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Super Nintendo stuff
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X-Men Mutant ApocalypseX-Men Mutant Apocalypse Instruction ManualA Special Message from CRAPCOM ................... 2Safety Precautions ............................... 4Getting Started ...................................5Crisis on Genosha! ................................6Controlling your X-Men ..........................7-8X-Men Profiles Cyclops .......................................9 Wolverine ....................................10 Psylocke......................................11 Beast.........................................12 Gambit........................................13Using your password ..............................14X-Men Survival Guide..............................15X-Men Notes ...................................16-18Warranty..........................................192-----A Special Message from CAPCOM-----Thank you for selecting X-MEN: MUTANT APOCALYPSE for your Super NintendoEntertainment System. Capcom is very proud to bring you the heroicadventures of Marvel Comic's legendary X-MEN team.X-MEN MUTANT APOCALYPSE offers 16 megs of high resolution graphics andquality stereo sound. We hope you enjoy this addition to your SuperNintendo Library.4-----Safety Precautions-----Follow these suggestions to keep your game pak in perfect operatingcondition.1. DO NOT subject you Game Pak to extreme temperatures, either hot orcold. Always store at room temperature.2. DO NOT touch the terminal connectors on your Game Pak. Keep it cleanand dust free by always storing it in its protective plastic case.3. DO NOT try to disassemble your game pak.4. DO NOT let your game pak come in contact with thinners, solvents,benzene, alcohol, or any other strong cleaning agents that can damageit.5-----Getting Started-----1. Check that the power switch on your Super Nintendo EntertainmentSystem is OFF before inserting or removing a game pak.2. Insert the game pak into your Super Nintendo and turn power on.3. When the X-MEN title screen appears, press the START button and thefollowing options will appear:MISSION MODE: This option lets you start the adventure.TRAINING MODE: This lets you practice your skills on level one.PASSWORD: This option allows you to enter a password, if you havealready received one. (For more info on using the password, please referto the Password Section)SOUND: This option lets you set either Stereo or Monaural.4. Highlight the Game Start option and press the START button to beginProfessor Xavier's mission briefing. After it is complete and theBlackbird has arrived in Genosha, select your X-Man to begin theindividual Missions.5. To end the game, simply turn off the power, and eject your cartridge.6-----Crisis on Genosha!----- Forgive me on bringing you here on such short notice X-Men, but thesituation in Genosha is far worse than I once feared. As you know, Ihave been troubled by the rise in anti-mutant activity on the tinyisland nation. While using Cerebro to scan the island for the source of theanti-mutant corruption, I came upon the presence of one of our oldestand deadliest enemies. It appears Apocalypse has found a home inGenosha. It is now clear that the Genoshan government is using Apocalypse tobring their mutant population under control. But, Apocalypse must havehis own plans for the mutants of Genosha. Whatever they may be, theywill only become worse unless you put a stop to this madness. Our invasion of Genosha begins tonight.....7-8-----Controlling the X-Men-----Using the controller, you have access to all the fighting skills andmutant abilities of the X-Men. But remember, control of the mutantpowers requires practice, the difference between life and death.(Picture of SNES controller)Pressing left, right, or down on the controller pad will move yourX-Men, but to unleash mutant powers, a rapid series of movements isnecessary.Descriptions of how to do these attacks can be hard to do at first, soyou may want to go through and practice in the Training mode. Pleaserefer to these arrows below if you have any questions about theirmeaning(Picture of Control pad)Once you have mastered all the skills in the training mode, enter themissions. But remember, these are not Danger Room Simulations, every hitwill drain your life meter, and not even a mutant healing factor willhelp when it is drained.9-----Cyclops-----NAME: CYCLOPSREAL NAME: Scott SummersHEIGHT: 6' 3''WEIGHT: 195 lbs.MUTANT POWERS: Possesses the ability to discharge optic blasts ofconcussive force from his eyes.ATTACKS:PUNCH- YCRESCENT KICK- Up+YSLIDE KICK- Forward, Forward, YSTANDING OPTIC BLAST- Down, Down-Forward, Forward, YJUMPING OPTIC BLAST- (In Air) Down, Down-Forward, Forward, YCROUCHING OPTIC BLAST- Forward, Down-Forward, Down, Y10-----Wolverine-----NAME: WOLVERINEREAL NAME: LoganHEIGHT: 5' 3''WEIGHT: 195 lbs.MUTANT POWERS: Possesses the powers of superhuman senses, agility, andadamantium claws. (Not Featured in Game: Regenerative Powers)ATTACKS:SLASH- YUPPERCUT- Up+YRUNNING CLAW- Forward, Forward, YJUMPING SLASH- (In Air) YBERSERKER- Down, Down-Forward, Forward, YFLYING BERSERKER- (In Air) Down+YWALL CLIMB- Jump towards wall, Can slash upwards with Y11-----Psylocke-----NAME: PSYLOCKEREAL NAME: Elizabeth "Betsy" BraddockHEIGHT: 5' 11'WEIGHT: 155 lbs.MUTANT POWERS: Possesses the power of telepathy, useful for a "psychichblade"ATTACKS:ELBOW JAB- YFLIP KICK- Up+YSPIN KICK- Down+YPSYCHIC KNIFE- Down, Down-Forward, Forward, YFLYING KNEE- Forward, Down, Down-Forward, YQUICK SLIDE- Forward, Forward, YNECK CRACKER- (Landing on Enemy's head) Down+Y12-----Beast-----NAME: BEASTREAL NAME: Henery "Hank" P. McCoyHEIGHT: 5' 11''WEIGHT: 355 lbs.MUTANT POWERS: Possesses the abilities of enhanced strength, speed,agility, dexterity, and acrobatic prowess.ATTACKS:PUNCH- YBEAST CHARGE- Forward, Forward, YSOMERSAULT KICK- Up+YCROUCHING PUNCH- Down+YCEILING WALK- Jump to ceIling, UpBEAST BOUNCE- (Landing on Enemy's head) Down+Y13-----Gambit-----NAME: GAMBITREAL NAME: Remy LeBeauHEIGHT: 6' 1''WEIGHT: 195 lbs.MUTANT POWERS: Possesses the ability to convert an object's potentialinto exothermic kinetic energy.ATTACKS:STAFF ATTACK- YLOW STAFF KICK- Down+YJUMPING STAFF ATTACK- (In Air) YDOUBLE KICK- Up+YSINGLE CARD ATTACK- Forward, Forward, YTRIPLE CARD ATTACK- Down, Down-Forward, Forward, YHIGH CARD ATTACK- Up, Up, Y14-----Using your Password-----As the X-Men complete their missions, Professor Xavier uses Cerebro tosend them passwords. When this happens, quickly write it down so you mayenter it to return to your mission at a later time.If you have gained a password, you may enter it in the Enter Passwordscreen. Use Up and Doown to select a picture, and right and left to moveover. After all the pictures are correct, press start to go to where youlast left off!15-----X-Men Survival Guide------Pick up large and small X-canisters to refill your health meter.-Search for the 3 X- plates in each mission. Getting all three = onelife.-Learn to use your mutant abilities wisely. Over reliance on them canleave you open for attack-In Training Mode, the X button will activate your Mutant Ability, butlearn the combinations, because in the real mission, the X button willnot function.16-18-----X-Men Notes-----(The retarded blank pages that no one ever really uses)19-----Warranty-----Legal Mumbo-Jumbo
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