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Ultima The False Prophet

Ultima The False Prophet========================Table of Contents----------------- 3 History 5 Beginning the Adventure10 Explanation of Status Screen11 Centers of Power and Learning13 Other Places of Note14 Life in Britannia16 Combat18 Magic20 Table of Spells24 Items25 Armor25 General Items26 Special Items26 Movement27 Moonorbs and Moonstones28 Experience Points29 Karma and the Eight Virtues31 MonstersHistory-------I am Lord British, king and creator of Britannia. I take up my pen toinform thee, Avatar, of a serious problem which we now confront. Iwish to enlist thy help to save our land. As thou remembers time andtime again, Britannia has been cast into crisis by the resurgentinfluence of wickedness. Thou hast answered my call every time.Recently thou brought back the Codex of Ultimate Wisdom and helped meto escape from the Underworld. In order for thee to clearly understandthe magnitude of this adventure, let us cast a glance at Britannia'shistory.The Dark AgesThe wicked wizard Mondain and his malevolent disciple, the enchantressMinax, were erased from the world. Yet Exodus, their vile brain child,was left behind. Neither human nor machine, his terrible power spread,until four bravve warriors, including thou, answered my call anddestroyed him.The Age of the AvatarWith the Dark Ages over, Britannia's culture flourished around theeight major cities. In order to properly guide Britannian culturaladvancement, a role model was necessary. We waited for such a person;a person who would show us the way to all virtues. Thou responded tothis call. To explain the difficult concept of the virtues, thoubrought forth the Codex of Ultimate Wisdom from the Abyss. Currentlythe Codex is housed in the Shrine of Avatar Island, created after agreat cataclysm.The Shadowlord ConspiracyUnfortunately, removing the Codex from the Underworld upset the balanceof the Universe and resulted in the emergence of the three Shadowlordsfrom the splinters of Mondain's black jewel. I was imprisoned in theUnderworld and the once-trusted Blackthorn ruled Britannia in my stead.Full of malice, Blackthorn's rule of tyranny began. Again, thourescued us from this crisis. With the principles of truth, love, andcourage, thou succeeded in driving back the Shadowlords and unseatingthe nefarious Blackthorn. My return brought about a huge tectoniccataclysm and the destruction of the Underworld.And Now the Menace of the GargoylesIn the wake of the underground upheaval, the Gargoyles, once thought tobe creatures of legend, suddenly invaded Britannia. At first, theGargoyle army occupied our shrines, but then they started to make sneaknight attacks on villages and homes. The forces of Britannia aredesperately struggling to oppose them, but the Gargoyle Army farexceeds them in physical strength, and the situation looks grim. If weanalyze the Gargoyle strategy, it seems like they are looking forsomething important. It is also rumored that thy end is one of theirobjectives, although I cannot guess the reason. I entreat thee oncemore to find some way to save our land in this time of crisis.On this journey your limitless knowledge of truth, love and couragewill be the key. Thy destiny awaits thee at the end of this journey,as it has been foretold since time beyond memory. "One who possessesthe power of an army, the eye of a seer and the heart of a generousperson shall come forth. This one shall lead to the end of thestruggle between dark and light."Thus I call upon thee once again. It is thy destiny to fulfill thisprophecy. Shouldst thou fail, the light will be extinguished and theworld will be plunged into everlasting darkness.I bid thee to fight bravely.Lord BritishBeginning the Adventure-----------------------Insert the game pak into the Super Nintendo Entertainment System andturn on the power. When you see NEW HERO on the screen, select it withthe control pad and press the start button.Next input your character's name. Choose the letters with the controlpad and set them with the A Button. You can input up to 7 letters orspaces. If you make a mistake, correct it with the B Button. When youhave finished inputting the name, move to END, and press the A Button.The next screen determines the speed at which messages will appear.Move the control pad to choose the speed you want. It is possible tochange the message speed later in the game (see page 7).After making these selections, game play begins. Use the A Button orthe B Button to advance to the next screen. When the opening sequencehas finished, your first battle will soon begin, so refer to the combatdescription (page 16-17) before advancing to the first fight.While adventuring, your character will need to do several things likesearching and using items. A menu with these commands will appear inthe left corner of your screen when you push the A Button. With thecontrol pad and the A Button, you can implement all these commands.Any command can be cancelled with the B Button.Inven.This command is for checking objects or armor. Press the A Buttonagain and the status screen will appear in the next window. There aretwo different types of items; those which can be used as they are, andthose which must be selected before being used.UseThis is the command for arming and disarming yourself and for using anitem. Select USE and then select which character will use the item. Alist of items that each character currently has will be indicated inthe box in the left side of the screen. At the same time,illustrations of the items will appear. You will see a square cursorand by using the control pad to move the cursor, decide which item youwant to use, then press the A Button. The item you selected will bedisplayed in the message window at the bottom of the screen, showingits name, number of times is can be used, weight and in case of aweapon, attack strength. As the number of your character's itemsincreases, an arrow will appear to the right of the list which meansyou can scroll in that direction to see the items not pictured.When you select armor and weapons from the item list, the item willautomatically appear on the appropriate part of the character's body inthe status screen. If the character is already wearing a similar item,the new item will replace the old one. To remove an item yourcharacter is wearing or is armed with, move the square cursor to thepart of the body holding the item you want removed, and use the AButton to make the selection. The item you want removed willautomatically be added to the item list on the status screen.GiveUse this command to give items your character has to someone else inthe party. Choose which item you want to give and to which characteryou want to give it by using the A button.MoveThis command is used to rearrange items your character has collected onthe item list. Highlight the item you want to rearrange with thesquare cursor and press the A Button. Move the cursor to the placewhere you want to put the item and hit the A Button again. You canalso use this command if you have an object that you want to store awayin your bag. To store the item in your bag, move it there. Toretrieve the items that you have stored, simply move the cursor overthe bag. Press the X Button, select the item to be retrieved with theA Button, press the X Button again and the object will be added to yourordinary item list.DropUse this command to get rid of unnecessary items. Select the item youdo not want with the square cursor and throw it away with the A Button.ReorderThis is the command to change the order in which your party ismarching. Indicate the order in which you want the characters andselect with the A Button. Changing the arrangement of the charactershas strategic effects during combat.OptionsThis is the command to change the game mode. When you select thiscommand, the subwindow COMBAT, SOUND, or MESSAGE will appear.- COMBAT changes the character's individual combat style.- SOUND is the command to change the background music between stereo and mono sound.- MESSAGE is the command to change the speed at which the game text appears on the screen.Here is another set of commands necessary for adventuring.TalkIn this game, your character can talk with the many people inhabitingBritannia. By talking with the other characters you can gatherinformation that may aid you on your quest.When you select TALK, the square cursor will appear on the screen.Move the cursor up, down, right or left with the control pad toindicate the character with whom you wish to speak and then press the AButton.When the description of the characters has finished, press the A Buttonand a conversation window will appear in the upper portion of thescreen. You will see a heading in this window with Name and Occupation,among other topics, and you can continue the conversation byhighlighting these key words. If an important topic is spoken duringconversation, a new heading will be added to the conversation window.If the headings increase beyond their allocated space in the window, anarrow will appear in the lower right-hand corner of the window. Youcan scroll the screen to see additional text with the control pad.Occasionally after you received a hint from a character, if you speakto the character again, the conversation will change.To end the conversation, press the B Button and bid the personfarewell. There are certain characters who will want to join theparty. Be sure to speak with every character you meet along yourjourney. Ask a lot of questions.LookThis command is used to look for things around you. Select the LOOKcommand and the square cursor will appear. Using the control pad, youcan move the cursor in any direction. If you want to pick up the item,hit the A Button.AttackThis is the command used to start a battle when your party hasencountered an enemy. Select the enemy you wish to attack with thesquare cursor. Once you begin to attack, the game will automaticallyshift to the combat mode.CastUse this command for casting spells. Select the character who willcast the spell and which spell you will use with the A Button. You canchange the order of the spells in your Spell Book by moving the controlpad left or right.CampThis command is used to restore your character's hit points and magicpoints by setting up camp. Your characters must have enough food whenyou set up camp or their hit points will not be restored. Indicatewith the direction key how long your party wishes to rest and selectwith the A Button. However, when your party camps in the moredangerous places of Britannia, monsters may attack while you aresleeping. When you camp in the cities, you cannot camp in smallplaces.SaveUse this command to save a record of your adventures. Enter thiscommand to stop adventuring and always remember to hold down the resetbutton while turning off the power. When you restart the game,JOURNEY ONWARD will appear on the Start/Continue screen and you canpick up from the point at which you saved your game.Explanation of the Status Screen--------------------------------MP (Magic Points) This is the level of a character's magic power. It decreases as the magic is used, and when it reaches 0, you cannot use magic.XX Highest Number of MP AttainableXX Current Number of MPEX (Experience Level)INT (Intelligence): This influences the amount of magical knowledge a character has.DEX (Dexterity): This influences the number of times the character can strike during combat.STR (Strength): This affects the amount of damage the character can inflict on enemies.E (Equipment): To the left is the strength of the armor currently being worn. To the right is the potential armor strength.GP (Gold Pieces): The number of gold pieces the character has.O Current movement of the moon and sun (Right is east and left is west).HP (Hit Points) This is the measure of the character's vitality. It decreases as the character is wounded. If it reaches 0, the character expires.XX Current Hit PointsXX Highest Number of Hit Points AvailableLV Current LevelCM Command ModeKR (Karma Level)% See page 29.I (Item Strength): To the left is the item's strength, to the right is the highest potential strength of the item.Centers of Power and Learning-----------------------------In the vast world of Britannia, cities dot the land. Here we willbriefly list each of the centers of culture and learning.The Castle of Lord BritishProtected from behind by the Serpent Spine Mountains, the castle over-looks the city of Britain. You are free to take items found in thecastle such as food and arms. A room has been prepared for your use souse it from time to time throughout your journey. Sherry the talkingmouse and others live there with Lord British.LycaeumPerched on the slopes of Verity Isle, the Lycaeum is a place of greatcultural and educational importance. There is a massive undergroundlibrary full of books of great significance. It is rumored that fourtimes a year, the Inner Circle of Mages is held in the hiddenunderground passages. The Lycaeum also houses an observatory whichboasts Britannia's largest telescope.Empath AbbeyThe center of the Abbey is a retreat where people can engage incontemplation. The Abbey is also the stronghold of the "Brotherhood ofthe Rose." It is located on the coastline new Yew, in NorthwesternBritannia. Next to the Abbey is a vineyard where the brothers growexcellent grapes.Serpent's HoldA fortress of honor, valor and triumph, Serpent's Hold is also thebastian of the "Order of the Silver Serpent." Additionally, it housesthe training facilities for Britannia's militia. The soldiers areguided by heroes of the 100 martial disciplines. Many of the soldiersfrom Serpent's Hold went to battle the Gargoyles, but only a fewreturned.Moonglow, the City of HonestyThis is a city of sincere and noble people. Located on the tip ofVerity Isle, the port of Moonglow is frequented by mages and studentsdue to its proximity to the Lycaeum. Lodging and services arereasonable.Britain, the City of CompassionBritain is the home of Lord British. Toolmakers, inns and blacksmithsare all found in this large metropolis. It is one of the most wellpopulated cities in Britannia, so keep listening for valuableinformation.Jhelom, the City of ValorThe citizens of Jhelom are a tough-looking lot, but most of Britannia'sfamous warriors hail from this city. Shipbuilding is one of the mostnoted occupations but there are also inns, taverns and blacksmiths.Yew, the City of JusticeAs a center for law administration, the supreme court's justice isissued from Yew. A proud city, it is second in size only to Britain.It features blacksmiths and apothecaries.Minoc, the City of SacrificeA city long famous for its engineers and builders, Minoc is located onLost Hope Bay in northern Britannia. The Builder's Guild was formedthere. Minoc also has skilled artisans who excel in glass blowing,metal working and clock making.Trinsic, the City of HonorSituated in the south of Britannia, Trinsic provides many services suchas blacksmiths and taverns. It is the birthplace of many nobleknights.Skara Brae, the City of SpiritualitySkara Brae is located near a mysterious forest, and is rumored to bethe spiritual center of Britannia. The people of Skara Brae are notedfor their production of cider.New Magincia, the City of HumilityThe former Magincia was destroyed by pride and arrogance, but wasrebuilt by a more humble people who favored the simple life. NewMagincia has flourished over the ruins of the old prideful city andhas become famous for its clothiers and taverns.Other Places of Note--------------------Buccaneer's DenBuccaneer's Den is a rough city, famed for the notorious pirates wholive here. Many travellers desiring unique goods visit this easternisland's small village, which also has skilled tool makers andblacksmiths.CoveThis secluded village is nestled in mountains to the south of LostLake. Many healers, mages, and alchemists come here for the magicshops and houses of healing.PawsA coastal village located between Britain and Trinsic, Paws iscelebrated for its tailoring establishments. Looking out from Paws youcan barely see the mysterious islands known as the "Fens of the Dead,"where you can seek the ingredients for spells.The PlainsThis is the ancient battleground of the most brutal war in Britannia'shistory. A region cursed with the spirits of brave warriors whoperished here, mandrake and nightshade can be gathered here.Isle of the AvatarAfter the Avatar brought forth the Codex of Ultimate Wisdom from theStygian Abyss, a cataclysmic volcanic upheaval created this island.The Codex is safely kept in the Shrine of the Avatar but few dare toventure across the lava-strewn isle to see it.Sutek's CastleFew visit the former home of the nefarious Blackthorn, but rumors haveit that Sutek the mad wizard has taken up residence here. What he isactually doing here is a mystery.Dry LandThis desert region is east of the Plains. In ancient times, the townof Vesper stood here, but disappeared as the land mysteriously turnedinto arid land.Life in Britannia-----------------In Britannia there are many significant people and buildings importantto the continuation of your journey. When your party enters a town, besure to fully explore the surroundings. When your party is not moving,time is considered to have stopped.ArmoriesThe armories of Britannia are famous for their weapons and armornecessary for combat. Most cities have a blacksmith, but theirproducts and prices vary. It is possible to sell arms for which youhave no more need. The smith will examine your offerings and decideon the price.TavernsIn big cities there is always at least one place selling food andbeverages. Different locations offer different types of goods, so takenote of the specialties of each place.HealersYour journey across the varied terrains of Britannia can be froughtwith perils. Fortunately, there are many fine healers in the majorcities. They can heal you and your party members when you are poisonedor injured. Some healers are versed in the ways of magic and there areeven those who can resurrect fallen party members.Magic ShopsThese stores have a great variety of the ingredients necessary to castall types of spells, even those not found in magic books. Theingredients found in each magic shop are different so a careful mageis sure to note the availability of each type of ingredient in eachshop. There are also magic shops that sell magic books.InnsAfter a strenous day, inns offer safe, comfortable lodging totravellers. Even at cheap inns, your safety is guaranteed.Ship BuildersSeveral of the port towns of Britannia are known for their shipbuilding. The ship builders mostly sell boats for river and oceanvoyages. Prices vary from place to place so be sure to keep an eye outfor a good price. It is also wise to heed the local advice about windand weather conditions.GuildsMembers of certain professions have organized themselves into groupscalled guilds. These guilds can provide the adventurer with thenecessary tools for travelling into the wilderness and dungeons.TailorsThe tailors of Britannia make beautiful clothing to fit each customer'stastes. The clothing industry is concentrated in Paws, where thereare many wool shops, clothiers and tailors.Bow and Arrow MakersThese shops sell bows as well as arrows for both the crossbow and theregular bow. The bows made in Britannia are especially famous. Bowsare very useful weapons but remeber if you run out of arrows, youcannot use the bow.People of BritanniaTime in Britannia is "real time." It is light during the day and itgets dark at night. People go about their business in accordance withthis time. For example, a farmer gets up in the morning and leaves forhis fields, has lunch at mid-day and goes home to sleep for the night.Therefore, as you continue your journey, you must travel in a way thatwill accommodate this schedule.In the middle of the night, most people are sleeping, and even the innsare closed. Unless you want to sleep in a field, it is advisable toenter an inn early. You can check the time by watching the sun'sposition on the status screen or you can look at a clock hanging fromthe pillars in any number of buildings.How to Collect MoneyYou can get gold from the monsters you defeat, but there are a numberof other ways to raise money in Britannia. One way is through trade.In each town there are shops carrying out their business, and onestore's stock can ofter be sold in another town for a profit.Another way to collect money is to explore the dungeons where gold isburied. If you ask around and dig in the proper place, it is possibleyou may get lucky and find some. You could also make money by gamblingor selling items you have. As a rule, things you buy from a blacksmithcan be sold everywhere. It is profitable to sell arms and such to themost expensive store.Meeting PeopleAs you continue on your adventure, you will meet many people, amongthem those who want to join your party. Up to six people can be partymembers, so when you meet people you like, have them join the party.To release a person from the party, use the talk command.Combat------When you or an enemy attack one another, you will automatically entercombat mode and the music will change to alert you that you are beingattacked. Combat commands will appear.How to FightIn the beginning of a combat round, combat is handled entirely by thecomputer for all characters but your character. Each attack will behandled in turn and automatically carried out by the computer. When itis your turn to fight, the combat command will appear on the screen.(In combat mode, there is an option that lets you control eachcharacter's combat as well as letting you change that character'scombat style.)For each character you may choose from the following four types ofcombat.Command: Your character's actions rest in the players hands. When you choose this command, the character's battle time and combat commands will appear on screen.Charge: Automatically attacks the closest enemy.Raid: Judges the strongest enemy and attacks automatically.Retreat: The character retreats when it is too dangerous to attack.To change to combat mode, use the command INVEN. Select OPTIONS andthen select the COMBAT mode. However, not that once you are in theCOMBAT mode, you can only select COMBAT to change modes.How To Use the Combat CommandsAutoThis command lets the Super NES decide which enemy to attack. This isuseful when it is a weaker character's turn to fight.MoveUse this command to change your character's location. It allows you tomove the character one step in any direction.AttackTo attack with hand-held (close range) weapons, indicate which enemyyou are going to attack with the cursor. To attack with projectile(long range) weapons, move the cursor with the control pad to indicatethe target, and attack using the A Button.CastUse this command to cast spells. Select the items you will use, thenpress the A Button. Indicate the ingredients necessary for the spellwith the cursor. Change the order of the spells on the spell list bymoving the control pad left and right.UseThis is the command for using an item during combat. Choose the itemyou want with the A Button. When you choose an item for a characterother than your character, that character will use the selected itemin his next combat round. With the USE command, you can also switchthe weapon you are currently holding and move into combat mode.Magic-----There are eight levels of magic encompassing 48 different spells.Mastery of these spells is necessary in order to successfully completeyour adventure. Here are some words of caution for casting spells:sometimes the spell will not have the desired effects either becausethe target is immune to magic or the spell does not fully hit thetarget. Also be careful of other people who are in the vicinity. Youdo not want to accidentally harm a friend.How to Use MagicTo use magic spells, you must fulfill these requirements:1. Your character must have a spell book.2. Your character must have enough magic points (MP) to cast that particular spell.3. You must have the necessary ingredients to cast the spell.Additionally, each character is limited to using spells in his magiclevel. When your character has attained a high magic level, it ispossible to cast some powerful spells.Not all spells are written in the Spell Book. Your character canpurchase these spells in a magic shop and have them copied in the SpellBook. It is not just to your advantage to gather spells as youcontinue your journey, it is one of the main purposes of your travels.Explanations of IngredientsOne or more of eight ingredients make up every spell, and thepreperation of each spell is completed prior to casting it. Some ofthe ingredients are common herbs and minerals, but the rareringredients, found in the more powerful spells, must be diligentlysought after.After you mix the ingredients for a spell, its magic will take effect.When you cast the spell, the ingredients used in the spell areconsumed. Next to each spell on the spell list you can see how manymore times you can use the spell. Do not forget to buy new ingredientsfrom magic shops and refill the ones you need before you run out.Black Pearl (PE)This precious gem is ground up for use in magic. When used, itproduces a propulsive energy.Blood Moss (MO)This moss is so called because of its ruddy color. It is found in theenchanted forest of Spiritwood. Blood moss is used to speed upmovement and action in a spell.Garlic (GA)This common household spice is useful in warding off evil spirits.Ginseng (GI)Actually the root of a plant, ginseng has strong curative powers.Mandrake (MA)Mandrake is the most valued of the magical ingredients. It is found inthe swamplands and marshes. When used as an ingredient, it increasesthe power of a desired enchantment.Nightshade (NI)This fungus, found primarily in swamps, sprouts only in the dark ofnight. Its main function in spells is to create illusions or poisonouseffects.Spider Web (SI)The web of giant spiders works the best in magic spells. Spider webadds restraining power to magical spells. There is a rumor that thereis a cave where spider web is plentiful.Sulfur Ash (AS)The product of volcanic eruptions, sulfur ash adds a high level ofenergy to spells.Table of Spells---------------Magic Spell Effect Potion MPLevel----------------------------------------------------------------------1 Create Food A number of food servings GA, GI, MA 1 appear. Detect Magic Discerns magical properties NI, AS 1 of an item Dispel Dispels magic GA, GI 1 Harm Causes physical damage to NI, SI 1 the enemy. Help Transports you to Lord 1 British's castle Light Lights the way for a short AS 1 time2 Magic Arrow Shoots a magic arrow AS, PE 2 Poison Poisons enemy NI, MO, PE 2 Sleep Puts enemy to sleep NI, SI, PE 2 Unlock Unlocks magic locks AS, MO 23 Curse Reduces enemy's armor, AS, NI, GA 3 abilities and intelligence Fireball Hurls a ball of fire at AS, PE 3 enemies Dispel Field Eliminates a magic field of PE, AS 3 fire, poison, or other power Great Light Lights the way for a long AS, MA 3 time Mass Awaken Wakes all characters within AS, MA 3 a 2-square area Peer Shows a map of the area that NI, MA 3 you are in Protection Increases defensive power AS, GI, GA 3 against fire, poison Repel Undead Drives away nearby Undead GA, AS 34 Disable Inflicts a fatal blow GI, SI, MA 4 Great Heal Completely restores HP GI, SI, MA 4 Locate Indicates current latitude NI 4 & longitude Mass Dispel Heals characters of poison GA, GI 4 & sleep Mass Sleep Puts all characters to sleep GI, NI, SI 4 in 2-square radius5 Explosion Sets off explosion MA, AS, PE, 5 MO Invisibility You become invisible for a NI, MO 5 short time. Lightning Damages enemies with magic PE, MA, AS 5 thunderbolt Paralyze Paralyzes enemies SI, AS, NI, PE 5 X-ray You see through walls MA, AS 56 Charm Entices enemies to be PE, NI, SI 6 friends Flame Wind Blows flame at enemies AS, MO, MA 6 Hail Storm Starts large hail storm MO, PE, MA 6 Mass Protect Makes protective wall around AS, GI, GA, MA 6 everyone in a 2-square radius Negate Magic Target cannot use magic for GA, AS, MO 6 short time Poison wind Blows poisoned wind NI, AS, MO 67 Chain Bolt Decreases energy in the area PE, NI, AS, MO 7 Defeat Defeats enemy suddenly PE, NI, AS 7 Energy Wind Shoots an energy beam in an MA, NI, AS, MO 7 indicated area Fear Makes all enemies flee NI, MA, GA 7 Gate Travel Lets you transport to AS, PE, MA 7 location indicated by moonstone Mass Curse Reduces the defensive power AS, NI, GA, PE 7 of all within 2-square radius Mass Makes all characters within MA, NI, MO, PE 7 Invisibility 2-squares invisible Wing Strike Rampaging, winged dragon cuts MO, SI, MA, AS 7 through enemies8 Doom Wind A wind of doom blows MA, AS, NI, MO 8 Mass Charm Entices enemies to be friends PE, NI, SI, MA 8 in 2-square radius MO Mass Defeat Defeats everything in PE, NI, SI, MA 8 2-square radius Resurrect Restores fallen friend to GA, GI, SI, AS 8 life MO, MA Time Stop Stops time for all but those MA, GA, MO 8 in party Tremor Causes an earthquake MO, AS, MA 8Items-----No matter how brave the warrior, to hurl oneself into the thick ofBritannia's greatest crisis without adequate armor and items would beill-advised. Before you forget, it is important to arm and gird eachcharacter with the items and armor best suited to each character'sabilities. In addition to the items introduced below, other kinds ofitems exist in Britannia.WeaponryThere are a variety of weapons available in Britannia. You shouldchoose such weapons as your finances and opportunity allow. The properchoice of weapon is crucial to success in battle.DaggersA dagger is a short, light sword which is useful for stabbing orthrowing as a projectile weapon. It does not have much power, but itis quick and inexpensive.Main GaucheSimilar in shape to a dagger, it can be used to exchange blows with anenemy. Unlike the dagger, it cannot be thrown, as it has a protectivehandle.SwordThe most popular weapon in Britannia is the sword. It comes in one-handed and two-handed varieties. The short one-handed sword is lighterand the preferred blade of adventurers since only the strongest ofwarriors are able to heft the two-handed sword. The strength of thesword depends on the material of the blade.SlingA sling is the simplest of projectile weapons since all you need are afew rocks in your pocket. Hurl the rocks from the sling.BowThe best bows are hewn from strong, resilient trees. Of course youneed to have arrows to use the bow. Although it's the best projectileweapon, the bow is not effective in hand-to-hand combat.Cross BowUnparalleled as a distance weapon, the cross bow is very powerful. Thecross bow uses special short arrows.MorningstarThis is a weapon with an iron ball attached to a length of chain. Youcan fight an enemy at close range with a morningstar, but to use itcorrectly requires a lot of strength.Armor-----Only the truly foolhardy venture forth without any protective covering.There are several types of armor available, ranging in price andprotectiveness. Learn about the various types of armor from themerchants of Britannia.MailThis is armor which you wear on your body. There are several differentkinds; some made of interconnected chains and others of metal plate.HelmetsHelmets come in many varieties, ranging from leather to metal. It isa wise idea to protect your head in battle, as it is an excellenttarget for your opponents.ShieldsEffective in protecting you from an enemy attack. When using a weaponrequiring both hands, you should remove your shield. Keep it close toyou at all times.General Items-------------FoodDo not forget to take food with you on your journey. There is anabundance of food in Britannia, and many taverns sell items like bread,meat, and cheese.Fire PotThis is used for starting fires and for hurling at enemies. It cancause damage to other things around you as well.Swamp BootsThese are for protecting your feet from the various poisons that youmight find in the dangerous blue-white glowing swamps. They are madeof leather and are watertight.PotionsThere are all kinds: red, blue, white, black... Some are swallowed,others are thrown for a variety of results. Be careful though; some ofthem have harmful effects.Magic BallsThese are used to display your current locations and surroundings.Sold in magic shops, they disappear once they are used.Powder KegThey are useful for blasting doors that you cannot open. Ignite themwith the USE command and get as for away as possible.SackA sack is useful for organizing small items. Use it for potions andthings that you do not ordinarily use. (Refer to the PASS command onpage 6).SextantThis is a tool for calculating your current latitude and longitude. Itbecomes especially necessary on an ocean-going voyage.Special Items-------------Sherry the MouseSherry is a mouse who lives in Lord British's castle. Use her as areconnaissance mouse and move her with the USE command. When you wanther to come back, move her to the Avatar, select RETURN and she willcome back to your character.Magic ItemsThere are magic weapons, magic rings and all kinds of other magicitems. You can use most of them a few times before they stop workingand disappear.RunesThese are the eight ancient stones with carved letters symbolizing theeight virtues. They are used when you meditate at the shrines.Moonorb and MoonstonesSee pages 27 - 28.Movement--------In Britannia, road have been build to connect the towns. Ordinarily ifyou walk on these roads, the odds of a monster coming out and attackingyou are pretty slim. Also, when you cross a river or the sea, you mustuse some mode of transportation.Methods of TransportationSkiffsThese are collapsible boats that are useful in crossing rivers or thesea. A strong character can carry a skiff.ShipsShips differ from skiffs in that they are larger. They are used forcrossing the Great Oceans. If you get shipwrecked, you will drift inthe ocean on a raft. When on a ship, except during combat, you cannotuse magic.BalloonsThese are handy vehicles for flying through the sky. They are not soldanywhere! You can collect the materials and build one yourself. Whenyou disembark from the airship, do not forget to carry it with you withthe LOOK command.Moonorbs and Moonstones-----------------------Both moonorbs and moonstones are useful stones that make the red andblue moongates (warp zones) respectively appear.MoonorbMoonorbs are black stones which you discovered before you came toBritannia. Before you can use them, you must speak with Lord Britishabout their use. Refer to this chart for destinations. Select USE touse the moonorb. You can determine where to place the moonorb basedon this chart. Be careful, there are many dangerous places for thebegining adventurer.Moonglow Shrine of Britain Shrine of Jhelom Honesty CompassionShrine of Shrine of Lord Shrine of Shrine ofHumility Control British Passion ValorNew Void Avatar Void YewMaginciaShrine of The Slab Shrine of Isle of Shrine ofSprituality Diligence the Avatar JusticeSkara Brae Shrine of Trinsic Shrine of Minoc Honor SacrificeMoonstoneMoonstones are stones that make the blue moongates appear, depending onthe phase of the moon. There are eight moonstones. Each moonstonecorresponds to a shrine. To use a moonstone, select USE and place iton the ground. Wait for the appropriate moon phase and the gate willappear. When you enter the blue moongate, it takes you to the moongatewhich corresponds to the highest moon on the status screen. In thebeginning of the game the eight moonstones are fixed at each shrine.After saving the shrine from the gargoyles, you can change thepositions of the moonstones.Experience Points-----------------As you adventure and defeat monsters, each character acquiresexperience points. In Ultima, however, you do not go on to the nextlevel (level up) by merely gaining experience points. You must alsobuild up KARMA, a more subtle change in your ordinary daily behavior inaccordance with your character's unique personality traits. You mustaccumulate many experiences for your adventure to be a success.Level Up and MeditationBasically, experience points are awarded to the one who actuallydefeats the enemy. You can go on to the next level (Level Up) when youhave earned experience points as indicated in the chart and you havegone to one of the shrines to meditate.Exp. Pts. 1-99 100+ 200+ 400+ 800+ 1600+ 3200+ 6400+Level 1 2 3 4 5 6 7 8Max HP 30 60 90 120 150 180 210 240When you go to meditate at the shrine, begin speaking at the dais.Meditate as the dais indicates and your intelligence points willincrease as your levels increase. The number of intelligence pointsyou will receive differs from shrine to shrine. Think about eachcharacter's distinctive qualities and decide who will meditate at whichshrine. Before meditating, you should present a rune at the dais.Also, depending on the shrine, you will only go up one level each timeyou meditate, so characters with high experience points should returnto meditate several times.Honesty Intelligence + 3Compassion Dexterity + 3Valor Strength + 3Justice Intelligence + 1 & Dexterity + 1Sacrifice Dexterity + 1 & Strength + 1Honor Strength + 1 & Intelligence + 1Spirituality Intelligence + 1, Dexterity + 1, & Strength + 1Karma and the Eight Virtues---------------------------Karma indicates the current state of your character's virtue points(expressed in %). These are shown on the character's status screens.The virtues are honesty, compassion, valor, justice, sacrifice, honor,spirituality, and humility. The virtues should be a part of yourdaily life so that if your actions match the virtue, then your karmalevel will rise. Conversely, if you take opposing action, your karmalevel will fall. For example, if you steal something from anothercharacter or tell a lie, your karma level will decline rapidly.The greatest effect of low karma is when your character has perished.When you or a member of your party with low karma are resurrected, theexperience points needed to bring the revived character back to hisformer level are greater. For example, if a character's karma is at50%, when he is revived, his experience points are half of theirprevious level.To increases your character's karma level, always keep your promises,behave in a proper way and meditate at the shrines.If your character's karma drops, it is very difficult to bring it backto its former level. You, as the Avatar, are conscious of this andshould not let your karma decrease. One other important fact aboutyour karma level: if it gets too low, you cannot finish your adventure.The Meanings of the Eight Virtues---------------------------------In Britannia, the eight virtues are revered. A shrine has been builtand dedicated to each virtue as a place to meditate. These virtuesare guided by the three principles of love, truth and courage.Honesty You must never tell a lie. Honesty is guided by the principle of truth.Compassion Be generous and forgiving of other people's mistakes. Compassion is guided by the principle of love.Valor To have valor is to live without fear. Valor is guided by the principle of courage.Justice Justice is the ability to distinguish right from wrong, moderated by mercy. All are created equal. Justice is guided by the principles of truth and love.Sacrifice Sacrifice has a selfless heart and lives to serve humanity. Sacrifice is guided by the principles of love and courage.Honor Honor is the ability to keep your promises and never go back on what you say. Honor is guided by the principles of courage and truth.Spirituality To be spiritual is to be generous with your reverent heart and spirit. Spirituality is guided by the principles of love, courage, and truth.Humility A humble person is neither proud nor arrogant. Humility is to speak in a gentle manner.Monsters--------There are numerous monsters and beasts who inhabit the land, skies, andseas of Britannia. Other creatures also inhabit Britannia that havenot been recorded here. Keep an eye open for these predators.Giant SpiderThis is a giant arachnid with a venomous bite. It captures livingcreatures and stores them in its vile underground nest.Giant RatThese gigantic rodents live in the sewers and other murky, damp places.If you are bitten, there is a chance of catching a horrible disease ora plague from them.Giant AntThe desert sands hide these large insects. They have powerful jawswhich are capable of crushing any brave adventurer.HeadlessThese are deformed creatures created by a wizard's failed experiment.They scorn pity and would rather attack you with their bare hands thanwalk by you.WispWisps are mysterious beasts that appear in the forests. They resemblefireflies with their lights blinking on and off. They cause only minordamage when they attack and can disappear in the blink of an eye.CyclopsThese huge one-eyed creatures are fearless and have inhuman strength.They are said to live in caves and to hurl rocks at adventurers whostray too close to their dwellings.CorpserCorpsers live in the depths of the dungeons of Britannia. They grabtheir prey with their tentacles and drag them into their foul lairs.Their one weakness seems to be fire.HydraThis ferocious plant-like beast lives near the fetid swamps ofBritannia. Although hydra are plants, they are carvnivorous in nature.Hydra inhabit swamps in which nightshade, prized for magic spells, isfound.RotwormThese leech-like creatures live on the surface of swamps. They aremore of a nuisance than an actual danger, and they can be destroyed byfire.GremlinThese are little demons who attack in swarms. They are not thatpowerful when they are alone. Given the chance, these pesky creaturesare adept at stealing your food.DemonThese are vile warriors that you should never underestimate, since theyhave overwhelming strength and superb battle skill. They possess greatmagical powers and can summon hordes of companions to help them.DrakeSmaller than their dragon cousins, drakes are no less ferocious inbattle. They are always found near their larger family members.Sea SerpentThese are powerful sea snakes which, like land-bound serpents, willattack adventurers with fireballs and by swinging their powerful tails.It is advisable to steer clear of them.Giant SquidSea creatures that are considered to be one of the most dangerous ofthe sea monsters, giant squid possess great strength and stamina. Onecan destroy an entire ship with its tentacles.GargoyleThere are two classes of gargoyles: winged and wingless. The wingedgargoyles are powerful enemies since they are intelligent and possess aknowledge of magic.ReaperAt first the reaper appears like a tree trunk rooted in rock. As youget closer, branches lash out at you. Reapers can be destroyed byfire.GhostFound near cemeteries and places where people have perished, ghosts canpass through walls and other obstacles easily. Although they do nothave great strength, their mobility and their knowledge of magic makethem difficult to defeat.GazerThese monstrous creatures have multiple eyes and when they spot avictim, they render it motionless with their mesmerizing glare. If yoususpect a gazer is nearby, be alert because they are always on theprowl.DragonThe fire-breathing dragon is a holdover from Britannia's mysteriouspast. Dragons breathe fire and other noxious fumes that aredevestating. They are very difficult to defeat and therefore requiregreat battle skills. Their eggs are considered to be a delicacy.InsectInsects are flying nuisances when by themselves, but when they aregathered in a swarm, they can be dangerous to the wearied adventurer.Giant BatThese large flying creatures are difficult to attack. Their fur-covered bodies are very hard to damage, even when you manage to hitthem.SkeletonThe remains of fallen warriors, these piles of bone roam Britannia.Skeletons are both fearless and tireless in battle, so they are hardto defeat.TrollAlthough they look quite fierce, trolls are a relatively weak enemy andcan be defeated. They act viciously and like to hide beneath bridgesto terrorize innocent passers-by.MongbatThese creatures resemble monkeys as much as they resembe bats. Theyare powerful and quick in their attacks. As they live in the deepestdungeons, you will not often encounter them in daylight.SlimeThis shining blob does not appear to be a threat when you firstencounter it, but one can engulf your party. Conventional weapons arelittle use against slime, but fire can be effective.Silver SerpentSilver serpents are creatures of mythic proportions. A body of asilver serpent was spotted outside of a gargoyle camp. The gargoyleshad been milking the creature of its deadly venom and ingesting it. Itis believed to make the gargoyles much more aggressive in battle eventhough they perish soon after.Giant ScorpionThis is a fearsome beast with an armored body and a lethal stinger onthe end of its tail. It is advised to keep moving when you spot oneof these creatures, as its sting is quite harmful.
(Unofficial Gamers Network)

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