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Super Mario World

SNS-MW-USA SUPER MARIO WORLD INSTRUCTION BOOKLET______________________________________________________STORYAfter saving the Mushroom Kingdom from Bowser and the rest of the Koopas inSuper Mario 3, Mario and Luigi needed to recuperate from their adventures.Together they agreed that the best place to vacation was a magical placecalled Dinosaur Land.But while Mario and Luigi reclined on the beach for a relaxing nap, PrincessToadstool disappeared, apparently seized by evil forces. After searching forhours for their missing friend, Mario and Luigi came upon an enormous egg inthe forest.Suddenly the egg hatched, and out popped a young dinosaur named YOSHI, whoproceeded to tell Mario and Luigi a sad tale of how his dinosaur pals whowere sealed in similar eggs by a group of monsterous turtles."Monsterous turtles!," exclaimed Luigi. "Bowser and his bunch havereturned!" Mario slowly nodded his head in agreement and, along with Luigiand Yoshi, set off across Dinosaur Land to find the Princess and to freeYoshi's friends. As they began their journey, Yoshi handed Mario a beautifulcape. "This may help you," Yoshi said. "Some say it has magical powers."With a little luck (and help from a magic cape), our hearty crew can defeatthe seven worlds of Bowser's Krazy Koopa Kritters. Many locations arewell-hidden so explore everywhere and try everything. Not all locations haveto be explored to rescue the dinosaurs and save Princess Toadstool, butthere are many "starry" treasures to be found in far-reaching places. You'llneed to search all areas to find out what kinds of treasure are there... inSuper Mario World. 2______________________________________________________CONTROLLER OPERATIONYou can use either of the Super NES COntroller sockets.Control PadMap Screen* Moves Mario on the map screen.* After pressing START on the map screen, you can scroll the map view.* Moves the cursor.Action Screen* Moves Mario (See action chart for details.)START Button* Starts the game.* Pauses the game.* Enters selections on the selection screen.SELECT Button* Changes selections on the selection screen.* Drops reserve item from the box at the top of the screen. 3___________________________________________________L ButtonR Button* When in an action scene, the L and R Buttons can be used to scroll thescreen forward or backward slightly. This can be used to see farther ahead orbehind if needed. This function does NOT work in all areas.A Button* Makes Mario spin jump.* Makes Mario jump off of Yoshi's back.B Button* Makes Mario jump. (Mario and Yoshi both jump when Mario's on Yoshi's back.)* Makes Caped Mario float down slowly.* Makes Mario swim.* Enters selections on the selection screen.* Makes Yoshi fly when pressed repeatedly (When Yoshi has the ability to fly.)X Button* Makes Mario accelerate.* Mario can hold some objects by holding this button down.* Lets Mario punch objects on the other side of the wire fence while clinging to it.* After Caped Mario runs fast enough and jumps, he can fly.* Makes Yoshi eat enemies when pressed; lets him spit the unwanted ones out when released.* Lets you cancel on the selection screen.* Makes Fire Mario throw fireballs.Y Button* Same as the X Button. 4_____________________________________________________PLAYING THE GAMEInsert the Game Pak into the Super Nintendo Entertainment System (R) and turnthe POWER switch ON. The demo screen shown at the right will appear. Pressthe START Button (or the B or Y Button) and Save Slots for Mario A, Mario B,and Mario C will appear. (See page 11 for details.)Use the Control Pad or SELECT to choose one of the slots and also whether itis a 1-player or 2-player game. Then press START to start the game. The gameconsists of map screens and action screens.* MAP SCREENThe game begins at Yoshi's house. Move Mario (or Luigi) by using the ControlPad. At first, mario can only go left or right from Yoshi's house. However,once Mario has cleared some of the areas, he will be able to move fartheralong. Now, go for it! 5_____________________________________________________If you wish to see the rest of the map, press the START button and use theControl Pad to scroll the screen. Press the START Button again to return towhere you were. (Note: this can't be done in World 1 but can be done in mostlater worlds.)Some points on the map are red. These areas have a normal goal and a specialgoal (or secret keyhole). If you find the special goal, a new route willappear on the map. Many of these new routes can be used as a shortcut.* ACTION SCREENPress the B or Y Button while on the map to enter an area. If you can getMario to the end of the goal safely, the area will be cleared. Once an areais cleared, you can return there as many times as you wish. (except for thecastles and fortresses, which you can only finish once.) If you go into anarea that has already been cleared, you can return to the map screen bypressing START, then SELECT. 6_____________________________________________________LOSING MARIOSWhen you lose all of your Marios, your game is over.You lose one Mario:* When Small Mario is touched or bitten by an enemy.* When Mario falls into a hole.* When Mario does not reach the goal before the timer reaches zero.* When Mario gets pushed off the screen (in the automatic scrolling areas).If you are Fire Mario, Caped Mario or Super Mario, being touched or bittenby an enemy will transform you back to Small Mario.COINS[Small coin with a "1" on it]Gather 100 regular coins and you'll earn an extra Mario.[Large coin with Yoshi's face on it]Gather 5 Dragon Coins in 1 course and you'll earn an extra Mario. Dragoncoins also count as regular coins.ITEM STOCKSometimes when you hit a block while travelling through the course, itemsthat give Mario more power will appear. If you take an item while Marioalready has extra power, the item will be stocked at the top of the screen,but only one item can be held in stock. When Mario is running out of power,the stocked item will automatically drop down. You my press the SELECT Buttonto make the item drop down when you want it to.If Super Mario gets a Fire Flower or Cape Feather, he'll gain more power,and the Super Mushroom will be added to the stock. When Fire Mario takes aCape Feather that is in stock ro when Caped Mario takes a Fire Flower thatis in stock, you can swap items. The process of gaining more power will beexplained later.[Red msuhroom] Super Mushroom [Flower] Fire Flower [Feather] Cape Feather 7______________________________________________________MIDWAY GATE AND GOALThere is a gate in the middle of the course like the one in the screen to theright. This is called a Midway Gate. If you break the tape at this gate, evenif you lose a life before reaching your goal, you can restart from the MidwayGate. And, if Small Mario cuts the rope, he'll become Super Mario!A moving Giant Gate awaits you at the Goal. Time it right so that if youbreak the tape while it is high in the air and you'll get Gold Starscorresponding to that height. If you collect 100 Gold Stars you get to playa bonus game where you can get more Marios. And if Mario can make it to thegoal while on Yoshi's back, they'll start out on the next course together.BONUS GAMEHit all the rotating item blocks from beneath. The idea is to get a row ofblocks with the same picture to win an Extra 1-Up Mushroom. It's just liketic-tac-toe![Green Mushroom] Extra Mario Mushroom You get an extra Mario for every one of these you receive. 8______________________________________________________2-PLAYER GAMEIn the 2-player game, Player 1 (with controller 1) is Mario and Player 2(with Controller 2) is Luigi. Player 1 and Player 2 take turns in clearingthe action screen panels. When only Controller 1 is connected to the SuperNES, both players can take turns using the Controller. If both controllersare connected to the Super NES, then one of the players can control Mario,and the other player can control Luigi.If one player fails to clear a course, it is the other player's turn. When aplayer enters the course in which the other player has reached the MidwayGate, that player also starts the course from a point near the Midway Gate.(See "Midway Gate" on page 8)TRANSFERRING EXTRA PLAYERSIf you press the L or R Button at the map screen, the screen on the rightwill appear. This screen also appears if one of the players finishes thegame. When this appears, you can give some of your Marios (or Luigis) to theother player.When you're only using one controller, press the B Button to give one ofLuigi's lives to Mario; press the A Button to give one of Mario's lives toLuigi.When you're using two controllers, player 2 (with Controller 2) can press theB Button to give one of Luigi's lives to Mario and the Y Button to give oneof mario's lives to Luigi. Press the START Button to return to the originalscreen. 9______________________________________________________SAVING YOUR PROGRESSWhen you clear areas like a castle, fortress or haunted house, the followingchoices will appear on the map screen: * Continue and Save * Continue Without SaveIf you choose to continue and save, the route up to that point will be savedin the Save Slot you selected at the Title Screen. Once your selection hasbeen saved, it doesn't matter if you switch the POWER switch OFF, because itis saved on the Game Pak. If you want to end the game in the same status asyou started, select CONTINUE WITHOUT SAVE and the continue the game. (Yourextra Marios will not be saved.)When the game is over, the following choices will appear on the map screen: * Continue * Endif you select "End", you'll return to the Title Screen. If you select"Continue," you'll begin on the course immediately after the last savedpoint.When all three save slots have been used, you can delete the data in one ofthe slots by selecting "Delete Saved Route" at the Title Screen. And afterselecting and and restarting a save slot, you can choose to play the gameas a 1-player game or a 2-player game. (The number displayed in the save slotis the number of areas you've found up to the point when you saved.)This game pak has a battery backup function to record the progress of thegame. WARNING: If the POWER switch is switched ON and OFF repeatedly, theaccumulated contents may be deleted. Also, avoid turning off the POWERswitch unnecessarily (before saving the game) or data may be lost. 10______________________________________________________SPECIAL MARIO CONTROLSIncreasing Mario's PowerMario ----------- Feather ----------- | \ | | \ | Fire Mushroom | Flower \ | | Super Mario | | / \ | | Fire Flower Feather | | / \ | | / \ |Fire ---------- Fire Flower ------ CapedMario ---------- Feather ---------- MarioThis differs from previous Super Mario Brothers Game Paks. Mario can suddenlychange into Fire Mario or Caped Mario. (If you're Super Mario, you won't losea life if you're touched by an enemy, you'll just become Small Mario.)Mario's Basic OperationsRunning (Acceleration) Jump[LEFT or RIGHT + Y] [B]You can steer Mario Mario will jumpover a one-block high if you holdgap. the B Button down. Mario will also jump a long way if you hold the B Button down as he stomps on an enemy. 11______________________________________________________Spin Jump Throwing An Item [A] You can't jump as high as When you are holding ana normal jump, however, item, press the Controlyou can defeat most Pad in the direction youenemies with one blow want to throw and thenand also defeat some of release the Y Button.the really TOUGHenemies that can't bebeaten any other way.And when Mario is SuperMario, you can alsodestroy blocks.Holding An Item Jumping Out of The Water [UP + B or A]To hold onto an item, touch it while Press Up on the Controlpressing the Y Button. Pad an B or A.Crouching Swimming Holding An Item And Swimming [DOWN] [LEFT or RIGHT + B or A] [UP or DOWN or LEFT or RIGHT + Y] 12____________________________________________________How To Enter The PipesPipes in the Ground [DOWN] How To Get Into [UP + B] Upside Down PipesPipe With Triangular BlockMario can use this to run up the side Jumping with Yoshiof the pipe. Press the Control pad Hold down the B B Button to(in the direction you want to go) and jump highthe Y button [LEFT or RIGHT + Y] [B]At Fences and RopesFirst, jump to the fence using the B Button, then press Up on the Controlpad to grab onto it.Punch Revolving DoorIf you meet a Koopa on the fence, you can [Y]knock it down [Y]Drop a shell and kick it to destroy a line of enemies 13____________________________________________________If You Have A RopeJump using the B Button, and press Up on the Control Pad to grab onto therope. While holding the rope, press Up or Down to climb up or down.Using The DoorPress the Y Button to rotate the door.Sliding Down A SlopePress Down on the Control Pad to slide down the slope (You'll collide withan enemy if it's near the slope.)Basic Ways of Defeating The EnemyStomping On An Enemy (Some really TOUGH Hitting A Block From Belowenemies can't be stomped on.)You can throw fire balls when mario becomes Fire Mario. Enemies that havebeen hit by fire turn into coins. However, there are some enemies thatcan't be destroyed by fire. 14____________________________________________________Caped MarioThis is used to spin Mario's cape to defeat enemies.You can also hit blocks from the side. [Y]Flying in the AirAcceleration Jump Quick take-off[LEFT or RIGHT + Y] -> [Y + B] [LEFT or RIGHT + Y + B]Run with your arms Hold down the Y Hold down the Y and B Buttonsout to your side. Button and use the Control Pad to change directions. 15______________________________________________________Opening The Cape While flying with an open cape, press the[LEFT or RIGHT + Y] Control pad in the same direction you areThe cape will open when headed to descend. Press the Control pad inyou either release the the opposite direction of where you areB Button or when Caped headed to ascend. Control your timing justMario has reached the and you can actually climb much higher thanhighest point. you started!If Caped Mario hitsan enemy while he has hisCape open, he will fallto the ground but hewon't lose power. \ | \ | \ Release the Y Button Body Pressto float down. [Y] Hold down the Y Button to defeat an enemy byYour Pal Yoshi dropping onto it.Slow landing Fast Dive[LEFT or RIGHT + B] [LEFT or RIGHT + Y]When you hold only the B Hold down the Y ButtonButton, you will land at slow speed. and the Control pad (in the direction you are headed) to make a fast dive. You can defeat several nearby enemies by making the ground shake by slamming the ground in a fast dive. 16_____________________________________________________First, jump to climb on Yoshi's back. While riding Yoshi the basic operationsare the same as when operating Mario.Acceleration Jump Dismounting Mario[LEFT or RIGHT + Y] [B] [A]When Caped mario is riding Yoshi, you can fly into the air by accelerating,then jumping. Mario's cape won't open when you hold down the Y and B Button,but he will glide. If you hold down just the B Button, you can make a slowlanding.Eating [Y]If you press the Y Button, Yoshi's tongue will dart out to eat berries andenemies. (Match the position of the berry with Yoshi's mouth, and he willautomatically eat it.)Spitting [Y]It's difficult for Yoshi to eat hard objects such as turtle shells. So whenYoshi has a hard item like a shell in his mouth, press the Y Button and he'llspit it out. If he eats red shells, he'll spit out a bunch of fireballs,which can be really handy against a group of foes!If Yoshi eats a yellow shell, he will make a sand cloud when he bounces offthe ground. If an enemy is hit by this sand cloud, it will be defeated. Yoshican also spit the shell out at his enemies.When Yoshi eats blue shells, he can fly if the B Button is pressed.Flying in The Air [B]Press the B Button repeatedly. 17_______________________________________________________* If shells are left in Yoshi's mouth for a long time, Yoshi will swallow them after awhile. If this happens, Yoshi can no longer do the amazing things he can when he holds them in his mouth.* If an enemy hits Yoshi when Mario is on Yoshi's back, you won't lose Mario or any strength; however, Yoshi will run away. If this happens, you'd better chase him will all your might, because if Yoshi falls off a cliff or into a hole, he'll be gone for sure.The Legend Of The Colored YoshisSomewhere in the land of dragons, there are three different-colored Yoshishiding. At first, they are little kids. So, you must feed them somethingso they grow. If you feed them five enemies, they'll grow into a big Yoshi.The little Yoshi's specialities are different than big Yoshi's specialities.Red YoshiRed Yoshi always spits out fire balls, whatever the color of the shells inhis mouth.Blue YoshiBlue Yoshi can fly for a fixed length of time, whatever the color of theshells in his mouth.Yellow YoshiYellow Yoshi throws out sand clouds for a fixed length of time when he jumps,whatever the color of the shells in his mouth. 18_____________________________________________________YOSHI'S ISLANDFortressThere are dinosaurs called Renzor waiting in all four fortresses. No doubtthey have been put under a terrible spell by Koopa. They'll do anything forhim, so watch out!Haunted HouseThe inside of this old wooden house is dark, scary, and swarming with ghostsand spirits. What's more, the door is nearly impossible to find. So you'regoing to need to put on your thinking caps to escape from here.Yoshi's HouseThis is the starting point for the game but the house is empty. It looks likethe elusive Yoshi has gone out. You better look for him and look quickly! Bythe way, Yoshi was first discovered on Yoshi's Island, that's how he got hisname.The CastlesWithin seven castles, the Koopa Kids each hold one of Yoshi's friends captiveinside an egg. There are lots of traps waiting for you when you try to getthrough the kids' rooms. What's more, the kids will come at you with avariety of attacks. Exploring these fortresses is enough to drive you crazy!IGGY MORTON LEMMY LUDWIG ROY WENDY LARRY 19______________________________________________________Mysterious Sunken ShipThis is a strange looking sunken ship. Haven't you seen it somewhere elsebefore? That's right, in Super Mario Bros. 3, Koopa and his kids used aflying ship to make life tough for Mario. I wouldn't be surprised if Bowseris lurking somewhere nearby. 20________________________________________________________KEYHOLESSecret Keyholes were also mentioned on page 8.From the Donut Plains onwards, many course points are red. All these coursepoints are hidden different goals and keyholes as shown here. Keys USUALLYlay next to the keyhole. If Mario takes a key and moves over the keyhole, hecan exit the course to another area. If Mario is on Yoshi when he finds thekey, they can move over the keyhole with Yoshi holding the key in his mouth.STAR ROADWOW! What's this place?Find this star on the map screen and you know you've come to a strangeplace! But don't worry, if you can solve this puzzle, something good isbound to happen.Switch PalaceJump on the big switch here and the yellow blocks with dotted lines in themiddle of the course will change to exclamation blocks. This makes it easierto clear the course. The switch palaces come in three other colors; you willdefinately want to find these. Dotted Line -) Exclaimation Block Mark Block 21______________________________________________________SPECIAL ITEMS AND BLOCKS(Warning: There are many more surprises that aren't listed here!)Super Star EggThey make Mario invincible. There's always something fun inside these!3-Up Moon BerryThis will give Mario three extra lives. You will gain an extra Mario if you feed Yoshi enough of these.Jumping Board Power BalloonTime it right and you can do a super Mario's body will swell up when hehigh jump. has these, which will allow him to drift through the sky for a fixed amount of time.Yoshi's Wings Prize BlockYoshi can fly if you take these when Hit this from beneath to get a coin orMario's riding Yoshi. item.Jump Block Rotating BlockThis block bounces and sometimes throws Hit this block and it will rotate forout items. a fixed amount of time.Switch Block Grab BlockThis block turns certain objects into You can hold or throw this block.coins and vice-versa.Message Block Bonus BlockThis gives you hints and advice during If you get 30 coins in one course,the game. punch it to get an extra Mario mushroom. 22______________________________________________________CHARACTERS IN DINOSAUR LANDKoopaThe same old Koopas are back again. Everything seems bleak when thesecharacters appear! If you jump on a Koopa in this game, it pops out of itsshell. And what's worse is that an unshelled Koopa will eventually find itsempty shell and climb back in to start all over again. BEWARE! If a Koopaclimbs into a yellow shell, he'll become invinsible!Super KoopaA Koopa can fly once it has put on this magic cape. It looks like this guymight give Caped Mario some tough aerial combat. But look at the brightside... if you jump on one that's wearing a flashing cape, you'll get a CapeFeather.Jumpin' Poranha PlantThese are a tropical plant version of the Volcano Plant! Be careful; theycome madly whirling out of the pipes and can be very tough.GoombaJump on it to make it roll. You can also hold it or throw it.Monty MoleThis is a mole that bursts out of the ground. There's even bigger onesunderground. 23___________________________________________________Boo BuddiesThe Big BooYou may remeber the Boo Buddies from Super Mario Bros. 3. This time there isa whole horde of them! And amongst them there's a huge spook named The BigBoo. But, don't worry, if you look at them, they act shy and turn away. Cute,aren't they? But watch it ... they're dangerous!EeriesThis is a dinosaur spook that roams the haunted house. It comes after youwith its pale face and ohhhh, what a ghastly spook it is!Rip Van FIshThis little fellow is always taking a nap, but when Mario comes along, hewakes up, and sets off in a hot pursuit. Whatever you do, don't let Riptouch mario.UrchinThis is a giant urchin drifting in the sea. It doesn't move very fast, so ifyou swim by carefully, there should be no problem. However, it's probablyreally painful if you get stung.DolphinDon't worry, these guys are not enemies; they help Mario cross water. Auseful shoal of dolphin look alikes! 24_______________________________________________________RexAs one would suspect, you could only meet this kind of enemy in Dinosaurland, and there are lots of them too. You have to stomp on Rex twice todefeat him. Rex has wings, but I don't think he can fly.Mini-RhinoDino-RhinoThese are dragons from Chocolate Island. Jump on Dino-Rhino and it becomesMini-Rhino. Watch out, they breath fire.Bob-ombThese explode and scatter stars after a set time. Some of the Bob-ombs useparachutes to drop from the sky. These little guys are a real blast.ThwompA nasty stone ghost that guards the castles and fortresses for the Koopas. IfMario comes close, Thwomp will try to crush him. The trouble is, if you don'tyou can't go on.WigglerA caterpillar that lives in the forest. Normally, Wiggler is very quiet, butonce jumped on, Wiggler turns red and gets extremely angry. If possible,treat Wiggler with respect. 25_____________________________________________________MagikoopasThis is one of the tortoise sorcerers. The starnge flashes of light thatshoot from the wand are able to change blocks into enemies. On top of this,Magikoopas can appear and disappear in an instant. A tough customer to dealwith!Sumo BrotherWhen this strange little fellow stomps his foot, lightning strikes, and turnswhatever it hits into a sea of flames. BEWARE! Sumo Brotherwill even attackyou with a karate chop!Chargin' ChuckThese All-Stars always seem to bar Mario's way just when he's within sightof the goal. They use a variety of bull-headed attacks, so you'll reallyhave a tough time checking Chargin' Chuck. 26____________________________________________________IGGY KOOPA MORTON KOOPA JR. LEMMY KOOPALUDWIG VON KOOPA ROY KOOPA WENDY O. KOOPALARRY KOOPA BOWSER 27____________________________________________________ Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. PRINTED IN JAPAN
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