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Super Mario Kart

-----------------------------------------------------TABLE OF CONTENTSINTRODUCTION ..................................... 2CONTROLLER OPERATIONS ............................ 3TO THE STARTING LINE ............................. 5RACING RULES ..................................... 9SECRET WEAPONS FOR WINNING ....................... 18COLLECT THE COINS ................................ 19THE 8 KART DRIVERS ............................... 21PERFORMANCE CHART ................................ 25THE CIRCUITS ..................................... 27LIST OF COURSE MAPS .............................. 29MASTER TIPS ...................................... 33 1__________________________________________________INTRODUCTIONHi everybody! Thanks for dropping to by the Super Mario Kartrace track. My name is Lakitu, I run this track. If you needmy help, I'll be around.We race one seater, metal pipe frame go carts here. Thereare two engine sizes to choose from: 50cc or 100cc. All ofthe go carts are more or less the same, it's the individualdrivers that make the difference when it comes to winning.Each driver has their strengths and weaknesses. Try usingdifferent drivers until you find the best one for you.This Game Pak has a [ PICTURE: Lakitu ]battery backed memorythat saves the best TimeTrial times and keepstrack of which trophy cupsyou have earned. If youswitch this Game Pak ONand OFF repeatedly, youmay erase the savedinformation. 2___________________________________________________CONTROLLER OPERATIONS[ PICTURE: SNES controller ]Y Button [ PICTURE: Race Status screen ] Brakes.START Button Pauses the game and enters selections.SELECT Button Switches to and from the rear view mirror in a one player game. [ PICTURE: Rear View Mirror screen ]Control Pad Steers your go cart and moves cursor on selection screens.L Button Makes your cart hop or do a power slide. 3__________________________________________________R Button Makes your cart hop or do a power slide.X Button Switches to rear view mirror in a one player game (same as SELECT Button) and cancels entries on selection screens.A Button Use items.B Button Acceleration and entering on selection screens.[ PICTURE: Mario ] [ PICTURE: Donkey Kong Jr. ]If you press the L or R [ PICTURE: Luigi ]Button, your cart willmake a small hop. If youuse the Control Pad atthe same time, you cando a power slide. Seepage 18 for moreinformation. 4_________________________________________________TO THE STARTING LINEGo cart racing is simple to learn, but it takes great patienceand determination to master. Some go cart racers havegone on to become world class Formula One drivers. Tostart racing, insert the Super Mario Kart Game Pak intoyour Super NES unit and turn the power ON. When the titlescreen appears, press the B Button and pick your desiredgame mode.[ PICTURE: Yoshi ] [ PICTURE: title screen ] In the MARIO KART GP, you can select either a 50cc or 100cc cart. The 100cc machine is quite a bit quicker than the 50cc one. The other drivers are more aggressive in the 100cc races too. If you're just starting out, you may1P GAME want to warm up with the ) MARIO KART GP 50cc machines. Races ) TIME TRIAL other than the MARIO KART GP always use the2P GAME 100cc machines. ) MARIO KART GP ) MATCH RACE ) BATTLE MODE 5__________________________________________________Use the Control Pad to [ PICTURE: Bowser ]move the cursor whenmaking selections. Pressthe B Button to enterselections. If you make amistake, press the XButton to cancel. [ PICTURE: Toad ]1P GAME ) MARIO KART GP Here, you will race against 7 opponents.1P GAME ) TIME TRIAL Pick any track just for practice, or go for the course record. Records will be saved, so do your best!2P GAME ) MARIO KART GP A total of 8 karts like up for the GP race - 2 human players against6 opponents.2P GAME ) MATCH RACE A one-on-one race against another player onthe track of your choice.2P GAME ) BATTLE MODE It's two players in an arena doing (What else?) BATTLE! 6____________________________________________________CHOOSEYOUR DRIVERChoose from the 8 [ PICTURE: Choose Your Driver screen ]available drivers. Seepage 21 for more details.Course selection variesdepending on the type ofgame played. The coursesare explained on page 27. [ PICTURE: Choose Your Driver screen ]MARIO KART GP ) MUSHROOM CUP RACE ) FLOWER CUP RACE ) STAR CUP RACEPick the cup race you want to enter. Each cup circuit has5 different tracks. There is a Special Cup race that youcan only enter after mastering the others in the 100ccclass. 7___________________________________________________TIME TRIAL & MATCH RACEChoose a course from any cup circuit. To choose theSpecial Cup, you must win all of the other cups in the100cc class. If you are in the TIME TRIAL mode, the topfive records for each track will be shown.BATTLE MODEChoose a course from the 4 special battle courses. [ PICTURE: Time Trial screen ]To clear the batterybacked memory anderase all of the records [ PICTURE: Princess ]stored in your Game Pak,press L, R, Y and A at thesame time on Controller 1when the title screen is displayed. If you want toclear only the TIME TRIALrecords (and leave the GP [ PICTURE: Koopa Troopa ]cup information), go to thecourse records you wishto delete. Then press L, R,Y and A at the same timeon Controller 1. 8__________________________________________________RACING RULESMARIO KART GP (1 Player)You'll start the MARIO KART GP in eighth place. As soon asthe starting light turns green, the race begins. If you revyour engine too high before the green light, you'll peel out!Experiment to find the best way to accelerate at thestarting line. Half of the screen will show an overview ofthe course and where all of the racers are currently. Tochange this view to your rear view mirror and see what'sgoing on behind you, press the X Button of the SelectButton. The bottom right of the racing screen shows whatplace you're in.[ PICTURE: Grand Prix screen ] 9_________________________________________________Each race is 5 laps. If you place in the top 4 finishingpositions, you can go to the next course in the circuit. Ifyou place 5th or lower, you'll lose one of your extra cartsand you'll have to try that race again. After the winningcart crosses the finish line, finishing positions will bedisplayed on the left side of the screen. 5th Or Below [ PICTURE: Ranked Out screen ] You Lost! ) Retry ) EndEach time you choose "RETRY", you lose one of yourremaining carts. You start the game with 4 carts total, soyou can "RETRY" 3 times.If you press the START Button during a race, the game willpause and you can choose to "GIVE UP" or select "NO" toreturn to the race. Every time you "GIVE UP", you lose oneof your remaining carts. 10____________________________________________________STANDINGSThe racers who place in the top 4 receive points. At theend of the circuit, the overall winner will be determined bythe number of points. Position 1st 2nd 3rd 4th Points 9 6 3 1 X5 RACESDrivers who come in 5th place or lower, have to "RETRY"or "END" the game. Points are only awarded for placing inthe top 4. The place you finish in will be your starting position for the next race. For example, if you come in 2nd place, you'll start[ PICTURE: Standings screen ] in the 2nd position in the next race. 11__________________________________________________STUFF ON THE TRACK ^ ________ Zipper Jump Run over this Run over this and you'll to jump. ZIP! [ PICTURE: Screen shot ][?]QUESTION BLOCKSWhen you run over a Question Block, you never know whatyou're going to get. The item box at the top of the screenwill spin through the different items. When it stops, youhave that item. To use the item, press the A Button. Afteryou run over a Question Block, it will turn red. If you arealready carrying an item, you won't be able to pick upanother one.[ PICTURE: Screen shot ] [ PICTURE: Screen shot ] 12___________________________________________________ITEMS[?] Press The A Button To Use [ PICTURE: Green Shell ] GREEN SHELL Use the Green Shell to fire at enemy karts - a hit will send an enemy into a spin. Green Shells can bounce off of barriers, so you can try for bank shots too. [ PICTURE: Red Shell ] RED SHELL The Red Shell is a lot like the Green Shell except it works like a guided missile! If you have an enemy in your sights, let the Red Shell go. Unless you are too close or too far away, the Red Shell rarely misses its mark. [ PICTURE: Banana Peel ] Banana Peel When a cart hits a Banana Peel, it will spin out. [ PICTURE: Feather ] Feather The Feather allows you to jump much higher than if you used the L or R Buttons. Use this to jump over enemies or clear obstacles. 13___________________________________________________ [ PICTURE: Mushroom ] Mushroom You get a temporary burst of speed by using a Mushroom. Sometimes, you can make an enemy spin out if you hit them while you are using a mushroom. [ PICTURE: Star ] Star Using the Star makes you invincible for a short period of time. During this time, your speed increases and you are immune to enemy attacks. If you fall into water, lava, or off of an edge, you will lose your invincibility. The Star is very useful. [ PICTURE: Lightning Bolt ] Lightning Bolt Use the Lightning Bolt and you'll see a big flash. After the flash, all of the other racers will become smaller in size for a while. During this time, they will move slower and are very vulnerable. [ PICTURE: Coin ] Coin The Coin adds 2 coins to your total. Push the A Button right away when you get a Coin. Collect as many as you can! [ PICTURE: Ghost ] Ghost The Ghost makes you and your kart invisible. You'll also be able to take your opponent's item.NOTE: Lightning and Coins only appear in the GP and MATCH RACE modes. The Ghost only appears in BATTLE MODE. 14____________________________________________________MARIO KART GP (2 Players)A split screen is used in 2 Player mode, so that you andyour opponent can compete at the same time. Theracer using Controller #1 will start in 8th place, and theracer using Controller 2 will start in 7th place. If eitherplayer finishes in the top 4, both will go on to the next race.TIME TRIAL (1 Player Only)The TIME TRIAL is great for practicing. There are no itemsor coins to worry about, just a nice clean race track. Thetop 5 times and drivers for each track are saved in yourGame Pak. You can race on any track and choose anydriver.[ PICTURE: 2-Player Grand Prix screen] When you finish a TIME TRIAL, your finishing time will be displayed. At this[ PICTURE: Time Trial screen ] point, you can choose to retry that track or choose a new one. If you pick "REPLAY" you can watch how you did in the last race. If you pause the game or do some really weird driving, the "REPLAY" option may not appear. 15____________________________________________________MATCH RACE (2 Players Only)This is a one-on-one, head-to-head race to the finish. Useyour items wisely to put yourself in the winner's circle.BATTLE MODE (2 Players Only)Each player has 3 balloons protecting their cart. The objecthere is to burst all 3 of your opponent's balloons using itemsthat you obtain from the Question Blocks. Whoever runs outof balloons first, loses![ PICTURE: All 8 racers ] 16__________________________________________________HOW TO WIN IN BATTLE MODE* Look at the color of the barriers on your opponent's screen to determine where they are.* Use the Star to your advantage. While you are invincible, it is possible to hit your opponent multiple times.* You can eliminate Banana Peels with Shells.* Always keep an eye on your opponent's screen.[ PICTURE: Mario battling Bowser ]The win/loss indicator in BATTLE MODE or MATCH RACEshows up to 99 wins and losses. Before you start playingthe BATTLE MODE or MATCH RACE, it's a good idea to seta limit. For example, the first person to win 3 rounds, winsthe game. To reset the win/loss indicator, turn the power OFF,then back ON. The Reset Button does not reset the win/loss indicator. 17____________________________________________________SECRET WEAPONS FOR WINNING: POWER SLIDINGUSING THE L AND R BUTTONSExperiment with using the L and R buttons when turningcorners. If you time it just right, you can do a power slide.You'll find it is possible (but difficult) to take sharp cornerswithout letting up on the gas!B Button + Control Pad + L or R Button || \/ Tight TurnIf your timing isn't quiteright, you may slide offthe course or even spinout. If you find yourselfgoing out of control, let upon the gas. (This appliesto normal driving too.)Also, power slides arevery useful in BATTLE [ PICTURE: Mario power sliding ]MODE when you are Speed Through Tighttrying to get away from Corners!an opponent that is onyour tail! 18_________________________________________________COLLECT THE COINSCoins are all over the ground. Keep an eye open for themand always know how many coins you have. Each coinyou pick up (up to 10) makes your cart go faster. Wheneveran enemy runs into you or you spin out, you lose coins.Lakitu will also charge you if he needs to pick you up. Ifyou don't have any coins and an enemy hits you, you willspin out, so be sure to collect as many as you can!Number of === 1 to 10 ===( MaxCoins Speed Any number of coins over 10 are surplus. At the beginning of a race, the number of coins you have is determined by your [ PICTURE: Mario getting a coin ] starting position. Starting Position Coins 1st & 2nd 2 3rd & 4th 3 5th & 6th 4 7th & 8th 5 19__________________________________________________ HOW MANY COINS DO YOU LOSE WHEN...? Spin caused by an item attack 4 coins Lakitu towing charge 2 coins Collision with enemy kart 1 coinIf you lose all of your coins be real careful about collidingwith enemy racers. If you need to be towed and you haveno coins, Lakitu will take care of you anyway. (Hey, he's anice guy!) [ PICTURE: Yoshi spinning out ] You cannot carry your coins to another course. You need to start over collecting them. Also remember that you must be on the ground to collect coins. Even if you are slightly off the ground, you cannot collect coins. 20__________________________________________________ THE 8 CART DRIVERSThere are basically 4 types of cart drivers. If each playerpicks the same type of driver in 2 player mode, the raceshould be very close. The Bros [ PICTURE: Mario ] [ PICTURE: Luigi ] Standard Performance MARIO & LUIGI The Mario Brothers have pretty much the same abilities in cart driving. Mario and Luigi have had a friendly rivalry that goes back to their childhood. You can expect a heated contest between them. When Mario and Luigi are computer controlled, they try to block your path. 21__________________________________________________ The Dragon and The Lady [ PICTURE: Princess ] [ PICTURE: Yoshi ] Fast Acceleration PRINCESS & YOSHI At first, you might think that The Princess and Yoshi would have nothing in common (except their fondness for Mario). As it turns out, they have the same driving ability. Both of these racers have very fast acceleration. As enemies, the Princess will toss poison mushrooms in your path, and Yoshi will use eggs to hinder your progress. 22__________________________________________________ The Showdown [ PICTURE: Bowser ] [ PICTURE: Donkey Kong Jr. ] High Top Speed BOWSER & DONKEY KONG JR. These two drivers have long been Mario's arch enemies. They are both rather hefty, so they have slow acceleration, but their top speed is great! As enemies, look out for Bowser's fireballs and Donkey Kong Jr.'s banana peels. These two really throw their weight around. Stay clear of them! 23___________________________________________________ The Small Guys [ PICTURE: Koopa Troopa ] [ PICTURE: Toad ] Good Control KOOPA TROOPA & TOAD Neither of these racers have qualities that make them stand out. They are, however, good all around racers with better than average control in corners- they do not skid as easy. These racers are good for beginners who are just learning to race. In the GP race as enemies, Koopa Troopa will drop shells and Toad will place poison mushrooms on the track. 24__________________________________________________PERFORMANCE CHART \ Conditions Accele- Top CHOCO \ ration Speed ISLANDDrivers \ Standard Performance * ** /\MARIO & LUIGI Fast Acceration *** * **PRINCESS & YOSHIHigh Top Speed BOWSER & /\ *** *DONKEY KONG JR.The Small Guys KOOPA TROOPA ** /\ *** & TOAD* KOOPA TROOPA and TOAD are good at steering carts, while the Princess and Yoshi have some trouble with the steering wheel.* If KOOPA TROOPA or TOAD collide with the immense BOWSER or DONKEY KONG JR. they will be bounced around a bit. 25___________________________________________________This shows the best carts for each track. Try to pick a cartthat will work well for the whole circuit.Ranking *** The Best of ** Very * Average /\ Not so the Best Good hot VANILLA DONUT KOOPA BATTLE LAKE PLAINS BEACH MODE *** * /\ * /\ *** ** *** ** /\ *** /\ * ** * **In the GP race, the cart in front of you or behind you may tryto make the race more difficult by tossing things on to thetrack. The best thing to do is concentrate on avoiding theseobjects. As you get closer to the front of the pack, theseattacks get worse. 26____________________________________________________THE CIRCUITS MUSHROOM CUP FLOWER CUPMARIO CIRCUIT CHOCO ISLANDCourse 1 Course 1DONUT PLAINS GHOST VALLEYCourse 1 Course 2GHOST VALLEY DONUT PLAINSCourse 1 Course 2BOWSER CASTLE BOWSER CASTLECourse 1 Course 2MARIO CIRCUIT MARIO CIRCUITCourse 2 Course 3 Course CharacteristicsMARIO CIRCUIT Slipperiness: 1A paved track with good traction. Look out for the [ PICTURE: Pipe ]pipes!DONUT PLAINS Slipperiness: 2A tranquil setting with a beautiful pond. Pipes or [ PICTURE: Gopher ]Gophers may get in your way.GHOST VALLEY Slipperiness: 1A track made of wood built a long time ago. [ PICTURE: X; absent ]There are no special obstacles, but be sure tokeep your eyes peeled for holes.Enemies have a way of making racing as difficult aspossible for you. Do your best to avoid their attacks. 27____________________________________________________The "Slipperiness" differs depending on the course. Thereare 4 levels of slipperiness - the bigger the number, themore slippery the course. STAR CUP SPECIAL CUPKOOPA BEACH The Special Cup is aCourse 1 secret cup race forCHOCO ISLAND 100cc racers. OnlyCourse 2 drivers who have wonVANILLA LAKE the gold in the otherCourse 3 three cups canBOWSER CASTLE compete here.Course 4MARIO CIRCUITCourse 4BOWSER CASTLE Slipperiness: 1A course made of stones set on a bed of lava. Be [ PICTURE: Thwomp ]careful, or you'll get Thwomped.CHOCO ISLAND Slipperiness: 3A dirt course in the desert. The infamous Piranha [ PICTURE: Piranha Plant ]Plant hangs out here.KOOPA BEACH Slipperiness: 3A race on the beach around a small island. The [ PICTURE: Cheep Cheep ]Flopping Cheep Cheep makes its home here.VANILLA LAKE Slipperiness: 4A frozen lake that is very slick. Pipes and holes in [ PICTURE: Pipe ]the ice should be avoided at all costs. 28___________________________________________________LIST OF COURSE MAPSMUSHROOM CUP RACE [ PICTURE: Mario Circuit 1 ] [ PICTURE: Donut Plains 1 ] MARIO CIRCUIT 1 DONUT PLAINS 1 [ PICTURE: Ghost Valley 1 ] GHOST VALLEY 1 [ PICTURE: Bowser Castle 1 ] [ PICTURE: Mario Circuit 2 ] BOWSER CASTLE 1 MARIO CIRCUIT 2If you run into an oil slick, you'll spin out. Steer around themwhen possible. 29__________________________________________________FLOWER CUP RACE [ PICTURE: Choco Island 1 ] [ PICTURE: Ghost Valley 2 ] CHOCO ISLAND 1 GHOST VALLEY 2 [ PICTURE: Donut Plains 2 ] DONUT PLAINS 2 [ PICTURE: Bowser Castle 2 ] [ PICTURE: Mario Circuit 3 ] BOWSER CASTLE 2 MARIO CIRCUIT 3If a Gopher hops on your kart, shake it off by pressing theL or R Buttons repeatedly! 30___________________________________________________STAR CUP RACE [ PICTURE: Koopa Beach 1 ] [ PICTURE: Choco Island 2 ] KOOPA BEACH 1 CHOCO ISLAND 2 [ PICTURE: Vanilla Lake 1 ] VANILLA LAKE 1 [ PICTURE: Bowser Castle 3 ] [ PICTURE: Mario Circuit 4 ] BOWSER CASTLE 3 MARIO CIRCUIT 4The dark blue water around Koopa Beach is very deep.Be careful! 31___________________________________________________BATTLE MODE [ PICTURE: Battle Course 1 ] [ PICTURE: Battle Course 2 ] Battle Course 1 Battle Course 2 [ PICTURE: Battle Course 3 ] [ PICTURE: Battle Course 4 ] Battle Course 3 Battle Course 4Battle Course 1 is a practice course. 32___________________________________________________MASTER TIPS* If you are skidding in a corner, let up on the gas to regain control.* These carts cannot go in reverse. If you need to turn around, hop with the L and R Buttons.* You cannot hop over obstacles such as Banana Peels. Use a feather and jump over them.* If you fall into the water, you can still move slowly. But never fear! I will rescue you with my trusty fishing pole. Even if you fall off the edge of a GHOST VALLEY track or into the lava on one of the BOWSER CASTLE tracks, I'll quickly reel you in to safety.* Items cannot be picked up when you are off the ground.* If you race well enough in the TIME TRIALS, then choose the same course again, you may be able to race against yourself!* If you're going the wrong way, I will swoop onto the screen with a yellow "X" flag.* There is a special challenge waiting for you if you can get the gold trophy in the 100cc Special Cup. 33__________________________________________________
(Unofficial Gamers Network)

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