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Street Fighter Alpha 2

Street Fighter Alpha 2 ---------------------- Contents: Basic Controls................................2 Game Screen...................................4 Fight Rules...................................5 Game Modes....................................6 Playing The Game..............................7 Manual / Auto.................................8 Options.......................................9 Super Combo Level Gauge......................10 Special Control..............................12 The Alpha Warriors...........................14-------------------------------------------------------------------------- *2*--------------------------------------------------------------------------Basic Controls Back Flip Jump Forward Jump \ ^ / Back Defense - + - Forward / V \ Defensive Crouch Crouch Offensive CrouchThe Control Pad is also used to:* Choose a mode* Choose a character* Move a character* Execute a special moveNote: All commands are shown for a player facing right. The controls are reversed when facing left.-------------------------------------------------------------------------- *3*--------------------------------------------------------------------------Controller FunctionsL - Strong PunchY - Weak PunchX - Medium PunchR - Strong KickB - Weak KickA - Medium KickSelect - * Taunt your opponent. * Open the Option Screen while the game is paused.Start - * Start Game * Pause Game * During a fight, press START on the second controller for a two-player game.Note: This is the default setting. The controller functions can be changed in the Option screen under "Button Assignment."-------------------------------------------------------------------------- *4*--------------------------------------------------------------------------The Game Screen:The game screen shows the score, energy meter, timer, name of characterin use, Super Combo Level Gauge, an Auto Mark (Auto mode only), VictoryStars, and Bonus Messages. The actual manual has a picture with labels,but that's a little hard to do with text.-------------------------------------------------------------------------- *5*--------------------------------------------------------------------------Fight RulesFight Conditions The time limit for one round is 99 seconds. One match consists ofthree rounds. The first player to take two rounds wins the match.Win Conditions Use all your fighting skills to beat the living snot out of youropponent. When your opponent's energy meter is totally red, you willbe declared the winner. If time runs out, the player who has the mostenergy wins the match.Draw When both players' energy meters become totally red at the same time,or if the energy meters are at the same level when time expires, the matchwill be declared a draw. A fouth and final round will be added. Whoeverwins the final round wins the match. If a draw occurs in the final round,the match is over.Victory Stars For every round you win, a star will appear under your energy meter.There are several different kinds of stars. A different star will appeardepending on how you win.-------------------------------------------------------------------------- *6*--------------------------------------------------------------------------Game Modes Press START on the Title screen to access the Game Mode SelectionMenu. Select the desired mode with the Control Pad, then press START.Arcade Mode Pick a fighter and battle your way through eight differentcomputer-controlled opponents. It's a one-player game, but a secondplayer can join in at any time (by pressing START on the second(controller). If you lose, you will have the option to continue.VS Mode The classic two-player brouhaha. Select a fighter and pummel afriend (players can even select the same player)! Match statistics aredisplayed between fights.-------------------------------------------------------------------------- *7*--------------------------------------------------------------------------Playing the Game After selecting the desired game mode, you need to choose a fighter.Use the Control Pad to select a fighter and confirm by pressing anyattack button. The selected character will change colors depending onwhich button you use to confirm. Select the game speed and Manual or Auto Mode.-------------------------------------------------------------------------- *8*--------------------------------------------------------------------------Manual / AutoManual All blocking functions are performed by the player.Auto When you are not attacking your opponent, your character guardsautomatically. The number of available auto guards is unlimited.Simple Command (Auto only) Super Combos can be executed by pressing two buttons simultaneously.If your character has only two Super Combos, Combo #2 is executed evenif you enter the command for Combo #3. Only Level 1 Super Combos areavailable in Auto Mode.Note: Your opponent can block Super Combos in the air while you are inAuto Mode.-------------------------------------------------------------------------- *9*--------------------------------------------------------------------------Options To access the Option screen, select Option on the Mode Select screenand press START. Press Up and Down on the Control Pad to select thedesired option. Press Left and Right on the Control Pad to change thesetting. Press START to return to the Mode Select screen.Number of Rounds Adjust the number of rounds per match.Game Difficulty Level The more stars you highlight, the more difficult the opponents willbe to defeat.Sound Mode Play the game in monaural or hear your opponents scream in stereo!Button Assignment Change the button configuration for your fighter's punches and kicks.Time Limit Set the time limit for a round.-------------------------------------------------------------------------- *10*--------------------------------------------------------------------------Options (continued)Damage The level of damage can be changed from 1 to 4. This determines howmuch damage you inflict and how much you receive.Game Speed Change the game speed.Auto Guard Turn the Auto Guard on or off.Exit Return the Mode Select screen.Super Combo Level Gauge Each time you execute normal moves and special moves, your SuperCombo Gauge will build up. Your level will increase when the gaugereaches certain points, and then you will be able to perform Super Combos,Custom Combos and Alpha Counter moves.Super Combo Each character has three different Super Combo levels. The higherthe level, the more damage you can inflict. The amount of damage inflictedby a combo can be controlled depending on the buttons pressed. The morebuttons you press simultaneously, the more damage will be inflicted butmore power will be consumed from your gauge.-------------------------------------------------------------------------- *11*--------------------------------------------------------------------------Super Combo Level Gauge (continued)Custom Combo You can use an Original Combo by using the Super Combo Gauge.When the Super Combo Gauge reaches Level 1 or above, press PPK orKKP button simultaneously and your character will explode into aCustom Combo. Above the Super Combo Level Gauge will be the CustomCombo Timer.Custom Combo Timer While in the Combo, execute any punch, kick or special move tomake up your multi-hit combination. Once the Timer expires, the Combowill end.Custom Combo Hints 1. Make continuous hits in the air and blow away your opponent! 2. Use special attacks to do more damage to your opponent. 3. Move fast! You don't have much time to execute a special attack! 4. You can make a deadly throw while pummeling your opponent!-------------------------------------------------------------------------- *12*--------------------------------------------------------------------------Special ControlAvoid Being Floored You can avoid falling down from certain attacks, such as a DragonPunch. By pressing the above command (Back, Back & Down, Down + Punch),your character will roll forward and avoid being floored by youropponent's move.Block / Air Block When your opponent is attacking, press Back on the control padinstead of fighting back to avoid taking damage. Blocking also workswhile you're in the air.Alpha Counter When you block your opponent's attack, press the above command.(Back, Back & Down, Down + Punch or Kick). This will perform an AlphaCounter attack, which is a quick counter move against your opponent.Alpha Counters consume one level on your Super Combo Gauge.-------------------------------------------------------------------------- *13*--------------------------------------------------------------------------Special Control (Continued)Defensive Fall When you're being thrown, if you try to throw back at the right time,the amount of damage you receive will be reduced and you'll fall safelyto the ground.Throwing/Gripping Move toward your opponents and press either a Medium or Strong Punchor Kick button. Depending on the character, you may be able to executea throw or grab move automatically.Taunting To do some serious trash talking, press SELECT to taunt your opponent(once per round). Just make sure you have the fighting skills to back itup!Recovering/Breaking Free If your opponent attacks you continuously, you may temporarily passout. To recover quickly, press the Control Pad or any button rapidly.If you do the same move when grabbed, you can break free.-------------------------------------------------------------------------- *14*--------------------------------------------------------------------------The Alpha WarriorsStrength of Attack With Manual Control, the strength of the attack will depend on thebuttons pressed (see page 10 for more details).Hold To ensure that your specified command will take effect, be sure tohold it for a little while.*AkumaX Note* I'm using abbreviations for the move symbols. Startingat Up and going clockwise, including diagonals is: U, UF, F, DF, D, DB,B, UB. These are Up, Up&Forward, Forward, etc. P is punch, K is Kick,KK is two kicks, etc. P(P)(P), means 1, 2 or three punches together.-------------------------------------------------------------------------- *15*--------------------------------------------------------------------------Sakura Sakura has an unusual interest in street fighting. Most high schoolgirls don't walk down the stree looking to pick a fight, but ever sinceher run-in with three college men, she has sought to take her revenge.Special Attacks Hadoken (Fireball): D, DF, F, P Sho-o-ken (Uppercut): F, D, DF, P Shun-pu-kyaku (Hurricane Kick): D, DB, B, KSuper Combos Shinku-hadoken (Super Fireball): D, DF, F, D, DF, F, P(P)(P) Midare-zakura (Cherry Blossom): D, DF, F, D, DF, K(K)(K) Haru-ichiban: D, DB, B, D, DB, B, K(K)(K)Ryu A student of the Shotokan school of karate, Ryu has devoted hisentire life to perfecting the true way of the warrior through mastery ofthe fireball. Now Ryu must stand tall against revitalized rivals.Special Attacks Hadoken (Fireball): D, DF, F, P Sho-ryu-ken (Dragon Punch): F, D, DF, P Tatsu-maki-senpu-kyaku (Hurricane Kick): D, DB, B, KUnique Moves Collarbone Breaker: F, (Medium Punch) Sen-pu-kyaku (Whirlwind Kick): F, (Medium Kick)Super Combos Sinku-hadoken (Super Fireball): D, DF, F, D, DF, F, P(P)(P) Shinku-tatsu-maki-senpu-kyaku (Super Hurricane Kick): D, DB, B, D, DB, B, K(K)(K)-------------------------------------------------------------------------- *16*--------------------------------------------------------------------------Rolento A commando in the Vietnam War, the strict and insane Rolento nowcontrols his own army of soldiers. He preaches survival at all times,even when captured by the enemy. He even hung a soldier with a metalcable just to make a point!Special Moves Patriot Circle: D, DF, F, P Stinger: F, D, DF, K, K Mekon Delta Attack: PP, P Mekon Delta Air Raid: D, DB, B, P, P Mekon Delta Escape: D, DB, B, K, P or KUnique Moves High Jump: D, U Trick Landing: KKSuper Combos Take No Prisoners: D, DF, F, D, DF, F, K(K)(K) Mine Sweeper: D, DB, B, D, DB, B, P(P)(P)Gen Gen is legendary for defeating opponents with his bare hands. Dayand night, youths seek Gen for a chance at fame. He shrugs them off indisgust. Gen seeks only true warriors, and does not fear the fight. Tochange Gen's fighting style, press Strong Punch or Strong Kick. (AkumaXnote: I think it's two punches or two kicks)Special Moves (Fighting Style 1) Hyaku-ren-ko: P (Repeatedly) Geki-ro: F, D, DF, KSuper Combos (Fighting Style 1) Zan-ei: D, DF, F, D, DF, F, P(P)(P) Shi-ten-shu: D, DB, B, D, DB, B, P(P)(P)Special Moves (Fighting Style 2) Jya-sen: Charge B, F, P Ouga: Charge D, U, KSuper Combos (Fighting Style 2) Jya-ko-ha: D, DF, F, D, DF, K(K)(K) Kouga: D, DB, B, D, DB, B, K(K)(K)-------------------------------------------------------------------------- *17*--------------------------------------------------------------------------Chun-Li Secretly pursuing the movements of Shadowloo, the internationalsmuggling operation, Chun-Li fights bravely, unmindful of personaldanger. The memory of her father burns brightly in her life.Special Moves Hyaku-retsu-kyaku (Lightning Kick): K (Repeatedly) Tensho-kyaku (Spinning Air Kick): Charge D, U, K Kikoken (Fireball): F, DF, D, DB, B, P Sen-en-shu (Axe Kick): F, DF, D, DB, B, KSuper Combos Sen-retsu-kyaku (Chaos Kick): Charge B, F, B, F, K(K)(K) Ha-zan-ten-sho-kyaku (Super Chaos Kick): Charge DB, DF, DB, UF, K(K)(K) Kiko-sho: D, DF, F, D, DF, F, P(P)(P)Ken A disciple of the Shotokan school of karate and past training partnerof Ryu, Ken has an amazing fighting spirit, but an even larger ego.Convinced he is the best fighter, Ken seeks a confrontation with hislong-time rival.Special Moves Hadoken (Fireball): D, DF, F, P Sho-ryu-ken (Dragon Punch): F, D, DF, P Tatsu-maki-senpu-kyaku (Hurricane Kick): D, DB, B, KUnique Moves Fake Fireball: F, (Medium Kick) Forward Roll: D, DB, B, PSuper Combos Sho-ryu-reppa (Shadow Dragon): D, DF, F, D, DF, P(P)(P) Shin-ryu-ken: D, DF, F, D, DF, K(K)(K)-------------------------------------------------------------------------- *18*--------------------------------------------------------------------------Birdie Influenced by life on the European back streets, Birdie has becomefamiliar with the workings of Shadoloo as a bouncer in many punk clubs.He yearns for a part of the action. Using his strength and style toavoid the law, Birdie knows he must fight his way into the infamouscrime organization.Special Moves Bullhorn: PP or KK Choke Chain: F, DF, D, DB, B, UB, U, UF, F, P Bandit Chain: D, DB, B, UB, U, UF, F, DF, D, KSuper Combos The Birdie: Charge B, F, B, F, P(P)(P) Bullrevenger: D, DF, F, D, DF + P(P)(P) or K(K)(K)Adon Drawing from the speed and cunning of the majestic jaguar, Adon'sstyle has been known to mesmerize victims. A master of Muay Thai, Adontrained with Sagat, but when the latter was defeated by Ryu, Adonbelieved Sagat to be a disgrace. Adon now seeks Sagat to become theMuay Thai leader once and for all.Special Moves Jaguar Kick: D, DF, F, K Rising Jaguar: F, D, DF, K Jaguar Tooth: F, DF, D, DB, B, KSuper Combos Jaguar Revolver: D, DF, F, D, DF, F, K(K)(K) Jaguar Baleed: D, DF, F, D, DF, P(P)(P) or K(K)(K)-------------------------------------------------------------------------- *19*--------------------------------------------------------------------------Katana Katana is a self-proclaimed student of Japan and its culture. Aformer henchman of the Mad Gear Gang, Katana aims to revive the crimering and is consumed with revenge towards Guy.Special Moves Jigoku Scrape: D, DF, F, P Butsu-metsu Buster: F, DF, D, DB, B, UB, U, UF, F, P Daikyo Burning: F, DF, D, DB, B, UB, U, UF, F, K Shira-ha Catch: F, D, DF, KSuper Combos Meido-no-miyage (Pummeler): D, DF, F, D, DF, F, P(P)(P) Ten-chu-satsu: F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, P(P)(P)Guy Guy's command of ninjitsu fuels his belief that he is a descendantof a ninja. An intelligent fighter, Guy balances street smarts with theninjitsu tradition. Instrumental in the downfall of the Mad Gear Gang,Guy trounces evil wherever it lurks.Special Moves Bushin-izuna-otoshi (Air Suplex): D, DF, F, P, P (Close) Bushin-senpu-kyaku (Whirlwind Kick): D, DB, B, K Haya-gake (Dashing Crescent): D, DF, F, K, K Hou-zan-to: D, DB, B, PSuper Combos Bushin-gou-rai-kyaku (Shadow Barrage): D, DF, F, D, DF, K(K)(K) Bushin-hassou-ken: D, DF, F, D, DF, P(P)(P)-------------------------------------------------------------------------- *20*--------------------------------------------------------------------------Dhalsim The indian monk fights for his people who suffer from famine anddisease. He has sought to unify his mind, body and soul through thediscipline of Yoga. As he nears his goal, Dhalsim must test himselfand his skills before he can rise to a higher state of consciousness.Special Moves Yoga Fire: D, DF, F, P Yoga Flame: F, DF, D, DB, B, P Yoga Blast: F, DF, D, DB, B, K Yoga Teleport: (F, DF, F) or (B, D, DB), PP or KKUnique Move Yoga Shock: B + (Weak Punch) RepeatedlySuper Combos Yoga Inferno: D, DF, F, D, DF, F, P(P)(P) Yoga Strike: D, DF, F, D, DF, K(K)(K)Akuma He believed his ancestors to be fools for sealing the Raging Demon.So what if the technique could kill the person who executed it? Akumawill do everything he can to win. By releasing the Raging Demon, hesealed his destiny and destroyed his own master.Special Moves Go-hadoken: D, DF, F, P Go-shoryuken: F, D, DF, P Tatsumaki-zanku-kyaku: D, DB, B, K Hyakki-shu: D, DF, F, UF, U, P Zanku-hadoken: (In Air) D, DF, F, P Shaku-netsu-hadoken: F, DF, D, DB, B, P Ashura-senku: (F, D, DF) or (B, D, DB), PP or KKUnique Move Forward Roll: D, DB, B, PSuper Combos Messatsu-go-hado: D, DB, B, D, DB, B, P(P)(P) Messatsu-go-shoryu: D, DF, F, D, DF, P(P)(P) Tenma-go-zanku: (In Air) D, DF, F, D, DF, P(P)(P) Shun-goku-satsu (Raging Demon) Level 3 only: Weak Punch, Weak Punch, F, Weak Kick, Strong Punch-------------------------------------------------------------------------- *21*--------------------------------------------------------------------------Zangief Pro wrestlers cower before his Piledriver. Zangief knows he mustimprove his Piledriver but is frustrated because he cannot advance it.A sudden storm sends Zangief spinning to the ground with a great thud.Seconds later, great laughter breaks out across the land; Zangief hasfound his inspiration!Special Moves Double Lariat: PP or KK Spinning Piledriver: D, DB, B, UB, U, UF, F, DF, D, P Flying Power Bomb: D, DB, B, UB, U, UF, F, DF, D, K Atomic Suplex: D, DB, B, UB, U, UF, F, DF, D, K (Close) Banshing Fist: F, D, DF, PSuper Combos Final Atomic Buster: D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, P(P)(P) Aerial Russian Slam: D, DF, F, D, DF, K(K)(K)Rose Rose's inner strength guides her in battle. Constantly searching for the right balance of action and reaction, Rose possesses an intuiton that borders on telepathy. She calls to her soul, believing the heavens willpunish whomever wields the mystic power without good intentions.Special Moves Soul Reflect: D, DB, B, P Soul Spark: B, DB, D, DF, F, P Soul Throw: F, D, DF, P Soul Spiral: D, DF, F, KSuper Combos Aura Assault: D, DB, B, D, DB, B, P(P)(P) Aura Soul Throw: D, DF, F, D, DF, P(P)(P) Soul Illusion: D, DF, F, D, DF, K(K)(K)-------------------------------------------------------------------------- *22*--------------------------------------------------------------------------M. Bison Bison craves combat with true warriors. He hears of a warrior namedRyu who defeated Sagat in Thailand. Bison's body glows into a blue flashin anticipation of confronting Ryu. Ryu will taste his Psycho Crusher!Special Moves Psycho Shot: Charge B, F, P Double Knee Press: Charge B, F, K Head Press: Charge, D, U, K Somersault Skull Driver: Charge D, U, P, P Bison Warp: (F, D, DF) or (B, D, BD), PP or KKSuper Combos Psycho Crusher: Charge B, F, B, F, P(P)(P) Knee Press Nightmare: Charge B, F, B, F, K(K)(K)Sagat Feared throughout his homeland and beyond, Sagat reigned supremeuntil his narrow defeat at Ryu's hands. Humiliated and honorless, Sagatvows revenge at any cost. The tenacious tiger now stands on a newbattlefield!Special Moves Tiger Shot: D, DF, F, P Ground Tiger Shot: D, DF, F, K Tiger Knee: F, D, DF, F Tiger Uppercut: F, D, DF, PSuper Combos Tiger Cannon: D, DF, F, D, DF, F, P(P)(P) Tiger Genocide: D, DF, F, D, DF, K(K)(K) Tiger Raid: D, DB, B, D, DB, B, K(K)(K)-------------------------------------------------------------------------- *23*--------------------------------------------------------------------------Charlie A member of a secret elite military team, Charlie co-piloted aspecial mission into Thailand along with his long-time friend Guile.The mission backfired and Charlie and Guile were captured. Afterescaping the jungle prison, Charlie now seeks the force behind theunrest in Thailand.Special Moves Sonic Boom: Charge B, F, P Flash Kick: Charge D, U, KSuper Combos Sonic Barrage: Charge B, F, B, F, P(P)(P) Cross Fire Blitz: Charge B, F, B, F, K(K)(K) Somersault Justice: Charge DB, DF, DB, UF, K(K)(K)Dan Ten years ago, Dan's father was killed by Sagat. Dan has trainedvigorously to avenge his father's death. Filled with incredible power,he unloads his most potent attack on those who stand in his way. He willhave his revenge.Special Moves Gadouken: D, DF, F, P Ko-ryu-ken: F, D, DF, P Dan-ku-kyaku: D, DB, F, PUnique Moves Forward Roll Taunt: D, DF, F, Select Backward Roll Taunt: D, DB, B, SelectSuper Combos Shinku-gadouken: D, DF, F, D, DF, F, P(P)(P) Kouryu-rekka: D, DF, F, D, DF, P(P)(P) Hissho-buraiken: D, DB, B, D, DB, B, K(K)(K)-------------------------------------------------------------------------- *24*--------------------------------------------------------------------------IMPORTANT:WARNING: Copying of any Nintendo game is illegal and is strictlyprohibited by domestic and inter....ah, skip it! :)
(Unofficial Gamers Network)

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