|
Super Nintendo stuff
|
The Simpsons Bart's Nightmare THE SIMPSONS BART'S NiGHTMARE The Instruction Booklet For Super Nintendo Entertainment System By Akklaim Entertainment Inc.Page: 1--------------------------------------------------------------------Since Bart is such an hard-working little boy, he has promised to do hishomework in time....even if he has to stay up all night. The problem isthat he drops out after about a quarter of an hour and goes to sleep withthe face pressed to the desk. Then a really strange thing start tohappen...The books flies out of the window and Bart jumps after... Gosh, dude thisain't no dream...it's a nightmare. Bart's own nightmare.The only chance to escape the horrible dream is to find the homework thatis spreaded all ways in the Windworld and to face the challanges in themarvellous Other Worldworlds. It's worlds like no-one ever seen before andthe challange is totally incredible.You must find and collect all the books and papers. There's no point comingto school with a half-done homework. Show them that you can make it, Bart!Bet on the victory, or at least a D in grades Don't give up until youpassed through the whole nightmare. It might not be like reality and maylook hopeless, but what can you do but play along. Get to it, man!PREPARE FOR A REAL THRILL!LOAD1. Check that the switch is OFF.2. Insert the cartridge as mentioned in the manual to your Super NintendoEntertanment System.3. Place the switch ON.Now you'll see Bart running across the screen, chased by the Titlescreenand then how Bart falls asleep on the desk. To get right to the Windworldpush the Select- or Startbutton.Page: 2--------------------------------------------------------------------THE WINDWORLDBarts first stop is the Windworld. From there you can procede to the other5 worlds where the rest of the homework is. The problem is to manage thiscrazy world in time before the moving mailbox, the three-eyed fish, therolling skulls and other strange stuff things that wake you up by stealingyour storage of sleep "Z:s"... and leave you wide awake not with homeworkbut a big fat E in grade.To survive in the Windworlds you need bonus... lots of points... andknowledge what you should bring with you. Take a look at the guide towindworld on page 6-7.To leave the Windworlds you only need to walk through the doors to theother worlds and continue searching for the homework.THE JOYPADLike this you control Bart:The Steerbutton - WalkA - Shoot seedsB - JumpX - BurpY - Blow bubblegumLeft - Roll the screen leftRight - Roll the screen rightHOLD THE Y-BUTTON PRESSED WHILE YOU PUSH THE STEERBUTTON TO MOVE THEBUBBLE.PLEASE NOTE:* When you only have one "Z" left it's time to make a Z-meter. The firsttwo Z:s you'll find works as "goal-posts"; make sure you place them withbig distance to get room for a big z-meter!Page: 3 & 4-----------------------------------------------------------------GUIDE TO THE WINDWORLDObject : MailboxesDescription: Falls down and runs across the streetBad news : Steals a "Z" every time it touches you.Good News : If you jump over when it's moving it gives you points or bonusobjects.Object : The head of the statue Jebediah SpringfieldDescription: Moves on the streets, often several.Bad news : Steals a "Z" every time it touches you.Good News : Jump over a get lots of points.Object : Granma'Description: Walks around giving you blowkisses.Bad news : Every kiss from granma' costs points.Good News : Grandma's kisses turns you from frog into Bart again.Object : Lisa-fairyDescription: Flies around throwing fairy-powder.Bad news : The fairypowder turns you into a frog.Good News : Scare away Lisas fairy with bubbles.Object : BlinkieDescription: Springfields famous three-eyed fish swims the sidewalks andback.Bad news : Steals a "Z" every time it touches you.Good News : You'll get a pillow every time you jump over Blinkie. Threetimes and you get an extra life in the Windworld.Object : SchoolbusDescription: Drives the streets forth and back.Bad news : Steals a "Z" every time it touches you.Good News : None!Object : Lisas SaxophoneDescription: Flies around blowing tones.Bad news : None!Good News : None!Object : TonesDescription: Floates in the air.Bad news : You do the moonwalk.Good News : You do the moonwalk.Object : BasketballDescription: Bounces around on the sidewalk.Bad news : Steals a "Z" every time it touches you.Good News : Jump over it randomly and you'll get a skateboard.Object : Principal SkinnerDescription: Walks the sidewalk with purposefulness.Bad news : Puts a suit & tie on you and stops from getting into trouble.Good News : Stops you from getting into trouble - you don't lose any "Z:s"either.Object : Walking TVDescription: Walks around on the street.Bad news : Steals a "Z" every time it touches you.Good News : Shoot a seed and see what happens.Object : Blue&Red "Z:s"Description: Floates around.Bad news : If you hit a RED "Z" with the gum-bubble, it cracks.Good News : Hit a BLUE "Z" with the bubblegum. If it floats up in theZ-Meter you'll gain an extra sleep-Z.Object : Jimbo & the GangDescription: Hangs out, dude!Bad news : You lose speed if you walk with the gang.Good News : Now you're with the really mean dudes!Object : MudpuddleDescription: Right in the street.Bad news : If stepping into a puddle you can only walk very slow.Good News : If you jump into a puddle when you have the suit on, you turninto the usual seedspitting, troublemaker, Bart again. If you jump into thepuddle when your normal, you don't have to move slow.Object : PillowsDescription: Appears when you jump over Blinkie.Bad news : None!Good News : Three pillows = a new storage of "Z:s"Page: 5--------------------------------------------------------------------THE WINDWORLDS GAMESCREENThe following information is shown on the screen:CANBONUS, PILLOW, BUBBLEGUM, POINTS, SEED, "Z"-METER, POINTS and SLEEP"Z:s"MAILBOXBONUSAs help to leave the Windworld you'll get a bonus if jumping over themoving mailboxes.Watermelon: Gives 3 extraseeds.Bubblegum: Gives 3 extrabubbles.Can: Gives a big burp - a kinda bomb.Questionmark: Shows in what direction you can find your lost homework. Takethe bonus quick before it flies away.GATES TO OTHER WORLDSIf you manage to escape from the Windworld you'll end up infront of an exitwith two doors. The doors lead to different places... and we meandifferent!Choose door, push Left/Right on the steerbutton.PLEASE NOTE: If you don't push any button at all, you'll automaticly exitthrough the left door.Page: 6--------------------------------------------------------------------SHHH... I'M STUDYIN', MAN!There's a total of five different, crazy worlds. Where there'sschoolmaterial according to the following:Bartzilla - 2 pagesThe Maggietemple - 2 pagesItchy & Scratchy - 2 pagesBarts blood-circulation - 1 pageYou must complete the challanges which you are facing in every world togain all the pages.When you found the pages, or gone out, you return to the Windworld. Yoursupply of seeds, bubblegum and "Z:s" are the same as when you left fromthere(including the "Z" bonus).In other worlds:PAUSE, push the Startbutton - push again to continue.BARTZILLAIt's you that Bartzilla... "City-Crusher, panic-master!" To find the firstpage of homework you must destroy everything in sight and reach the radarcar. This incredibly reduces your size so you turn into a totally normal,giant mutated lizard.To find the next page of the homework you only need to climb up the highskyscraper and get the paper that is on the top.If you fall down it's over and you go back to the Windworld. If you by anychance succeed getting to the top... awaits you the mighty Homer Kong!Page: 7--------------------------------------------------------------------JOYPAD CONTROLS FOR CITY-CRUSHINGShoot fireballs straight forward Push Right on the SteerbuttonShoot fireballs on buildings Push Up on the Steerbutton to the left of bartzillaShoot fireballs on buildings Push Down on the Steerbutton to the right of bartzillaShoot laser straight forward Push the X-buttonShoot laser on the railways Push the A-buttonShoot laser straight down Push the B-buttonStand still Push Left on the SteerbuttonClimbing controlsClimb Push Up on the SteerbuttonGo to left or right Push Left/Right on the SteerbuttonRoll the screen up Push Down on the SteerbuttonPage: 8---------------------------------------------------------------------MAGGIES TEMPLEIn the deepest, darkest corner of Springfields rain forest lies Maggiestemple. The stones in the floor can fall break anytime. Drewling figuresflies around in the air and horrible nasties follow you all the time.Your reliable wip swings away Blue Nasties and everywhere you can findGolden Eggs the pick. The eggs gives you a second try if you should happento fall down in the lava under the floor. But look out! If the egg hatchingvulture finds out that you're "playing" with her eggs, she'll grab you withher claws and fly away. But the best of all is that small fires that burnson the floor will give way if you step on it. Watch out before you startrunning around. The Homework will then be as good as yours.TEMPLECONTROLTouch the Golden Eggs to take them.The Steerbutton Up - Walk UpThe Steerbutton Down - Walk DownThe Steerbutton Left - Walk LeftThe Steerbutton Right - Walk Right(A-, B-, X- & Y-button - Swing the Wip)A - RightB - DownX - UpY - LeftLeft - Roll the screen leftRight - Roll the screen rightPage: 9---------------------------------------------------------------------THE TEMPLESCREENOn the Gamescreen you'll see the following:POINTS and GOLDEN EGGSBARTMANCaramba, Bartman! It's unusual crowded in the air today.Shoot with your cool slingshot on the robots and slimy paperplanes. Useyour excellent flying skills to avoid lightning and clouds of radioactivegas. When the Bossmeter warns for forthcoming trouble it's best to staycool cause then figures like Sherri and Terry, Monty Burns, Barney Gruble,Smithers and alot of other kinds will appear. But as good as you are it's apiece of cake to handle'em and fly away to the next homework.BARTMANCONTROLWhen you're the Bartman you'll handle the Joypad like this:Steerbutton Right - Fly straightSteerbutton Left - LeftSteerbutton Up - UpSteerbutton Down - DownSteerbutton Down-Right - Down/Right Fly DownSteerbutton Down-Right - Up/Right Fly UpA-Button - Shoot slingshotTouch the bonus objects to take them.SHOOT AT DIFFERENT DISTANCES WITH THE SLINGSHOT; hold down the the A-buttona certain time.Page: 10--------------------------------------------------------------------THE BARTMANSCREENOn the Bartmanscreen you'll see the following:LIFES, ENERGY, BOSSMETER and POINTSBARTMANBONUSTake the juicy grapefruits that Apu throws from his flying carpet to gainextra energy. You can also get them when you blown up a Krusty-baloon. Takea chew on a Bartsquare to gain an extra life or a sleeping Bart to get anextra "Z" in the Windworld.ITCHY & SCRATCHYThe lovable cartoon figures are back with their best, excellentslapstick-jokes. Now you can share their joy! Dartguns, clubs, cans andfire-extinguishers are everywhere. Take them and crush cats, squise ratsand finish of phones! Two pages of homework are hidden in the house!STAY IN SCHOOL, MAN! OTHERWISE YOU'LL GET A ROUGH TIME.Page: 11--------------------------------------------------------------------THE JOYPAD IN ITCHY & SCRATCHYThe controls you manage like this:Steerbutton Up - Walk UpSteerbutton Left - Walk LeftSteerbutton Down - Walk DownSteerbutton Right - Walk RightA-Button - Use weaponB-Button - JumpTouch a weapon or pages of the homework to pick it up.THE GAMESCREEN IN ITCHY & SCRATCHYThe Gamescreen shows:ENERGY, LIFES and POINTSBARTS BLOODCIRCULATIONYou who think you've seen it all before! Wait until you've taken a look onthis level.You float around in your own body searching for one more page of thehomework. You actually can see it... but not touch it cause it's located ina spinning forcefield which you can stop if you can get in contact, lots oftimes, with your old friend, Smilin'Joe Fission. There's also two types ofdeadly virus that floats around in the blood circulation. To beat'em youmust blow them up with pump. But watch it cause one shoot from the round,helmet-dressed english Tommy-virus or a cut from the sharp Von Got-U-virusfinish you of right away.Page: 12--------------------------------------------------------------------BART BLOODCIRCULATIONFigures that awaits inside Bart is:Electric powerfield, Homework, Smilin'Joe Fission, the english Tommy-virusand the Von-Got-U-Virus.THE JOYPAD IN BARTS BLOOD-CIRCULATIONThe controls are like this on this level:Steerbutton Right - Walk RightSteerbutton Left - Walk LeftSteerbutton Up - Walk UpSteerbutton Down - Walk DownA-, B-, X- or Y-Button - Blow up virusTouch Smilin'Joe to blow him up.Touch virus with your Powerpump.Page: 13--------------------------------------------------------------------CATCH SOME "Z:s" TO GET AN A (Boys need rest.)Bart stand infront of the final challange... His own nightmare. It's hisown, active little brain that makes up everything. He can't blame someoneelse in this case. Bartzilla, Momthra, Maggies Temple, Itchy withflamethrower, Scratchy with a bazooka, Liza with her magic wand that canturn him into a frog. A real nightmare. If Bart wakes up he maybe has to gothrough it all again, so it's probobly best if you collect some extra "Z:s"so he can sleep on as long as you can stay awake and fight through thisnightmare once and for all.---------------------------------------------------------------------------CONSUMER INFORMATION AND PRECAUTIONS BOOKLET--------------------------------------------- Projection television warningWARNINGDO NOT USE WITH FRONT OR REAR PROJECTION TVDo not use a front or rear projection television with your NintendoEntertainment System ("NES"), your Super Nintendo Entertainment System("Super NES"), or any NES or Super NES games. Your projection televisionscreen may be permanently damaged if video games with stationary scenes orpatterns are played on your projection television. Similiar damage mayoccur if you place a video game on hold or pause. If you use yourprojection television with NES or Super NES games, neither Nintendo nor anyof Nintendo's licensees will be liable for any damage. This situation isnot caused by a defect in the NES, Super NES, NES games or Super NES games;other fixed or repetitive images may cause similiar damage to a projectiontelevision. Please contact your TV manufacturer for further information.- Epilepsy WarningWARNINGREAD BEFORE USING YOUR NES OR SUPER NESA very small portion of the population may experience epileptic seizureswhen viewing certain kinds of flashing lights or patterns that are commonlypresent in our daily environment. These persons may experience seizureswhile watching some kinds of television pictures or playing certain videogames. Players who have not had previous seizures may nonetheless have anundetected epileptic condition. Consult your physician before playing videogames if you have an epileptic condition. Consult your physician if youexperience any of the following symptoms while playing video games: alteredvision, muscle twitching, other involuntary movements, loss of awareness ofyour surroundings, mental confusion, and/or convulsions.- Hardware precautions/Maintenance1. Do not use any power plug other than the AC adapter provided with yourSuper NES. The AC adapter may become warm during use; this is normal and isno cause for concern.2. Do not use any RF switch other than the one included with your SuperNES.3. Do not disassemble or try to repair the Super NES components. Doing sovoids your warranty.4. Always turn the power switch of the Control Deck off before loading orremoving a Game Pak. Insert the Game Pak completely without forcing eitherthe Game Pak or the Control Deck. Load ONLY PAL VERSION Super NES Game Paksinto the PAL VERSION Super NES Control Deck. To remove a Game Pak, push theeject button and carefully remove the game. A Game Pak cannot be removed ifthe power switch is in the on position.5. After you have finished playing, be sure to remove the Game Pak from theControl Deck.6. Do not store the Control Deck in a humid place, on the floor or in anylocation where it may collect dirt, dust, lint etc.7. Do not drop, hit or otherwise abuse the Super NES components.8. Do not leave the Control Deck turned on for extended periods when not inuse.9. When disconnecting any plugs from the Control Deck first turn theControl Deck off, then carefully pull by the plug itself rather than by thecord. Do not step on, sharply pull or bend any wires or cables.10.Do not expose the Control Deck, Game Paks or any other of the Super NEScomponents to extreme heat or cold.11.Do not spill liquids on the Control Deck, Game Paks or any other of theSuper NES components. To clean, use a soft slightly damp cloth. Allow thecomponent to dry completely before using again. (Use water only).12.Do not rapidly turn the power switch on and off, as this may causebattery backed-up Game Paks to lose your stored game information.- Game Pak Precautions/Maintenance1. If you are playing for a long time, take a 10 to 15 minute break everyhour.2. The Game Pak is high precision piece of electronics. Do not store it inplaces that are very hot or cold. Do not hit, drop or otherwise abuse it.Do not take it apart.3. Avoid touching the connectors with your fingers. Do not blow on them orallow them to get wet or dirty. Doing so may damage the Game Pak and/or theControl Deck.4. Do not clean with benzene, paint thinner, alcohol or any other solvent.5. Always store Game Pak in its protective cover when not in use.6. Always check the Game Pak edge connector for foreign material beforeinserting the Game Pak in the Control Deck. To prevent the edge connectorsfrom becoming dirty, we recommend that you regularly use the the Super NESCleaning Kit only.
|