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Super Nintendo stuff
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Shadowrun SNS-WR-USA SHADOWRUN INSTRUCTION MANUAL_______________________________________________________ SHADOWRUNPsst... hey, chummer--need a little extra cred? There's always room foranother runner in the sprawl, but only experts need apply. It's a nasty worldout there and Shadowrunner wannabes are just waitin' ta get geeked. Stillinterested? Then stick around--things are just about ta heat up, and there'splenty of nuyen waitin' where the action is.Welcome to the streets of Seattle, more than 50 years into the future. A lothas changed in the last half-century. Most of it for the worst. Arcologiesthe size of small cities house the giant Megacorps and their employees, who,for the most part, live a pretty safe and routine life. The real action takesplace on the streets below--in the shadows. For the right amount of nuyen,you can buy adventurers-for-hire, called Shadowrunners, to do anything.The Shadowrunners range from cutting-edge cyborgs to spell-casting mages,some of whom aren't even human. In fact, Metahumans have played a huge partin this world since the "awakening" years ago, when magical beings such aselves, trolls, dwarves, and orcs began to resurface after lying dormant forcenturies. All this results in a constant struggle between magic andtechnology, a balance that the world desperately fights to maintain.In Shadowrun, you take the role of Jake Armatage, a runner with amnesia whomust put the pieces of his own mystery together to stay alive. You'll findhelp along the way, but never put your trust in anyone--you never can tellwho's a;ready been bought and paid for. 1 ______________________________________________________ CONTENTSStarting the Game 3Name of Controller Parts 3Game Controls Summary 4Main Game Menu 5Playing Shadowrun 7Status Screen 11Inventory Sub-Menus 14Using Weapons and Armor 16Combat and Shadowrunners 18Party Status Screen 22Using Your Magic 23Skills 25Resting and Regaining Strength 27 Spending Karma 28Dialogue Windows 29Keywords 30Using the Vidphone 31The Matrix 32How to Play the Matrix Game 34 2 _____________________________________________________ STARTING THE GAME 1. Turn off your Super Nintendo Entertainmeny System by sliding the POWER bar away from the Game Pak slot. Plug a game controller into your system. 2. Insert the Shadowrun Game Pak, label facing front, in the system slot. 3. Turn on the system by sliding the POWER bar toward the Game Pak slot. 4. When the title screen appears, you may either wait for the background story to appear, or press START to access the MAIN GAME MENU. NAMES OF CONTROLLER PARTS L BUTTON SELECT R BUTTON X BUTTON | BUTTON | / Control Pad | / | / A BUTTON UP __\__======_______________/_________________======__/__/ / \ / / /\ / \_ / ( ) / \Control / | | / / \ Pad -------- == == / / / / ( ) ( ) | LEFT | |_| \ / / / / | | \ / \ \ | ( ) / \ / \ _______________\________ | \ / \ / \/ \ \ | \ / \___/__________/\ \ \___|_____\___/ / \ \ | \ / \ \ | \ Control Control Pad START Y BUTTON B BUTTON Pad RIGHT BUTTON LEFT 3______________________________________________________ GAME CONTROLS SUMMARYCONTROL PAD* Moves your character in eight directions* Positions the ACTION GLOVE, the MAGIC GLOVE and the CROSS-HAIR.* Positions selection arrow beside options on all game menus.X BUTTON* Brings up the SPELL GLOVE while on the MAIN GAME SCREEN.* Casts the currently selected spell where SPELL GLOVE is pointed.Y BUTTON* Directly brings up the ITEMS INVENTORY sub-menu on the STATUS SCREEN.A BUTTON* Brings up the weapon CROSS-HAIR while on the MAIN GAME SCREEN.* Fires the currently selected weapon at the target in the CROSS-HAIR.B BUTTON* Brings up the ACTION GLOVE while on the MAIN GAME SCREEN.* Activates currently selected action from the ITEM ACTION window.LEFT BUTTON* Directly activates EXAMINE action where the ACTION GLOVE is pointed.* SHORTCUT: Flips to the previous page of KEYWORDS while viewing the VOCABULARY INVENTORY sub-menu.RIGHT BUTTON* Directly activates OPEN on the door the ACTION GLOVE is pointing to.* SHORTCUT: Flips to the next page of KEYWORDS while viewing the VOCABULARY INVENTORY sub-menu.START BUTTON* Press to bring up the STATUS SCREEN while on the MAIN GAME SCREEN.* Selects options while on the MAIN GAME SCREEN and OPTIONS screens.SELECT BUTTON* Brings up the PARTY STATUS SCREEN while on the MAIN GAME SCREEN. 4_____________________________________________________ MAIN GAME MENUSTART NEW GAMETo start a new game, use the CONTROL PAD to choose START NEW GAME from theTITLE SCREEN and press the START BUTTON.START SAVED GAMEShadowrun has a battery back-up allowing you to save up to two games at onetime. To start from a saved game, choose START SAVED GAME and press the STARTBUTTON to bring up the RESUME SAVED GAME SCREEN. Now choose your saved gameusing the Control Pad and press the B BUTTON to begin play on that game.If there is no SAVED GAME stored in a save game slot, the text will appeardim. If there is a SAVED GAME stored in the slots, that game will appearhighlighted.OPTIONSUnder OPTIONS, you can program your control pad settings and backgroundsound effects, and choose to play in stereo or monophonic sound.CONTROL TYPE : A/BUse this option to select your control type:* CONTROL TYPE A: Left, Right, Up, Down on the CONTROL PAD moves yourcharacter diagonally on the screen.* CONTROL TYPE B: Diagonal on the CONTROL PAD moves your characterdiagonally on the screen. 5____________________________________________________STEREOPHONIC /MONOPHONICUse this option to select STEREO or MONO sound output. You only need toselect MONOPHONIC if your Super Nintendo Entertainment System has a stereovideo connector and your TV or monitor only has a mono connector.B.G. MUSIC : FULL / EVENT / OFFThe following is a list of the available background music settings you haveto choose from. * FULL: Background music plays at all times * EVENT: Background music only plays during important events, or when you talk to certain people. * OFF: No background music plays. * EXIT: EXITS back to the TITLE SCREEN 6___________________________________________________ PLAYING SHADOWRUNWednesday, 8:45 a.m. Officially you don't exist. You awake--head throbbing--in a body drawer at the city morgue. Disoriented and confused...you've got topull it together and unravel a deadly puzzle of mystery, murder and mayhem.You alone can shatter the Megaplexes with the data locked inside your brain.Survival depends on your wits and your wayward companions. But onlyhigh-caliber firepower can help you avoid a return trip to the morgue.MAIN GAME SCREENThe MAIN GAME SCREEN is where all the action takes place.MovingUse the CONTROL PAD to move along streets, through doorways, down stairs,and into buildings and rooms.TagsThe TAG BOX appears in the lower right corner of the screen to identify theitem or character your ACTION GLOVE, SPELL GLOVE or CROSS HAIR is positionedon. In order for an action or spell to have any effect, the TAG BOX for theitem or character must appear. 7____________________________________________________Action GloveThis yellow glove is used to identify the specific characters and items youwish to examine, talk to, pick-up or manipulate in some way. To bring up theACTION GLOVE, press the B BUTTON. To cancel the ACTION GLOVE, press the BBUTTON again.Spell GloveThis gray glove is used to target the character or area you want to cast aspell on. To bring up the SPELL GLOVE, press the X BUTTON. To cast thecurrently selected spell, press the X BUTTON again.If you do not have magic or do not have a spell selected, the message 'NOSPELL SELECTED' will appear. Press the X BUTTON again to remove this messageand continue. (see page 23 for more information on how to use magic).Cross-HairThe CROSS-HAIR is used to target enemies when firing a weapon. To bring upthe CROSS-HAIR, press the A BUTTON. (See page 16 for more information on howto use weapons) 8__________________________________________________ ITEM ACTION WINDOWThe ITEM ACTION WINDOW contains various verb commands you can use withspecific characters or items.DoorsMany of the people and items in Shadowrun can be found behind closed doors.To open a door, press the B BUTTON to bring up the ACTION GLOVE, position itover the door until the tag box appears, then press the B BUTTON again tobring up the ITEM ACTION WINDOW. Now select OPEN from the ITEM ACTION WINDOWto open the door.LOCKED DOORS require that you find the correct key to open them. Once youhave a key, you can bring up your ITEMS INVENTORY, choose the key and use iton the door.ItemsIn order to complete your quest successfully, you will need to pick up anduse the various items you find along your way.To EXAMINE and PICKUP an item, call up the ACTION GLOVE and position it overthe item, press the B BUTTON to bring up the ITEM ACTION window, choose theappropriate action word, then press the B BUTTON to enter that command.Money (Nuyen)To buy the various weapons and items, and to hire the necessary people tocomplete your quest, you will need to gather a lot of cash. Nuyen, thecurrency of the day, can be found in many places, for example when an enemyis defeated, in many cases they will leave behind nuyen which you can pickup using the ACTION GLOVE. 9 ____________________________________________________BUYING AND SELLING ITEMSIn order to improve your chances of survival, you will need to take advantageof any items that are up for sale.Should you find an interest in an item, you can EXAMINE it from the ITEMACTION window to learn more about it before buying.To buy an item, you have to ASK ABOUT... something in your VOCABULARYINVENTORY in order for the seller to offer you the item for sale. Whensomeone offers you an item, they will ask you whether you want to buy it. Tobuy the item, choose YES from the YES/NO requester box and press theB BUTTON.To sell an item to a buyer, bring up the ITEM ACTION window, choose GIVEfrom the ITEM ACTION window and then move the ACTION GLOVE over thecharacter you wish to sell the item to.If the character agrees to buy it from you, he/she will offer you money forit. This amount is not negotiable. To sell the item choose YES from theYES/NO requestor box and press the B BUTTON.PeopleThere are many characters in the game you should talk to. Some won't giveyou the time of day, while others will provide you with very importantclues (see TALKING TO PEOPLE on page 30).Life MeterLocated in the top right corner of the screen is your LIFE METER. Thelength of this meter is equal to your BODY level. The BODY level dictatesthe maximum STAMINA points the player can have. The LIFE METER shows theamount of STAMINA POINTS you have remaining.Each time you suffer a hit from an enemy, you lose STAMINA POINTS. Whenyour STAMINA POINTS fall to 0, you will lose your life. For an exactcount of how many STAMINA POINTS you have remaining, press the STARTBUTTON from the MAIN GAME SCREEN to bring up the STATUS SCREEN or theSELECT BUTTON to bring up thr PARTY STATUS SCREEN. 10 _____________________________________________ STATUS SCREENWhen you press the START BUTTON, the STATUS SCREEN appears. The STATUS SCREENshows your condition and allows you to access your various inventory items.The main area of the screen lists your ATTRIBUTE LEVELS, the amount of KARMAand MONEY you have, and which SPELL, WEAPON and ARMOR you are currently using(if any).All INVENTORY items are accessed through the INVENTORY menu. To access anINVENTORY sub-menu, use the CONTROL PAD to move the arrow to the sub-menu youwant to view and press the START BUTTON. The INVENTORY sub-menu will appearlisting all the items you have for the category you chose. If no items existin the Inventory sub-menu, the arrow will automatically return to EXIT.To select an item in the INVENTORY sub-menu, use the same procedure describedabove. To EXIT the STATUS SCREEN and return to the MAIN GAME SCREEN, chooseEXIT from the STATUS SCREEN menu or press SELECT to abort out of the STATUSSCREEN.The following is a list of various items in your Inventory.BODYRanges from Level 0 - 20. Begins on Level 3. The maximum number of STAMINApoints you can have is controlled by your BODY level. For example, if youhave BODY strength of 7, you can regenerate your STAMINA to a maximum of 70points. 11__________________________________________________STAMINA is the number of hits you can take. Each hit you suffer takes offvarying number of STAMINA points. When your STAMINA reaches 0, you will loseyour life.MAGICRanges from 0 - 20. Begins on level 0. The maximum number of SPELL POINTS youcan have is controlled by your MAGIC level. For example, if you have MAGICof 8, you can regenerate your SPELL POINTS to a maximum of 80 points.SPELL POINTS are used to cast magic. Even if you have spells, you must haveenough SPELL POINTS in order to cast a spell.STRENGTHRanges from 0 - 6. Begins on level 0. Your STRENGTH level controls whichWEAPONS and ARMOR you are able to use. Although you can carry any type ofWEAPON or piece of ARMOR, you can only USE a WEAPON or WEAR a type of ARMORif you have the strength to do so. The various WEAPONS and ARMOR you canobtain and the STRENGTH they require to be used are listed on page 21.CHARISMARanges from 0 - 6. Begins on level 3. Your CHARISMA level controls how manyShadowrunners you can have working for you at any one time. At the maximumlevel of 6, you can hire up to three Shadowrunners to help you on a run.KARMAKarma is magical energy you can spend in order to upgrade your attribute andskill levels.MONEY (NUYEN)This shows the amount of money you currently hold. This money is shown asnuyen, the currency in the year 2050. (See Page 9 for information on how tocollect money). 12____________________________________________________ SPELLThis shows the spell currently selected.WEAPONThis shows the weapon you are currently using.ARMORThis shows the armor you are currently wearing. For ARMOR to be effective,you must wear (or USE it, as described in the next section) it and not justcarry it in your ITEMS INVENTORY. 13________________________________________________ INVENTORY SUB-MENUSThe sub-menus in the STATUS SCREEN provide access to information regardingthe various items you are carrying. These sub-menus are divided into thefollowing INVENTORY menus.ITEMS MENUThe ITEMS INVENTORY sub-menu lists all the items you have acquired duringthe game. Depending on the item, you can either EXAMINE, GIVE or USE it bycalling up the ITEM ACTION WINDOW and selecting the corresponding verb.MAGIC MENUThe MAGIC INVENTORY sub-menu lists all the magic spells you have learnedduring the game.The LEVEL of each spell is listed to the right of the spell. The number ofSPELL POINTS required to cast the spell is indicated in brackets. From thismenu, you can choose your default spell assigned to the X BUTTON. 14 ____________________________________________________WEAPON MENUThe WEAPONS INVENTORY sub-menu lists all the weapons you are currentlycarrying. (See page 17 for weapons detail.)ARMOR MENUThe ARMOR INVENTORY sub-menu lists all the armor you are currently carrying.(See page 17 for armor details.)SKILLS MENUThe SKILLS INVENTORY sub-menu lists all the skills you have learned duringthe game. The level of experience for each level is listed alongside eachskill. (Increasing the level of a spell increases its power or the period itstays sctive, and increases the number of spell points it takes to cast thespell. You begin the game with level 1 FIREARMS and COMPUTER skills).You cannot choose skills from the SKILLS INVENTORY sub-menu. All skills areactive as soon as you learn them. But, you can improve your skills byspending Karma in the SLEEP MENU (for more information see SPENDING KARMA onpage 28).CYBER INVENTORYThe CYBER INVENTORY sub-menu lists all the cyber equipmeny you arecurrently carrying. You cannot choose cyber items from the CYBER INVENTORYsub-menu. All cyber equipment is operational at all times from the momentyou have it fitted. 15 ___________________________________________________ USING WEAPONS AND ARMORUSING YOUR FIREPOWERTo use a weapon, first select it from the WEAPON INVENTORY sub-menu in theSTATUS SCREEN.To fire a weapon, press the A BUTTON to bring up the CROSS-HAIR, position itover the enemy so that their TAG BOX appears and repeatedly press the fireBUTTON. Your weapons (apart from grenades) have unlimited ammunition.You can find a wide array of weapons and armor, each with its own advantages.You can carry any weapon or armor in the ITEMS INVENTORY at any time,although you will not be able to use it until their STRENGTH ATTRIBUTE isequal to or greater than your STRENGTH required of the item.USING YOUR ARMORTo use a piece of ARMOR, you must select it from the ARMOR INVENTORYSUB-MENU in the STATUS SCREEN. The ARMOR currently in use (if any) is shownon the MAIN STATUS SCREEN next to ARMOR.To wear a piece of ARMOR, choose it from the ARMOR INVENTORY and press theSTART BUTTON.When you select a WEAPON or piece of ARMOR, it will automatically replaceany WEAPON or ARMOR previously in use. The WEAPON or ARMOR previously in usecan be selected again from the appropriate STATUS SCREEN SUB-MENU. 16________________________________________________It is essential you become well armed and well protected in order to attackand defend against the many enemies you will encounter in the world of 2050.Wearing suitable ARMOR can significantly reduce the number of hits yousuffer.The following is a list of the various weapons/armor and their correspondingstrength levels.WEAPON NAME STRENGTH ARMOR STRENGTHZip gun 1 Leather Jacket 1Beretta 101T Pistol 1 Mesh jacket 2Colt American L36 1 Bullet Proof Vest 3Pistol 1 Full Concealable 4Grenade 1 Partial Body Suit 5Ares Viper Heavy Pistol 2 Full Body Suit 6Fichetti Light Pistol 3Uzi III SMG 4Defiance T-250Shotgun 4Ruger Warhawk Pistol 4HK227 Assualt Rifle 5AS& Assualt Cannon 6 17 _________________________________________________ COMBAT AND SHADOWRUNNERSA vital part of surviving in Shadowrun is performing well in combat. Althoughcertain hazards exist almost on every street corner, when there is aShadowrun to be performed, you will need more than just the fire-power--youwill need the help of Shadowrunners.SHOOTING INNOCENT PEOPLEYou should contain your attacks to combat situations. If you shoot charactersthat are not posing a threat to you, your spirit guide will warn you. If youcontinue shooting innocent people, an additional message will appear and onepoint of Karma (if you have any Karma) will be deducted.SHADOWRUNNERSThere are three typoes of 'Shadowrunners' ready for hire--each with his ownsize, strengths and weaknesses.MercenariesMercenaries are always ready for combat and they're usually well armed andwearing some decent armor.DeckersDeckers are primarily useful in handling trips into the Matrix. They alsousually carry a firearm and armor.Magic UsersMagic users rarely carry a firearm--they cast POWERORBS by default. WithMagic Users, you can tap into their SPELL POINTS and SPELL INVENTORY and castsome spells they may not have the knowledge or SPELL POINTS to use. 18 __________________________________________________HIRING SHADOWRUNNERSTo hire a Shadowrunner, you must obtain and use KEYWORDS in your VOCABULARYINVENTORY in order to ask them to join you. Once a Shadowrunner has agreedto come on a run with you, they will follow you just about anywhere.There are certain places however, where Shadowrunners will not enter,preferring to stand outside and stand guard for you. When a Shadowrunnerleaves, he'll indicate that he's fulfilled his contact and disapear. He'llreturn to where he was first hired, where you can then re-hire him if youneed to.CONTROLLING YOUR RUNNERS IN COMBATWhen you first enter a screen containing combat, the Shadowrunners willspread out and take up vantage points. They will also decide on which enemythey will target and begin firing.While in combat, you can control your actions, and those of the Shadowrunnersyou have hired. Although each Shadowrunner has artificial intelligencecontrolling where they will stand, who they will attack and with what weapon,you are able to force your Shadowrunner to perform in a certain way.To control a Shadowrunner, press the B BUTTON, move the ACTION GLOVE over thecharacter you wish to control and press the B BUTTON again. An ITEM ACTIONwindow will appear allowing you to perform the following actions.EXAMINEAllows you to examine the Shadowrunner's STATUS SCREEN. This screen lookssimilar to your screen, although each Shadowrunner is different. Some may notbe carrying weapons.You are also able to look at the SKILLS and CYBER menus of your Shadowrunnersin order to learn their strengths and weaknesses. 19 _________________________________________________ TALKTo talk to a Shadowrunner, point to them witb the ACTION GLOVE, choose TALKfrom the ITEM ACTION window and press the B BUTTON.TARGETTo make a Shadowrunner TARGET a specific enemy, choose the Shadowrunner thatyou require, choose TARGET from his ITEM ACTION window and then move theACTION GLOVE over the enemy you wish them to target and press the B BUTTON.This option only appears in the middle of a combat situation. TARGET allowsyou to force a Shadowrunner to target a specific enemy. This is useful ifmore than one enemy appears on the screen and the one chosen by theShadowrunner is not the most dangerous one.The Shadowrunner with the most lethal weapons of anybody in the party, sothat it would be more useful to have them attack and defeat the enemycausing the most damage to your party sooner, rather than having your bestShadowrunner attack the weaker enemies.MOVE TOTo MOVE a Shadowrunner to a specific location, choose the Shadowrunner yourequire, choose MOVE TO in his ITEM ACTION window and then move the ACTIONGLOVE to the position you want them to MOVE TO and press the ...This option only appears in the middle of a combat situation. MOVE TOallows you to reposition the location of a Shadowrunner on screen. AlthoughShadowrunners take up vantage points when there is combat on the screen,you may wish to move them out of your way or move them to somewhere wherethey are not a visable target to the enemy.By moving them, you may either cause them to change who they TARGET sincethey may be moved closer to another enemy, or they may be moved out of theenemies' sight so that they do not suffer as much damage. 20_________________________________________________GIVING WEAPONS AND ARMOR TO YOUR SHADOWRUNNERSAs you improve your weapons and armor in later levels, you may decide thatinstead of trading it in, you'd prefer to give it to some of yourShadowrunners who need it. By providing a Shadowrunner with a gun or piece ofarmor that is better than the one they had, you can decrease your combat timeand reduce the amount of healing or resting required to keep thatShadowrunner alive. You must be sure however, that the Shadowrunner you wishto give the item to has the strength to use it.HEALING RUNNERSJust as you will lose HIT POINTS during COMBAT, so will your Shadowrunners.After each major combat, you will need to chack your STAMINA level, and thatof each of your Shadowrunners, to ensure they can stay alive through anothercombat situation.To check the status of each of your Shadowrunners individually, you can movethe ACTION GLOVE over them and choose EXAMINE from the ITEM ACTION window, oryou can view a summary of all the members of your party including yourcharacter by using the PARTY STATUS SCREEN.If a Shadowrunner's STAMINA POINTS are close to zero, you may want toincrease them by HEALING the Shadowrunner. This can be done either throughmagic or a magic user that was hired.YOu may have to go through long combat situations where you might not finda bed or be able to return to one. In this event, it is sometimes wise tohire a good magic user who has HIGHER MAGIC ability in order to HEAL yourparty SLAP PATCHES can also be used to HEAL your party although these mustbe bought and cannot be regenerated like SPELL POINTS. 21 _____________________________________________________ PARTY STATUS SCREENTo bring up the PARTY STATUS screen, press SELECT while on the MAIN GAMESCREEN.When you've hired some Shadowrunners, the PARTY STATUS screen can save youtime by allowing you to view the STAMINA POINTS and SPELL POINTS for all yourparty members including your own character.Your Shadowrunners will be listed in the order in which they are followingyou. If a Shadowrunner is defeated, the space they occupied in the list willbe erased and filled by the remaining Shadowrunners.The PARTY STATUS screen should be checked after combat situations in caseany member of your party is close to losing all his STAMINA POINTS and is inneed of HEALING or REST.In order to check your own character's STAMINA and SPELL POINTS, you mayalso call up the PARTY STATUS screen when you don't have any Shadowrunnershired. 22 _________________________________________________ USING YOUR MAGICCASTING SPELLSYou begin the game without any magical ability. Once you have met the demandsof your spirit guide, you will then be granted magic and be able to learndifferent spells. Your spirit guide will also provide you with clues as towhat talisman items are required for each spell.Spells can only be learned once you have collected the talismans required tocast them. You must then return to your spirit guide with the items in orderto be granted the spell.When you first learn one of the six spells available, it will appear in yourMAGIC INVENTORY sub-menu. Next to each spell is the level of the spell andthe number of SPELL POINTS it takes to cast the SPELL. Attempting to cast aspell when you have insuffecient SPELL POINTS will result in the message'Not enough spell points' appearing.The level of a spell is increased by spending Karma (see SPENDING KARMA onpage 28).To cast a spell, press the X BUTTON to bring up the SPELL GLOVE, positionit over the enemy so that the tag box appears, and press the X BUTTON again.The same procedure can be followed to cast a protective spell on yourself orone of your Shadowrun party. 23 ___________________________________________________The following is a list of various Magic Spells you can obtain.HealCures 5 hit points of STAMINA per level.ArmorArmor protects you against damage. The time and level depends on the level ofthe spell. You can only have four ARMOR spells active at one time.InvisibilityThe Invisibility spell enables you to become invisible so you cannot betracked by enemies (but you can still be hit). The duration of theINVISIBILITY depends on the level of the spell.PowerballPowerball is a form of firepower. The strength of the Powerball depends onthe level of the spell.Summon SpiritSummons a servant of your spirit guide who will attack all enemies on thescreen. The strength of the attack depends on the level of the spell. Thisspell does not need to be targeted at an enemy since it attacks all enemieson the screen. You can only cast one SUMMON SPIRIT spell at a time.FreezeThis spell freezes an enemy in a cocoon of ice. The duration of the freezedepends on the level of the spell. You can only have four FREEZE spellsactive at one time.SPELL LIMITATIONSYou cannot cast an offensive spell on a character that is not an enemy.Other magic users, however, do not have this limitation since they are notunder the guidance of your spirit.COMBININGYou can combine magic spells for greater effect--you may decide to use aFREEZE spell on an enemy before attacking them with an offensive spell suchas a POWERBALL or a weapon. 24 __________________________________________________ SKILLSYou can learn and improve your skills so you can meet your quest. You beginthe game with two skills (Firearms and Computer), both at level 1 experience.When a new skill is learned, it begins at level 1, but can be raised up toLevel 6 using Karma (see Spending Karma on page 28).The following are the skills you can learn:LEADERSHIPIn order for the Shadowrunners you hire to stay with you through thedangerous times, you will need to be a good leader. Shadowrunners will fightmore adversaries nefore terminating their contract if you have goodleadership skills. Once the Shadowrunner leaves, he/she will tell youthey've had enough and return to the point where you hired them.NEOGOTIATIONThe better you are at NEOGOTIATION, the less you will have to pay for mostthings in Shadowrun, including the hiring fees of Shadowrunners.No haggling is involved in NEOGOTIATION. If you have this skill, the pricesfor items for hire contracts offered to you will be automaticallydiscounted. 25 ___________________________________________________COMPUTERThe higher your COMPUTER SKILL the less STAMINA you lose when attacked by anIC within the Matrix. When combating an IC in the Matrix, a higher COMPUTERSKILL also increases your chances of defeating the IC (see MATRIX on page32).You begin the game with COMPUTER SKILL at level 1.FIREARMSFirearms allows you to defeat enemies quciker and therefore spend less timein combat where you can lose STAMINA. The higher your FIREARMS SKILL, themore accurate your aim is when shooting enemies. Your FIREARMS SKILL willbegin at level 1 and can range from up to 16. 26 _______________________________________________ RESTING AND REGAINING STRENGTHScattered throughout the city are beds that you can use to rest and regainyour strength. You can also save a game while you rest.To use a bed, walk over to it, position the CATION GLOVE over it and pressthe B BUTTON. Choose USE from the ITEM ACTION window and press the B BUTTONagain and you will climb into the bed.SLEEP MENUEach time you rest in a bed, the SLEEP MENU will appear. While resting, youcan save your current progress in the game, SPEND KARMA or select 'Exit' toreplenish your STAMINA POINTS and SPELL POINTS and continue gameplay.Resting also replenishes the STAMINA POINTS and SPELL POINTS of anyShadowrunners you currently have hired.DAVING A GAMETo save a game, select 'SAVE GAME' from the SLEEP MENU, then choose thesave game slot under which you want to save your game and press the BBUTTON.The save-game slots are called GAME 1 and GAME 2. You will hear a beep toindicate that your game has been saved. 27 _________________________________________________ SPENDING KARMAKarma is obtained after defeating a certain number of enemies. The moredifficult the enemies, the faster Karma will be awarded.If you select 'USE KARMA' from the SLEEP MENU, you will be taken to the KARMAINVENTORY screen. This screen allows you to allocate any Karma you have beenawarded during play to increase your ATTRIBUTES, SKILLS and MAGIC levels.The amount of Karma you have is displayed on the top left of your KARMAINVENTORY. To allocate Karma, use the CONTROL PAD to point to eitherATTRIBUTE, SKILLS or MAGIC and press the START BUTTON. A sub-menu will appearon the right listing the various ATTRIBUTES, SKILLS or MAGIC SPELLS you areable to increase the level of.Use the CONTROL PAD to choose one and press the START BUTTON to increase itby one level. Karma will be automatically deducted. The higher the level youwish to increase something, the more Karma points it will cost to increase itby a level. For example, if your current FIREARMS skill under the ATTRIBUTESmenu is 10, it will cost you 10 Karma points to increase your FIREARMS skillto level 11. 28 _________________________________________________ DIALOGUE WINDOWSIn order to learn about your past and survive your future, you will need totalk to different characters along your quest. While some people will talk toyou automatically, in most cases you will have to make the first move.To talk to another character, point to them with the ACTION GLOVE and thenpress the B BUTTON.Now choose 'TALK' from the ITEM ACTION window and you will be presented withDIALOGUE WINDOWS. The screen divides into two areas. The top half contains apicture of the person you are talking to and their dialogue lines. The bottomhalf of the screen contains a your picture and your available dialogueoptions. 29 ___________________________________________________ KEYWORDSAs you progress through the game, you will collect many KEYWORDS. KEYWORDSare specific words you will need to ask characters about in order to gaininsight into various puzzles in the game.When you collect more that the VOCABULARY INVENTORY can display at one time,an arrow will appear to indicate that there are more words than can bedisplayed in the window.Instead of scrolling through the window with the pointer, you are able toflip between pages of KEYWORDS by using the LEFT and RIGHT BUTTONS. TheRIGHT BUTTON displays the next window of KEYWORDS, while the LEFT BUTTONdisplays the previous window.TALKING TO PEOPLEWhen you first talk to a person and the DIALOGUE WINDOW appears, thecharacter will greet you with an opening remark. You may then choose TALKfrom the available options. This provides you with further dialogue lineswhich are usually general in nature. You should study both of these as theymay provide KEYWORDS that you can ask this or other characters about.To ask the character about something specific, you should choose a wordfrom your VOCABULARY INVENTORY. To choose a KEYWORD to ask a characterabout, choose ASK ABOUT ... from your available options. Your VOCABULARYINVENTORY sub-menu will then appear. Use UP and DOWN on the CONTROL PAD tomove through the alphabetically sorted KEYWORDS. When you are pointing atthe KEYWORD you want to ASK ABOUT..., press the B BUTTON. 30 ______________________________________________________ USING THE VIDPHONEEarly in the game you will need to find a credstick. You must use theCREDSTICK on the VIDPHONE in order to operate it.When using the credstick on the VIDPHONES found in various locations, you arealso able to use the DIALOGUE WINDOWS to talk to the character. These work inexactly the same way as when talking to someone standing close to yourcharacter.To use the VIDPHONE, move your ACTION GLOVE over it and press the B BUTTON.Then choose USE from the ACTION WINDOW. If you have any phone numbers in yourdialling directory, these will appear in a DIALLING DIRECTORY WINDOW. Choosethe number you want to dial by using UP or DOWN on the CONTROL PAD and pressthe B BUTTON to begin dialling.If the person you are calling answers, the DIALOGUE WINDOWS willautomatically appear. 31 ____________________________________________________ THE MATRIXIn order to successfully complete your quest, you must master the vast globalcommunications grid known as the Matrix. Cyberspace, as it is called by thosewho have been there, allows the user to walk around the vast communicatonslines without ever leaving their bodies.To do this, they must 'Jack-In' to an appropriate point using the rightequipment. A person who jacks-In to the Matrix is known as a 'decker'.Jacking in to the Matrix allows you to open locked electronic doors,download valuable information and transfer money onto your own credstick.THE RIGHT EQUIPMENTTo Jack-In, you must first be fitted with a DATAJACK. This thin wire linkedto the users brain, is used to send sensory information to and from theMatrix.Although it is always dangerous jacking into the Matrix, it is especially soif done directly with a DATAJACK. The user therefore will need a cyberdeck.A Cyberdeck (Matrix Imaging Cybernetic Interface Device) sits between yourDATAJACK and the Matrix. Although similar to a 20th century keyboard, acyberdeck is much more complex. It projects the users persona into theMatrix, allowing them to take on a certain form. Whe you jack-in to theMatrix, you will appear as a miniature version of yourself. 32 ____________________________________________________The Cyberdeck also carries the programs used to attack and defend against ICE(Intrusion Countermeasure Electronics), and has storage capacity to hold anyinformation downloaded from the grid.JACK-IN POINTSTo Jack-In to the Matrix, you will need a suitable entry point. In Shadowrun,this is any computer terminal that is linked to the GRID.LAYOUT OF THE MATRIXWhen you have successfully jacked-in, your persona (a smaller representationof your character) will appear standing next to a representation of theterminal they jacked-in from. The Matrix will appear as one or more areasof tiles joined by DATALINES. Your persona is able to travel along theseDATALINES to get to other areas.The bottom left corner of the screen contains two status bars. The top barindicates your current STAMINA level. If this level drops to nothing whilein the Matrix, you will be 'dumped' from the Matrix and immediately loseyour life. The bottom bar indicates your STORAGE CAPACITY. When this barreaches full, you will not be able to download any more data from aDATASTORE, although you will still be able to attack IC's and CPU's. Anyattempt to download further data when your storage is full will result inthe message 'ERROR: OUT OF STORAGE.'NODESTo get to the areas containing the DATASTORES and CPU's which you areafter, you must travel along the DATALINES.At various points along a DATALINE, and especially at junctions, you willcross a NODE. In most cases, you will be able to just pass through a NODEwithout any problem. Sometimes, however, a NODE may be locked requiring apassword to let you through. In order to be allowed through, you will needto fin the passwords for these NODES. These can be found by jacking inthrough other terminals and from other characters. Once you have aPASSWORD, it is stored in your ITEMS INVENTORY as an item. Next time youpass through a locked NODE, if you have the right PASSWORD in your ITEMSINVENTORY, you can pass right through. 33 __________________________________________________ HOW TO PLAY THE MATRIX GAMEWhen you arrive on a tiled area, you should move carefully. Although theseareas contain the DATASTORES and CPU's which you are after, they also containhidden IC's (Intrustion Countermeasure Electronics).These IC's are implemented by the owners of the area you have accessed toprotect their data and computer systems from theft and sabotage.ATTACKING IC'STo successfully cross these areas, you will have to avoid these IC's ordestroy them. In some cases, you will have no choice but to destroy them anIC in order to proceed. Fortunately your cyberdeck is running a traceprogram for narrowing down the location of these.When you stand on a tile, the program scans the surrounding eight tiles forthese programs. If any IC's are detected, a message appears in the top leftcorner warning you of the number it has found. As you move through the area,by monitoring these messages, you can deduce the possible locations of an ICand either avoid them or attack them.To attack an IC, face the tile you think the IC is on and press the B BUTTON.If there is no IC present on that tile, combat will fail. You will loseSTAMINA points and the message 'COMBAT FAILED' will appear in the top leftcorner. The amount of STAMINA points you will lose depends on your COMPUTERSKILL level. It is therefore not good strategy to regularly attack tileswhich do not contain IC's.If an IC is present and COMBAT succeeds, the IC will explode and the message'COMBAT SUCCESSFUL' will appear. You will then be able to walk over the tilewithout suffering damage. 34 __________________________________________________If you walk onto a tile containing an IC without destroying it first, youwill lose STAMINA and be thrown back onto the tile you came from.You should improve your COMPUTER SKILL level as you progress through the gamesince the IC's you will encounter later in the game will be of a higherstrength. Attacking an IC of greater strength may take more combat attemptsto defeat and will cause you to lose more STAMINA POINTS for eachunsuccessful attempt.DOWNLOADING INFORMATION FROM DATASTORESTo gain valuable information and money to help you on your quest, you shouldtry to download information from DATASTORES. DATASTORES are represented asWHITE BLOCKS in the Matrix. Once you have fought your way next to aDATASTORE, tirn your persona to face it and press the A BUTTON. Theinformation will be downloaded to your storage and the DATASTORE will changein appearance to a transparent block.When you JACK-OUT of the Matrix, windows will appear to tell you what youdownloaded.Not all DATASTORES contain valuable data and information. The following arethe types of things you can find in DATASTORES.PasswordsIn certain areas of the Matrix, you will find areas locked off by passwordprotected NODES. To get past these NODES, you will need PASSWORDS which caneither be found on people or within the Matrix.DatafilesDatafiles containing valuable information are stored in your ITEMS INVENTORYso that you can examine them whenever you want. All DATAFILES have a DFprefix and include the filename as well.AccountsSince money is held purely as data, financial accounts containing Nuyen canbe transferred to your credstick. Any Nuyen you download is automaticallyreflected in your character's STATUS SCREEN. 35 ____________________________________________________Trash DataThis is data of no meaning or value to you. Therefore, when you JACK-OUT ofthe Matrix, it is automatically discarded.COMBATTING CPU'SCPU's control certain systems and are vital to your character's progressionthrough the game--attacking a CPU can open electronic doors and elevatorsand turn off alarm systems and other security devices,Some CPU's are linked to the IC's protecting them. Therefore, successfullyattacking them causes all hidden IC's on the area to be detonated. The areais therefore made safe.Attacking a CPU is done by turning your persona to face them and pressingthe B BUTTON.JACKING OUT OF THE MATRIXJacking out of the Matrix can be done at any time or location while in thegrid. To jack out, press the X BUTTON. Your programs will be terminated andyou will reappear standing next to the terminal you jacked in from. 36 _____________________________________________________ Data East USA Inc. 1850 Little Orchard St. San Jose, CA 95125 Tel: 408/286-7074 (C) 1993 Data East USA, Inc. PRINTED IN JAPAN
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