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Road Runner's Death Valley Rally

SNS-DV-USAROAD RUNNERS Death Valley RallyINSTRUCTION BOOKLETSUPER NINTENDO ENTERTAINMENT SYSTEM-----------------------------------------------------------------------SUNSOFT Limited Warranty-----------------------------------------------------------------------(1)WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONSBOOKLET CAREFULLY BEFORE USING YOUR NINTENDO HARDWARE SYSTEM OR GAMEPAK.THANK YOU...for purchasing the Sunsoft Road Runners Death Valley Rally GamePak. Please read this instruction booklet carefully before starting toplay the game. In doing so, you will be able to play the game betterand enjoy it even more! Remember to keep this manual in a safe place.CONTENTSBEEP! BEEP!.....................2HOW TO START THE GAME.............2HOW TO USE THE CONTROLLER.........3ENEMIES AND ATTACK METHODS......4-5ITEMS.............................6FLAGS.............................6TIME..............................7POINTS............................7BONUS SCREEN......................7GAME PLAY SCREEN..................8BOSS LEVELS.......................9TOP SECRET........................9STAGE TITLES.....................10TIPS AND HINTS...................11HIGH SCORES...................12-13-----------------------------------------------------------------------(2) BEEP! BEEP!And theyre off...In the most hilarious action adventure chase of thecentury starring the Road Runner and Wile E. Coyote. Road RunnersDeath Valley Rally features 20 levels of cartoon-like graphics andhilarious game action that will leave you wanting more. Wile E. Coyotewill challenge you with crazy antics involving TNT, catapults, rocketskates and more--courtesy of ACME, or course. As the Road Runner, youmust jump ravines, pick up power-ups and peck to disable wackycontraptions to avoid danger at turbo-speed.HOW TO START THE GAMEInsert the Road Runners Death Valley Rally Game Pak then turn thesystem ON. A short demo screen will appear. Press the Start Button tosee the beginning game stage screen. To cut straight to the chase,press the X-Button during the game stage screen to begin game play.-----------------------------------------------------------------------(3) HOW TO USE THE CONTROLLERLeft Scroll: Beep! Beep!Right Scroll: Thup ThupControl Pad: Left--Moves character to the left Right--Moves character to the right Down--DuckControl Pad Up + Left Scroll = Jump and Beep BeepA Button: Peck to attack Peck to pick up bird seedB Button: JumpX Button: Not UsedY Button + Control Pad Left or Right = Turbo SpeedStart: Starts and Pauses game playSelect: Not Used-----------------------------------------------------------------------(4) ENEMIES AND ATTACK METHODSPECKINGThroughout each level you will encounter many enemies that move alongthe ground. To eliminate them from the game play screen press the AButton to peck at them. However, you must be within close range of theenemy before pecking.SKIDDINGAnother way to eliminate enemies is to skid into them. To perform theskid attack, press the Control Pad Left or Right until you are running,then press the Control Pad in the opposite direction you were runningto slam on the brakes. Any enemy that lies in your path willautomatically be eliminated from the game play screen. Be sure youknow where the enemy is located before running. Otherwise, you willrun right into it and lose health meter increments.-----------------------------------------------------------------------(5)TURBO SPEEDPressing the A Button while running will activate Turbo Speed. Theamount of Turbo Speed you have to use is located in the gauge at thetop left corner of the game play screen. Picking up bird seed willhelp to fill up the Turbo Speed Meter. When running at Turbo Speed youbecome invulnerable to enemies and their attacks. Additionally, itwill allow you to jump further and run upward at angles that normallywould take added effort.OTHER POINTS TO NOTEGround obstacles that block the pathway forward (i.e. cacti, spikes,etc.) must be avoided by jumping over or dodging them without gettinghit. They cannot be destroyed by pecking or skidding.Obviously, your main enemy is Wile E. Coyote. He will stop at nothingto see that you become his next meal. During every level he willscheme to trap you with a number of amusing antics. As the RoadRunner, you must avoid him and his wacky contraptions while you searchfor flags, items and check points. Wile E. Coyote is not affected bypecking or skidding. He must be avoided by jumping and dodging. Onlyafter reaching each sub-level check point, is Wile E. Coyotethwarted...for a matter of time. Rest assured, in the following levelshe will return with more difficult ACME gadgets for you to outrun.-----------------------------------------------------------------------(6) ITEMSBIRD SEED-Peck to pick up-Adds energy to speed gaugeCLOCK-Freezes all enemies and time for a short period of time1 UP-Adds one extra lifeHEART-Fills up health meter500-Adds 500 points to your scoreSHIELD-Invincibility for short period of timePARACHUTE-Once landed, peck to open-Any of the above items could be enclosed (Except Bird Seed)FLAGSDispersed among the levels are different colored flags that you mustfind in order to accumulate points and continues. For every 20 flagsfound, you will receive 1 continue option at the end of game play.Different colored flags are worth a different number of points.Obviously, the higher the points the more difficult the flag may be tofind.[Yellow flag] 500 points[Green flag] 1000 points[Red flag] 5000 points[Purple flag] 20,000 points-----------------------------------------------------------------------(7) TIMEA time limit has been added to make the chase even more exciting. You have 5 minutes to complete each sub-level. If you successfullycomplete the sub-level with time left over, bonus points are added toyour score. If you do not complete the sub-level within the timelimit, no bonus points will be given but the game will still continue.POINTSDuring game play, points are accumulated by eliminating enemies andfinding flags. Once a sub-level is completed, extra points will beallotted during the bonus screen. You will be awarded 1 extra life forevery 50,000 points earned.BONUS SCREENAt the end of every sub-level (except Boss levels) a bonus screen willappear. Bonus points are given for remaining time and remaining speedleft in your Turbo Speed Meter. The screen will also reveal how manydifferent colored flags were in the sub-levels and how many youactually found. For every flag found 100 points will be given. If allflags are found, 10,000 bonus points will be awarded in addition to 100points for every flag.-----------------------------------------------------------------------(8) GAME PLAY SCREEN[Well, this page is simply one big screenshot. The Number of Lives isin the top left corner, with the Health Meter just under it, and theTurbo Speed Meter is just under the Health Meter. The Time is in thebottom left corner. The score is in the bottom right corner.]-----------------------------------------------------------------------(9) BOSS LEVELSRoad Runners Death Valley Rally consists of 5 levels each with 4 sub-levels of game play. The end of each sub-level is indicated by a checkpoint (checkered) flag. Once this check point if crossed, Wile E.Coyotes plans will back-fire resulting in hilarious and cartoon-likesequences. Then its on to the next level of the chase. After passingthree check point flags, the fourth sub-level that follows will requireyou to defeat a boss. More specifically, you must peck to dismantle ahuge ACME contraption operated by none other than Wile E. Coyote beforeit dismantles you. Once you have defeated the boss you will earn 5,000points and proceed onto the next level of game play.TOP SECRETThroughout the game there are many hidden areas where you can findextra points, power-ups and shortcuts. Upon reaching the bonus screenyou may discover that you did not find all of the flags that wereavailable. This is a good indication that they may be hidden in asecret area somewhere in the sub-level. Search high and low to findthem. These secret areas could be just about anywhere!-----------------------------------------------------------------------(10) STAGE TITLESLEVEL 1: ZIPPITY SPLATLEVEL 2: ROCK ÔN RIVETLEVEL 3: TRAIN RUNNERYLEVEL 4: HOPALONG CASUALTYLEVEL 5: QUANTUM BEEP-----------------------------------------------------------------------(11) TIPS AND HINTS* When moving left and right, hold down the turbo speed button and release directional pad to stop on a dime.* When moving down on a 90* angle, hold down turbo speed button and release directional pad to slow down Road Runners descent.* At fast speeds, Road Runner can fly off 90* angles to get to higher, hard to reach areas.* To save bird seed, tap turbo speed button to maintain top speed rather than holding it down consistently.* When jumping left and right, you can control Road Runners direction while in the air to help land on small platforms.* Look at blueprints carefully. They give you hints on how to destroy the end bosses.* Watch for road signs. They help Road Runner to find checkered flags and warn of dangerous areas.* Hit X button to abort level introductions.* Grab 500 points. They get you closer to a free life.* Getting all the flags in a level will give you a bonus of 10,000 points!-----------------------------------------------------------------------(12 & 13) HIGH SCORES-----------------------------------------------------------------------SUNSOFT (R)11165 KNOTT AVE.CYPRESS, CA 90630(714) 891-4500Developed byICOMICOM SIMULATIONS, INC.Sunsoft (R) is a registered trademark of Sun Corporation of America.LOONEY TUNES, Characters, names and all related indicia are trademarksof Warner Bros. Inc. (C)1992. MERRILY WE ROLL ALONG (Charles Tobias,Murray Mencher, Eddie Cantor) (C)1935 WARNER BROS. INC. & CHED MUSIC &EDDIE CANTOR PUB. DES. (Renewed) All Rights Reserved. Used ByPermission. Nintendo (R) and Super Nintendo Entertainment System (R) areregistered trademarks of Nintendo of America Inc.(C) 1992 Sun Corporation of America.Printed in Japan
(Unofficial Gamers Network)

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