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Super Nintendo stuff
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Illusion of GaiaSNS-JG-USANINTENDO POWER EXPLORER HANDBOOKILLUSION of GAIASUPER NINTENDO(R) ENTERTAINMENT SYSTEM---------------------------------------------------------------(2)WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO(R) HARDWARE SYSTEM, GAME PAK, OR ACCESSORY.Thank you for selecting the Super Nintendo Entertainment System(R)ILLUSION of GAIA(TM) game pak.Please read this instruction booklet thoroughly to ensure properhandling of your new games. Then save this booklet for futurereference.(R) AND (C) ARE TRADEMARKS OF NINTENDO OF AMERICA INC.(C)1994 NINTENDO OF AMERICA INC.(C)1993, 1994 ENIX/QUINTET/MOTO HAGIO/MARIKO OHARA/YASUHIROKAWASHI LICENSED TO NINTENDO.--------------------------------------------------------------------(3)CONTENTSTHE COMET OF AGES............4THE COMPANIONS...............8BEGINNING THE SEARCH........10THE CONTROLLER..............12GAME SCREENS................15BUILDING UP.................19DARK SPACE..................20DARK POWER..................21ITEMS.......................24TRAVEL TIPS.................26THE EXPLORER'S GUIDE........27-----------------------------------------------------------------(4) THE COMET OF AGESIn a civilization so ancient that nothing of it remains today, thefirst great flowering of human knowledge produced remarkablebreakthroughs in the sciences of biology and genetics. These namelessancients used their knowledge to create new forms of plants and animalsthat would make life better on earth. Inevitably, some people twistedthe science and molded violent beasts of war with hideous intelligence.The monsters terrorized the people and the civilization began tocrumble. In the end, two forces fought over the earth, the Knights ofLight and Darkness. The ultimate weapon used in that war was a cometthat blazed with radiation and a strange light. The coming of thecomet destroyed that race and mutated many people and animals into evilforms, which then hid in the deepest recesses of the world. In theages that------------------------------------------------------------------(5)followed, from the time of the Egyptians and Babylonians to the Incas,the comet continued to return every 800 years. And with the return ofthis Chaos Comet came times of darkness, destruction and disease.Fragmented legends of the comet's effects and clues about its originwere passed down to the civilizations that followed. But as thosenations rose then fell and time turned their works to dust, only a fewtreasures remained hidden in the most ancient ruins of the world.-------------------------------------------------------------------(6)Our story begins in the age of exploration, a time of great discoverieswhen brave explorers drew back the dark shrouds of fable and shed lighton the ancient wonders. In that time, a party of adventurers from theseaside town of South Cape set off to unlock one of the greatest ofmysteries--the legendary Tower of Babel. Olman, the leader, led hisfellow townsmen and even his son, Will, into the tower. But thensomething happened and the expedition was lost without a trace...exceptfor one. Unfortunately, young Will couldn't remember what hadhappened, how he had been saved, or even how he had managed to returnhome after his ordeal. Even stranger was the fact that Will nowpossessed the power to move objects through thought alone.-----------------------------------------------------------------(7)The Illusion of Gaia follows Will and his companions as they seek theanswers to the lost expedition. As they begin their journey, theydon't suspect that it will eventually lead them around the globe orthat the fate of the planet lies in their inexperienced hands. They'llhave to learn and grow and mold their characters into the stuff ofheroes as they face the monsters created by the comet in past ages.Not all of the friends complete the journey. Some may turn aside todiscover new destinies. And along the way, help may arrive fromunexpected quarters--from Gaia, the spirit of the earth, and Freedan, apowerful knight, and from the mysterious Shadow. But Will must go theentire distance, fighting every battle and returning to the Tower ofBabel where he must attempt to end the plague of the comet and to findout what happened to his father. And where Will goes, you go as well.----------------------------------------------------------------(8) THE COMPANIONSWILLWill enjoys spending time with his friends, but he also likes toexplore with his father. He has yet to understand the importance ofhis unique abilities.KARAKara, Princess of Edward Kingdom, has led a sheltered life. She isstubborn, and insists upon doing whatever she wants. Kara sometimescauses trouble with her spoiled ways, but she can actually be helpfulin some situations.------------------------------------------------------------------(9)LILLYLilly is from Itory Village. She has special knowledge and can turninto a dandelion. Your grandmother has asked Lilly to help you in yourquest.LANCELance's father was also lost in the Tower of Babel. Now Lance isdetermined to find him. You and Lance are good friends and work welltogether.SETHShy and skinny, Seth is not very active, but he is very intelligent.He hangs out in the secret cave, playing games all day with hisfriends.ERIKErik is a few years younger than the others, but he wants to help.Unfortunately, his youth may cause problems. He is the son of therichest man in town.------------------------------------------------------------------(10) BEGINNING THE SEARCHWhen the Title Screen appears, you will see the opening storyexplaining the game. Push Start to bypass this. You will then be ableto choose from four options:1 Start Journey2 Erase Trip Diary3 Copy Trip Diary4 Change Snd/Buttons1. START JOURNEYOnce you select this option, you'll be asked Which Diary? If playingfor the first time, a Diary begins at the start. Each recorded journeystarts where it was last saved.ContinueTo return to an earlier game, move the cursor to the Diary and push A.See Page 20 to learn how to save the game.------------------------------------------------------------------(11)2. ERASE TRIP DIARYSelect this option when you want to erase a trip Diary. You cannotretrieve an erased Diary. Choose the Diary and push the A Button toerase it.3. COPY TRIP DIARYYou can copy your Diary to an empty slot. You cannot copy over a savedDiary, so you must erase one if you have no empty spaces.4. CHANGE SND/BUTTONSUse this to change the button functions or to switch from mono tostereo. Make your selection and push A. To exit, select End Changesand push A, or push B.---------------------------------------------------------------(12) THE CONTROLLERTYPE 1 SETTINGBelow are descriptions of the Controller Buttons as they function inthe Type 1 setting. You can change to Type 2 in the Change Snd/ButtonsScreens, but new games start with Type 1.Control PadPress the Control Pad to move in any of eight directions.Select ButtonPush Select to go into the Item Window and again to exit.Start ButtonTo begin the game or to pause during play, push the Start Button.A ButtonPress A to attack an enemy or to talk. Push A again to keep talking.B ButtonOnce you have selected an item from the Item Window, push B to use it.L/R ButtonTo use the flute for defense or to move objects, push L or R.* The X and Y Buttons are not used in the Type 1 setting.-----------------------------------------------------------------(13)WILL'S TALENTSYou have telekinetic skills. You are also a great jumper and a skilledfighter. At times, you can transform into two types of warriors.AttackWhen you are ready to attack monsters, move in close, then press the AButton.Jump AttackAfter pushing A, press the Control Pad toward the monster. You willstrike with more power.DefenseTurn to face the attacking enemy. Push L or R and you will twirl yourflute in defense.RunPush the Control Pad twice in the direction you want to run, and holdit the second time.-----------------------------------------------------------------(14)To JumpAt an opening in a wall or roof, move to the edge and push down on theControl Pad.Running JumpWhen you find a ramp, climb the nearby hill and run down. Release theControl Pad when you hit the ramp.TelekinesisYou can use your telekinesis to move objects when you push and hold Lor R. You must be facing the object to be moved.ConversationThe people you meet will usually tell you something. To talk, push Awhen you are near someone.SearchTouch a barrel or jar and push A to find out if any items are hiddeninside. If no information appears, nothing is there.---------------------------------------------------------------(15) GAME SCREENSMAIN SCREENThis screen shows your surroundings, and scrolls with you as you move.You cannot walk through walls or objects. Keep an eye on the meters atthe top of the screen. They show how many Lives and Renews you haveleft. When you talk to people, a conversation window appears on theMain Screen.A. Life MeterThe blue circles in the upper left corner of the screen are your LifeMeter. When they are gone, you return to the beginning of that stage.B. Dark GemsThis shows how many Dark Gems you have. Gather 100 to get an extraRenew, then start collecting again.C. RenewIf you are defeated, but have one or more Renew, you will go to theentrance of the room where you lost your life. Proceed carefully!-----------------------------------------------------------------(16)D. Enemy's Life MeterAn enemy's Life Meter appears only when you fight him. To defeat him,you must battle until all of the red circles on his meter are gone.E. WillWhen necessary, you can turn yourself into other powerful warriors, seePages 22-23.F. EnemyYou will obtain Dark Gems by defeating monsters, so don't leave anyfoes behind.G. PeopleYou should talk to everyone you meet. Some people you should approachmore than once--their words may change after a while.MAP SCREENAs you leave town, ruin or dungeon, the Map Screen appears and asks:Where are you going? Select a destination from the list and push A.To cancel your choice, push B or choose Quit on the list.----------------------------------------------------------------(17)RADAR SCREENIn dungeons or ruins, push Start to see the Radar Screen. It will showyou where your enemies are in that area. Monsters are indicated withblue marks, including those that are hiding.A. Force IndicatorThis symbol appears on the Radar Screen if monsters are holding aheart, shield, or sword Power Jewel. If you do not see a symbol, thereis no Power Jewel.B. Number of EnemiesLook here on the Radar Screen to see how many enemies are surroundingyou.C. Number of ItemsThis tells you how many items you should be searching for in chests,jars and barrels.D. PositionYour position is shown on the Radar Screen.E. Enemies' PositionsUse the Radar Screen to see where your foes are lurking, then plan yourattack pattern.----------------------------------------------------------------(18)ITEM SCREENPush Select to enter the Item Screen. Your items will then appear,along with a list of options for manipulating the items.A. ItemsChoose this to equip an item. Before you can use an item on the MainScreen, you must equip it.B. OrderArrange items by selecting the item you want to reposition, then movingthe hand icon to the new location.C. RemoveUse this to discard. The game will prevent you from discarding an itemyou need.D. Cond. (Condition)You can get three types of information with this option. First, youcan study your Power Jewels status. Second, you can find out whichitem you have equipped. Third, you can see what Dark Powers you havegained.-------------------------------------------------------------(19) BUILDING UPAs you defeat enemies, Power Jewels will appear. Collecting them willboost your strength and abilities. Check the Radar Screen often tomake sure you get all the monsters.A. HP - Hit PointsHeart Power Jewels increase your Life Meter. Recover low HP with Herbsor go to the Dark Space.B. DP - Extra RenewsCollect 100 Dark Gems to get one additional Renew. They usually appearafter you defeat monsters.C. STR - StrengthPower Jewels shaped like swords will increase your attack power as youcollect them.D. DEF - DefenseShield-shaped Power Jewels improve your defense ability so that yousuffer less damage from attacks.---------------------------------------------------------------(20) DARK SPACEThe entrance to the Dark Space appears as a glowing ball. When youapproach, it turns into a gateway. In the Dark Space, you can saveyour progress. Gaia will heal you if you are injured, and she willgive you Dark Powers when you have earned them. Only in the Dark Spacecan you transform into Freedan or Shadow. Go back through the door toreturn to the Main Screen.A. GaiaGaia, the guardian spirit of Earth, is your protector. When you standbefore her, she will talk to you. Gaia will restore your HP, then askif you want to save. Select an answer and push the A Button.B. FreedanMove in front of the left statue to transform into Freedan, the DarkKnight.C. ShadowWhen you stand before the right statue, you become Shadow, the UltimateWarrior.--------------------------------------------------------------(21) DARK POWERAs Will, Freedan, or Shadow, you will earn Dark Powers, which arewondrous skills. Gaia gives you these Dark Powers when you are in theDark Space.WILLYou are better at moving or jumping over obstacles than you are atfighting monsters. When facing many barriers in a ruin or dungeon, useyour Dark Powers.Psycho DashPress and hold the A Button until you begin flashing. Release it, andyou can smash obstacles.Psycho SlideTo slide through a narrow opening or to attack foes, press the A Buttonwhile running.Spin DashHold the A Button. When flashing, push L and R repeatedly. Climbsteep hills with this move.-----------------------------------------------------------------(22)FREEDANTransform into Freedan when faced with many enemies. Freedan's longsword allows him to reach things you can't as Will. Freedan can alsouse Dark Powers that Will cannot.Dark FriarShoot from the sword with this move. Push and hold the A Button untilFreedan flashes. Release to fire at enemies.Aura BarrierCreate a protective barrier by holding the A Button until Freedan isflashing, then push L and R repeatedly.Earth QuakerPress the A Button when jumping down. When Freedan lands, anearthquake will briefly freeze all enemies.-----------------------------------------------------------------(23)SHADOWIn the Pyramid, Gaia will at last present you with the power oftransforming into Shadow. Once you are Shadow, push the A Button tofire a cresent-shaped beam at your enemies.LiquifyWith the Aura Sphere, given to you by Gaia, Shadow can change into aliquid. In this state, he is not harmed by enemy attacks. Totransform, equip the Sphere, then push B to use it. In liquid form,Shadow can sink through some floors to other areas.---------------------------------------------------------------(24) ITEMSRED JEWELWill can collect up to 50 Red Jewels in the game. Return them to Gemthe Jeweler for items and Power-Ups. Collect all 50 to reach a secretarea. Jewels are found in jars, chests, behind pillars--everywhere!ROASTWill must find and make use of many items throughout the game, some ofwhich can only be used once, like the Roast. Although you find theRoast in Edward's Castle, you won't eat it until later.HERBSYou can find Herbs along your path in both story areas and fightingareas. One bag of Herbs will replenish some of your lost HP. Sincethe number of Herbs is limited, use them sparingly.PUZZLE PIECESWill must solve puzzles of many types throughout the game. In thisexample, you'll find a Diamond-Shaped Hole, then you'll find a Diamond-Shaped Block. Put them together to open a new passage.-----------------------------------------------------------------(25)WIND MELODYSeveral melodies can be learned on your journey. Pick up the WindMelody on the Larai Cliffs in the Incan Ruins. If Will blows a melodyon his flute in the right place, something good may happen.KEYSMany doors throughout the game are locked. Will must find the properkeys and use them to open the doors. If a door requires a key and youdon't have it, a message will tell you so.DARK GEMSWhen you defeat an enemy, a Dark Gem appears in its place. Collect allthe Dark Gems to earn Renews. Renews allow Will to start over in thesame area if he loses a life.MYSTIC STATUESYou'll have to find and win six Mystic Statues in the game. Sometimesyou'll be given a Statue without having to defeat a guardian character,but be patient. The fight will be just ahead!---------------------------------------------------------------(26) TRAVEL TIPSFor a successful journey, there are a number of things you mustremember to do. If you take these actions, you are sure to triumph,eventually.1. TALK OFTENBegin conversations with everyone. You may not be allowed to leavetown if you have not spoken with enough people.2. DESTROY ALL ENEMIESDo not leave any enemies behind. You cannot progress further in ruinsor dungeons until all monsters are defeated.3. SWITCH CHARACTERSBe sure to use Will's abilities wisely, as well as Freedan's andShadow's. Certain situations demand special talents.4. NEVER GIVE UP!You will often need to be very patient. At times, you must wait forthe puzzle to be solved or for equipment to start working.-----------------------------------------------------------------(27) THE EXPLORER'S GUIDEWARNINGDON'T TURN THE PAGE UNTIL......you've read this message. The information, tips and techniquesdescribed in the following pages may reduce the challenge of theIllusion of Gaia. The Strategy General recommends that you attempt tosolve puzzles and work through areas of the game on your own beforeturning to these pages for help. Once you've turned the page, you willlose your innocence!CAUTION------------------------------------------------------------------(28) PLOTTING GAIAThe plot or story flows from one location to another in the Illusion ofGaia. Use this chart to find the area of the game where you needspecific help, but don't read ahead unless you want to ruin thesurprise.SOUTH CAPE PAGE 30EDWARD CASTLE PAGE 32EDWARD PRISON PAGE 34EDWARD CASTLE PAGE 38ITORY VILLAGE PAGE 39MOON TRIBE PAGE 40INCAN RUINS PAGE 41ASTOTH PAGE 45GOLD SHIP PAGE 46DIAMOND COAST PAGE 48FREEJIA PAGE 48DIAMOND MINE PAGE 50NEIL'S COTTAGE PAGE 53-----------------------------------------------------------------(29)NAZCA PLAIN PAGE 53SKY GARDEN PAGE 54VIPER PAGE 59SEASIDE PALACE PAGE 60LAND OF MU PAGE 63VAMPIRE COUPLE PAGE 69UNDERSEA TUNNEL PAGE 70ANGEL VILLAGE PAGE 70WATERMIA PAGE 72GREAT WALL OF CHINA PAGE 74EURO PAGE 75MT. KRESS PAGE 76ANGKOR WAT PAGE 77DAO PAGE 78PYRAMID PAGE 79TOWER OF BABEL PAGE 81----------------------------------------------------------------(30) SOUTH CAPEWill's quest begins in his hometown of South Cape. Here you'll learnabout your new powers, plus talk to people for clues to the mystery ofthe Chaos Comet and other secrets. You'll also collect three RedJewels. When you're ready to move on, the guard at the town gate willno longer block you.Companions of the CaveWill often meets with his school friends in a seaside cave in the southpart of town. Erik, Seth and Lance demand a demonstration of Will'smental powers.Grandma and GrandpaSince his return from the doomed expedition, Will has lived with hisgrandparents, Lola and Bill. Listen to their wise words, but don't eattoo much of Lola's chow.----------------------------------------------------------------(31)GEM THE JEWELEROn the rooftop below the school, Gem the Jeweler waits to collect RedJewels and dispense gifts from his inventory. Gem appears in otherplaces, too. You can send your Jewels to Gem by selecting them fromyour inventory.[ 1] Inside the bell tower on the school roof is a Red Jewel.[ 2] Downstairs in Lance's house is hidden another Red Jewel.[ 3] The fisherman catches a jar with the third Red Jewel inside.Jewel TradingAs you collect and return more Red Jewels to Gem, he offers you itemsand powers. If you manage to collect all 50 Jewels, you'll learn Gem'swell kept secret and enter a hidden area of the game.----------------------------------------------------------------(32) EDWARD'S CASTLEWill's first adventure takes him to King Edward's Castle. Even thoughyou don't have the Crystal Ring, go and talk to everyone. Finally, seethe King. No matter what you say, he'll throw you in prison.Breakfast for a KingBe sure to talk to everyone and poke your head behind everything as ifsomeone is hiding there. You'll learn some useful and some mysteriousfacts.Captive KaraSomething is rotten in Edward's Castle. The queen has hired aprofessional hunter and tracker and Kara has been forbidden to leave.She needs your help to escape.-----------------------------------------------------------------(33)[ 4] Behind the pillar is a hidden voice and a Red Jewel.Lock Him Up!Will doesn't have a chance. The King locks him in prison no matterwhat you say. Talk to every wall and object, then wait for messages.Finally, Hamlet will help you escape.Palace RumorsThe castle is abuzz with rumors of a dark hunter who has been hired forunknown, but supposedly evil purposes. Make sure you talk to everyone.-----------------------------------------------------------------(34) EDWARD'S PRISONAll prisoners must learn the lesson of patience. Will should talk toeverything in sight, the wall, the moss, the ball and chain, the door.Once Hamlet helps him escape, he must fight his way to freedom.Locked UpThe only way to get out of prison is to wait. He'll drift off to sleepand dream of a message from his father. A Dark Gem appears and Olmanreveals Will's mission.Saved by HamletWhen Hamlet shows up at the prison door, Will notices that a letter andkey are tied to the porker's tail. Select the Key from inventory andopen the door. To the right is a Dark Space to save the game.----------------------------------------------------------------(35)Gem CollectingMake sure you collect all the Dark Gems that appear after enemies aredefeated. Collect 100 of them for an extra life. Use your specialpower by pushing the Left or Right Button to draw the Gems to you.Statue HeadsIn the early part of the dungeon, Will finds his path blocked by twoheavy stone heads. Use your telekinetic power to move one block andopen up a pathway between the stones.Switch HittingIn Edward's Prison, you can find an Herb in a Treasure Chest by hittingthe first Floor Switch with your flute. Switches open and closepathways and doors of many types.-----------------------------------------------------------------(36)The Stuck SwitchThe second Floor Switch is rusted shut. Jump on it from above to findthe Red Jewel, then talk to the spirit in the corner. You'll learnabout the Dark Gems and how to gain an extra life with 100 of them.The Flower RoomDefeat the bats to reach the hall with the flower. Select Lola'smelody and play it. You'll receive a message. Hit the right Switchwhen the numeral 3 appears.Too ShortThe Switch beyond the stone wall can't be hit by Will's short flute.Proceed to the pier, destroy the serpents, and enter the new Dark Spacewhere you can gain a new power.------------------------------------------------------------------(37)Transform Into FreedanFreedan, a knight from long ago, offers his service to Will in the DarkSpace. In many action areas ahead, you will have the choice to play asWill or Freedan. Freedan is a great fighter.[ 5] Take the Red Jewel from this Treasure Chest.[ 6] Don't miss this Chest in the dark recesses of the prison.[ 7] This is the final Red Jewel to be found in the prison.------------------------------------------------------------------(38) RETURN TO THE CASTLEHaving escaped the prison, Will must return to Edward's Castle and helpKara escape from her imprisonment. In story segments of the game, youwon't fight, but sometimes you'll explore areas and solve puzzles.Kara's EscapeLuckily, Old Snorehead is living up to his name so you and Kara cansneak by and escape from her room. Don't forget to raid the roast inthe basement.Return to South CapeAfter the castle, you'll find yourself in Will's house. The place is amess. It's been turned over by the notorious Black Jackal. Yourgrandparents are gone. Lilly of the Itory appears at this time.------------------------------------------------------------------39) ITORY VILLAGELilly takes you to her home, the invisible village of the Itory people,home to Will's late mom. You'll set off on your second adventure inthe Incan Ruins from here. You'll also find another Red Jewel.Running DashIn Itory Village, you'll learn a new skill. By running like mad down aslope, you can soar across wide chasms. Not only is it fun, it allowsyou to reach new areas.Incan Statue AJump over the chasm and talk to the spirit in the flowers. He'll tellyou how to get the first Incan Statue. In the cave below, use thePsycho Dash to open the back wall.[ 8] Look in the log pile it Itory Village for a Jewel.-----------------------------------------------------------------(40) THE MOON TRIBEThe Flower Spirit tells you to see the Moon Tribe, so have Lilly guideyou there. The Shadows on the mountain top reveal more about thecomet, and they tell you how to get the second Incan Statue.Voice of ShadowsThe Shadows tell a story of the Chaos Comet, how it is the remnant ofan ancient, terrible battle. They also tell of how the comet's lighthas mutated their people.Incan Statue BGo into the cave beneath the Moon Tribe's plateau and fight the warpedcreatures for the second Incan Statue. You'll have only 20 seconds todestroy the enemies.-------------------------------------------------------------------(41) INCAN RUINSThe lost civilization of the Incas holds the first Mystic Statue andthe path to the fabled ship of gold. Will must place the statues inthe proper positions on the cliff, then battle the guardian of theruins.Diamond BlockThe Diamond Block fits into the Diamond Hole near the pit of spikes.Battle through to the Treasure Chest to win the Block, then return andset it in the Hole to open a new route.The Psycho DashUse Will's power of the Psycho Dash to destroy the statues. Fightingthese obstructions won't get you anywhere. The Dash lets you pass onto the Treasure Chest.-----------------------------------------------------------------(42)The Secret LeapOut on the cliffside, look for a gap in the ring of stones. You canjump down to another terrace and enter the cave. More caves and ruinsare now open for exploration.Freedan's ReachReturn to this room when you have found the Dark Space and transformedWill into Freedan. With Freedan's longer attack reach, you'll be ableto destroy the statue in the square of blocks.Four Gold PlatesThe secret of the four gold plates lies in the four gold statues. Willcan twirl his flute and move the statues. Position three of them onthe plates while Will stands on the fourth. A door will open.-----------------------------------------------------------------(43)Wind MelodyAs Freedan, you'll find a doorway out onto the top of a giant statue.Standing there, you'll learn the Melody of the Wind, which is usedlater by Will.Switched OnThe four enemies exist in statue form when you first enter. You mustbring them to life by hitting the switch, then you can defeat them andmove on.Will ReturnsIn order to solve the mystery of the gold floored room, transform intoWill. You'll need him to blow the flute, which in turn will open a newdoor.------------------------------------------------------------------(44)[ 9] Open this Treasure Chest to find a Red Jewel.The Flashing TileBlow the Melody of the Wind at the top of the stairs to activate thefloor tiles. Stand on the flashing tile until a door opens in thewall. Be patient.Set the StatuesPlace Incan Statues A and B in the slots atop the cliff heads. Proceedto the three pillars. When the wind picks up, you'll be blown to a newterrace and the entrance to the guardian's lair.-------------------------------------------------------------------(45)CASTOTHYour critical target is the guardian's claw-like hands. Defeat themboth while dodging his shots. The safest place is on the back ledge.At first, strike the hands repeatedly.Watch out for the head beams. Dodge them as best you can.Having gloriously destroyed your foe, it's time to jump down the hole,which will land you on the Incan Ship of Gold.-----------------------------------------------------------------(46) THE GOLD SHIPThe ancient fable of the lost ship of gold turns out to be true. Willnot only finds himself on board, but the Incans there seem to thinkhe's their king.The Queen & the StatueFind the Incan Queen on her throne below deck. She'll tell you whereyou can find the Mystic Statue in the hold of the ship. Go downstairsand fetch the statue, then return topside. Speak to the entire crew.The Crow's NestThe ship won't set sail on it's long-delayed journey until you are inthe Crow's Nest atop the mast. From here, you'll watch the ship emergeinto light.-----------------------------------------------------------------(47)The DreamYou've had a long day and it's time to get some rest. Crawl onto theplatform and sleep takes hold. Your mom appears with portents of thecomet.[10] When you wake up, look for Seth aboard the now decrepit ship. Seth will give you a Red Jewel. Make sure you don't go to the Queen first.Journey by RaftWhen Kara takes the ring, it is the beginning of the end. You areshipwrecked and cast adrift for weeks on the open sea. There's notmuch to do here by follow the story and eat fish.-----------------------------------------------------------------(48) DIAMOND COASTAt long last your raft is cast up on a distant shore, but Will's healthis failing. In the long month at sea, he has contracted scurvy. Nexttime, bring some orange Juice.[11] Look in the jar outside the house to collect a Jewel.FREEJIAThe lovely town of Freejia was named after a sweet-smelling flower, butthere is decay at the roots of this town. Here, Kara and Will begin anew adventure.Make sure to cash in your Jewels with Gem and get the appropriateupgrades.Enter this house to find a Dark Space.------------------------------------------------------------------(49)The Hiding LaborerTake the dead end alley, then go up the backside of the hotel to findwhere the runaway laborer is hiding. Be a skunk and turn the poor guyin.Break InThe voice in the house in the northeast corner of town belongs to acoward. Break in his door and rescue your friend. Now you can go tothe mines.[12] On the second floor of the Freejia inn is Jewel #12.[13] A man on the other side of a flower bed gives you a Jewel.[14] Get a jewel from a slave trader in Freejia.-------------------------------------------------------------------(50) DIAMOND MINEIt's time to do the right thing and save the laborers in the DiamondMine. You'll have to fight and search for keys, plus figure outseveral puzzles.A Locked ElevatorThere's no way to open the elevator to the lower levels of the minewithout the key, which lies much deeper in the mine. Follow the clueson these two pages.Save the LaborersYou are the only hope for these poor souls. When you reach them, hackthrough their chains and they'll thank you with news and useful itemslike keys.------------------------------------------------------------------(51)Four SwitchesHit the four switches on the cross-shaped platform to open the door inthe middle. The lower level contains the biggest secret of all.[15] In this corner, you'll notice that Will's hair blows in the wind.[16] But where is the wind coming from? Use the Psycho Dash against[17] the crack in the wall.Double Dark SpacesAt the end of the passage is a Dark Space without Freedan, the only onewho can defeat the last enemy in the main room. Use the Psycho Dash atthe back wall to discover a second room and a Dark Space with Freedan.You'll need to use the Psycho Dash at the back wall to break throughinto the second chamber.In the second room, you'll find the Dark Friar Power-Up that let's youshoot fire from Freedan's sword.---------------------------------------------------------------(52)The FenceTo defeat the enemy on the upper ledge, you'll need Freedan and hisshot power. With the fence removed, you can now get the Elevator Key.Keys to the MineTake the elevator to the cemetery. Here you'll find skeletonseverywhere, and a shiny key. In another room, you'll get the MemoryMelody to help Lance.Look for a tiny shiny key on the floor. Get keys from the laborers.Use the keys to open the doors. Sam's Memory Melody helps Lance.-----------------------------------------------------------------(53) NEIL'S HOUSEAfter stopping in Freejia to restore Lance's memory with the Memorymelody, move on to Neil's House. Will's cousin, Neil, lives near theNazca Desert. He's an inventor, and he will join the party.Ahead of his TimeNeil has invented some incredible stuff, including an airplane,telescope, and other cool tools. When you're at his house, check itout. Some of the machines are used later.NAZCA PLAINTalk to everyone and wander to every corner in the desert. In onecorner you'll find the Moon Tribe. Now you can move on to the SkyGarden!----------------------------------------------------------------(54) THE SKY GARDENAbove the Nazca Plain floats a garden of creatures warped by thecomet's light. Your goal is to find the four Crystal Balls and usethem to create a bridge to the guardian. The puzzles will turn youupside down.Topsy TurvyThe Sky Garden of the Moon Tribe has a hidden side. If Will steps offa facing edge, he'll flip around and land on the backside. He'll finda whole new area to explore.First Crystal BallGo to each of the four Crystal Ball areas starting with the upper rightarea and proceeding clockwise. You shouldn't have any trouble here.Just hit everything!None of the enemies should present a problem in this area.Visit both sides of the garden and get the Crystal Ball.----------------------------------------------------------------(55)A Secret DoorThe guardian statue comes alive if hit. Fight off its flying sword,then stand back. The statue will move aside revealing a door to a DarkSpace.Second Crystal BallThe trick in this area is the jumping. You'll have to charge down theramp and leap over to the right side. Use Freedan on the backside tostrike foes across the blocks.[18] Be sure to pick up Red Jewel #18 in the Chest.[19] This Treasure Chest holds another Red Jewel.-----------------------------------------------------------------(56)More Switch HittingUse Freedan to hit the switch on the backside from a distance so youdon't get trapped. Then, go back to the front side where you can reachthe Dark Space.Crystal Ball ThreeIn this area, you'll have to use the switches on both sides to removeblocks. You must also use Will and his special abilities in severalinstances described below.You'll need a running start to get up to the Crystal Ball Chest.The block in the middle can be lowered from a switch on the backside.Use Will's Psycho Dash to reach the statues and break them.Will's telekinetic power will move the statue onto the switch.Now Will can run across the open space without hitting the block.After all that, you've finally reached the Treasure Chest!-----------------------------------------------------------------(57)Statue on the SwitchIn this area, you'll have to spin your flute to move the statue in theblocked-off area onto the floor switch. A new passage will open up ifyou succeed.The Final Crystal BallThis final area of the Sky Garden contains a series of rush jumps andan almost maze-like layout. Follow the caption directions to find theCrystal Ball.At this point, you have the choice of two jumps.Although the top jump leads to treasure, it's not the Ball.Flip to the backside and make your way to the lower left to flip back.The lower jump takes you to the Crystal Ball.----------------------------------------------------------------(58)Set The CrystalsLook for the four holes around the center of the garden. Place eachCrystal Ball in one of the holes and suddenly a bridge appears thatleads to the final area.Save NowMake use of the Dark Space at the upper left corner before crossing thebridge. The bridge disintegrates as you cross it. Beyond the bridgewaits Viper, so go in powered up.Saving StrategiesMaster each area completely so that you can pass through it withoutusing Herbs. Once you've mastered the area, save it. In this way, youcan save the Herbs for the tough times ahead.----------------------------------------------------------------(59)VIPERViper, a giant eagle god, holds the second Mystic Statue at his narrowaerie above the Sky Garden. Dodge his feathers and hit him when heswoops in. He's not as mean as he looks.Viper swoops toward Freedan with outstretched talons. The feathers arevery dangerous.Freedan fights back with his mighty sword. Attack quickly andrepeatedly.After the fight, Will falls from the platform. Luckily, Neil and hisairplane are on hand.-----------------------------------------------------------------(60) SEASIDE PALACEThe journey takes you back to the Seaside Palace where a rumor ofvampires haunts the halls. Your first task is to purify the well.Then, after talking to people, hunt down the vampires in Mu.Kara FadingKara appears in one of the Palace's rooms, but she is not herself. Sheappears faded, almost transparent. Find the Purification Stone and putit in the well.[20] Look for this Jewel in a Treasure Chest in the Seaside Palace.[21] Make sure you go everywhere in the Palace to find the three Jewels.[22] These three Red Jewels are relatively easy to find.---------------------------------------------------------------(61)The Purification StoneLilly has been travelling in Will's pocket, but she can fly into thesmall openings in the coffins to report on their contents. In thisway, you'll be able to find the Purification Stone.More Faded FriendsIn the lower reaches of the Palace, you'll find more of your companionssuffering from the same, strange effects. Take the Stone to the lowestbasement.The FountainNow that you've found the fountain, select the Purification Stone andthrow it in the water. The effects aren't dramatic, but you can nowlearn much more.-----------------------------------------------------------------(62)The Victims SpeakUnbelievable, but true! These poor saps were sold by the laborertraders to the vampires as a living blood bank. They'll tell you thatthe vampire pair can be found in Mu.The Key to MuTalk to this person in order to obtain the key to the doorway upstairsin the Palace. With the key, you can unlock the path to the lost realmof Mu.The Long SaveMu may be the biggest challenge in the game, at least so far. Earlyon, return to the Dark Space in the Seaside Palace to power up Willwhen necessary.----------------------------------------------------------------(63) THE LAND OF MUSuddenly, the enemies fight harder and the mazes are tougher. Thepuzzling statues stare at lost secrets. You'll learn the Psycho Slide,find the two Statues of Rama, and eventually face two powerfulvampires.Enemy AlertWhat's going on with these monsters? They seem considerably tougherthan those in the Sky Garden. The same thing happens at Angkor Wat.For now, do your best and hunt down the Dark Spaces.The mysterious statues are giving you a clue in the way they look.The Flasher wizards appear and vanish at random while firing shots.[23] Look in this chest in Mu to find Red Jewel #23.-----------------------------------------------------------------(64)Propulsion RingsThe flashing rings can be a hindrance as well as a help. Move them byhitting them or using Will's telekinetic power. Bounce off them andrun to go up hills.Hit the ring away, or draw it toward you using Will's power.For a boost, activate your run right after bouncing off the ring.Room of HopeWhen you first pop inside this chamber there isn't anything you can do.Come back once you've collected the Statue of Hope. There are twostatues and two rooms.Statues of HopeLook for two locations where stone heads are set at 90 degrees. Followthe line of their gaze, stand in that spot and push the A Button, as iftalking. You'll find the Statues.------------------------------------------------------------------(65)Using the StatuesReturn to the Rooms of Hope once you have the statues. Ascend thealtar, select the Statue of Hope and use it. The water will drop onelevel.Bouncing UpBounce off the flashing ring at the bottom of the incline and quicklypush the Control Pad Up twice to activate Will's or Freedan's run.You'll race all the way up the slope.Speed SpikesThere are several areas of spikes that pop out of holes. In this case,the switch will lower the spikes for a few seconds. Hit the switchthen run up and run down to clear the spikes.-------------------------------------------------------------(66)The Psycho SliderIn Mu and later areas you'll have to slide through low openings inwalls. Only Will can use the move. He can also attack enemies whilePsycho Sliding.Gaia awards you with the Psycho Slider in the Dark Space.Run towards the hole, then push the Attack Button to Slide.Statue of Hope #2As before, look for two stone heads and where their gazes meet. Inthis case, it is on the narrow ledge below one head and to the right ofthe other.Beware of Vampires!!The vampire pair can be brutal, so save your Herbs for the fight at theend.------------------------------------------------------------------(67)Rama Statue #1Look for this area west of the Dark Space where you received the PsychoSlider. Here you'll find the first Rama Statue, which is a key toreaching the end of Mu.Rama Statue #2The second Rama Statue can be found in a cul-de-sac north of the DarkSpace. With both statues in hand, you can proceed to the final area,and the battle against the vampires.Placing the Rama StatuesSoutheast of the Dark Space, in the lowest level of Mu, you'll find aroom with two altars. Place your statues here. You'll be transportedto the Mu Burial Ground.Inside Rama's room, place the statues on the altar and sit back.Talk to Rama and the spirits in this area.----------------------------------------------------------------(68)Mu Burial GroundsGo to the back of the room and talk to Rama, then visit all thespirits. After that, return to Rama and talk to him again. He'll openthe passage to the vampires.Mystic StatuesRama gives you the Mystic Statue in this area, but don't let that foolyou. The real fight is just ahead. After receiving the statue, you'llhave to face the two vampires.--------------------------------------------------------------(69)VAMPIRESJack and Silvana, the two vampires that have devastated Mu and theSeaside Palace, greet you with fast, coordinated attacks. Make sureyou fight them as Freedan. Keep moving and avoid the combinationattacks at all costs.Concentrate on one at a time. Stay near intersections so you candodge.The combination attack can reduce your energy by about a third. Runfrom it.Hide around corners and fire Freedan's Dark Friar shots.The time bomb must be defused, but cutting either wire will do the job.----------------------------------------------------------------(70) UNDERSEA TUNNELAfter your gallant defeat of the Vampires, Will and company hike underthe Great Ocean in a tunnel made by the people of Mu. Although youmust eat mushrooms to survive, there is no real danger.Talk to everyone in the tunnel, as usual.Expect a visit from Seth, who is now in fishy form.ANGEL VILLAGEThe ancestors of the ancient Muians now live underground in AngelVillage where they must hide from the sunshine. Expect Kara to causetrouble.Ishtar's DoorOne of the natives guards the door to the deep passage where Ishtar thepainter works in solitude. You will be warned of the dangers beyondthe door, but you must go on.----------------------------------------------------------------(71)Tunnel of WindsListen to the advice of one native. She says that the flames bendtoward the exit. Also look for wind and listen for a waterfall. Usethe Psycho Slider when necessary.Kara is Nicely FramedYou must solve four puzzles to earn the Magic Dust that restores Karato three dimensions. Look for the color of jars, changing chestcontents, and wind in Will's hair.[24] Check out the fountain in the dance hall for a Jewel.[25] Look in this Chest in the basement of Angel Village.[26] A Jewel is hidden in the room next to Ishtar's studio.[27] In the third puzzle room, the Chest contains a Jewel.---------------------------------------------------------------(72) WATERMIAIt seems that every peaceful town has a hidden side. In Watermia, theshadow is cast by a deadly gambling game. Will must also travel to theGreat Wall of China, then return to Watermia.Kruks Aren't for SaleThere's no way Will can buy a Kruk to cross the desert. He'll have towin at Russian Glass to obtain the animals. Remember, the right glassisn't right!The real action doesn't take place here, but on a separate raft.After returning from the Wall, the leaf takes you to the game.Lance's ReunionLance discovers his mad dad in Watermia. Will comes upon them in thehut next to the one where the group is staying. Talk to Lance, Lance'sdad, then Lance again before leaving.-----------------------------------------------------------------(73)Lance & LillyLance and Lilly vanish after the party. Maybe true love is just asunpredictable in video games as it is in real life. It's Will's job toget these two crazy kids back together.Lance Leaves A LetterSo Lance is gone and nothing is happening in Watermia. Check yourinventory and you'll see Lance's letter. Having done that, you can goon to the Great Wall.Notice that there is a letter added to your inventory. Read it.The Great Wall of China is now a destination on your travel map.[28] This Jewel in a jar can be found on the left side of Watermia.[29] Look in the jars in the gambling house to find a Jewel.----------------------------------------------------------------(74) GREAT WALL OF CHINAFollowing Lance to the Great Wall, Will tracks his friend by picking upshiny pieces of the necklace that Lance dropped. You'll learn thePsycho Spin and battle the fierce Sand Fanger for the fourth MysticStatue.Spin and JumpWith the Psycho Spin, Will can hurl himself up ramps and make longleaps. You can use this spinning action to attack enemies.Jump down from the ledge here to reach the Dark Space below.You'll cruise over slopes to reach new areas of the Wall.[30] Don't pass up this Treasure Chest in the Great Wall. There's a Jewel inside.----------------------------------------------------------------(75) EUROThe center of the notorious laborer trade is located here in Euro.Incidentally, so is the Rolek company, and Neil's parents, who ownRolek. To find the connection, Will needs the Teapot on Mt. Kress.The Statue in the ShrineWill finds a statue in the Shrine down the alley. It will move asideto reveal a hidden room. Inside the room you'll find chained laborers.Hear their terrible tales.[31] In the dead end alley near Rofsky's, you'll find a Jewel.[32] A girl named Ann exchanges a Jewel in return for Apples.[33] Examine the barrel in the Shrine. A Jewel is there.[34] Return to Watermia from Euro to receive Lance's Jewel.-----------------------------------------------------------------(76) MOUNT KRESSWill's search for truth leads to the mushroom forest of Mt. Kress.You'll win the Aura Barrier for Freedan, but you must also navigate theconfusing maze. Cartographers will succeed while others are lost.Mending the VineMagic Mushroom Drops will cause broken vines to grow together. Willshould find three such Mushroom Drops on his way to the Teapot. OneDrop mends one broken vine.Vine JumpingUse the curving ends of vines to leap over to new areas. Run down thevine and you'll fly off the end, landing safely far away. The rampvines add to the complexity of this maze.[35] Only one Red Jewel is in a Treasure Chest on Mt. Kress.----------------------------------------------------------------(77) ANGKOR WATDeep in the jungle near the Natives' Village is the mysterious ruins ofAngkor Wat. Expect some of the toughest fighting yet from the bizarreinhabitants. Find the skeletons in the courtyard for tips and aid.[36] Look in a jar in the hut in Natives' Village for a Jewel.[37] Open this Treasure Chest in the temple of Angkor Wat.[38] Go into every room to find all the Jewels in the temples.[39] Angkor Wat is a Jewel collector's paradise.[40] Another Jewel in the vaults of Angkor Wat.[41] A girl you restore from stone gives you a Jewel.-----------------------------------------------------------------(78) DAOIn the desert town of Dao, you'll receive a useful gift from yourgrandparents. You can also play a snake game, talk up a storm andprepare for the Pyramid. You're nearing the end now, so check outeverything.Olman's JournalWill receives a package from Bill and Lola containing his father'sjournal. In the notes he finds a partial translation of ancientEgyptian hieroglyphics, which will prove invaluable.[42] Look in the bushes at the right side of Dao for the Jewel.[43] You can win two Red Jewels at the Snake-panic game.[44] Hit as many snakes as you an in a minute to win.----------------------------------------------------------------(79) THE PYRAMIDMost of the Pyramid lies deep underground. To reach those chambers,you must transform into Shadow. The puzzle of the Pyramid is in sixpieces. Put them together, then face the Black Jackal and the Mummy.Liquid ShadowSelect the Aura Ball to turn Shadow into a puddle of liquid to seepthrough cracks and reach hidden areas. He can also use it for defensein the Tower of Babel.You'll first meet Shadow in the Dark Space in the upper Pyramid.Turn into liquid and seep down to where the real action is.Six Hieroglyphic TilesEach of the six doors leads to a hieroglyphic tile that is used in thePyramid's top chamber. Place them in the slots in the same order thatthey appear in Olman's Journal.----------------------------------------------------------------(80)Meet the Mummy QueenAs Freedan, attack the Mummy from the upper ledge and jump down whenthe ghosts expand outward. Continue in a circuit of attacking, jumpingand dodging. Use Dark Friar shots.[45] Explore the Pyramid carefully to find this Jewel.[46] Always try Shadow's liquid to find rooms below.[47] Walk through empty mummy slots.[48] In some areas, you'll have to use Will to reach the Jewels.[49] Look for invisible enemies on the way to some Jewels.---------------------------------------------------------------(81) TOWER OF BABELAt long last Will has returned to the enigmatic Tower of Babel wherehis father's expedition was lost. The battles ahead will truly testyour will. Herein lie all the answers to your questions.Air NeilTime is short and the Chaos Comet is approaching. Luckily, Neil showsup in his airplane to take you from the Pyramid to the Tower of Babelwhere you drop in unannounced.One More TimeYou'll have to face all the guardians one more time. You'll useShadow, and you won't be able to save or heal up between many of thefights.Use the same techniques as when you first fought these foes.Use Herbs only after losing to obtain the maximum benefit.---------------------------------------------------------------(82)Journal's EndIf you survive the brutal gauntlet of guardian attacks, you'll actuallymeet your destiny at the comet itself. But what awaits you therecannot be foretold. You must see it for yourself.[50] The final Red Jewel is hidden in the altar at the Tower.Visit GemGem the Jeweler can take you to a secret area if you have collected all50 of the Red Jewels in the game. He'll also reveal his surprisinghistory.Meet Gem in the alley at Dao and ask him to share his secret.One hidden stage remains for Will to explore.---------------------------------------------------------------(83) WARRANTY AND SERVICE INFORMATION----------------------------------------------------------------NEED HELP WITH INSTALLATION, MAINTENANCE, OR SERVICE?CALL 1-800-2555-3700.Nintendo(R)Nintendo of America Inc.P.O. Box 957, Redmond, WA 98073-0957 U.S.A.PRINTED IN JAPAN
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