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Super Nintendo stuff
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Hal's Hole in One Golf HAL'S HOLE IN ONE GOLF The Instruction Booklet For Super Nintendo Entertainment System By HAL LabratoryPage: 1--------------------------------------------------------------------PLEASE NOTE: Carefully read the "consumer information and precautions"booklet before using you Super NES Game Pak.THE JOYPADL/R: Finetune the directions before all strokes.Steerbutton: Is used to move the cursor in the menu, Name & Command Screen.During the game you push to aim shoots adjust position to select clubs.Selectbutton: Shows the statistics under tournament game.Startbutton: Push to begin and see Hi-Scores.X/Y: Is used to cancel choices, or to pass menus.A/B: Confirms the menu choices. Push the A-Button to swing and strike.Page: 2--------------------------------------------------------------------THE CHOICE OF GAMEPush the Startbutton to see the Game Options screen. Choose by moving thecursor with help of the Steerbutton and confirm the choice with the A- orB-button.STROKE PLAY - One to four players. Best result after the 18 holes wins.MATCH PLAY - Two players compete against eachother by every hole, the onethat finished most holes wins.TOURNAMENT - One to four players plays against 60 computer-controlledplayers 18 holes.VS HAL - Compete with the Pro-player Hal. If you win you'll receive apassword that ables you to use the same kinda metal-clubs he uses. Whenyou've got the password you can use the clubs in every game.PRACTICE - Push the Startbutton to enter a screen were you choose hole,windspeed and direction. Choose EXIT to return to the Titlescreen. Push theSelectbutton to try the same hole again.MEMORY PLAY (Replay) - If you do a Hole-in-One, an Eagle or Albatros you'llget a password. Type it in Memory Mode and watch the stroke in replay!Page: 3--------------------------------------------------------------------NUMBER OF PLAYERSChoose 1 to 4 playes. Players 1 and 3 can use Joypad 1 and players 2 and 4Joypad 2. All four can also use the same joypad.NAMESCREENType your name and password for the metal-clubs. Confirm the choices withthe A-Button.THE CHOICE OF LEVELYou can choose between three different levels Amateur, Single andProfessional. Amateur is the esiest And Professional most difficult.HANDICAPIn strokegames for several competitiors the players can be given handicapbetween 1 and 36 strokes.Page: 4--------------------------------------------------------------------THE CHOICE OF CLUBSYou have 5 woodclubs, nine ironclubs, one pitching wedge, one sandwedge andone putter. You can have a max of 14 clubs on the track and must therebyyou must select the ones you like best and leave the others. The fourteenclubs that is marked with white text is the standard choice. If you wantother clubs you must erase a club with the X- or Y-button (the letters turngrey) and choose the club you want instead. If you want you can, but it'snot recommended play without the pitching or sand wedge, but the game willnot start if you try to leave the putter at home. When you're finished youpush the Startbutton to begin.1W 260Y 4l 180Y2W 250Y 5l 170Y3W 240Y 6l 160Y4W 230Y 7l 150Y5W 220Y 8l 140Y1l 210Y 9l 130Y2l 200Y PW 110Y3l 190Y SW 70YPage: 5--------------------------------------------------------------------GET GOINGIn the Command-window down to the right on the screen you have 3 choices:Shot - Prepare the strokeGreen - Look around on the green and fairwayHole - Gives you close-ups of the gamescreen.Read more about how to used these commands following. You move the cursoras usual with the Steerbutton, confirm you choices with the A- or B-Buttonand cancels a choice with the X- or y-Button.Page: 6--------------------------------------------------------------------IT WORKS LIKE THISChoose direction - When you've choosen "SHOT" a cursor is shown. Move thecursor with the Steerbuttons and do small tuning with the L- and R-Buttons.Placing the ball - when you've choosen stroke direction and confirmed withthe A-button you can check how the ball lies. Push the A-button tocontinue.Club Selection - Far down to the right you see the clubs and theirdistance. glance through the list with the Steerbutton and confirm yourchoice with the A-button.Choose bodyposition - When you've choosen club a picture of how you standis shown. Push Left/Right on the Steerbutton to move the feet. Confirm thatyou're pleased with the A-button.Swing - You must practice some to get good, but when you've found out thetrick you'll see that you can strike with great precision. You must push 3times on the A/Button to strike. The first push start the backswing. You'llget maximum power and you let the club go all the way in the reds fieldbefore you stop it by pushing the A-button. After that you must do the hitin right time, push the A-button a third time when the clubs hits the ball.Putting - Aim the putter with the Steerbutton and fine tune with the L- andR-buttons. To put you push twice on the A-button For a really small put youonly push once.Look at green - choose "GREEN" in the commandwindow anytime to take a lookat green.Page: 7--------------------------------------------------------------------STRIKE LIKE A PROHook - To spin the ball to the left is called "draw", a hard leftspin iscalled "hook". Move the rightfoot backwards to spin the ball to the left.Slice - To spin the ball to the right is called "fade", a hard spin to theright is called "slice". Move the leftfoot backwards to spin the ball tothe right.Topspin - You can strike a topspin to compensate the wind and make the ballroll further away when it lands. Push up on the steerbutton when youstrike.Underspin - With an underspin the ball rolls back when it lands. Push downon the Steerbutton when you strike.Page: 8--------------------------------------------------------------------REPLAYIf you manage to make a Hole-in-One, an Eagle or a albatross you'll get apassword that makes you able to see the stroke in replay if you choose"Memory Shot".POINTSYou can push the Startbutton anytime under the game to see the leaderboard.You'll see the number of strokes and number of puts of every hole.Golf TermsBogey - 1 stroke over parDouble Bogey - 2 strokes over parTriple Bogey - 3 strokes over parPar - Equal to the whole number of strokes each hole.Birdie - 1 stroke under parEagle - 2 strokes under parAlbatross - 3 strokes under parPage: 9--------------------------------------------------------------------EXAMINE THE AREA AROUND THE FLAGChoose "HOLE" on the commandscreen to take a closer look on the area aroundthe hole.Replay - Shows your stroke in replay in 3-D.Slope - Shows the terrain looks in detail for the actual hole and makes itpossible for you to plan the stroke. Every square is 10 X 10 square yards.Zoom - Enlarges desired area of the track. Choose "ZOOM" to mark a part ofthe field. Move the cursor to the place you want to examine closed and pushthe A-button to see the area in 2 times enlargment. After that you canchoose "SLOPE" and see the grid placed over the examined area.Cut/Zoom/Slope - When you've chosen "CUT" for the desired area you canchoose "ZOOM" and "SLOPE" to see the terrain in detail.Cut - Makes it possible to the see the area around the hole in detail.Choose "CUT" and tune the cursor by pushing Left/Right on the Steerbuttonand confirm with the A-Button to see a crosssection of the terrain. Movethe cursor left/right to the point you want to cut. Push the A-button tosee desired area. © 1991, 1992 Hal Labratory, inc.---------------------------------------------------------------------------CONSUMER INFORMATION AND PRECAUTIONS BOOKLET--------------------------------------------- Projection television warningWARNINGDO NOT USE WITH FRONT OR REAR PROJECTION TVDo not use a front or rear projection television with your NintendoEntertainment System ("NES"), your Super Nintendo Entertainment System("Super NES"), or any NES or Super NES games. Your projection televisionscreen may be permanently damaged if video games with stationary scenes orpatterns are played on your projection television. Similiar damage mayoccur if you place a video game on hold or pause. If you use yourprojection television with NES or Super NES games, neither Nintendo nor anyof Nintendo's licensees will be liable for any damage. This situation isnot caused by a defect in the NES, Super NES, NES games or Super NES games;other fixed or repetitive images may cause similiar damage to a projectiontelevision. Please contact your TV manufacturer for further information.- Epilepsy WarningWARNINGREAD BEFORE USING YOUR NES OR SUPER NESA very small portion of the population may experience epileptic seizureswhen viewing certain kinds of flashing lights or patterns that are commonlypresent in our daily environment. These persons may experience seizureswhile watching some kinds of television pictures or playing certain videogames. Players who have not had previous seizures may nonetheless have anundetected epileptic condition. Consult your physician before playing videogames if you have an epileptic condition. Consult your physician if youexperience any of the following symptoms while playing video games:altered vision, muscle twitching, other involuntary movements, loss ofawareness of your surroundings, mental confusion, and/or convulsions.- Hardware precautions/Maintenance1. Do not use any power plug other than the AC adapter provided with yourSuper NES. The AC adapter may become warm during use; this is normal and isno cause for concern.2. Do not use any RF switch other than the one included with your SuperNES.3. Do not disassemble or try to repair the Super NES components. Doing sovoids your warranty.4. Always turn the power switch of the Control Deck off before loading orremoving a Game Pak. Insert the Game Pak completely without forcing eitherthe Game Pak or the Control Deck. Load ONLY PAL VERSION Super NES Game Paksinto the PAL VERSION Super NES Control Deck. To remove a Game Pak, push theeject button and carefully remove the game. A Game Pak cannot be removed ifthe power switch is in the on position.5. After you have finished playing, be sure to remove the Game Pak from theControl Deck.6. Do not store the Control Deck in a humid place, on the floor or in anylocation where it may collect dirt, dust, lint etc.7. Do not drop, hit or otherwise abuse the Super NES components.8. Do not leave the Control Deck turned on for extended periods when not inuse.9. When disconnecting any plugs from the Control Deck first turn theControl Deck off, then carefully pull by the plug itself rather than by thecord. Do not step on, sharply pull or bend any wires or cables.10.Do not expose the Control Deck, Game Paks or any other of the Super NEScomponents to extreme heat or cold.11.Do not spill liquids on the Control Deck, Game Paks or any other of theSuper NES components. To clean, use a soft slightly damp cloth. Allow thecomponent to dry completely before using again. (Use water only).12.Do not rapidly turn the power switch on and off, as this may causebattery backed-up Game Paks to lose your stored game information.- Game Pak Precautions/Maintenance1. If you are playing for a long time, take a 10 to 15 minute break everyhour.2. The Game Pak is high precision piece of electronics. Do not store it inplaces that are very hot or cold. Do not hit, drop or otherwise abuse it.Do not take it apart.3. Avoid touching the connectors with your fingers. Do not blow on them orallow them to get wet or dirty. Doing so may damage the Game Pak and/or theControl Deck.4. Do not clean with benzene, paint thinner, alcohol or any other solvent.5. Always store Game Pak in its protective cover when not in use.6. Always check the Game Pak edge connector for foreign material beforeinserting the Game Pak in the Control Deck. To prevent the edge connectorsfrom becoming dirty, we recommend that you regularly use the the Super NESCleaning Kit only.
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