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Cybernator

CYBERNATORCONGRATULATIONS!You're not a member of the 95th brigade of the mechanized marines. Thiselite Cybernator force has been put on full alert in quadrant nine. Beforecliming into the Cybernator cockpit, please review the following ordersfrom your commander Major General Steele (AKA: Ol' Iron Bitches).Table of ContentsOrigin of the Cybernator.........................4How to destroy...................................6Controller Info..................................7The Battlefield..................................9Weapons.........................................10Power Chip Tips.................................12Stages..........................................124- THE GUTS AND BOLTS OF A MECHANIZED MARINEThe Cybernator first appeared around 2013 AD. Initially introduced as ameans of eradicating space pirates from the lunar shipping route, theCybernator soon became an integral part of the marine corps' mechanizedforces, replacing the Firestorm XG-9 Solar Tank.Becoming an elite Cybernator warrior requires 1,000 hours of training inmock Cybernator combat. Ninety percent of all marines who attempt to taketheir seat in the Cybernator cockpit either drop out because of mental andphysical fatigue, or are accidentally destroyed by their own incompetence.CYBERNATOR G5-EHEIGHT: 5 stories WEIGHT: 5 tons CAPACITY: 1 marineTHREE-PEATER ENEMY ELIMINATOR21st Century cannon with 360 degree assault rotation and three-way firingcapability: vulcan shells, laser beams, homing missiles.KNUCKLIZERWhen Cybernator throws a punch, more than teeth will fly!IONIZED INDESTRUCTOID SHIELDTurns away enemy fire and protects you from shrapnel and radioactivefallout.HYPER-SPACE PROPULSION PACK WITH NUCLEAR FISSION THRUSTERSHelps overcome enemy low life by giving your spirits and Cybernator a lift.ZITHIGOTH COMMAND AND CONTROL CENTERMade from a zithium alloy mined on Venus, this is the infamous Cybernatorcockpit. It is a fully operatonal command and control center where onewell-trained marine sits and guides the Cybernator into battle.SUPER STOMPERSAnti-gravity suction mechanisms provide traction on every imaginablesurface.6- HOW TO REV UP YOUR CYBERNATORInsert the game pak into the Super NES, then switch on the power. A summaryof your mission will scroll across the screen, providing you with detailson the destruction awaiting you. When this text finishes, or to skip theshort story, press the START BUTTON to return to the title screen.Select options with your Control Pad and press the START BUTTON. To choosename entry, press the Y BUTTON. Use the Control Pad to select letters, thenlock them in with the Y BUTTON. USE THE B BUTTON to erase. Select END whenfinished and press the Y BUTTON. You can also use the Control Pad to changethe KEY CONFIGURATION. Press the START BUTTON at anytime to return to thetitle screen.Press START again and your battalion commander will give you final ordersand the go-ahead for the attack on the axis lunar installation. When hefinishes his statement, or to blow past his hot air, press any button.All systems are now go, as the marines' new intergalactic landing craftblasts thorugh the enemy's fortress, dropping you off just in time for anall-out blowout.7- CYBERNATOR COMMANDCONTROLSThis is the primary device that puts the Cybernator's Zithigoth Command andControl Center at your fingertips. Pick it up and then imagine yourselfseated in the Cybernator cockpit which rises 5 stories above the ground.Below you is five tons of tail-kicking, axis annihilating battle armorwhich is totally under your control. Indeed, never in the history ofwarfare has one man had this much control over so much firepower.START BUTTONPress to start or pause your attack. Also press to bring up your MAP.CONTROL PADPress left or right to maneuver. Press up or down to raise or lower yourThree-Peater Enemy Eliminator. Remember, the Three-Peater has 360 degreerotation capability.A BUTTONPress simultaneously with the Control Pad for a quick attach thrust.Enemies who fear this maneuver call it the "rampage rush" or "roller dash".The last words heard from many referred to it as the "AAAAAAAAAAAAAAAGH!"B BUTTONPress to leap.Press and hold down to activate the Power Pack.Y BUTTONPress to fire your Three-Peater Enemy Eliminator or to throw a devastatingCybernator punch.X BUTTONPress to change weapons. You have three weapons choices (vulcan shells,laser beams and homing missiles). Your fourth and final selection is theCybernator punch. Remember, you begin with Vulcan Shells & The Punch. Otherweapons can be obtained by finding special "W" power-ups.R BUTTONPress to raise your Ionized Indestructoid Shield.L BUTTONPress to hold in your current position.NOTE: The functions of the A,B,L,X and Y BUTTONS can be changed in theoptions mode.9- THE AXIS WAR ZONE, WHERE THE CYBERNATOR FEEDSWeapons Selection MonitorThe number to the left is the power level for that weapon.Weapon Power MeterRepresents the number of power chips needed to increase to the next levelof power.10- THE CYBERNATOR'S MEANS OF SURVIVALThe Cybernator has four primary weapons systems. Three of these firingmechanisms are located in its Three-Peater Enemy Eliminator. The fourth isthe bone and steel crushing Cybernator punch. During combat you can selectthe appropriate weapon to wipe out the enemy at hand.These decisions are critical since each enemy has different defensivestrengths and weaknesses. As your mission progresses you must learn whichof your weapons has the most devastatin effect on a particular enemy.THE PULVERIZING PUNCHIf you think a prize fighter has a devastating right hook, wait until youget a load the the Cybernator's chromium fists. `The Cybernator's punchespack an incredible amount of power, but their reach is limited. Power chipswill increase the bludgeoning potential of each punch, while lengtheningthe Cybernator's jabs.HERCULEAN HOMING MISSILESThis weapons system is the Cybernator's premier enemy eradicator. With thepush of your fire button you'll launch uranium tipped missiles that simplycan't miss their designated targets. Power chips increase your missilestockpile. They also enhance the destructive force and homing accuracy ofeach missile.THE LL-7 LAZZIEWARFARE LASER BEAMConcentrated beams of plutonium from the Cybernator's laser cannon candisintegrate enemy fortifications in the blink of an eye. After each lasersurge, the cannon must be re-energiszed. This takes time, so be prepared todefend yourself while reloading. Also, as power chips are collected, thelaser beam becomes wider and more intense.VULCAN AUTOMATIC ANNIHILATION CANNONThe Cybernator's most basic weapon, the Vulcan Cannon is a rapid fireblaster that automatically reloads after a clip is empty. Power chips willchange the caliber of the vulcan shells from 70mm to 90mm to 110mm.POWER CHIPSDuring your mission "P" capsules will appear. These capsules will appear.These capsules are to a Cybernator what amino acids are to a professionalwrestler. They contain cytron, a mysterious fuel from the outer reaches ofthe galaxy. These fuel pods have been secretly planted in enemy territoryby allied special forces units. Each time you locate and extract one ofthese P's from a smoldering enemy, your Cybernator weapons system will gainpower. For every pre-determined number of P's you collect, your overallweapons grade will increase by a power of one.12- TOP SECRET POWER CHIP TIPSYou can distribute power chips among each of your four primary weapons. Inother words, you can give one weapon (say the vulcan for example) anexcessive amount of power. Or you can supply all of your weapons with anequal amount of bonus power. Strategy, tactics and timing come into playduring this phase of your mission.But you're a Cybernator warrior, chosen for your brains as well as yourguts. Capture this energy chip to replenish your damage control meter.12- 7 LEVELS THAT'LL REQUIRE A WHOLE LOT OF LUCKAxis Lunar Mining ColonyMoon ore processing plant that is actually a front for the enemy'smonolithic intergalactic battle cruiser. Your objective: locate and destroythe battle cruiser's power unit.Asteroid Defense Forces And Orbital HideoutSimilar to the air cover used to defend a current day carrier fleet, theseaxis antagonists will try to prevent you from reaching the strategicallyimportant ARC NOVA. Your objective: shut down the ore processing plant!Arc NovaAxis space fortress designed to launch offensive probes into Earth'satmosphere. Also the headquarters for the enemy's top military mind.Generalissimo Francisco Flako. Your objective: sabotage the huge mobileweapon hidden deep within the base.Stratospheric ShowdownThe largest battleground in the history of warfare, this dog-eat-dogfightwill make Waterloo and the Normandy Invasion look about as big as theinvasion of Grenada. Your objective: penetrate and anihilate axis forcesspread out from terrafirma to the edge of the ozone.Madagascar Shuttle PortThis was an allied space shuttle base before it was turned over to the axisleaders in a trade for one of Earth's last remaining fossil fuel mines.Originally the deal called for the base to be revamped into a peacefulinternational space vacation resort. Instead the enemy transformed it intoa maximum security military installation. Your objective: make the enemypay for their renege by turning the space shuttle into a scrap pile.Axis Prime Minister's Mountain HideoutEvery leader must have his "eagle's nest". This one, hidden deep within anAlpine cave known only to a handful of highly paid Sherpas, is where PrimeMinister Claus Von Meister Barron confers with his generals. Yourobjective: destroy the Prime Minister's anti-aircraft weapons facility.The Axis Capital: Suburbionski UzbekistanskiThe downtown capital building is wher the axis parliament gathers. With theinterstellar colonies on the verge of war, the votes of these greasy palmedpoliticians will determine the future of every man, woman and child onEarth and in space. Your objective: use your Three-Peater to lobby forpeace.
(Unofficial Gamers Network)

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