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Blackthorne

SNS-6Z-USA BLACKTHORNE INSTRUCTION BOOKLETInterplay(tm)SUPER NINTENDO(R) ENTERTAINMENT SYSTEM-----------------------------------------------------------------------WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONSBOOKLET CAREFULLY BEFORE USING YOUR NINTENDO(R) HARDWARE SYSTEM OR GAMEPAK.LICENSED BY Nintendo(R)NINTENDO, SUPER NINTENDO ENTERTAINMENT SYSTEM AND THE OFFICIAL SEALSARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC. (C)1991 NINTENDOOF AMERICA INC.-----------------------------------------------------------------------(1)BLACKTHORNEInstruction ManualInterplay(tm)-----------------------------------------------------------------------(2) Table of Contents__________________________History of Tuul...............................3Safety Precautions...........................22Starting the Game............................23Tutorial.....................................24Game Controls................................26Weapons and Items............................29The Personalities of Tuul....................31Helpful Hints................................34Credits......................................35-----------------------------------------------------------------------(3) History of TuulTuul had been a peaceful world. That was centuries ago--a time whenonly one race of people inhabited the planet. Their ruler was a greatpriest/shaman who, as the legend goes, was blessed with all knowledge.The position was passed on from father to eldest son through hundredsof generations unbroken. But when twin boys were born to Thoros, theninety-ninth in the line of priests, the path of succession wasdubious. Exhaustive tests of intellect revealed that neither boy wasclearly superior to the other. One day, the two would-be-rulers andtheir father ventured out into the desert--now known as the Sands ofSorrow--to determine the next ruler of Tuul. The sons returned threedays later, bearing with them two large gems, one light, one dark.Their father was dead, they announced. His body had transformed intothe two gems they now held. His wisdom and knowledge were contained inthose gems and each of the sons had chosen one for their own. Therepercussions of this event would forever be felt throughout Tuul. From that day forward, Tuul would consist of two distinctpopulations. Some chose to follow the son who held the Lightstone,north of the desert where they established a kingdom that would becomeknown as Androth. Others followed the guardian of the Darkstone,settling south of the desert in a region they called Ka'dra'suul.-----------------------------------------------------------------------(4) Androth flourished, the people kept the revered Lightstone in acentral courtyard surrounded by gardens of exotic flora that flourishedunder the stone's vibrant energy. The Ka'dra'suul chose to bury theirstone deep in the catacombs beneath the central keep of the greatcastle. Although the Ka'dra'suul grew in strength and numbers, theysuffered physical as well as psychological mutations. The Darkstonehad been neglected by its people and responded by molding theKa'dra'suul into a cruel race of beings. Fortunately, the two peoples,separated by the great desert, had little contact with one another.Eventually, the Ka'dra'suul's supply of Xandralite--the energy-radiating soft metal used by both races for heat and light--was nearlyexhausted. The vampiric Darkstone was effectively draining them oftheir life-giving fuel. A young warrior then arose among the people. Sarlac was his nameand he preached against the Androthi to the north, claiming that theyenjoyed an unfair share of Tuul's blessed resources and that it was theduty of the Ka'dra'suul to set right this wrong. Sarlac was soon sweptinto power, ruling the land from a great central castle he called hisShadow Keep. He led his people against the Androthi in the north.Unprepared, the Androthi were quickly overrun by Sarlac's hordes andenslaved. They were then forced to work their own Xandralite minesunder armed guards, the results of their labor was then shipped southto Ka'dra'suul where it was used to feed the Darkstone.-----------------------------------------------------------------------(5)Kyle BlackthorneTwo MPs dressed in olive drab uniforms strode across the dustycompound, an orderly in fatigues following behind them. They headedfor the isolated concrete and steel bunker on the other side of thefenced-in camp where the prisoner was currently held. The largest of the MP's--a sandy-haired, freckle-faced sergeant--offered some advice tothe newly-arrived MP corporal. "The prisoner must be kept under restraint at all times," thesergeant cautioned him. "Captain Blackthorne is an extremely dangerousman, trained in all forms of armed and unarmed combat. Maximum cautionmust be exercised at all times." The warning really wasn't necessary. The corporal already knewall about Blackthorne, despite the fact he'd been in the region only acouple of days. Blackthorne was a well-known figure, a legend inmilitary circles. A former U.S. Marine officer, Captain Blackthornehad turned mercenary early in his military career after a receiving amedical discharge from the Corps. He had since fought in a dozen ormore different military actions all over the world. Cold, shrewd, andcalculating, Blackthorne was said to be absolutely merciless. He wascharged with war crimes and scheduled to stand court-martial tomorrowmorning. "Some people say Captain Blackthorne is innocent," the corporaltold the sergeant as they-----------------------------------------------------------------------(6)marched along. "They say he's been sold out--that the charges arefalse and all part of the peace agreement they're trying to hammer outwith Moswali." The Warlord Moswali was the latest stumbling block in a peaceagreement that the U.N. hoped to negotiate in this small, war-tornEast African country. By most accounts a thief and a cutthroat,Moswali had firm control of large territories and their populace.Without Moswali's cooperation, establishing a peace treaty that wouldfinally bring stability to this ravaged country was nearly impossible.Moswali has a personal grudge with Blackthorne dating back severalyears and, along with other concessions, had demanded the captain'scourt-martial. "I'm afraid that's not true, corporal," the sergeant reprimandedthe corporal. "Blackthorne's guilty--no doubt about it. He's avicious savage. He should consider himself lucky we didn't turn himover to Moswali like he demanded." Moswali had first insisted that Blackthorne be handed over to himfor trial at the Warlord's hands: a demand that even the merciless U.N.commanders could not see fit to honor. The deal struck was thatBlackthorne would stand court-martial at the hands of his own troops.His eventual conviction and a long sentence were nearly guaranteed.-----------------------------------------------------------------------(7) The corporal said no more. In the mere two days he'd beenassigned to this post he'd already decided he didn't like thissergeant. Blackthorne was known as a rebel--the kind of man thissergeant would not tolerate. Finally reaching the small, concrete bunker that served as theprisoner's holding cell, the party halted. Without preamble, thesergeant beat his hammy fist on the heavy door. "Prisoner! To the door! Hands out!" A narrow opening was cut in the door about waist-height, used topass food trays back and forth and kept sealed with a padlocked bar.At a nod from the sergeant, the corporal unlocked the bar and steppedback. A pair of hands emerged from the opening, fists clenched, wristsheld together. The hands were large, strong, lined with cords andmuscle. "Put the handcuffs on him, corporal," ordered the sergeant. Fumbling slightly with the unfamiliar restraints, the corporalfinally locked them around the extended wrists. Cuffs secured, thesergeant ordered the prisoner to move back to the rear of the cellwhile the door was unlocked and opened. Carefully, the corporalstepped inside the bunker, baton at the ready.-----------------------------------------------------------------------(8) "Watch yourself," the sergeant warned him. "He's alwaysdangerous." The cell was hot, stuffy, and dark--the only light a few rays ofsun streaming in through a pair of narrow, barred ventilation slitsnear the ceiling. The prisoner was in position at the rear of thecell. His face hidden by shadows, he stood stock-still, silent. Thecorporal noted the prisoner's broad shoulders and powerful arms. "Tomorrow's the big day, eh?" the sergeant chided Blackthorne,walking up to the prisoner and standing before him. "You go up on charges and when it's over they're gonna lock you up forever,Blackthorne." The sergeant grinned at the silent prisoner, slapping his baton inhis open hand. The prisoner said nothing, didn't move. The orderly left the hut to dump the prisoner's toilet.Distracted by his movements, the sergeant glanced over his shoulder--amistake he'd live to regret. As soon as Blackthorne saw the sergeant's eyes leave him, he madehis move. With an elbow to the throat, he sent him crashing to thefloor, knocked unconscious by the single blow. Blackthorne turned toward the corporal. "Give me the keys,"Blackthorne said in a quiet yet menacing tone. The corporal waspetrified. He dropped his weapon, fumbled with the keys on his beltand handed them to Blackthorne.-----------------------------------------------------------------------(9) Moving toward the doorway, Kyle crouched in the opening, peeringacross the compound, the unfamiliar sunlight bright and painful to hiseyes. The area seemed clear; only a few men were around. On the farside of the camp a helicopter prepared for take-off, the sound of itsturning rotors chop-chopping across the camp. Without further hesitation, Blackthorne made his break. Out thedoor, sprinting across the compound, he ignored the shouts behind him.Reaching the helicopter, he took the ground crewman out with a fist tothe jaw that sent the man sprawling on the ground. A second crewman,aboard the craft near the open side door tried to make a move butBlackthorne already had his hands on him, dragging him out of thechopper to throw him to the tarmac. Leaping aboard, Blackthorneslammed and latched the door then scrambled forward to the cockpit. The craft's pilot, taken by surprise, stared wide-eyed at theintruder. "Captain Blackthorne?" he said, not really believing what he saw. "Out!" ordered Blackthorne.-----------------------------------------------------------------------(10) Without a seconds hesitation, the pilot unstrapped himself andscrambled out the door. He had served with Blackthorne and entertainedno foolish ideas about trying to stop this man. He had barely made itto the ground when the chopper lifted into the air, Blackthorne manningthe controls. Swinging the chopper around in a tight arc over thecamp, he straightened it out and began streaking west, toward thedistant hills. Blackthorne had a chance. Forty miles west of here lay theborder. If he could get over the hills and out of the country he'dhave a chance. He had friends there, made a few years back when hehelped defend that country's border against incursions made by thevicious Warlord Moswali. These old friends would help him out. In exchange for the helicopter he now piloted--and its cargo--theywould be more than willing to provide him with a new passport andeventual safe passage out of Africa. Blackthorne pressed the throttleto max, gaining altitude as he raced the helicopter toward freedom. The first surface-to-air missile fired from the U.N. compoundnarrowly missed him, flashing by the cockpit on the left side. "Damn!" Blackthorne swore to himself, simultaneously swinging thecraft into evasive action.-----------------------------------------------------------------------(11)The chopper was amazingly swift and maneuverable in the capable handsof its Captain. Blackthorne looked back in the distance as hisenemies fired another rocket. It was a futile attempt and Blackthorneknew it. He and his craft were already out of range. Blackthorne landed the helicopter in an area obscured by brush, safely on the other side of the border. He was amazed at how weak he'dbecome. He checked himself for wounds but found none. What was wrong? He thought to himself. Slowly, he climbed out of the chopper. It took all his strengthjust to open the door and step outside. Once outside, he immediatelyfell to his knees.All went blackRunning, running, running. The dream was the same one Blackthorne hadexperienced over and over since childhood. Kyle Blackthorne--a smallboy--running in terror as fast as he could, racing through dark hallsmade of stone, vaulted ceilings rising high overhead, walls decoratedwith hanging silks and tapestries. Light poured from countlesschandeliers, their hundreds of candles casting but a feeble, yellowlight--a light that seemed swallowed up by the great inky blacknesssurrounding all. In this dream he heard a voice calling to him. Itwas always the same voice--the familiar voice he knew he could trust.-----------------------------------------------------------------------(12) "This way, Kyle. Hurry! Follow me!" The voice sounded nearby and distant at the same time. In thedream he sought the source of the voice but he never saw the face.Always, though, he chased after it, obeying its commands, knowing thathis life depended on following its instructions. And again he found himself overlooking a large chamber where aman--tall, gray-haired, dressed in a splendid robe--faced off against agiant, shadowy form. As Kyle watched, the two spoke for a moment, thenthe giant form stepped from out of the shadows--a huge man withpowerful arms and shoulders. Laughing evilly, the stranger drew fortha great sword and, raising it over his head, struck the older man down.Kyle, paralyzed by the scene unfolding before his eyes, stooddumbstruck. But powerful hands took hold of his small shoulders and,without warning, lifted him off his feet and hurled him through vastreaches of darkness and cold, tears pouring down his face as he thoughtof the man struck down in the chamber. He knew it was his father... Blackthorne awoke to find himself laying face down in the sand.His head throbbed and he was disoriented. Slowly coming to his senses,he realized he'd had the dream again--one of the many odd dreams thathad haunted him all his life.-----------------------------------------------------------------------(13) He pulled himself to his feet and assessed his situation. It wasgetting dark. How long had he been unconscious? How much ground hadthe UN forces gained on him? He knew there was no chance that theywould abandon their search for him. He had to find his friends andfast. Scrambling up to a nearby ridge, he saw the highway below that hisallies had frequently used. Maybe they still did. He went back to thehelicopter to grab some gear along with a rifle he found under theseat. He must get to safety, Blackthorne thought to himself as hebegan the steep descent to the road below. The Androthi depended uponhim, he told himself. He must free his people from the cruelKa'dra'suul. With a sudden shock he realized he was reliving another of themysterious dreams that plagued him, but now it was becoming more real,more urgent than his current predicament. He picked up his pace andtried to shake the strange thoughts that plagued him. No matter howhard he tried, he could not. He saw himself standing in some sort of cave or mine. Others werearound--men working by dim light, sweating and toiling, mining astrange mineral from the walls of the cave. Others, those not activelyat work, were chained to the walls. To his horror Blackthorne saw thatsome of the captives were no more than corpses and skeletons. Long agopicked clean of their flesh, they were-----------------------------------------------------------------------(14)bound against the walls in upright positions. Kyle pitied thesepeople. Somehow he knew they were called the Androthi. And again came that mysterious voice, ringing in his ears: "Kyle.Come to me. Your people have fallen slaves to the Warlord Sarlac andthe evil power of the Darkstone. You must free them. You are theironly hope. You must seek me out so that I may teach you the secrets ofthe Lightstone. My name is Galadril. You know me. Find me." The Androthi prisoners welcomed him as a friend. Their languagewas foreign yet familiar to his ears. They begged for help and hepromised it to them, not knowing exactly what that would mean. Thenthey ran as though in terror. Something was coming. "Ka'dra'suul!"they shouted as they fled. Something hulked into view. Blue-skinned,with long, curving tusks, it had obviously once been a man but was nowsomething else. The thing grinned at Kyle and then cracked it's evil-looking black whip. Blackthorne was still remembering that evil face when the sound ofa rapidly-approaching helicopter reminded him of his present situation.They'd caught up to him. "You better get a hold of yourself, Blackthorne," he told himself,ducking into a narrow crevice, trying to keep out of sight. His headcontinued to ache but he knew if he didn't keep his mind on theproblems facing him he'd have worse to worry about.-----------------------------------------------------------------------(15) He crouched in the eroded gully and watched as the U.N. camp'sother chopper passed slowly overhead. If they spotted him and radioedback his position, he would never escape. Apparently failing to spot Blackthorne through the darkness, thehelicopter passed over him without slowing. He breathed a sigh ofrelief. "The Golatrix complex," he told himself. "I must reach it."Again he was shocked to find his memories confused. He was living in adream--a dream from long ago. He tried to concentrate on what laybefore him but still the other thoughts kept intruding, insisting thathis precarious trek through the desert was dwarfed in significance bythe unusual thoughts that raced through his head. He was crossing a vast desert is search of the Golatrix Complex.Sweltering from the heat, he trudged on. He felt the presence ofsomeone or something but he saw nothing. Enemies lurked everywherebeyond the sand dunes and wind-swept hills surrounding him.Ka'dra'suul was their name. Once human, they were now twisted anddegenerate, their lives and souls warped by Sarlac. Enslavers of theAndrothi, Blackthorne hated them and they feared him. The Golatrix Complex--his goal--was a far-flung military outpostbuilt long ago by the Androthi but now abandoned. He did not know whyhe had to reach this place, only that he must desperately attain thisgoal. Something he-----------------------------------------------------------------------(16)needed--something important to the task at hand--lay inside, and thishe must retrieve. Here, there was no voice to guide him. He was onhis own. A shot rang out, a distant rifle firing from the other side of thehighway. The slug kicked up dirt in front of Blackthorne as it burieditself in the ground near his feet. A sniper! Blackthorne threw himself to the ground, rolling and scramblinguntil he got himself behind a low line of rocks just barely highenough to afford him cover. Was this sniper a friendly force unable torecognize him in the darkness? He quickly ruled out that possibility.He was sure that the sniper was one of Moswali's men probably assignedto specifically hunt down and capture Blackthorne, dead or alive.Pinned flat to the ground, his slightest movement was answered by thecrack of the rifle and a slug ricocheting off rocks shielding him.The only thing he knew for sure was that the sniper was holed up in anarrow crevice on a mountain across the highway. Entrenched high abovehim, the sniper could keep Blackthorne pinned down indefinitely. He pulled out the rifle and attached the infrared scope. Thesniper's shots continued to ricochet dangerously close to his position.The enemy appeared as a shadowy figure through the rifle's sight.Blackthorne fired two quick shots.-----------------------------------------------------------------------(17)He continued to watch through the sight as the sniper stumbled and fellforward on the mountain. He wasn't the first to fall victim toBlackthorne's sharpshooting prowess and he wouldn't be the last. Blackthorne hopped to his feet. There was little time left.There was no way of knowing if the Warlord's sniper was in radiocontact with Moswali's camp but the gunfire and air traffic over thehills would not go unnoticed. He was only a few hundred feet from thehighway now. "I must find Onehand," Blackthorne told himself. "The Seerdwelling deep within the Karnellian Swamps." Blackthorne again found himself slipping into one of his eerievisions... He was plodding through a swamp filled with dark, evil-smellingwater, surrounded by strangely twisted trees. No birds sang butskitterings and shufflings could be heard among the rushes and briarson the banks. The degenerate Ka'dra'suul lurked here, in the greatKarnellian Swamp. Blackthorne was seeking the refuge of a woman knownonly as the Seer Onehand. It was Onehand who kept the secretBlackthorne needed to defeat the great evil that lay beyond the swamp. Other things lurked here as well--things far worse than theKa'dra'suul. The great evil plaguing this world had also unleashedcreatures from the other worlds--other dimensions--to stalk this-----------------------------------------------------------------------(18)desolate land. These creatures were barely mortal and nearlyimpervious to Blackthorne's weapons. He was wary of them--and of theirstealthy approach. He never could recall if he'd ever found who he'd been searchingfor. The name Onehand remained a haunting enigma. He tried to shake the feelings off, telling himself again andagain that they were only the fragments of half-remembered dreams--butinexplicably he knew there was more to it than that. "Kyle!" A voice spoke to him in his head--the voice familiar to him fromhis dreams. He ignored it, running on. He finally reached the side ofthe highway and could see what looked like a jeep heading toward him.It was about a mile away. "Kyle! It is time!" The voice came to him again. The vehicle closed quickly. "Prepare yourself, Kyle!" the voice commanded. "The time drawsnear." Blackthorne clutched at his head, trying to drive the voice out.He sat by the roadway. Was he going mad? He had to block out thevoice. The jeep thundered past him. Blackthorne held out his hand tostop the vehicle but they didn't see him. Perhaps they couldn't seehim. He recognized-----------------------------------------------------------------------(19)the occupants of the jeep as faces of those he had fought alongsideonly a short time ago. "Now!" vibrated the voice inside his head. Kyle Blackthorne suddenly found himself surrounded by cold anddarkness, hurtling through the vastness of space as stars whirled byat dizzying speeds. "Your time has arrived," came the voice again, this time nearer,and more familiar. "You are of age and well trained. It is time tofulfill your destiny." "Galadril?" asked Blackthorne. "It is I," answered the voice. "Your mentor and tutor from yearsgone by." "I remember," said Blackthorne. "You were the favorite of myfather, King Vlaros." "And his advisor and sorcerer," added the voice. "Your memoriesare returning, I see." Blackthorne agreed. "I remember the murder of my father. Idreamt of it many times. He was slain by a man who stepped from theshadows," he said, turning suddenly grim. "Yes, the evil lord Sarlac," said the voice that was Galadril."He still reigns, Kyle, and our world is the worse for it. If notstopped soon he shall be the end of us all. The world of Tuul--yourworld--needs you desperately. Too many years-----------------------------------------------------------------------(20)have the Androthi lived under the yoke of Sarlac and his people, thetwisted Ka'dra'suul. Sarlac possesses the Darkstone and if allowed tocontinue his evil ways will eventually destroy our world and all thatis good in it. You must use the power of the Lightstone to bring anend to his reign. To protect you, your father and I sent you to Earth.After Sarlac discovered the Darkstone and began his rise to power, theSeer Onehand predicted that Sarlac could not be stopped--that hisdestiny could by changed, but only through the power of the Lightstonewielded by the proper heir to the throne. Hence we sent you to Earth,far from the treacherous eyes of Sarlac. To further safeguard you,your memories were hidden from you. But it appears that some haveescaped over the years." "The dreams..." said Kyle. "Yes. The dreams were your old memories escaping their magicalbounds. But only some of them. Others were prophecies of things tocome--of your destiny.(" "What am I to do?"-----------------------------------------------------------------------(21) "Seek me out, young Kyle. You will soon return to that place fromwhich you were sent, the Xandralite mines of Androth, now a prison camprun by evil Ka'dra'suul. I can not meet you there for reasons you willsoon learn. I wait beyond the mines. Seek me out..." "How can Sarlac be stopped?" Blackthorne asked the voice. "With the power of the Lightstone," answered Galadril. "You mustuse it against Sarlac..." The voice faded away. The fate of Kyle Blackthorne now lies in your hands. Your missionis to guide the resourceful warrior through the perilous regions ofTuul and find Sarlac. Use Blackthorne's mercenary abilities, alongwith the weapons and items you will acquire, to assist you in yourquest.-----------------------------------------------------------------------(22) Safety PrecautionsUse the following suggestions to keep your Super NES(R) Game Pak in thebest possible condition:1. Keep the Game Pak away from heat, cold, water and direct sunlight.The weather conditions of Tuul are bad enough without any outsideinterference.2. Keep it in its protective cover when it is not is use or you willleave Blackthorne defenseless.3. If your Game Pak gets dusty, use a clean, soft cloth to clean it.Do not use any type of chemical to clean the Game Pak. Even at theheight of battle, Blackthorne takes a lot of pride in his appearance sodon't let him get dirty.4. Do not take the Game Pak apart. There is nothing in it that can beused for other purposes--besides, you don't really want to set Sarlacfree in your house do you?5. Always make sure that the power is off before inserting or removingthe Game Pak from the Super NES(R). You might cause serious damage tothe structures and landscapes of Tuul which will only makeBlackthorne's task more difficult.-----------------------------------------------------------------------(23) Starting the GameAfter inserting the Blackthorne Super NES(R) game pak, severalintroductory screens will appear. Press START until you reach thetitle screen which will present you with several options - PRACTICE, NEW GAME, OPTIONS and PASSWORD.By selecting PRACTICE, you will be guided through a tutorial thatallows you to familiarize yourself with basic game controls, weaponsand items before you begin an actual game. The NEW GAME option willimmediately start a game from the beginning level. OPTIONS enables youto turn music and sound on or off.To bypass levels that you have already completed, select the PASSWORDoption. Use the control pad to enter the appropriate password and anew game will begin at the designated level (be sure to write down thepasswords as you complete levels - you can use the password notebook inthis manual to keep track).-----------------------------------------------------------------------(24) Tutorial/Walk-throughThe purpose of this section is to guide you through the first few minutes of game play and help you get used to some of the controls.Press the Start button once at the NEW GAME option on the main menu andagain when the introductory screens appear to begin a game at the firstlevel. To get to the ladder, put the shotgun away (by pressing A) andjump across (by pressing B) to the other ledge. Position yourselfunderneath the ledge that the ladder sits on, push up on the controlpad and pull yourself up.After climbing up the ladder, exit the current screen to the right.Proceed to the ladder and climb up to the ledge where the prisoner isshackled. Pick up both of the item bags by crouching (down on the control pad)--these are hover bombs and they will remain in yourinventory until you use them. Next you will need to blow the door withone of these bombs (press X).After walking through the blown door, pull your shotgun immediately andpress up on the control pad to hide from the attack. Your enemy willfire several shots in your direction--wait until he cocks his weaponafter firing, then shoot. Jump across to the other side, pick up theitem bag and climb up the ladder.-----------------------------------------------------------------------(25)Blow the next two doors with the hover bombs. On the second door, makesure that your Androthi ally is not standing too close to the door whenyou use the bomb. Once you free him, he will give you a health potion.Go up the ladder and walk through the passageway (by pressing up on thecontrol pad).You are now well on your way to completing the first level. As long asyou continue to collect items and gather as much information as youcan, you will be successful throughout the game.-----------------------------------------------------------------------(26) Game ControlsSTART Starts and pauses the game. Also allows you to "Continue" or "Give up" when these options appear during game play.SELECT Brings down the item bar and cycles through your inventory. This can be accessed at any time during the game.L and R These buttons (located on the top of the controller) enable you to cycle through your items without having to pull down the item bar.-----------------------------------------------------------------------(27)THE CONTROL PADLeft or Right moves Blackthorne in that direction.Up1. When standing in the clear, "hides" Blackthorne in the shadows.2. Enables him to jump up onto the ledge and pull himself up (the gun must be put away before doing this) - use this button for climbing ladders as well.3. Allows you to walk through the passage ways (gun must be put away to do this).4. Inserts a key in the appropriate lock, assuming you have one in your inventory.Down1. Crouches. This is primarily used to pick up items.2. Allows you to climb down a ladder or ledge.-----------------------------------------------------------------------(28)The action buttons (A, B, X and Y) have different functions dependingon whether or not Blackthorne holds his gun.GUN NOT DRAWNA Pulls the gun from its holsterB Jumps forward (Broad jump)X Uses the selected item from your inventory (the current item appears at the upper left of the screen)Y Holding down a direction on the control pad and tapping this button enables Blackthorne to run (jumping while on the run covers more distance than a standing jump)GUN DRAWNA Puts the gun awayB Fires the gunX Uses the selected item from inventory (the next available item appears at the upper left of the screen)Y Fires backward "without looking"-----------------------------------------------------------------------(29) Weapons and ItemsThe shotgun is Blackthorne's primary weapon. Over the course of thegame, Androthi allies will help you to upgrade the weapon'seffectiveness.In addition to the shotgun, the following weapons and items can beacquired during your journey:HOVER BOMBSAfter this bomb is thrown, it "rolls" toward its target and detonates.FIRE BOMBSThis bomb features a "somersault" explosion that can damage multipleenemies at one time.WASPSWhen deployed, you can steer this bomb with the Control Pad anddetonate it by pressing X (ideal for destroying computer terminals).HEALTH POTIONYou will be able to improve your health by finding and drinking thesepotions. Be sure to explore the levels thoroughly--some of the potionsare well hidden.-----------------------------------------------------------------------(30)LEVITATORThis is used to reach elevated areas that Blackthorne can't get to withan ordinary jump. To use the Levitator, press X to drop it, then pressup on the control pad to levitate it.BRIDGE KEYInsert this key in the lock by pressing up on the Control Pad to createa bridge for Blackthorne to cross.IRON KEYThis key is used to "unlock" the blue force fields that Blackthorneencounters (press up on the Control Pad to insert the key).-----------------------------------------------------------------------(31) The Personalities of TuulKING VLAROSThe old ruler of Tuul and Kyle's Father.GALADRILTuul's resident sorcerer and Vlaros' best friend.THE SEER ONEHANDA female forest druid who leads the Androthi in their struggle againstthe Ka'Dra'Suul in the forests.THOROSThe originator of the Stones of light and dark. His shrine lies in thewastelands where it is foretold the stones came into being.SARLACThe ultimate bad guy--once a sorcerer like Galadril, the powers of theDarkstone have turned him and his minions into gruesome monsters.Sarlac wields the power of the Darkstone against the Androthi.-----------------------------------------------------------------------(32)ANDROTHIThese are the good guys who will often provide you with usefulinformation and items.ANDROMEDOGSFearing that Sarlac would inevitably win, some of the the Androthijoined up with Sarlac to avoid destruction. These outcast traitors arehated by the Androthi.GRAG'OHR ("GRAGGS")Blackthorne's most common enemy (the goblin creatures), they appearthroughout the game with varying degrees of difficulty.WHAR'ORKThese ominous looking blue creatures lurk in the depths of theXandralite mines, never hesitating to crack their whips at the enslavedAndrothi.-----------------------------------------------------------------------(33)ROCK BEASTSThe once tame desert dwellers are now bent by Sarlac's influence todestroy the Androthi with their unique "rock and roll" attack.EEKERSTentacle-like plants that devour unsuspecting victims--they emit ashrill sound when in distress.SPIDER MINESThese walking explosives are pesky creatures that test Blackthornethroughout his journey--Fire Bombs are particularly useful againstthem.-----------------------------------------------------------------------(34) Strategy and Helpful HintsHere are few tips that will aid you in your quest to destroy Sarlac:o When your are not using an item or bomb, select a blank space on the item bar and continue play. This way, no item or bomb icon will appear at the upper left of the screen so you won't accidentally use one.o Don't get too close to the goblin creatures--they can cause damage by pushing you down as well as shooting you. If they are on a ledge above you, hang from that ledge and wait for them to walk away before you climb up.o Try to get behind the goblins when fighting them. It takes them some time to realize where you've gone and you will be able to get a couple shots in before they recover.o When you are hiding with the gun drawn, you can press B to fire without releasing the up direction on the control pad. This way you will automatically hide after you fire the shotgun.-----------------------------------------------------------------------(35) CreditsGAME DESIGNBLIZZARD ENTERTAINMENTLEVEL DESIGNRONALD MILLARPROGRAMMINGFRANK PEARCEPATRICK WYATTADDITIONAL PROGRAMMINGJAMES ANHALTARTWORKROMAN KENNEYSTU ROSEJASON MAGNESSRONALD MILLARSAMWISE DIDIERART TECHNICIANJOEYRAY HALLSOUND AND MUSICGLENN STAFFORDTEXT AND DIALOGMICKY NEILSONRONALD MILLARFRANK PEARCESTORY BYKEITH HERBERMANUAL BYSEAN CRAMERMANUAL ILLUSTRATIONSCOTT BIESERMANUAL LAYOUTLARRY FUKUOKAULISES GERARDOPRODUCERBLIZZARD ENTERTAINMENTRONALD MILLAREXECUTIVE PRODUCERBLIZZARD ENTERTAINMENTALLEN ADHAMPRODUCERINTERPLAY PRODUCTIONSMATTHEW FINDLEYEXECUTIVE PRODUCERINTERPLAY PRODUCTIONSALAN PAVLISHSPECIAL THANKS TOELVIS, SASHA and NICK CRAMER-----------------------------------------------------------------------(36) J.R.R. TOLKIEN'S EPIC SAGA CONTINUES...J.R.R. Tolkien's THE LORD OF THE RINGS(R) Volume 1Available Now!NEED A HINT? LOOK FOR PRIMA PUBLISHERS' EXCLUSIVE HINTBOOK AT YOURLOCAL RETAILER NOW!Put your strength, endurance and willpower to the test as you join theFellowship on its epic quest to destroy the One Ring that has the powerto destroy Middle-earth.The Lord of the Rings(TM) is the ultimate fantasy adventure role-playinggame for the Super Nintendo Entertainment System(R). There's nothinglike it on Middle-earth!INTERPLAY PRODUCTIONS17922 FITCH AVE., IRVINE, CA 92714LICENSED BY Nintendo(R)(C)1994 INTERPLAY PRODUCTIONS. ALL RIGHTS RESERVED. THIS PROGRAM ISPUBLISHED WITH THE COOPERATION OF THE TOLKIEN ESTATE AND THEIRPUBLISHERS, HARPERCOLLINS PUBLISHERS. THIS GAME IS BASED ON THE LORDOF THE RINGS (C)1954, 1955, 1966 J.R.R. TOKIEN. THE LORD OF THE RINGS ISA REGISTERED TRADEMARK, CHARACTERS AND NAMES ARE TRADEMARKS OF TOLKIENENTERPRISES. THE LORD OF THE RINGS ANIMATIONS COPYRIGHT (C)SAUL ZAENTZCOMPANY, 1978. ALL RIGHTS RESERVED. THE ADVANCED REAL-TIME DYNAMICINTERPLAY SOUND SYSTEM IS A TRADEMARK OF INTERPLAY PRODUCTIONS.-----------------------------------------------------------------------(37) Limited Warranty-----------------------------------------------------------------------Interplay(TM)17922 Fitch Avenue, Irvine, CA 92714PRINTED IN JAPAN
(Unofficial Gamers Network)

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