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Super Nintendo stuff
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The Addams Family T H E A D D A M S F A M i L YContentsCreepy, Kooky, Ooky, Spooky............................2Setting Up.............................................3Your Controls..........................................4Status Panel...........................................6The Addams Mansion.....................................8Playing the Game......................................10Pickups...............................................15Playing Tips..........................................16 - 1 - Creepy, Kooky, Ooky, Spooky.Morticia Has Been Kidnapped!Uncle Fester has lost his memory and has fallen under the spell of AbigailGraven, a conniving character who is anxious to lay her greedy hands on theAddams' hidden fortune. Having recruited a misled Uncle Fester, andassisted by her cohort, Tully and The Judge, she manages to capture andimprison the other members of the Addams Family within the huge AddamsMansion!Only Gomez can save the day by freeing his son Pugsley, his daughterWednesday, and Granny; and by restoring Uncle Fester's memory.Accomplishing these tasks is daunting enough - but then Gomez must seek outMortica in the underground vaults of the Addams Mansion and confront theevil Judge in a kooky and spooky climax! - 2 - Setting UpInsert the Game Pak into the Super Nintendo Entertainment System and turnthe POWER switch ON. After the Title Screen is displayed, you will bepresented with an option to START the game, or input a password. If you areplaying the game for the first time, just press your START button to begin.If you do nothing, the demonstration mode will begin. Press any button toquit this mode.If you have played the game before and you have obtained a password, select'PASSWORD' from the menu. You have will be presented with a 'keyboard'on-screen. Input your password using the directions on your Control Pad,and Button B or A to 'type' the character highlighte; Button X or Y deletesthe character highlighted. - 3 - Your ControlsControl Pad Left : Moves Gomez left.Control Pad Right : Moves Gomez right.Control Pad Up : Makes Gomez enter a door/opening. Makes Gomez climb up arope/vine. Also jab upwards with sword (with X or Y Button).Control Pad Down : Makes Gomez duck. Makes Gomez climb down a rope/vine.Also enables Gomez to access an entry below him (pipes, etc.).A Button : Makes Gomez jump; the longer the button is pressed, the higherhe will jump. Also can be used with Control Pad left or right tocontrol/change the direction of the jump. When underwater, repeatedpressing of the button will help Gomez swim; similarly, when Gomez has the'Fezi-copter', this action helps him fly. - 4 -B Button : Same as Button A.X Button : Makes Gomez jab his sword, or throw a golfball (also erases'pause message').Y Button : Same as Button X.L Button : 'Shuffles' Gomez left a little.R Button : 'Shuffles' Gomez right a little.START : Pauses the game. Confirms menu options.SELECT : Selected menu options. In conjunction with 'PAUSE', quits currentgame. - 5 - Status PanelEnergyYou begin the game with just two heart units, which means that Gomez cansustain two hits before losing a life. These units can be replenished alongthe way, but there are opportunities to collect an extra THREE energy unitsby defeating some of the large guardians (bringing you heart quota up to apotential FIVE, allowing you to now sustain five 'hits'!).The top left of the screen displays you energy information; the number ofhearts shows how many energy units you have in total - the 'solid' onesshow how many hits you have left before losing a life. - 6 -MoneyAlong the way, Gomez can collect moeny, shown as $. For every 25 $, youwill have a heart replenished (if neccessary). On collecting 100 $, youwill get 1-UP. The $ collected are displayed on the bottom left of thescreen.LivesGomez has an infinite number of lives, due to the continue option (seeCONTINUE). However, he only has so many 'lives per attempt, before he isput back to the start. These lives are displayed next to the $ on thebottom left of the screen. Additional 1-UPs can be collected along the way,and earned (see MONEY). You begin the game with 5 lives.ScorePoints are scored each time you collect an object, or stomp a nasty. If youmanage to stop a number of nasties consecutively (that is, bounce from oneto the next), the point scored for each one will double. You will bedisplayed at the bottom right of the screen. - 7 - Playing The GameGomez must fully explore the Addam Mansion and rescue Pusgley, Wednesday,Granny, Uncle Fester and finally Morticia. The Mansion is enormous, and hisjourney will take him inside, outside, above and below. Walking, flying andswimming, Gomez must keep his wits about him at all times,as danger lurkswithin every scenario. If anything, the Mansion is even weirder than theFamily, and nothing is quite as it seems, but careful exploration of wallsand other features may prove very rewarding.The only information Gomez has is a cryptic note handed to him by Thing: ThE bIg BiRd, ThE sInIsTeR cEnTiPeDeS aNd ShApE- sHiFtInG sNoWmAn ArE gUaRdIaNs Of ThE hEaRt. ThE wAcKy ScIeNtIsT bAbYsItS pUgSlEy, WhIlE tHe GrInNiNg GoBlIn NuRsEs WeDnEsDaY. gRaNnY cOoKs FoR fUnKy FiRe DrAgOn AnD uNcLe FeStEr WaLkS hYpNoTiZeD bY tHe WiCkEd WiTcH. lIbErAtEd ThEm AlL tO gIvE lUrCh ThE tUnE tHaT oPeNs ThE wAy To ThE uLtImAtE tReAsUrE. - 10 -More information will be given by the Thing along the way, as he is youronly ally.You begin at the front foor to the Addams Mansion. At this point, you canexplore around outside, or enter the front door by pushing Control Pad UP.Note that this action is used each time you wish to enter a doorway oropening.On entering The Mansion, Gomez has a choice of doors to enter, eachaccessing a different (and very large) area of the house. These can beplayed in any order, but some are better (and easier to completed thanothers. - 11 -Within each area are a number of strange creatures who will do their utmostto hinder Gomez. The only way to eliminate these guys is to jump on them -but watch out; if any of them has a pointed or spiked head, you must avoidhitting them!Each door from the Hall of Stairs will lead, ultimately, to one of the BigBad Guys, and therefore a major reward - either a captured member of theAddams Family, or an extra Heart.Also, there are items scattered around the mansion that can assist Gomez inhis task (see PICKUPS). Many of these are in plain view along the way, butnothing is as straightforward as it seems! The Addams Family, andeverything associated with them is WEIRD... especially their home! Secretdoors exist everywhere; of course, these doorways are usually invisible tothe human eye, so exploration of walls and floors is highly recommended.Look out especially for inconsistencies in appearance. It is all verydeceptive, but highly rewarding if discovered! - 12 -Each time you rescue a member of your family, they will make their wayimmediately to the Music Room. Here, Lurch sits at his organ and plays atune. Each member of the family gives Lurch a portion of music to play.This tune will build up gradually, as Pusgley, Granny, Wednesday and UncleFester have been rescued. Once they are ALL congregated in the Music Room,Lurch will have the entire tune to play which will open up the secretpassage leading to the underground chambers,and eventually...Mortica!SwitchesAt strategic places within the Mansion are Switch-Blocks, sometimes markedON or OFF, and sometimes just shown as a patterned block. Jump up to hitand switch these blocks. The result can be discovered further down yourpath (or maybe back the way you came!). These usually make platforms appearor provide access to otherwise inaccessible places. YOU must figure outwhether they should be switched on or off - experiment! - 13 -End-of-Level Bad GuyAt the end of each major area of the Mansion, you will confront a LARGE BadGuy! To defeat it, you must stomp on its head a number of times, whileavoiding it and any projectiles it may launch. An ENERGY METTER will appearon the right side of the screen to display how many hits you need to defeatthe Bad Guy. Accomplish this, and the reward makes it all worthwhile!ContinueWhen you lose all of your lives, you are allowed to CONTINUE the game, ifdesired. When this option is selected, you will restart from the Hall ofStairs in the Mansion. However, you will retain however many HEART unitsyou had when you last played, and whichever members of the family you haverescued.PasswordWhen you score a major achievement, such as gaining an extra HEART, orrescuing a member of the Family, you will given a password - MAKE A CAREFULNOTE OF THIS! Next time you play the game, you can input your password toenable you start with the same number of Hearts, and Family rescued, as youhad last time you played. You will, however, restart the game in the Hallof Stairs.ThingBy some of the doors, you will see a box labelled A. These are Thing'sboxes, and if you jump under them, Thing will spring out and reveal a cluefor the section you are playing. These can be REALLY useful! - 14 - PickupsThere are many items scattered throughout the Mansion (and beyond) whichwill aid Gomez in his Quest.SMALL HEART : Replenish one of your Heart energy-units, if applicable -these will NOT add to your overall Heart Quota.DOLLARS $ : See MONEY1-UP : Increases your lives by 1.SHIELD : Makes Gomez indestructible for a limited time. The shield effectis portayed as a 'star trail'. A noise will sound just before your shieldexpires.SWORD : Allows Gomez to 'eliminate' any enemies by jabbing at them, bothfrom the side and below. You retain this weapon until you are hit by acreature (you will not lose energy, just your weapon).GOLFBALL : Allows Gomez to throw golfballs at his enemies to destroy them.This works in the same way as the SWORD, excepted he cannot throw upwards.RUNNING-SHOES : Makes Gomez move faster and jump farther. You can losethese the same way as the SWORD.FEZ : If Gomez jumps into this floating hat, it becomes a 'Fezi- Copter'and allows him to fly about for a limited time by repeated pressing of theJUMP Button. The 'Fezi-copter' will be operative until you enter through adoor. At that time, it will flash to signify the remaining few seconds itis operative.POINTS : As well as gaining points by collecting items and stompingenemies, there are 'invisible' points scattered throughout the Mansion. Youcannot see these, but if you touch them, an indication appear on screen (inunits of 1000). - 15 - Playing Tips- Trees are a good place to begin, then find somewhere cold.The Big BAd Guys at the end of these sections may be dangerous, but theyare not Heartless.- Going back through the same door does not always lead you back to thesame place.- Jumping and jabbing upwards with your sword may enable you pick up anitem that is usually out of reach.- There is always a 'safe spot' when confronted by a Big Bad Buy. Find thisand you should defeat him easily.- Use the creatures as 'springboards' to jump on in order to reach anotherwise inaccessible spot.- Map your progress - remember, the Mansion is HUGE and you don't want toforget where you're going (or have been!).- Platforms may materialize in mid-air as you walk across - be brave! - 16 -
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