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Actraiser

A C T R A i S E R - Instruction Booklet - ACTRAiSER ContentsOpening Story......................................4 * The Outline Of The Game.......................6 * Area Guide....................................8 * Game Play....................................10 * To Start Game................................11 * The Sky Palace...............................12Action Mode* Rid The Land Of All Monsters.................16 Controller Operation In Action Mode..........17* Defeat The Guardian !........................18* Items........................................19Simulation Mode* Create New Civilizations.....................20 Controller Operation In Simulation Mode.....21* Command Guide For Simulation Mode............22* Purpose Of The Simulation Mode...............28 FillMore..................................32 BloodPool.................................34 Kasandora.................................35 Aitos.....................................36 Marahna...................................37 Northwall.................................38- 3 -PrologueOpening StoryGenerations ago, the world fell into deep Chaos.The Master had maintained the world in a state of peace and harmony.However, an evil one called Tanzra began to threaten its very existence.People spent their lives manifesting their love to their Master whilefearing The Evil One. The Master and The Evil One were eternal enemies. Instrength and power they were almost equals. Even though the world hasfallen into Chaos, somehow the earth continued on its revolving course.Invasion and destruction...These were the only aims of The Evil One. To conquer the world was his onlydesire. However, The Evil One was unable to destroy the Master. He orderedhis six Guardians, who had enormous strength, to defeat the Master andconquer his world. Even though the world was still in a state of peace, thebalance of power began to gradually sway towards darkness. One day, TheEvil One and his Guardians suddenly appeared at the outer gates of the SkyPalace.The Master, who understood the real purpose of their presence, fought withgreat courage and little regard for his own life.The battle waged on for many days.The Master was so badly injured that he- 4 -fled to the safety of his Sky Palace. With the little energy he had left,he erected a barricade. To heal his serious wound, he fell into a long anddeep sleep. While in a deep sleep, the presence of the Master's powervanished. With no one to inspire resistance, the forces of Evil invaded theworld and did as they pleased. With little hope for any support from theirMaster, the people had little choice but to be transformed into monsters.The Evil One divided the world into six lands and turned over the controlof each region to his Guardians.The world was completely ruined. Stone statues the people had made in honorof their Master became the only remaining eveidence of a strong andthriving society.Several hundred years after the world had fallen into The Evil One's power,the Master, who had long since retreated to the safety of the Sky Palace,began to stir. Even though time had completely healed the Master's wounds,his power disappeared when the last of his loyal subject succumbed to theforces of evil.He found his once ideal worldand loyal subject now overrun by evil. Thiscaused the Master much grief and sorrow, but what could he do? He had nopower.Inspired by the faintest of hope, the Master revolved battle The Evil Oneso that peace and order might once again prevail.With the final preparations, the Master took down the barrier protecting thSky Palace and silently began his mission to destroy The Evil One's holdonhis earth.- 5 -THE OUTLINE OF THE GAMEAs you develop the land, your power will gradually be restored. Withrenewed power you can rid the earth of all monsters.'ActRaiser' takes place in a world invaded by forced of evil. As Master,you must defeat all monsters in each Action Mode in order to purify theland that is being dominated by evil. Each land has two separate ActionModes, 'ACT I' and each of the six districts has one Action Mode.Upon completing ACT I, of an Action Mode you move into the Simulation Mode.An orderly development of the land will raise your level and fightingstrength.In the beginning, you will only be permitted entrance to Filemore. To visitother lands will require that you increase your level. Your first missionwill be to purge the land of Fillmore, cultivate it, and raise your level.Below is an example of how you will progress through the Action andSimulation Modes. START THE GAME | PURIFY FILLMORE | DEVELOP FILLMORE | PURIFY FILLMORE- 6 -Action ModeAs the once-ruleing Master, your task in the Action Mode is to regaincontrol of all the land. To accomplish this task you have chosen the statueof a mighty warrior to embody your spirit. ACT I must be completed beforemoving into the Simulation Mode. Each land has TWO ACTION MODES. Once youhave sealed all the monsters'lairs in the Simulation Mode, you can advanceto ACT II.Simulation ModeThe Simulation Mode begins upon completion of ACT I of eachlands' ActionMode. Your taks here is to develop th land and increase the population.When the population increases to a certain number, the Master's experiencewill raise a level and his HP will increase. The higher the Master'sexperience and HP level, the more prepared he will be for the next ActionMode. People will cultivate the land in the direction you advise. Using theMasters' resurgence, lead and direct the people through the many incidentsand events take place in the Simulation Mode.- 7 -AREA GUIDEA New And Mysterious Land Awaits You!The world is divided into six land. The fighting is going to start inFillmore, right in the middle of the map. You must purify the lands one byone.1 - Fillmore Large meadows and forests. A good chance to gain experience.2 - Bloodpool Water flood this land. A mysterious castle sits by the Lake of Blood.3 - Kasandora A vast and lonesome desert. Rain will help bring forests and greeneryback.4 - Aitos An active volcano, lava-covered grounds. Careful, monsters are muchstronger here.5 - Marahna A tropical island covered under a deep jungle. A large river is alsopresent here.6 - Northwall A frigid land of snow, serene in its beauty. - 8 - 9 -GAME PLAYFor complete game play, read carefully.Controller OperationController Operation is decribed below.the function of each button maychange depending on the area you are in.Control Pad - Moves the main character in the Action Mode and moves theAngel in the Simulation Mode.It also moves the cursor.A-Button - Shrinks your view of the world map.B-Button - Enters the selected command in the Simulation Mode. Controlsjumping motion of the warrior in the Action Mode.X-Button - Enlarges your view of the world map.Y-Button - Cancels a command selected in the Simulation Mode. Controls thesword in the Action Mode.START-Button - Start or pause the game.L & R-Button - Not used during the game.- 10 -TO START THE GAMEInsert your ActRaiser into your SUPER NES and turn the power switch on. Thetitle screen will appear. Push start to begin.The GameWhen playing the game for the first time, select 'START' on the titlescreen. To continue, select 'Continue' and pres start. You can begin a newgame at any time, but it will erase the game you had been playing.Create A NameDecide the name of the Master. Input the letters of your name and title asinstructed on the screen. Once completed, push START BUTTON. With outregistering a name, the game will not begin.How To Save Your GameWhen you want to stop in the middle of the game, use the commands in theSky Palace or the Simulation Mode. Select 'Other' and then 'Progress Log'.This will enable you to save the data. Please note, this pak can only saveone story.Continuing A Saved GameTo continue a previously saved game, select 'CONTINUE' on the title screen.Erasing DataIf your switch on the power and hold L and R buttons down on bothcontrollers until the title appears, all previously saved data will beerased. Thereafter, you will beable to start a new game.- 11 -THE SKY PALACEYour game will begin in the inner chambers of the Sky Palace.The Angel will help you through the beginning sequences of the game. Readthe instructions carefully as they appear on the screen.Operation The Game On The Map Screen And The Sky PalaceX-Button - Enlarges your view of the world map.Y-Button - Cancels the selected command.A-Button - Shrinks your view of the world map.B-Button - Shrinks your view of the world map.Control Pad - Controls movement of the Sky Palace, also indentifies whichcommand to select.- 12 -Command GuidesFrom the inner chambers of the Sky Palace you can execute eight differentcommands. Using the control pad, select the desired command and pressB-Button.To MoveSelecting this icon allows you to move the Sky Palace. You may also enterthe Simulation Mode by selecting this icon.Sky Palace MovementSelecting this icon will change the screen from the inner chambers of theSky Palace to the map of the world. Use this command to get an aerial viewof the developing world.Observe The PeopleSelecting this icon will allow you to move from the inner chambers of theSky Palace to the Simulation Mode. This command cannot be used unless theland has first been purified.FightThis icon will allow you to select the fighting and magic icons.Fight MonstersSelecting this icon will send your spirit down to embody the mighty warriorstatue.Select MagicSelecting this icon will allow you to determine the magic spell to useduring battle. Various magic spells will be obtained during game play.- 13 -STATUSThis icon will allow you to access the various status screens.Status Of MasterSelecting this icon will display a current status report on the Master.Also displayed will be the population level to the reached before advancingto the next level.LV (Level) -SP -HPMPTOTALITEMNEXTMAGICStatus Of CitiesAREA (Land)STATITEMpopLVTypes Of Population SpeedNONESLOWNORMSTOPMAXOTHERSaves the game or changes the system.Progress LogTo save your game, select this command and choose either 'Yes' or 'No'.Only one game at a time can be saved. Every times you save a new game thepreviously saved data will be erased. Remember to push the reset buttonwhen turning the power off.Message SpeedControls the Message speed. '9' being the slowest and '0' being thefastest, move the cursor with the control pas and enter selection withB-Button.- 15 -ACTION MODERID THE LAND MONSTERS OF ALL MONSTERSFrom Master To WarriorYour spirit brings life to the flawless statue. Your quest is to rid eachland of the evil that inflects it. Access the command window and select the'Fight Monsters' command to bring life to the mighty warrior.Get Ready For Magic!Throughout the game you will be given different magic spells. Once you'vecollected some magic spells (before selecting the 'Fight Monsters' Mode)select which spell you will have with you. Each time a magic spell is usedit consumes 1 MP.Magical Fire - Fire balls will be thrown to the right and left attackingmonsters in your path.Magical Stardust - Countless shooting stars fall from above injuring anymonsters on the screen.Magical Aura - The aura of the Master will become a giant ball of light,launching a rotating attack.Magical Light - A powerful light from the Sky Palace streams to earth tothe right and left of the warrior, injuring all monsters in its path.- 16 -Controller Operation In Action ModeY-Button* Controls sword movement* Throws force fields from the sword.B-Button* Jump* When used with Y-Button, you can jump and attack.A or X-Button* Allows you to use the Magic Spell you are carrying with you. You mustalso press the control pas up when pressing the button.Control Pad: Down* Kneel down. When you use with Y-Button, you can kneel and attack.Control Pad: Left & Right* Moves your character to right and left. Where necesary, you can alsoretreat.- 17 -DEFEAT THE GUARDIAN!How to move on to the Action Mode.Fiendish enemies, treacherous obstacles and time will try and prevent youfrom reaching the Evil Guardian of each land.Power-Up ItemsLight Orbs appear throughout the game. Hitting the Orbs with the sword willreveal various items that aid the Warrior in his quest.Defeat The Guardian And Finish The Action ModeAt the end of each phase, you will face a formidable foe. He will not beeasily conquered but with valiant effort. You may need to call on any MagicPowers you possess.Two Action Phases In Each LandEach of the 6 ActRaiser lands combone two action phases with a simulationbetween. Clearing the first action phase allows you to begin work in theSimulation Mode. Listen carefully to the advice and instructions youreceive.- 18 -ITEMSItems will appear in the Action Mode.Power-ups and items are hidden throughout the game. Once revealed, theywill be on the screen for only a short time before disappearing.Half Apple1/4 of your life gauge will be restored bytaking this item.Origin Of MagicEach magic scroll will increase your MP by one point.1000 Bonus PointsThe 1000 bonus point is the highest available in the game.ProjectilesOne of the items you collect will allow you to throw crescent force fieldsfrom your sword.Whole AppleA whole apple completely restores your life gauge.500 Bonus PointsA bonus of 500 points. The more points you get, the easier the game willbe.1-UpAn extra life for the main character.CrushTaking this item will instantly destroy all enemies on the screen.- 19 -SIMULATION MODEThe Object of the Simulation Mode.In the Simulation Mode, help the people re-establish their culture anddevelop a peaceful civilization. First, a group of leaders will appear andconfide in you their problems.Direct and help you people te develop their tows so they may flourish. Asthe overall population increases, the Master's Level will rise and his HPwill increase. This will make you progress in the Action Mode easier. TheMagic offered by your people in the Simulation Mode will also help youbattle monsters in the Action Mode.CREATE NEW CIVILIZATIONSAfter The Battle, Your Leaders Are Born.Upon completion of the first act of any action phase, you move into theSimulation Mode of that particular land.The Angel Is Your Servant In This ModeIn this mode, you will an Angel as your loyal servant. On occasion he willoffer advice, so listen carefully.Developing The And To Increase Your PopulationDeveloping the lands efficiently requires the skillful use of 'Miracles' inremoving various obstacles and the effective direction of the people'sbuilding efforts. When the 'Town Under Construction' message appears on thescreen, you can be assured the population is about to increase.- 20 -Controller Operation In Simulation ModeB-Button* Calls up the display window.* Enters selected commands.Y-Button* Cancels entered commands.* Shoots Angel's arrows.Control Pad* Controls the direction of the Angel's movement.* Controls the movement of the 'Yellow Square'.- 21 -COMMAND GUIDE FOR SIMULATION MODEB-Button will call up the command window.TO MOVEAllows you to return to the inner chambers of the Sky Palace or select anaerial view of the world.Return To Sky PalaceReturns you to the inner chambers of the Sky Palace. When ready to enterthe fighting mode, return to the Sky Palace first by using this command.Sky Palace MovementSelecting this icon will allow you to view the developing lands from theSky Palace. You can also move the Sky Palace to other lands. Once a townhas developed and the Masters' level has increased, you, if you choose,attempt to clear ACT I of another land.- 22 -DIRECT THE PEOPLEBuilding DirectionBy selecting this icon, you can instruct you subjects in the art of townbuilding. Moving the Yellow Square in the direction you desire and pushingA-Button will begin the building process. The maximum number of spaces youcan move in one turn is 8 blocks.Let Us ListenSelecting this icon allows you to communicate with your subjects. As withany growing civilization, your subjects will need your help in solvingtheir problem.Problem SignsThe appearance of thought balloons is a sign that your subjects areexperiencing some problems. They may need your help, so listen carefully.- 23 -MIRACLES (Acts of Nature)This command allow you, through Acts of Nature, to remove obstacles thatmay be hindering progress or worrying your subjects. You will, however,need a minimum number of SP to perform these acts. Your SP will increase asyou defeat the pests that inhabit the land. Once you have selected whichmiracle to use, Move the Yellow Square to the area where you want themiracle to take place.LightningA very useful Act of Nature that consumes little Sp. This miracle destorysbushes (the smaller trees), Palm trees, rocks, houses and fields.SP Consumption - 10Results - Destroys Bushes, Trees, Houses, Fields and RocksRainThe wiseuse of this Act of Nature can cause many miracles. Rain willrestore dried-ip fields to productive fields, which in turn may resume thepopulation growth. The rain will also turn vast barren deserts into lushand productive grasslands.SP Consumption - 20Results - Douse Fires, Turns deserts into inhabitable lands- 23 -SunSunlight will also be a valuable tool as you move to new lands and helpyour subjects reclaim marsh-infested lands. With enough sunlight, even thearctic lands of the north can be inhabited.SP Consumption - 30Results - Melt snow and dry up marsh landsWindThe wind, too, can be a powerful ally. It is strong enough to blow anyflying enemies away. Its power can also be put to good use by some of thelands you develop.SP Consumption - 80Results - Will blow any monsters with wings away.EarthquakeThis fearsome Act of Nature is so profound in its impact and effect it willrequire an enormous amount of SP. Unlike the other 'Miracles, an earthquakewill affect the entire land and may even affect an entire continent.SP Consumption - 160Results - Destroy's houses, fields etc- 25 -OFFERINGSTake and use offerings that your people have found.As each town develops, people will find many curious things and presentthem to you as offerings. Most offerings you accept will bevaluablepossession in your battle with evil. Be selective though, as you can onlypossess 8 offerings at any time.Take An OfferingSelecting this icon will allow you to choose which offerings you willaccept. Your loyal subject, the Angel, may tell you when your subjects havean offering to present.Use OfferingSelecting this icon allows you to use the various offerings in yourpossession. Some of these offerings, if shared with other lands, will helpthose lands develop.WHAT ARE OFFERINGS ?Source of Magic - This item will increase the Master's MP.Bridge - Sharing this technology with other lands will make the people whodeveloped this technology proud.Bomb! - When used in the Simulation Mode, will eliminate all monsters onthe current screen.Wheat - When offered, will turn less productive fields into more productivewheat fields.- 26 -STATUSSelecting this icon will allow you to review conditions and status logs.Status Of MasterDisplays the current status of the Master. See page 14 for details.Pressing B-Button will also allow you to view scores from the Action Modesyou have completed.Status Of CitiesIndicates current conditions of the towns. When 'Slow' or 'Stop', appearsin the 'Increase in Population' column, that's a hint the town's peoplewill need some help.OTHERAccess message speed or progress log.Progress LogSaves the progress you've made in the game. This function can be accessedat various locations throughout the game.Message SpeedAllows you to select the desired message speed, '9' being the slowest, '0'being the fastest.- 27 -PURPOSE OF THE SIMULATION MODEWhy develop the lands and increase the population?Developing each land in an organized fashion allows the maximum populationpotential and has a very important purpose. As the population of each landreaches a certain level, the Master's experience level will also increase.As the Master's level increases, his life meter for the Action Modeincreases as well.About The Simulation Mode TerrainWhat's RemovableBUSHES | The geographic features shown at the left will hinderROCKS | development and cultivation of the land. These featuresMARSH LANDS | can also be eliminated by using the MiraclesDESERT | (Acts of Nature).SNOW/ICE |What's not destructible?LAKES | The geographic features shown at the left are permanentFORESTS | features that cannot be destroyedMOUNTAINS |OthersFIELDS | Cultivated fields are a very precious commodity. NurtureMONSTERS' | them properly. With proper encouragement and direction,LAIR | the people of each land can seal up the monsters' lairs.- 28 -When all the sand falls to the bottom...Once the sand in the upper half of the hourglass reaches the bottom, the'Town Under Construction': phase of the Simulation Mode will begin.Movement of the sand from the top to bottom is regulated by the passage of'Real Time'. The passage of time will be suspended while in the ActionMode, in the Sky Palace and during certain phases of the Simulation Mode.When 'Town Under Construction' appears on the screen, homes will be built,new portions of the town will be developed and the population willincrease.Listen to the voice of the peopleWith any developing town, problems arise. Listen to the concerns of yourpeople and determine which Act of Nature, when use, would best solve thatproblem.If problems are not successfully resolved, the development of theparticular town may stop, which would prevent the population fromincreasing.- 29 -Monsters on the ground tooThe monsters in the Simulation Mode live to make the development of theland difficult. To identify how many monsters are in a particular land,press B-Button whilehoring over that lair. Use the arrows the Angel carriesto destroy the monsters in Simulation Mode. Any contact with the monsterswill decrease the Angel's HP. If his life gauge is completely red (empty),he will not be able to use the arrow. Time will restore the Angel's HP. Theamount of SP the Angel gains is determined by the numer of monstersdefeated. When the Angel's life gauge is empty, try using some of theMiracles to effectively rid the land of monsters.Seal The Monsters' Lairs!The monsters' lairs can be sealed by developing the land over the lairs.This, however, can only be attempted once the population of the land hasreached a certain level. The people of Fillmore will offer you a clue as towhat that level will be.Monsters found in the Simulation Mode.Napper Bat - Attacks homes and kidnaps people.Blue Dragon - Uses thunder to destroy homes and other things.Red Demon - Scorches and dries up productive fields.- 30 -Cultural LevelCutural level refers to the development stage of towns. As the levelincreases, the style and quality of homes improve, allowing the populationto increase. The maximum Cultural Level each town can reach is Level 3.These homes are earthquake-proof.Advanced DevelopmentsFor each land to reach its maximum development level, roads must beconstructed in every possible direction. The more roads you develop themore homes and fields get developed.Develop Every Inch Of The LandSince there are no clues on where offerings are hidden, it is importantthat you spend valuable time developing every available piece of land soyour people may find all the offerings each town has concealed.There are several ways that may help speed a town's progress from level 1to level 3 (NOTE: By useing the methods listed below, you will sacrificethe lives of many people.)* Use lightning or Earthquake to destroy the older homes.* Allow any fires to burn themselves out.* Allow the Blue Dragons to destroy the homes for you.- 31 -FILLMOREFillmore, the first area to be purified, is a land with mild climate andlush vegatation. Of the six lands, Fillmore proves to be the best suitedfor large towns. Take advantage of this to increase your level and gainvaluable experience.Strategy for Purifying FillmoreClearing out the monsters'lair first, proves to be a good startingstrategy. First build a road to the monsters' lair (1). Then do the samefor (2) and (3). You may now move acros the river and seal (4).Doing this will eliminate all the monsters and allow you and your people todevelop the town to its greatest potential. MONSTERS' LAIR 1 NAPPER BAT 2 NAPPER BAT 3 BLUE DRAGON 4 NAPPER BATTo clear the small bushes arpund the shrine, try using 'Lightning'. SP usedin creating 'Miracies' can be recovered by defeating monsters with theAngel's arrows. To create 'Lightning', push B-Button to open the commandwindow; select 'Miracles' icon. Use the control pad to select 'Lightning'.Use the Square on the ground to choose the area you wish to burn.Lead your people to the monsters' lair.How to seal the monsters' lair. Press B-Button to open the command window.Use the control pas to select 'Direct the People' icon. Choose 'BuildingDirection' with B-Button. After you are asked about the direction ofdevelopment, select the direction by moving the Yellow Square with thecontrol pad (You may move up to eigth blocks). When a road reaches theselected location, your people will stop building the town (flashingblinkers and arrows around the Yellow Square disappear). Repeat thisprocedure to lead your people in other directions.Listen to your people carefully.In the process of developing a town, disasters may occur. You people willcome to you with various problems. After listing to your people you cansometimes use 'Miracles' to help them. Example: A fire has broken out in atown. To put it out simply use the 'Miracles', 'Rain'.- 32 -How to use 'Offerings'.After sealing to the monsters' lairs, direct the people to Point A and theywill offer you a 'Source of Magic' icon. Note: You must take an offeringbefore you can use it. First, push B-Button to open the command window.Select 'Offerings', push B-Button to then select the 'Take an Offering'command.Pay close attention to all information, not just the building direction.If you follow the suggestions of your people and cast 'Lightning' on PointB, the 'Magical Fire' icon will be offered. When the development of histown reaches a certain point, your people will begin to fish. A 'Source ofMagic' icon will be found and offered.Acquiring new technology.When you seal the three monsters' lairs, your people will discover 'Bridge'technology. With this technology, you can build homes on the other side ofthe river. This will enable you to seal the last Monsters' lair (4). Besureto take the new technology with you into Bloodpool.Defeat the last Guardian in Fillmore.After sealing all of the monsters' lairs, your people ask you to defeat'Minitaurus', the Guardian controlling Fillmore. Return to the Sky Palacein order to enter ACT II. You must succesfully clear this ACT to restorepeace in Fillmore.Start ACT IIPush B-Button to open the command window. Select 'Return to Sky Palace'with the control pas. After returning to the Sky Palace, open the commandwindow and choose 'Select Magic' under 'Fight'.If you are having difficulty clearing ACT II try returning to theSimulation Mode. Build roads across the land. This will help increase yourpopulation. As your population grows, your level will also increase,extending your HP. This should make ACT II much easier to clear. When youuse the 'Compass' icon acquired in Bloodpool, a 'Source of Life' will beoffered. The 'Compass' can only be used once, the choice is yours.ITEM LISTThere are seven items that may be acquired in Fillmore 'Bridge' technologyand 'Magical Fire' are the most important.Bomb!Strength of AngelSource of Magic x2Source of LifeBrideMagical Fire- 33 -BLOODPOOLBloodpool, has a blood red lake. The sun's warm, blessing rays are neededto turn this marsh-covered land into green fields and pastures. Be carefulfighting monster because they are much stronger.Strategy for Purifying BloodpoolBurn away the bushes around the Monsters' lair (1). The direct your peopleto the lair so they may seal it. Next dry up any marshes with the 'Sun'rays. Give the 'Bridge' technology to your people by selecting the 'UseOffering' icon in the Offerings' command. Now you will be able to seal themonsters' lairs (2) and (3). MONSTERS' LAIR 1 NAPPER BAT 2 BLUE DRAGON 3 BLUE DRAGON 4 RED DEMONUse 'Sun' to clear the marshes.After sealing the monsters' lair, turn the marshes into green fields byusing the 'Sun' icon under 'Miracles'. When you give your people the'Bridge' technology acquired in Fillmore, they will build homes on theother side of the river. At a certain stage in the development of thistown, people begin growing 'Wheat'. Take it as an offering.'Wheat' may also be planted in Kasandora, Marahna and Fillmore.Help Teddy!At a cetain point, the people stop developing the town because they areworied about Teddy, a boy who has been away from home for quite a while.You will be offered a 'Load of Bread' from Teddy's mother. Once you findTeddy, give him the 'Load of Bread'. Upon his return, you will be offered a'Magic Skull'. This will be needed to seal the final monsters; lair (4).Make sure you take it with the 'Take an Offering' command. If you cause itto 'Rain', you will get a 'Source of Life' icon also.Use the 'Magic Skull'The monsters' lair is hidden under the bushes. Use the 'Lightning' icon toburn away the bushes revealing this lair. Now use the 'Magic Skull' icon toseal it. The water in the lake will then be purified and your people willbegin to fish. A 'Magic Stardust' icon will be found while fishing andoffered to you. After you finshed ACT II, a dispute may occur among yourpeople. 'Harmonious Music', which you can acquire in Kasandora, will helpresolve this problem. When the population increases to a certain point, thepeople invent a 'Compass'.ITEM LISTThere are eight items that may be acquired in Bloodpool. Try and take'Wheat' because it feeds more people than the corn fields.Bomb!WheatLoaf of BreadMagic SkullCompassSource of MagicSource of LifeMagic Stardust- 34 -KASANDORAKasandora is a land covered beneath a vast desert. Water is necessary forlife here. Turn the desert into fertile land with 'Rain' icon under'Miracles' and the land will begin to develop.Strategy for Purifying KasandoraThere are no obstacles besides th desert, so start to seal the monsters'lair nearest the shrine. It will be most helpful if you develop the town inone direction rather than in several directions. MONSTERS' LAIR 1 BLUE DRAGON 2 RED DEMON 3 NAPPER BAT 4 RED DEMONUse 'Rain' to clear the DesertTurn the desert into green fields by using the 'Rain' icon under'Miracles'. Some of monsters' lairs are hidden beneath the sand, so workdiligently to turn the whole desert back in to a fertile land. Now that youhave exposed the monsters' lairs, see that they are sealed up. If you givethe 'Wheat' acquired in Bloodpool, it will help increase the population.The Birth of Wonderful MusicIf you come across some wanderers in the Desert, lead them to Point A, andthey will offer you a 'Source of Magic' icon and 'Harmonious Music'.'Harmonious Music' has the power to calm people. If a fight breaks out inBloodpool, use this item to stop it. If you extended the road to the bottomof the desert, you will get a 'Source of Magic' icon.The Appearance of an Ominous Pyramid.A mysterious Pyramid appears. This will be the battle ground for ACT II.Before starting ACT II, cause an 'Earthquake' under 'Miracles'. A 'Sourceof Life' icon will be offered to you. After clearing ACT II, a plague maystrike Kasandora that only a certain herb can cure (Search Marahna for thecure). Once the town is developed extensively, you may discover an 'AncientTablet'.ITEM LISTThere are seven items that may be acquired in Kasandora. Use the'Harmonious Music' in Bloodpool and the 'Ancient Tablet' in Marahna.Bomb!Strength of AngelSource of Magic x2Source of LifeAncient TabletHarmonious Music- 35 -AITOSAitos is a mountainous area at the foot of an active volcano. There aremany rocks and bushes, all of which can be removed with the 'Lighting'command. Clear these obstacles inorder to have a fertile land.Strategy for Purifying AitosThe west and southwest sides of the shrine are blocked by rocks and thenortheast side by bushes. Before you start developing the town, burn thebushes with 'Lightning'. Try and seal the monsters' lairs in the correctorder. MONSTERS' LAIR 1 BLUE DRAGON 2 BLUE DRAGON 3 SKULL HEAD 4 BLUE DRAGONBeware of 'Skull Head' While Clearing the Land.Seal the monsters' lairs after clearing away all obstacles. The powerfuldemon, 'Skull Head', will appear in Aitos. He is difficult to defeat andcan cause Earthquakes at will. It is best to seal the monsters' lairs innumerical order. While the level of culture is still relatively low, it isadvisable to make use of the offerings 'Bomb!' and 'Strength of Angel'while fighting these demons.Make the Wind Blow to Continue Development.Soon after sealing up the monsters' lairs, an injured leader will stand infront of the shrine. If you make it rain om the shrine as he asks, it willbe appreciated. When the level of culture rises, the people will buildwindmills. If the people tell you that the windmills have stopped due tolack of wind, causing development of the town to stop, make the wind blowwith 'Wind' icon under 'Miracles'.Obtain the 'Sheep's Fleece'.After sealing the monsters' lair and building a road to the foot of themountain, some of the people will start climbing. After a while they willoffer you a 'Source of Magic' icon discovered at the top. With furtherdevelopment of the town, the people will also offer you a 'Sheep's Fleece'.Make sure you take this because it will be most useful in Northwall. Afteryou finish sealing all the monsters' lairs begin ACT II, Good Luck!ITEM LISTThere are four items that may be acquired in Aitos. Remember to take'Sheep's Fleece'!Bomb!Strength of AngelSource of MagicSheep's Fleece- 36 -MARAHNAMarahna is a chain of island in the sea. This land is covered under a deepjungle full of palm trees and marshes. Building a town will be very verytough work. You may accomplish this task by fully utilizing all the'Miracles'.Strategy for Purifying MarahnaTurn the palm trees and the marshes into a fertile land by using the'Lightning' and 'Sun' miracles. Work hard to uncover and seal up lairs assoon as possible. MONSTERS' LAIR 1 BLUE DRAGON 2 NAPPER BAT 3 RED DEMON 4 BLUE DRAGONAn 'Earthquake' will cause the islands to connect.After clearing the land on all islands, use 'Earthquake'. The NorthwestIsland will be connected to the main island andyou will be able to seal themonsters' lair. Although the people in Marahna are surrounded by the seaand have little communication, they manage to discover bridge building ontheir own.The Appearance of a Strange TempleIn the process of developing the town, a mysterious temple will suddentlyappear on the island. Your people will be captivated by its presence. Whenthe population increases, you will be offered an 'Herb', which can be usedas a cure for plaque. 'Wheat' which, can be obtained in Bloodpool, can alsobe given here to increase the population.Take 'Magical Aura'.If you give your people the 'Ancient Tablet' acquired in Kasandora, anexpedition will leave for the Northeast Island. Burn away the tree at theNortheast Island with 'Lightning' to help them,and you will be offered the'Magical Aura' icon. If you give them the 'Compass', which you acquired inBloodpool, your people will start deep-sea fishing and after a while, willoffer you the 'Source of Magic' icon. Please note that can use the'Compass' only once. If you use it in another land, you may not use itagain.ITEM LISTThere are five items that may be acquired in Marahna. Be sure all of themare in your possession before leaving.Bomb!Strength of AngelSource of MagicHerbMagical Aura- 37 -NORTHWALLNorthwall is an arctic land located inthe northernmost part of theworld. Sunshine is necessary for people to live in such severe cold.Strategy for Purifying NorthwallFirst melt the snow-coverd land using the 'Sun' icon, then you can begin todevelop the town. All monsters in this area are very powerful. MONSTERS' LAIR 1 RED DEMON 2 SKULL HEAD 3 SKULL HEAD 4 BLUE DRAGONMelt the Frozen TundraFirst melt the snow covering the land with 'Sun'. Expose all monsters'lairs as quickly as possible.Violent Attacks of the Monsters.In this last area, there are two Skull Head lairs from which you will beattacked with unbelievable fierceness. This will be a great distraction tothe development your town, so defeat Skull Head as soon as possible! Afteryou seal the monsters' lairs, your people will develop a bridge-buildingtechnology. Once this happens, build the town toward the east. When thepopulation increases to a certain level, you will discover a 'Source ofMagic' icon at the mighty tree in the east. Be sure to take it.Discovery of a 'Magical Light''Sun' has the power to melt the ice-covered lake and snow. After meltingthe ice at the lake, your people will start fishing and offer you a'Magical Light'. When you use lightning' on the shrine you will discover a'Source of Life' icon. After sealing all the monsters' lairs, you will goon to ACT II. If You manage to get this far, you should have no troublewinning the game. Good luck!ITEM LISTThere are five items that may be acquired in Northwall. Remember to get'Magical Light' and 'Source of Life'- 38 -
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