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Super Nintendo stuff
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Street Fighter 2 game genie codesGet a free .com domain name or cash for freeafter you complete several offers by email.No Credit Card or payments of any kind required.(Most of these are simple surveys and takes 20 minutes maxto complete them all) BD62-672A 90 seconds per battle instead of 996D62-672A 80 seconds per battle5D62-672A 70 seconds per battle1D62-672A 60 seconds per battle9D62-672A 50 seconds per battle0D62-672A 40 seconds per battle7D62-672A 30 seconds per battle4D62-672A 20 seconds per battleFD62-672A 10 seconds per battleDF80-AD64 Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. BisonEDBE-0F09 Dizziness wears off very quicklyC9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computerBB63-6D2A 99 seconds in 1st bonus round instead of 40BD63-6D2A 90 seconds in 1st bonus round6D63-6D2A 80 seconds in 1st bonus round5D63-6D2A 70 seconds in 1st bonus round1D63-6D2A 60 seconds in 1st bonus round9D63-6D2A 50 seconds in 1st bonus round7D63-6D2A 30 seconds in 1st bonus round4D63-6D2A 20 seconds in 1st bonus roundFD63-6D2A 10 seconds in 1st bonus round4DC6-6493 Championship mode on6DCF-D764 + FFCF-D7A4 Advance to next level when you continue (must switch off before you continue on M. Bison stage)For the next 10 codes, don't choose the character you want to always fightCBA0-AF64 + EEA0-AFA4 Always fight RyuCBA0-AF64 + DDA0-AFA4 Always fight HondaCBA0-AF64 + DFA0-AFA4 Always fight BlankaCBA0-AF64 + D4A0-AFA4 Always fight GuileCBA0-AF64 + D7A0-AFA4 Always fight KenCBA0-AF64 + D0A0-AFA4 Always fight Chun-LiCBA0-AF64 + D9A0-AFA4 Always fight ZangiefCBA0-AF64 + D1A0-AFA4 Always fight DhalsimCBA0-AF64 + DBA0-AFA4 Always fight BalrogCBA0-AF64 + DCA0-AFA4 Always fight VegaCBA0-AF64 + D6A0-AFA4 Always fight SagatB9A0-AF04 Fight M. BisonDDA4-A404 + 6DA4-A764 Always fight on bonus stage 1DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2For the next two codes, Zangief's Pile Driver does less damage3CA4-DD67 + FEA4-DFD7 High throw and grab damage3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage503E-04DF Player dies after getting hit by 2 blows60AC-AFD4 Both players start with 3/4 energy (1/4 damage)96AC-AFD4 Both players start with 1/2 energy (1/2 damage)4AAC-AFD4 Both players start with 1/4 energy (3/4 damage)C2CC-A7DF Round number does not advance (can't fight to a draw)DF81-A704 1 draw ends fight in VS. battle893E-04DF Most punches and kicks do no damageDDAC-AFD4 Both players start with no energy (1 hit and you're dead)DDAC-AF64 Player 1 starts with no energy (1 hit and he's dead)1C65-DF00 Players move fasterD965-DF00 Some special moves are fasterDD61-6DA9 Both players can do special moves in the air73A5-DF60 Dragon punch does not go as high2AA5-DF60 Dragon punch goes higherDD84-DD01 Some special moves are easier to perform (Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick; Guile: Sonic Boom; Chun Li: Whirlwind Kick)DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they areDAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower)Note: You can customize the next 20 codes to your liking by using programming method #3 in the Game Genie codebook.DDB8-ADF3 Fireballs are lower to the ground1DB8-ADF3 Fireballs are higher off the groundDDE3-DF01 Fireballs, Sonic Booms and Yoga Firesalways go to the right (thrown to the left, they go backwards)EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slowerEBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are fasterEDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fastEEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slowerEBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are fasterEDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fastEEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slowerEBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are fasterEDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fastDDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slowerDBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are fasterF9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fastDDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slowerDCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are fasterF1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fastDDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slowerD8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are fasterF5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast6DA4-6707 Most special moves disabled (computer can still do them, Zangief can still do Spinning Clothesline)CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible
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