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Street Fighter 2: Turbo

game genie codesGet a free .com domain name or cash for freeafter you complete several offers by email.No Credit Card or payments of any kind required.(Most of these are simple surveys and takes 20 minutes maxto complete them all) BDA3-176D Start with 90 seconds instead of 995DA3-176D Start with 70 seconds9DA3-176D Start with 50 seconds7DA3-176D Start with 30 secondsFDA3-176D Start with 10 seconds6091-E76D Start with 3/4 energy9691-E76D Start with 1/2 energy4A91-E76D Start with 1/4 energyBBAE-1DDD 1st bonus round is 99 seconds instead of 406DAE-1DDD 1st bonus round is 80 seconds 1DAE-1DDD 1st bonus round is 60 seconds 4DAE-1DDD 1st bonus round is 20 seconds BBAE-1D6D 2nd bonus round is 99 seconds6DAE-1D6D 2nd bonus round is 80 seconds 1DAE-1D6D 2nd bonus round is 60 seconds 4DAE-1D6D 2nd bonus round is 20 seconds DD05-7F04 Infinite timeDDF1-7D60 Some special moves can be performed in the air--Don't do Vega's Wall Leap891F-84AD Most attacks do no damage (throws still work)C734-7405 Throws do no damageF034-7405 1st throws do more damage (if you have enough energy), others do less damageDD3F-EFAD Players can walk through each otherDD18-570D 1st hit of any kind defeats opponentDF04-5DAF Winner of 2nd round wins the battleADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for Turbo modeD071-E460 No charging required for special moves--Except Balrog's turn punch powerDD75-8460 Hard special moves become lightD475-8461 Hard special moves become mediumD675-8462 Hard special moves become disabled8ED2-87A9 Invisible playersC933-7DA9 Most special moves go nowhereC9B8-77A5 Fireballs go nowhereD039-14AD Hard Hurricane Kicks go faster and farther --To the right only

Ryu

DF30-1DAD Ryu's hard Dragon Punch doesn't go as farD630-1DAD Ryu's hard Dragon Punch goes fartherDF30-1D0D Ryu's medium Dragon Punch doesn't go as farD630-1D0D Ryu's medium Dragon Punch goes fartherD637-17AD Ryu's light Dragon Punch goes fartherD526-1DAF Ryu jumps backward fartherE525-14AF Ryu jumps forward farther

Ken

D52D-CDAF Ken jumps backward fartherE52E-14AF Ken jumps forward fartherDF30-17AD Ken's hard Dragon Punch doesn't go as farD330-17AD Ken's hard Dragon Punch goes fartherDF30-170D Ken's medium Dragon Punch doesn't go as farExcept Tiger Shots for the next 12 codesD830-170D Ken's medium Dragon Punch goes fartherD630-14AD Ken's light Dragon Punch goes farther3E31-37AD Hard projectiles go fasterEE31-37AD Hard projectiles go slower3E31-370D Medium projectiles go fasterEE31-370D Medium projectiles go slower3E31-34AD Light projectiles go fasterEE31-34AD Light projectiles go slower

Edmond Honda

DE35-1FAD Edmond Honda's hard Sumo Head Butts are fasterDF35-1FAD Edmond Honda's hard Sumo Head Butts are slowerDE35-1F0D Edmond Honda's medium Sumo Head Butts are fasterDF35-1F0D Edmond Honda's medium Sumo Head Butts are slowerDE35-1DAD Edmond Honda's light Sumo Head Butts are fasterDF35-1DAD Edmond Honda's light Sumo Head Butts are slowerF436-1DDD Edmond Honda's hard Sumo Smashes are fasterF435-176D Edmond Honda's medium Sumo Smashes are fasterF435-17DD Edmond Honda's light Sumo Smashes are faster Sagat CodesD63B-C70D Sagat's hard Tiger Uppercut goes fartherD63B-C4AD Sagat's medium Tiger Uppercut goes fartherD63B-C40D Sagat's light Tiger Uppercut goes fartherD439-340D Sagat's high Tiger Shots are disabled-- you can still do the move but no projectile comes outD838-CF0D Sagat's hard Tiger Knee goes fartherD83C-C70D Sagat's medium Tiger Knee goes fartherD83C-CF0D Sagat's light Tiger Knee goes farther

Bison

DF39-C40D M. Bison's hard Psycho Crusher goes slowerDC39-C40D M. Bison's hard Psycho Crusher goes fasterDF39-CFAD M. Bison's medium Psycho Crusher goes slowerDC39-CFAD M. Bison's medium Psycho Crusher goes fasterNot in normal mode for the next six codesDF39-CF0D M. Bison's light Psycho Crusher goes slowerDC39-CF0D M. Bison's light Psycho Crusher goes fasterDF31-CD6D M. Bison's hard Scissor Kick goes slowerDC31-CD6D M. Bison's hard Scissor Kick goes fasterDF31-CDDD M. Bison's medium Scissor Kick goes slowerDC31-CDDD M. Bison's medium Scissor Kick goes fasterDF39-C76D M. Bison's light Scissor Kick goes slowerDC39-C76D M. Bison's light Scissor Kick goes faster

Balrog

D869-7DD1 Balrog's first Dash Punch goes fasterD432-CF0D Balrog's first Turn Punch goes slower (& a little backward)DC32-CF0D Balrog's first Turn Punch goes faster

Chun Li

DC38-1F6D Chun Li's hard Whirlwind Kick goes fartherDF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as farDC38-1FDD Chun Li's medium Whirlwind Kick goes fartherDF38-1D6D Chun Li's light Whirlwind Kick doesn't go as farDC38-1D6D Chun Li's light Whirlwind Kick goes farther

Blanka

DF3B-14DD Blanka's hard Rolling Attack goes slowerDC3B-14DD Blanka's hard Rolling Attack goes fasterDF3B-1F6D Blanka's medium Rolling Attack goes slowerDC3B-1F6D Blanka's medium Rolling Attack goes fasterDF3B-1FDD Blanka's light Rolling Attack goes slowerDC3B-1FDD Blanka's light Rolling Attack goes fasterDF3C-1D0D Blanka's hard Vertical Rolling Attack doesn't go as farDA3C-1D0D Blanka's hard Vertical Rolling Attack goes out fartherDF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as farDA3B-17AD Blanka's medium Vertical Rolling Attack goes out fartherDF3B-170D Blanka's light Vertical Rolling Attack doesn't go as farDA3B-170D Blanka's light Vertical Rolling Attack goes out farther
(Unofficial Gamers Network)

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