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Nes cheat codes
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The UntouchablesNES-U6-USAThe Untouchables(tm)Instruction manualOcean(r)---The Untouchables...Live an American Legend.You control Eliot Ness' elite squad of crimebusters. The Alleyway Shootouts,the Warehouse Bust, the Border Raid, the Train Station Confrontation and theFinal Rooftop Duel enable you to re-live the knife-edge existence of EliotNess, as you crusade through 1920's Chicago in search of Capone's retribution.Take on the Mob as you lead the Untouchables on their most exciting andchallenging mission... With seven levels of explosive action and a thrillingclimax!---Getting StartedInsert the Untouchables cartridge and turn on your Nintendo machine. After afew seconds, press START to begin the game.ControlsThe UP, DOWN, LEFT and RIGHT controls on the control pad will move your manand/or cursor (depending on the section being played) in the appropriatedirection.In Section 2, The Warehouse Bust, the B button will make Ness JUMP and the Abutton FIRES his weapon. In all other sections, both the A and B buttons areused for FIRE weapon.On the Title screen, the START button is pressed to begin play, and thereafterto begin play from the screens at the beginning of each new level. Duringgameplay, the START button can be used to PAUSE the game. Pressing it againwill UNPAUSE the game.On the Title screen, the SELECT button is used to choose if you want music orsound effects in the game. In the Alleyway Shootout and Border Raid sections,the SELECT button is used to switch the member of the four Untouchables youare controlling: NESS, MALONE, STONE AND WALLACE.---GameplayThe Untouchables mission takes place over seven different scenarios, eachpresenting a new challenge to Ness and his men. If your mission fails, youwill re-start at the beginning of the section you have just played.IMPORTANT! In the Alleyways and Border Raid sections, you are given theopportunity to keep changing the Untouchable currently being used. Use thisfacility wisely, as the scenario of the game closely follows that of themovie. This means that certain members of the Untouchables are necessary forspecific sections. If a member is eliminated prior to these sections, the gamecannot continue. Playing the game will familiarize you with the appropriatecharacters and their sections.---SectionsSection 1 - The StreetNess is making his way to a warehouse where he believes he may find someevidence to indict Al Capone. However, news has leaked of this impending raid,and Capone has sent some of his men to three alleys in order to ambush Ness.Time is limited, as you must reach the Warehouse in order to obtain theevidence before it closes. You have a specific time limit in each of the threealleys, in which you must shoot the specified number of ambushers.Your shotgun holds only two rounds, so make every shot count! After you havedischarged the two round, you automatically duck back under cover to reload.Use the control pad to aim your shotgun sight at the men who appear atdifferent intervals. You can step back to use the wall for cover at any timeas the enemy makes each shot count, but watch that clock!You will progress to the next alley when you have eliminated the requirednumber of villains from the current alley.Section 2 - The WarehouseYou control Ness in this level in which there are a number of accountantscarrying vital evidence against Capone. Moving left and right and jumping upand down the crates, you must locate these gray-hatted men and shoot them,forcing them to drop the evidence (shown as ledger pages). However, there areplenty of Capone's henchmen around who will try to stop you from reaching theaccountants.Use your shots sparingly, as you have only ten rounds of bullets in yourpistol. When you shoot certain villains, however, they might leave behind afull magazine of ammo (shown as a violin case marked 'A') or an energyrecharge (shown as a violin case marked 'E'). If they drop a violin casemarked 'R', this will give you an unlimited number of rapid-fire shots, butonly for a few seconds. If you run out of ammo and there is none to pick up,you will usually find some either at the far left or far right of theWarehouse. You must walk over the violin cases and ledger pages in order topick them up.The section is completed by collecting the required amount of evidence asshown in the Status Panel.NOTE: Some of the crates are stacked directly on top of each other, and theseare impossible to jump on. It will take some time to familiarize yourself withthe layout and ascertain which crates can be jumped on.Section 3 - The BridgeActing on a hot tip, The Untouchables lie in wait on a bridge at the Canadian-American border for Capone's shipment of contraband. The convoy of trucks andcars screeches to a halt as the villains race for cover. You lie low on theground for cover and must aim your gun accurately to eliminate as manygangsters as possible and destroy the contraband.The contraband is portrayed as a bottle, and you must shoot this in order toaccumulate 'evidence points' as shown on the Status Line. When you locate andshoot a bottle, another will appear at random elsewhere on the bridge. Thissection is complete when you have obtained 100% of Evidence.There is no gunsighe in this level, so you must use your 'bullet-hits' asreference when you are firing. Constantly holding down the fire button willgive you rapid fire in this section.When your character's energy is getting low, press SELECT to change characterat any time. IMPORTANT - the energy level of characters not being used willslowly recharge!Section 4 - The AlleysYou have located Capone's chief accountant, who is going to get a train out ofthe State at noon. Making your way to the train station, you are once againambushed in the streets by Capone's men. This time, there are EIGHT alleysto negotiate, with a very nasty surprise in the eighth!Time is limited, as you must reach the Station in order to obtain the evidencebefore noon. You have a specific time limit in each of the eight alleys, inwhich you must shoot the specified number of ambushers.Your shotgun holds only two rounds, so make every shot count! After you havedischarged the two rounds, you automatically duck back under cover to reload.Use the control pad to aim your shotgun sight at the men who appear atdifferent intervals. You can step back to use the wall for cover at any timeas the enemy makes each shot count, but watch that clock!If the Untouchable you are using has sustained a lot of damage, you can SELECTanother character (but only when reloading behind the wall). While he's notin use, the energy of any damaged Untouchable will slowly recharge. You willprogress to the next alley when you have eliminated the required number ofvillains from the current one.Section 5 - The Train StationAs Ness awaits the arrival of the accountant, he helps a woman lift her babyin a baby-carriage up the steps of the train station. Before he reaches thetop, Capone's accountant arrives with an armed escort and opens fire. Nessreleases the baby-carriage and starts to fire back.You must guide the baby-carriage to the bottom of the steps, avoiding enemyfire and any obstructions. If the baby-carriage incurs too much damage fromgunfire, or is overturned by hitting an obstacle, then you will fail.All villains can be shot in this level, but there are a number of innocentcivilians (in white) who must not be hurt. Shooting a civilian will result ina large amount of energy loss to Ness.To guide the baby-carriage left, position yourself to the right of it and pushleft (and vice-versa). There are some pointers on the ground as an aid toguiding the baby-cariiage in the correct direction, but as you progress, someof them may be misleading.This section is complete when you have guided the baby-carriage safely to thebottom of the steps.Section 6 - The HostageRealizing he is the last one left in the station, one of Capone's henchmentakes the accountant hostage at gunpoint and threatens to shoot him if you donot lay down your arms. You control Stone, who is a crack-shot. You must stopthe gangster with a single shot. The only target you consider safe enough tohit is the HAT of the gangster. If you succeed in hitting this target, theshock will cause him to instantly faint and the accountant will be safe. If,however, you shoot the gangster and miss his hat, he will still have enoughenergy to carry out his threat.NOTE: If you fail in this section, you will be put back to the beginning ofthe Train Station section. You are therefore offered a practice option if youdo not wish to try immediately.Section 7 - The RooftopWith the evidence all collected, Capone is in court for trial. His headHitman, Frank Nitty, is still at large, however, and you must chase him acrossthe court rooftop and avenge Malone's death. This is the final shootout which,if successful, will result in the end of Capone's regime.Working in a similar way to the Alley sections, you are now armed with a six-shot pistol. Unlike the Alley, however, you must reload the gun yourself. Thisis done by moving back behind the wall and pressing the FIRE button to reloadeach bullet.---Status LineAt the bottom of the screen is a STATUS LINE, which shows all necessaryinformation for the current section. From left to right, these are:1) Score. This displays your current cumulative score.2) Time. This displays time remaining for current level or alley.3) Objective Status. This will display (if relevant) the current status of your objective of the level, ie. how much evidence obtained (levels 2 & 3), how many enemies left to shoot (levels 1 & 4), etc.4) Ammo. This will display (if relevant) how many rounds of ammunition you currently hold in your weapon. NOTE: On level 5 this will display the damage status of the baby-carriage.5) Character: This will depict a representation of the particular Untouchable you are currently controlling. On the right of this is shown his energy level.---Playing Tips- In sections 3 & 4, it is a good idea to keep switching the Untouchables. Remember, when not in use, a character's energy slowly recharges.- In section 2, the accountant will try to stay as far away from you as possible. Once you spot him, stay close! If he is above you, you may see his gray shoes running across the top of the screen.- Keep practicing the hostage section - You only have one shot!- Familiarize yourself with the layout of the Train Station - the baby carriage is easily damaged!
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