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Nes cheat codes
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Total RecallNES-L4-USAThey stole his mind. Now he wants it back.Total Recall(tm)Acclaim(tm) - Masters of the Game(tm)---You are Quaid. Just a regular guy with a day job - who'd like to visit Mars.Then you see this commercial:"..buy the -memory- of your ideal vacation - cheaper, safer, better than thereal thing. Just call Rekall."So you do."Let me tantalize you," says the Rekall salesman. "You're an undercover agent,people are trying to kill you left and right. You meet a beautiful woman. Andby the time it's all over, you've got the girl, killed the bad guys, and savedthe planet."You smile reluctantly."OK," you agree. "Give me the memory implant."---Who are you anyway?You're Douglas Quaid, right? A guy who does heavy construction downtown... Orare you?You go to get this brain implant, one that leaves you with memories of aMartian vacation. But when they tap into your grey matter to prime you for theimplant, they hit a memory cap...Someone wanted you to forget who you were, where you've been, what you'vedone...You work your way back home - fending off thugs with your bare hands - only tofind your wife isn't really your wife. And your marriage is merely anothermemory implant. Plus, hired guns are after you. You gotta split.So you end up in an abandoned cement factory. Weird place. Keep your guard upthere.And, oh yeah, there's one guy you never want to even get close to. Richter.Avoid him at all costs.Things get really hectic when you're on the run. So you gotta keep your strength up. Pop energy canisters whenever you can get your hands on 'em. Andstay away from dark alleys.If you stay cool, you'll get an offer for a free ride to Mars. Take it. It'sthe only way you're ever going to find out what's really going on here.Mars is a strange place. It's like the Wild West of The Future. They're miningsome kind of super-valuable stuff called turbinium ore. And everyone wants apiece of the action. But a power-hungry guy named Cohaagen is trying to run off with the whole enchilada. Why doesn't anyone stop him? Could it be thatthis was -your- job?Somewhere in this fiery red planet lies the answer to the two most importantquestions of your life: who are you? and who is it that doesn't want thatquestion answered?---Ready to travelLoading1. Make sure the power switch on your NINTENDO(r) control deck is OFF.2. Insert the TOTAL RECALL(tm) cartridge as described in your NINTENDO ENTERTAINMENT SYSTEM(r) manual.3. Turn the power switch ON.You'll first see the TOTAL RECALL title screen. Press the START BUTTON. You'llthen see the credits screen and the background screen. Game play begins whenyou see Quaid downtown - heading for the subway station.---How they do it downtownThe people you meet on the streets! They sometimes have the worst manners! Infact, they act like they own the place - and like they don't want you around...At first, most of these thugs and special agents underestimate your fightingability. But there is one man who'll get you every time: Richter. Stay awayfrom him. Don't even attempt to fight him!Look everywhere for Energy Canisters and weapons - they'll turn up in the mostunexpected places. And remember to take them up on that free ride to Mars.Once you get to Mars, the same rules apply: defeat the riffraff, collect energy canisters and weapons, and steer clear of Richter.Then go after the top man: Cohaagen. He's Richter's boss, and he won't be easyto defeat. But where there's a will, there's a way...---Controls - on footThrough much of the trip, Quaid, you'll be on foot. Walking through streets,subways, interplanetary flight terminals and more. These are the controls you'll use at those times.Up: Enter doorsLeft/Right: Moves you right and left & selects weapons (when paused)Start: Start/pauses game / admits you to next levelB: Punch or fire weaponA: Jump---On the screenAll the game play information lies across the top of the screen as follows:ScoreEnergy blocks remainingLives remainingWeapon in useHigh score ---The controls - in the transit hubIn the Martain Transit Hub you'll jump behind the wheel. At this point youmust use a slightly different set of controls.Note: Avoid Richter's car in the Transit Hub at all costs.The following control points are for the Transit Hub only. (For the controlpoints during the rest of the adventure, see Controls - on foot, page 8.)Up/Down: Execute turnsLeft/Right: Drive backwards/forwardB: Drop minesA: Fire weapons---Found weaponsYou don't know who you are. Or what's going on. You don't even have your ownweapons.But as the game progresses, you will be able to pick up weapons when you needthem. Some are out in plain view. Others are more difficult to find.To pick up a weapon, simply walk over it.To select a new weapon, press START. Then press the ARROW KEYS right or leftto cycle through the choices. When the weapon you want is shown, press theSTART BUTTON again to resume play.HAND GUN - Easy to maneuver. Easy to run with. But be forewarned: when youbust through the X-Ray Scanner, you'll lose it.MACHINE GUN - This one's hot. It lays down a curtain of destruction. You'll beequipped with it once you get to Mars.LASERS - Your most powerful piece. Fires a deadly beam of searing power.LAND MINES - (Only in the Transit Hub.) These'll knock out anyone who comesclose to them (except for Richter.)---The lives of QuaidYou begin the adventure with 3 lives. Within each life you have 5 Energy Blocks which are shown on the screen near your score. As you fight and getinjured, your Energy Blocks are depleted.You can replenish your Energy Blocks by consuming the contents of the EnergyCanisters. Since different Energy Canisters contain different amounts ofenergy, consuming some will show immediate results (on your Energy Bars) andsome won't.Energy Canisters - Try to find as many of these as you can. They are hiddeneverywhere. Consume the contents of a canister moving over it. To show thatyou've consumed the contents, the canister will float away.Extra Life - You can never stumble on enough of these. So search everywhere for them.Losing a Life - When you lose a life - and it's bound to happen - press theSTART BUTTON to resume.---Vacation tipsHere are some tips that may make your trip to Mars somewhat more enjoyable:- If walking past alleys makes you jumpy, there is a way to avoid getting pulled in by the enemy.- Be sure to search every nook, every corner, every cranny for Energy Canisters and Extra Lives.- Don't mess with Richter. Avoid him at all costs!- Warning, by the time Richter makes it to your apartment, it's probably too late for you to escape.---Bon voyage!Something's wrong here. Something's missing. And it looks like it's youridentity.But you've got your youth. And your strength. And you're going to make it toMars if it's the last thing you do. (And it just might be.)On red hot Mars, you'll find out who you really are... And why they'll go toany length to keep you from finding out...
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