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Time LordNES-LZ-USATime LordInstruction Manual---Urgent memoTO: TIME LORD Date: January 1st, 2999 A.D.FROM: A. QUANTUM, CHIEF SCIENTIST MB TIME TRAVEL RESEARCH CENTERWelcome, Time Lord. We are unable to greet your personally; the ResearchCenter is under alien attack and all personnel are being evacuated.You are about to embark on a life-threatening quest to prevent the planetDrakkon from conquering Earth. The Drakkons possess the most advanced timetravel technology in our solar system. As you read this, Drakkon lords areforming powerful alliances in 4 historical time zones. If their armies succeedin altering our history, the Drakkons will easily defeat us in the present.Earth will become a mining colony, and its people slaves.To win this war, you must revisit the past and vanquish the enemy. But ourtime travel system is crude and limited; it can remain operational for only 1year. Complete your mission before January 1st, 3000 A.D. - or you will self-destruct with the system.WE ARE COUNTING ON YOU, TIME LORD. READ THE FOLLOWING PAGES THOROUGHLY BEFOREBEGINNING YOUR MISSION. GOOD LUCK!---Using the controllersThe illustration at right shows the controller parts you'll be using as youplay.- To begin your mission in each time zone - Press START.- To move - Press the control pad in the directions shown at right.- To jump - Press BUTTON A.- To punch/use a weapon - Press BUTTON B.- To jump and kick/jump and use a weapon - Press BUTTON A and BUTTON B together.- To switch from weapon to weapon - Press SELECT.- To pause - Press START.- To restart - Press START again.---The playing screenThe bottom of your playing screen will always show the following information:EXTRA LIVESYou start the game with 3 extra lives - that's 4 lives in all.YOUR LIFE ENERGYLessens each time you're hit by an enemy. You lose 1 life when it's gone.ORB INDICATORLight boxes show the number of Orbs you've collected.THE DRAKKONS' LIFE ENERGYLessens each time you destroy a Drakkon Lord. You win the game when it's gone!WEAPON YOU'RE NOW USINGYOUR SCORECALENDAR DATEMoves ahead toward January 1, 3000 A.D.TIME ZONE YOU'RE NOW IN---The gameStarting off: 2999 A.D.Press START twice to get the screen that explains your mission. Then pressSTART again, and you'll appear inside the MB Time Travel Research Center in the present time zone - 2999 A.D.Collect the 5 Orbs the scientists have left on and around the warp platform.You'll then warp into the past to begin your quest!Your quest in the pastOne by one, you'll warp through 4 historical time zones:CASTLE HARMAN, MEDIEVAL ENGLAND 1250 A.D.DEAD MAN'S GULCH, WESTERN U.S.A. 1860 A.D.A PIRATE SHIP IN THE CARIBBEAN 1650 A.D.WORLD WAR II, FRANCE 1943 A.D.In each time zone, you must do 3 things:- Collect weapons- Collect 5 Orbs- Defeat the Drakkon Lord to collect your fifth Orb and warp into the next time zone.Your quest in the presentAfter defeating the 4 Drakkon Lords in the past, you'll return to the MB TimeTravel Center in the presents. In this time zone, you must fight a final ferocious foe: the Drakkon King himself!Your time limitComplete your qeust before January 1st, 3000 A.D., or you'll self-destruct with the time-travel system!---EnemiesThe past and the present are teeming with enemies who will lessen your lifeenergy with each hit. Destroy them to boost your score! There are 4 kinds ofbaddies:- Drakkon Stormers: You'll find them and their robots invading the MB Time Travel Center in the present. And you'll find their weapons deadly!- Drakkon Minions: These are the creatures controlled by the Drakkon Lord in each time zone of the past. Their weapons, powers and methods of attack vary.- Drakkon Lords: There's one Drakkon Lord in each time zone of the past. Each appears in the form of a different creature. Defeat him with just the right weapon to continue your quest!- The Drakkon King: The last foe you'll meet, and the toughest to beat! He anxiously awaits your return to the present time zone.WeaponsYou'll enter each time zone bare-fisted - punching and kicking will be youronly weapons. Search carefully to find and collect the weapons the scientistshave sent you! They're hidden in packages to prevent discovery by the enemy.Selecting The Right WeaponTo switch from weapon to weapon, press SELECT. Some weapons are better thanothers for attacking enemies and gathering Orbs and bonus items. You'll oftenfind that your hands and feet are your best weapons!Bonus itemsPower Packs: They'll replace your life energy. Search for other items thatwill boost your energy supply!Hearts: Each heart you collect will give you 1 extra life. Various other itemswill do the same. Can you discover what they are?Treasure: Collect dollar values of 10,000 and 50,000 to boost your score. Someare harder to reach than others! Money bags can also be found. You'll find lots of them, if you know how to make them appear!OrbsThese round golden objects contain the essence of time travel. Orbs give youthe energy needed to warp into the next time zone.Collecting the Orbs is a great challenge. Some are hidden from sight; othersseem beyond your reach; still others turn invisible at your approach. You mustdiscover the secret of collecting each one, or you'll get "stuck" in the pastwith no way back!The locations of some Orbs will vary each time you play, so every game will bea new challenge! Just when you thought you knew where they were...Your scoreFinding treasure, destroying enemies and collecting Orbs and other items willall increase your score.---The 4 time zones of the pastMedieval England: 1250 A.D.Thou hast come upon the foreboding Castle Harman of yore and lore. Bewarde, Time Lord! Forsooth, thou knowest little of mythical beasts, armored knights,or the dark perils of a castle dungeon...Thine AdversariesGuard thyself against winged dragons, knights in armor, and fleet-footed archer elves with poison arrows.Thy BladeSearch, and thou may discover a broadsword of legendary strength and magicalpowers.Dead Man's Gulch: 1860 A.D.Howdy, pardner! Welcome to the wildest ol' town in the West! Folks here don'ttake too kindly to rabble-rousin' tinhorns, so you're in for one hum-dinger ofa showdown!Varmints and CrittersKeep your eyes peeled for wild dogs, cowboys with itchy trigger-fingers, andvultures waitin' for the carcass of an unlucky gunslinger.FirearmsTry rustlin' up a six-shooter and a shotgun, both loaded with a unlimitedbullets.The Caribbean: 1650 A.D.Yo-Ho-Ho! You just boarded the Dona Marie, a perilous pirate ship swarmingwith swashbucklers! Get ready to shiver the timbers on 3 decks of danger andderring-do!FoesBeware of bloodthirsty pirates a-plenty, crabs a-creeping, sea serpendsa-slithering, and barrels a-rolling. Cut-Throat CutleryLook high and low for a cutlass and a throwing dagger.World War II: 1943 A.D.You just joined the army, Soldier, and got deployed to the front lines inFrance! Better head for those bunkers fast! Without camouflage, you're an easytarget for tanks!Your Enemy And Their ArsenalSoldiers with heavy reinforcements, land mines, tanks, parachute bombs, hungrypiranhas, and knockout gas.Your AmmoScout about for a well-hidden pistol and a full supply of hand grenades.Returning to the presentWhew! Home again... but it's months later, and the Research Center is nowcrawling with Drakkons!This is your final destination, so you won't find any Orbs here. But searchquickly for a weapon or two, or you wo'nt stand a chance against these hi-techheavies!Your OpponentsFight off robots, hoverbots and well-armed Drakkon stormers.Your WeaponsYou won't get far without collecting a rocket laser gun and a missile gun.---Winning the gameDefeat the dreaded Drakkon King to win!The sign-on screenAfter the game ends, the Sign-On screen will appear. You can enter up to 3letters here. Press the control pad UP, DOWN, LEFT or RIGHT to locate eachletter, then press SELECT to lock it in. To erase a letter, press RUB. To enter only 1 or 2 letters, press END when finished.Top time travellersIf you score is high enough, it will appear on the Top Time Travellers screennext to your sign-on. Congratulations!Lost in the past?Discovering the secrets of Time Lord takes skill, cleverness, patience - andsometimes, just plain luck!If you've gotten stuck in the past and can't continue your quest, flip to thelast page for our Game Counselor number and hours. Give us a call. We'll behappy to help!
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