Unofficial World of Nintendo | Nes Codes | Nes Instruction Manuals | Nes Game Genie Codes
Nintendo Nes

Affiliates

Become An Affiliate with the Unofficial Gamers Network. Apply in affiliates board on the forums.
 
 
 
Nes cheat codes
 
Nes Game Genie Codes
Nes Screen Shots
Nes Manuals

Community
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Star Trek: The Next Generation

Star Trek: The Next Generation - Cadet Training Manual======================================================Table of Contents:------------------Initial Procedures Start Game PasswordMission BriefingsThe Main View Screen Crew Select/Impulse Speed Mode Navigation Mode Warp ModeCrew ScreensLt. Worf - Tactical Systems Shields Weapons SystemsLt. Cmdr. Data - Operations Control Course Sensors OrbitLt. Cmdr. La Forge - Endineering Systems Control Power RepairsChief O'Brien - Transporter System Control Beam Up Beam Down IntruderCmdr. Riker - Mission ControlHostile Encounters Phasers Photon TorpedoesRed Alert Scenarios Temporal Rift Intruder Alert Life Support System FailureMission Summary and Password Assignment--------------------------------------------------Captain Jean-Luc Picard - U.S.S. EnterpriseInstructor Emeritus-------------------------------------------------- It is both an honor and a privilege to address you, one of an elite group of cadets chosen for this very special training session. Your presence here indicates that you have mastered-indeed, excelled at-a long and arduous course of instruction here at Starfleet Academy. It is your top-notch performance that has qualified you for the Advanced Holodeck Tutorial. The Tutorial is administered each year by an experienced Starship Captain. I have that honor this year. The holodeck's computer imagery technology enables the cadet to assume control of the instructor's starship effectivly becoming her captain-and thus experience a series of likelike missions that will test nearly every principle the cadet has learned at the Academy. As each situation presents itself, you will have several options from which to choose and you will be able to enlist the help of holopraphic facsimilies of individual U.S.S. Enterprise crew members. While there is no single correct path to be followed, I encourage you to remember that the command of a starship is much more than a mastery of quantum physics, battle strategies, and phaser marksmanship. You will also require clear thinking, cool headedness, and compassion. On behalf of myself and the Academy, I wish you the best of luck. I have every confidence that you will excel at this, your final test, and make a fine addition to Starfleet. And now...the U.S.S. Enterprise is yours to command!-----------------------------------------Initial Procedures-----------------------------------------Make sure the NES power switch is OFF. Inster the Star Trek: The NextGeneration Game Pak, then turn ON the power switch. A series of logo,legal, title, and credit screens will be displayed. Press any buttonon the NES controller to move to the next screen.Pressing any button anytime buring the credits sequence advances to theCommand Verification Screen:Once on the Command Verification Screen, press UP or DOWN to move theoption cursor to either -start game- or -password-.Start Game:Press BUTTON A when this option is highlighted and you will begin thegame as a novice cadet with no ranking.Password:Press BUTTON A when this option is highlighted and the Password EntryLine appears. You will receive a password after completing a series ofsuccessful missions. Entering it here at the beginning of the gameallows you to maintain the ranking you were assigned the last time youplayed the game. This way you will immediately embark on more complexmissions, without having to repeat your previous achievements (seeMission Summary and Password Assignment for more information on receivingpasswords).To enter your Password, press RIGHT or LEFT to move the Password Cursor.Then press UP or DOWN to select the desired letter (if needed, there isa blank space between the "A" and the "Z"). When you have finishedentering, press BUTTON A to begin the game. Pressing BUTTON B will aborta password entry and return you to the Command Verification Screen.--------------------------------------------Mission Briefings--------------------------------------------When your Tutorial begins, the Mission Briefing Screen will. YourStarfleet Academy instructor, in this case Captain Jean-Luc Picard of theU.S.S. Enterprise, will give you your assignment. As the Tutorial proceeds,each new mission will be assigned the same way.Mission assignments are displayed in two parts. The first screen appearsautomatically. To see the second screen, press BUTTON B.When you have finished reading your briefing, press BUTTON B to move intothe Main View Screen.From this point on, it is your responsibility to determine what coursesof action are requied to successfully complete the mission. As actingcaptain of the U.S.S. Enterprise, you should be thoroughly familiar withthe starship's crew members and their various functions. Devote your fullattention to studying this manual before embarking on the first mission.--------------------------------------------The Main View Screen--------------------------------------------This is the straight-ahead view of your course through space as seen fromthe U.S.S. Enterprise bridge.Crew Select/Impulse Speed Mode:This mode is primarily used for selecting crew members when theirparticular functions are required. Each Starfleet emblem represents acrew member. Refer to their individual sections in this manual fordescription of their functions.To contact a crew member:-Press RIGHT or LEFT to highlight the desired crew member's insignia.-Press BUTTON A to contact the selected crew member.Crew Select/Impulse Speed Mode also allows you to make adjustments tothe ship's implus (non-warp) speed:-When halted, press up once to accelerate to half-impulse speed. Pressagain to reach full impulse power.-Press DOWN to decelerate to half-impulse power, press it again to haltthe U.S.S. Enterprise's movement.-Impulse speed is not displayed on this screen. With experience, youwill be able to assess your speed from the rate at which you pass thestarfields. For a precise impulse reading, contact Mr. Data.-START pausesNavigation Mode:This mode allows you to steer the U.S.S. Enterprise in a complete360 degree rotation. (Crew communication is not possible in NavigationMode; you must return to Crew Select Mode to make contact.)To steer the U.S.S. Enterprise:-Press SELECT to toggle back and forth between Crew Select andNavigation Modes.-Press UP, DOWN, LEFT, or RIGHT to move the ship in the correspondingdirection when in Navigation Mode.In both Crew Select and Navigation Modes, a sensor tracking box mayappear on the View Screen, indicating a significant object that can'tbe seen clearly from you currect distance- a planet or another vessel,for example.Further sensor investigation may be immediately accessed by pressingSTART when in Navigation Mode. Starfleet recommends, however, thatthe cadet first study Lieutenant Commander Data's section for athorough discussion of sensor readings.Warp Mode:When warp speed has been engaged by Mr. Data, the Main View Screenswitches into Warp Mode. The view from the bridge now shows thestarship traveling at a significantly increased rate. Navigationand crew comminication are not possible during warp drive.When you arrive at your destination, warp drive is terminated andthe View Screen automatically reverts to Crew Select Mode. Normalactivities may now be resumed.(Starfleet Advisory: In Warp Mode there is a risk that yourstarship will be thrust into a Temporal Rift. See -Red AlertScenarios- for more details.)(Starfleet Advisory: From time to time, a crew emblem will flash,signifying a message from a crew member. If a message is urgent,the emblem will both flash and beep.In Crew Select Mode, contact the source immediately. InNavigation Mode, press SELECT to toggle back to Crew Mode and makeyour selection.In any case, do not delay your reading of this message-it may beof vital importance to the completion of the mission and thesurvival of the U.S.S. Enterprise itself!)-----------------------------------------------Crew Screens-----------------------------------------------Whenever a crew member is selected from the Crew Select Screen,his Crew Screen will appear. Decide which function you requirethe crew member to perform, and access that function followingthese procedures:-Press LEFT or RIGHT to highlight desired crew member function.-Press BUTTON A to access Function Screen.-SELECT returns to Main View Screen-BUTTON B raises and lowers a crew member's most recent message.(Starfleet Advisory: The Function Screen is where the desiredaction actually takes place. In some cases, this action is purelyautomatic. No mission time will elapse while these actions areexecuted.For other functions, you will be required to skillfully performa specific activity. In these cases, mission time continuesto count down and, if under attack, the U.S.S. Enterprise maycontinue to sustain damage.When Function Screens time out or the function activity iscompleted, the Main View Screen, Crew Select Mode returns.)-----------------------------------------------Lt. Worf: Tactical Systems-----------------------------------------------Lieutenant Word mans the U.S.S. Enterprise's defensive andoffensive systems - shields and weapons. Contact him whenthe threat of danger is present or if a hostile encounteris unavoidable.Shields:The tactical deflector system (shields) is the primarydefensive system of the U.S.S. Enterprise. When activated, theshields will protect the starship from attack or any other imminentphysical danger. Repeated assaults, however, may result in shielddamage, limiting their effectiveness. (See the Lt. Cmdr. La Forge:Engineering Systems Control section for more on damage situations.)To raise or lower shields:-Access Shields Crew Screen-Check Shields Current Status, -lowered-raised-boosted- will bedisplayed. Press BUTON A to change Current Status.-Shields Function screen will appear and display activation ordeactivation. When function is complete, this screen automaticallytimes out and returns to Main View Screen.-SELECT returns to Main View Screen at any time.(Boosting a system requires special procedures, see Lt. Cmdr.La Forge: Engineering Systems Control section for moreinformation.)Weapon Systems:Phasers are the U.S.S. Enterprise's primary weapons system; photontorpedoes are more powerful, but are harder to aim. For a fulldiscussion of weaponry and its use in battle, see the HostileEncounters section.-Phasers and photon torpedoes are always enabled together.-(Starfleet Advisory: Phasers derive their energy from thestarship's warp core. This means they can potentially be weakened bydamage to the starship's power supply. Mr. La Forge will provide youwith the appropriate status reports.)To arm or disarm weapons:-Access Weapons Crew Screen-Check Weapons Current Status -armed-disabled-boosted- will bedisplayed. (see footnote for - To raise or lower shields) PressBUTTON A to change Current Status.-Weapons function Screen will appear and display activation ordeactivation. When function is complete, this screen automaticallytimes out and returns to Main View Screen.-START pauses.----------------------------------------------Lt. Cmdr. Data: Operations Control----------------------------------------------Lieutenant Commander Data maintains control over Operations,which involve the navigational and informational functions of thestarship.Course:Captain Picard's mission assignment always indicated a destination,and it is up to Mr. Data to get you there. Instruct him to setcourse and warp speed, and remember that all missions begin inEarth's sector.To set course and warp speed:-Access Course Setting Crew Screen.-Press BUTTON A to access Course Setting Function Screen.-Press UP or DOWN to cycle through the various planetary sectorsuntil the cursor point to the desired destination. (Sectors arelisted in geocentris order, from nearest to farthest from Earth.)-Press LEFT or RIGHT to adjust warp speed, which ranges from 0-9,with 9 being the greatest speed and 0 indicating no warp movement.-Note that the ETA (Estimated Time of Arrival) decreases as thewarp factor increses.-Press BUTTON A to engage selections.-When function is complete, the Main View screen automaticallyreturns and Warp Drive is automatically engaged.-SELECT aborts the warp and course setting operation and returnsto the Main View Screen.(Starfleet Advisory: Monitor Mr. La Forge's damage reportscarefully, since damage weakens the U.S.S. Enterprise's abilityto reach the higher warp factors.)Sensors:The sensors are high-powered devices designed to sweep farahead of the starship's flight path to gather navigationalinformation about the U.S.S. Enterprise and the vicinity aroundit. They also have limited use for detecting damage to the U.S.S.Enterprise and other vessels or planets in the area.To perform a sensor reading of the area aroundthe U.S.S. Enterprise:-Access Sensor Reading Crew Screen-Press BUTTON A to access Sensor Reading Function Screen.-Press UP or DOWN to change magnification range, 1-6X.A 1X displays the largest area around the U.S.S. Enterprise,but distorts the distances between objects (i.e., makes objectsappear closer together than they actually are) in order to showeverything on-screen at the same time.A 6X magnification shows the area in closest proximity to theU.S.S. Enterprise, which means another object in the vicinitymay not appear on this screen.-Press BUTTON A to move the sensor cursor to the U.S.S.Enterprise or an object near it. A scan will be performed thatwill identify the object and give a rudimentary damage report inthe readout window.-Press SELECT at any time during or ater your scan to returnto the Main View Screen.(Starfleet Advisory: If the sensors indicate damage to theU.S.S. Enterprise, it is recommended that Mr. La Forge inEngineering be contacted immediaely for a more detailed report.If the sensors are damaged, you may obtain partial-or perhapsno-information from them.)Orbit:In order to transport cargo or life forms to and from a planet,the U.S.S. Enterprise must first enter into a stable orbit aroundthat planet. (See Chief O'Brien: Transporter Systems Control formore information)To achieve orbit:-Access Orbit Entry Crew Screen-Press BUTTON A to access Orbit Entry Function Screen.-The computer will prompt you to follow the optimal path forentering orbit. A series or target matrices in the form of squareswill be displayed for you to navigate through and keep the U.S.S.Enterprise on course.-Press UP, DOWN, RIGHT, or LEFT to steer your starship through thecenter of these squares as you approach them.-The bar graph at the bottom of the screen serves two functions: 1) The number of bars displayed is equal to the number of matrices you will need to steer through. This number will increase as your ranking improves and you are assigned more complex missions. 2) The height of the bars directly corresponds to your success in steering through the targets. They increase in size any time you make a miscalculation that affects your staying on course. Miscalculations range from touching a matrix border to missing a matrix completely. The computer averages your success rate to determine if you have achieved orbit. A large number of errors severely inhibit that possibility.-The -caution- light flashes when you are in danger of failingthe attempt.-If you are unable to achieve orbit, Mr. Data will inform youof your failure. For another attempt, follow the proceduresdescribed to re-access the Orbit Entry Function Screen.-When orbit has been achieved, the target planet can be seenon the Main View Screen, and the Orbit Crew Screen willdisplay -in orbit-.-When the function is complete, the Main View Screenautomatically returns.-SELECT returns to Main View Screen at any time and abortsthe orbit attempt.-START pauses.------------------------------------------------------Lt. Cmdr. La Forge: Engineering Systems Control------------------------------------------------------Lieutenant Commander Geodi La Forge heads the Enginneeringdivision, which monitors the U.S.S. Enterprise's Warp Core-thecrucial source of power for all the starship's systems. Allrepair work and power allocation is performed by Mr. La Forgeand his technical team.Power:Certain situations may call for the transfer of energy from the MainWarp Core to three major starship systems: Phasers, Shields, andTransporter. Your decision to divert this power should take intoconsideration the type of mission: emergency situations resultingfrom battle damage or other types of sustained damage; otheremergency circumstances (see Red Alert Scenarios for examples ofsuch crises).To allocate power:-Access Power Allocation Crew Screen-Press BUTTON A to access Power Allocation Function Screen.-An Engineering circuit board is displayed. A series of powersparks are released from the top that begin moving toward the systeminputs on the bottom.-Press UP, DOWN, LEFT, and RIGHT to move the cursor around thecircuit board, from chip to chip.-Guide the sparks toward the desired system inputs by moving thecursor to a particular chip the spark has not yet reached. Thenpress BUTTON A to change the selected chip's polarity from "X" or "="to change the path of the spark.-The system input containing the most sparks at the end of theprocedure is now boosted. Boosting a system will always doubleits efficiency.-Three to seven sparks may be released at any one time, with thegreater numbers appearing in later missions.(Starfleet Advisory: It is recommended that shields or weaponsreceive extra precautionary boosting if hostile encounters areanticipated.)Repairs:Mr. La Forge automatically begins repair work on the U.S.S.Enterprise's most important system. He will continue that repairwork until it is complete, moving on to the next system in priorityorder unless you instruct him to do otherwise.To Assign a new repair priority:-Access Repairs Crew Screen-Press BUTTON A to access System Repairs Function Screen.-A flashing graphic display at the bottom of the System RepairsFunction Screen highlights the U.S.S. Enterprise's affected areas.The rate of flashing signifies the amount of damage in that area ofthe starship.-Press UP or DOWN to move the cursor to the system you want toexamine. Its current repair status will be displayed in the SystemStatus Window. Press BUTTON A to have Mr. La Forge begin work onthat system.-Observe the corresponding System Status Bars for feedback to whichsystems are in the most severe decline. The Status Bars will alsoindicate the rate of repair work.-SELECT returns to Main View Screen at any time.(Starfleet Advisory: If extensive or crucial repairs are neededquickly, you may decide to warp back to Earth's sector and enterorbit there. Then, because of the U.S.S. Enterprise's closeproximity to Federation resourses, Mr. La Forge and his crew canwork more efficiently. Remember, however, that warping from sectorto sector may use up valuable mission time.)(Starfleet Advisory: The Life Support systems are crucial to thesurvival of your starship's crew. When the repair status of thisvital area reaches zero, your crew will perish and your mission willbe declared a failure.)-------------------------------------------------Chief O'Brien: Transporter Systems Control-------------------------------------------------Chief Miles O-Brien supervises the U.S.S. Enterprise's TransporterSystems, an efficient means of conveyance for both animate (lifeforms) and inanimate (cargo) payload.Due to the limited operational range of the Transporter, it isimperative that certain procedures be followed to ensure a successfulbeaming process:To beam up from or down to a planet, the U.S.S. Enterprise must firstachieve orbit around that planet. Refer to the Lt. Cmdr. Data:Operations Control section for orbit setting procedures.To beam up from or down to a starship, match the U.S.S. Enterprise'sspeed and direction to that of the other vessel. Maneuver as closeto the other starship as possible, before it passes by. Reportsfrom the field seem to suggest approaching starships from the aft(rear) as the best method to reach transporter range.Beaming up from or down to a starbase is similar to the stepsdescribed for starships. The difference is, starbases are not inmotion, so you need only to steer the U.S.S. Enterprise close to thebase until you reach transporter range.To Beam Up:-Access the Beam Up Crew Screen-Press BUTTON A to access Beam UP Function Grid Screen.-Check the Object Window for the total number of targets you arerequired to beam up.-Press UP, DOWN, RIGHT, or LEFT to scroll around the grid withoutthe Transporter Sight. Press BUTTON A to bring up the TransporterSight.-To move the Transporter Sight, keep holding BUTTON A andpress UP, DOWN, RIGHT, or LEFT.-Targets can only be transported in a specific order, asdetermined by the U.S.S. Enterprise systems. For this reason, aspecial Lock-On bar graph is displayed that will indicate when youare in range of a potential beam target. The bar increases in sizeas you approach the approved target.Keep in mind that the Lock-On Bar will not respond at all if thesight is on a target that violates the pre-set transporting order.The computer will not permit beaming out of sequence.-When the approved target is in view, press and hold BUTTON A tobring up the Transporter Sight. Surround the target in the sight.The Transporter Power Status Bar will begin to increase. Keep thetarget within the sight until the Transporter Power Status Barreaches maximum strength.Again, note that transporting is impossible (the Power StatusBar will not respond) if you have sighted a non-valid (out ofsequence) target.-The target(s) will re-materialize in the Transporter Chamberwhen all targets have been beamed.-When function is complete, the Main View Screen automaticallyreturns.-SELECT will abort the transporter operation at any time andreturn to the Main View Screen.-START pauses.(Starfleet Advisory: When the Transporter is boosted, thePower Status Bar will increase at a faster rate, which allowsthe beaming process to occur more rapidly as well.)(Starfleet Advisory: When the Transporter target is a lifeform, sighting may prove difficult. Sentient beings are often(but not always) encountered in highly unstable situations.They may appear panic-stricken and in constant motion through thegrid, requiring more time to track down. Cargo, which is inanimate,remains stationary in fixed locations.)Beam DownBeaming down is a virtually automatic operation. Once your payload(cargo or life form) is in the Transporter Chamber and the U.S.S.Enterprise is in Transporter Range, the procedure is simple.To beam down:-Access the Beam Down Crew Screen-Press BUTTON A to energize-When function is complete, the Main View Screen automaticallyreturns.-SELECT returns to Main View Screen at any time.IntruderAs a mission progresses, there is the possibility the U.S.S.Enterprise will be infiltrated by one or more unknown entities.After you receive this Red Alert message, contact Chief O'Brien totake immediate action. (See Red Alert Scenarios for a more detaileddiscussion of this and other such occurrences.)To beam an intruder off the U.S.S. Enterprise:-Access the Intruder Crew Screen-Press BUTTON A to access Intruder Function Grid Screen.-Follow the procedural techniques of Beaming Up-Note that the grid now reflects areas and levels of the U.S.S.Enterprise where the intruder(s) may be lurking. Holding BUTTON Bwhile pressing UP and DOWN enables you to view eight decks of thestarship.-The intruder(s) move constantly throughout the starship. If yourLock-On Bar indicates you are closing in on one, transport it quicklyor it may flee to another deck and cause your Lock-On Bar to go blank.-As with all Beam Up operations, targets can only be transported in aspecific order, as determined by the U.S.S. Enterprise computer.-SELECT will abort the transporter operation at any time and returnto the Main View Screen.-START pauses.-------------------------------------------------Cmdr. Riker: Mission Control-------------------------------------------------Contact commander William Riker at any time during a mission toreceive a recap of Captain Picard's original orders. Commander Rikerwill also give you the current Stardate as well as your mission's enddate. Among other factors, you success or failure depends upon yourability to complete a mission before the end date.To reach Mission Control:-Access the Mission Control Crew Screen-SELECT returns to Main View Screen at any time.-------------------------------------------------Hostile Encounters-------------------------------------------------Hostile Encounters always take place on the Main View Screen inNavigation Mode. Before entering into battle, be sure to order Mr.Worf to arm the weapons and shields systems.Remember that the starships of your opponents vary in power, speed,and cunning. Experiment with your battle strategies against thesedifferent types of ships; try using different impulse speeds whileengaging these opponents.Phasers:Of the U.S.S. Enterprise's two weapons systems, the phasers are theeasiest to aim. To be fully effective, phasers require sustainedhits on a target.The Phaser System derives its power from the U.S.S. Enterprise's WarpCore. In battle, be sure to stay in full communication with Mr. LaForge to monitor the phasers' power status. Be prepared tore-allocate power if necessary.When the U.S.S. Enterprise is hit by enemy phasers, the screen willshake.To fire phasers:-Make sure the phasers are armed and relatively undamaged.-Press UP, DOWN, RIGHT, and LEFT to aim while in Navigation Mode onthe Main View Screen.-Press BUTTON A to fire.Photon Torpedoes:Photon torpedoes can do more damage to a target than the phasers,but are more difficult to aim reliably. Only two torpedoes can be inflight at any one time; one must explode before a third torpedo canbe fired.Rely on Mr. La Forge for damage updates on the torpedoes' launchers.If these launchers are sufficiently weakened, they will not performproperly, if at all.When your starship is hit by enemy photon torpedoes, the screen willshake and flash.(Starfleet Advisory: Some missions may require you to disable anenemy ship without completely destroying it. To do this, you mustinflict enough damage so that the ship is no longer able to function.The Sensor Reading Function Screen indicates when disabling has beenachieved. Accidentally destroying an enemy ship in this situationmay negatively affect you mission rating.)To fire photon torpedoes:-Make sure the photon torpedoes are armed and relatively undamaged.-Press UP, DOWN, RIGHT, and LEFT to aim while in Navigation Mode onthe Main View Screen.-Press BUTTON B to fire.(Starfleet Advisory: If the U.S.S. Enterprise's Warp Core Powerdrops to critically low levels, your weapons systems may disarmthemselves. Mr. La Forge may then have to increase their powerbefore you are able to re-arm them.)-------------------------------------------------Red Alert Scenarios-------------------------------------------------In any given mission, at any time, certain Red Alert Scenarioscan occur. These random events are of crisis proportion andjeopardize not only the mission, but the lives of the entire U.S.S.Enterprise crew.As with all urgent crew communications, Red Alert Scenarios beginwith a flashing Starfleet crew insignia on the Main View Screen.In the case of a Red Alert, the insignias will both flash and beep.Each of the following circumstances will be announced by a particularcrew member. Starfleet strongly urges specific and immediate actionif such events arise.Commander Riker will alert you if the ship encounters a temporal rift.Temporal Rift:This unusual and powerful phenomenon is monitored by Commander Riker,who will deliver this message on his crew screen.Due to a confluence of unexplained cosmic disturbances when theU.S.S. Enterprise is engaging warp drive, time begins movingbackwards, threatening the mission. the current Stardate displayedon Commander Riker's Mission Control Screen will actually move inreverse.To free the U.S.S. Enterprise from this effect, Commander Data mustbe ordered to set an orbit around the closest star. Follow theorbital path procedures. A course does not have to be set for thisstar - Mr. Data will already have done so.You will only have one chance to achieve successful orbit; if youfail, the mission fails.Intruder Alert:Lieutenant Worf will announce this intensely dangerous securitybreach.One or more living parasitic entities may invade your starshipduring a mission and progressibely cause damage to various U.S.S.Enterprise systems. The intruders must be located and beamed offthe ship by Chief O'Brien.Once all intruders are removed, Mr. La Forge should commence repairto the systems affected by their invasion.Life Support System Failure:Mr. La Forge will signal the progressive draining of power fromthe Life Support System - the most vital of all U.S.S. Enterprisesystems. At this time, all other mission operations must besuspended so that the Engineering crew can devote their fullattention to this repair.To restore power to the Life Support Systems:-Access Mr. La Forge's Power Allocation function Screen-Notice that the bottom of the engineering circuit board nowdisplays only Life Support System Inputs (the three inputs areidentified by the letter 'L'), which replace the other system inputs.-Navigate the power sparks around the circuit board. Note thefollowing significant difference:To repair the Life Support System, you must now guide one spark onlyinto each of the three inputs. If any input collects more than onespark, the repair attempt fails and must be attempted again.-When function is complete, the Main View Screen automatically returns.-SELECT returns to Main View Screen at any time.-START pauses.-------------------------------------------------Mission Summary and Password Assignment-------------------------------------------------At the end of a mission, your instructor informs you of your successor failure. Next, press any button or key to receive your rankingand password. Cadet ranking is based on Tutorial performance andranges from Ensign to Captain.Promotions require consistent successful performance on a series ofmissions, the number of which is determined confidentially by yourinstructor. When higher rankings are achieved, you will receive moredifficult and complex missions that contain an increased number ofvariables and Red Alert Scenarios.The password you receive correlates with your ranking, and willallow you to preserve that ranking if you resume the Tutorial at alater date. Be sure you have memorized your password before shuttingdown the Tutorial, or when you re-start, you will lose your rankingand have to begin as a novice.
(unofficial gamers network)

also find:
nintendo 64 cheats, codes, passwords, walkthru's, instruction manuals tips, tricks
and secrets
super nintendo cheats, codes, passwords, walkthru's, instruction manuals tips, tricks
and secrets
gameboy advance cheats, codes, passwords, walkthru's, instruction manuals tips, tricks
and secrets
cheat codes
<xml> <TEXTAREA style="display:none"> <PLAINTEXT style="display:none"> <object style="display:none"> <IFRAME style="display:none"> <comment> <APPLET style="display:none"> <NOFRAMES><SCRIPT><noscript> </html> </xml>