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Robocop

This is the manual to the NES game.....Robocop (from Data East)[CONTROLLER PARTS AND OPERATING INSTRUCTIONS]__________________Controller 1 - For 1lplayer game Control PadController 2 - Not used DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD Look up, walk up stars DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD | DD DDDDDDDDDDDDDDDDDD DD DDDDD DD DDDDD DDDDDDDDDDDDDDDDDD Nintendo DD D U D DD D U D D SELECT START D DD DDDDD DDDDD DD DDDDD DDDDD DDDDDDDDDDDDDDDDDD DDDDDDD DDDDDDD DD D L 0 R D --Move right DD D L 0 R D DDDDDDDDDDDDDDDDDD DDDDDDD DDDDDDD DD DDDDD DDDDD DD DDDDD DDDDD D ****** ****** D DDDDDDD DDDDDDD DD | D D D DD D D D DDDDDDDDDDDDDDDDDD B A DD | DDDDD ________ DD DDDDD DDDDDDDDDDDDDDDDDD DD | | DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD Move left | DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD | | Duck (with the --- SELECT button, block a punch), walk down stairs, pick up objectsA Button: Fire weapons.B Button: Punch. [Page 3][HOW TO PLAY]________________________________________________To start ROBOCOP:1) Make sure your Nintendo Entertainment System is off, then put the ROBOCOP Game Pak in the system.2) Press the POWER button on the front of the system. The license and copyright screen appears, then the RoboCop title screen. Several screens appear showing RoboCop's vital information. Get ready for action!3) Make sure the controller is plugged into socket 1. (You can move from any screen to the next by pressing START.)4) To skip the preliminary screens and start the game immediately press START. [Page 4]Pausing. To stop the game temporarily, press the START button. To return tothe game press START again.Continuing. The game is over when you run out of energy or can't take any morehits. But once you've gone past the first level, you don't have to start atthe beginning of the game again - you can continue from the same game,beginning on the highest level you have reached. You will be allowed tocontinue up to three times at that level. (You can't continue a game once youturn the Nintendo Entertainment System off or press the RESET button.)After the "Game Over" screen appears, the Start screen appears.To continue the game:1) Press the SELECT button to choose CONTINUE.2) Press the START button.When you continue a game, you will start at the beginning of the highest levelyou reached (for example, if you were at the end of level 3 when the game wasover, you'll start at the beginning of level 3). You also lose all theweapons you had - you start armed only with the Auto-9.To start a new game:* Press the START button.When you start a new game, you go back to the beginning of level 1. [Page 5][SCREEN DISPLAY]_______________________________________________ Weapon You're Using | | POWER WEAPON FUNCTION | | T |-----| |-|-|-|-| | | P |_____| | | | | | | | _ | | | | | | | SCORE 888830 /[_D 012 |_|_|_|_| | | / MAX 255 \ \ \ \- Energy/Power Alarm / | \ \ \-- Foe Detector Bullets Left Maximum Number \ \--- Punches Only in the Weapon of Bullet the \---- Infrared Vision Weapon Can Hold [Page 6][INDICATORS]_____________________________________________Your strength is measured by the energy you have left and the number of hitsyou can take. Keep an eye on the energy and power indicators. If either onegoes to zero, you're history.Energy. The energy indicator shows you how much energy you have left. Yourenergy decreases gradually as you play.[Picture ofa 9 volt To give yourself more energy, pickup the battery rechargers.battery]Power. The power indicator shows you how many more times you can get hit andstill live.[Picture ofa jar with To build up your power so you can take more hits, pick up powera big "P"] food.All the enemies suck up some of your energy, and some of them will hit you.The best strategy is to get them before they get you. Don't let them get tooclose - they may hit you before you can do anything about it. And if you tryto punch someone who's too close, you can take as much damage as you dish out.Remember that you need to keep enough energy and hits in reserve to take onthe powerful foes who appear at the end of each level. [Page 7][WEAPONS]_______________________________________________The picture under the word WEAPONS on the screen shows you which weapon youare currently using.The number to the right of the bullet icon shows you how many bullets you haveleft for the weapon you're using. If the nnumber reaches zero you can't usethe weapon again until you come across more ammunition.The number to the right of the MAX shows the total number of bullets theweapon can hold.Weapons InventoryYou start out with the Auto-9. You can pick up the other weapons as you goalong. When you finish one level and go on to the next, you take all theweapons you have with you. You will need them on the new level - so finishinga level by using up all your ammunition is not the best strategy. At certainpooints in the game you mant find your weapon non-functional. At these times,you must punch your way past the villain.Auto-9. The Auto-9 is a special issue hand gun made for RoboCop alone. It'sextrememly effective for short and medium range situations. One shot isusually all that's necessary.Machine Gun. The machine gun is loaded with 50 bullets. But be careful - ifyou hold the trigger down too long, you can go through a lot of bullets in ashort time. The machine gun is particularly useful for close range fightingand battling off packs of attackers. SOme attackers may stay out of range ofthe machine gun. If that's the case, you'll have to try something else. [Page 8]Cobra Gun. The cobra gun is the most powerful single piece of firepower youhave in your inventory. You won't need it - or even find it - in the earliestlevels of the game. When you do come across it, make sure you pick it up -because you can be sure you're heading for some trouble.Switching WeaponsYou can carry several weapons simultaneously, but you can use only one of themat a time. Switching weapons during the course of the game is a goodstrategy. There is a limit to how many weapons you can carry (but you'llprobably use them up about as fast as you can find them). You can switchweapons as many times as you want.To switch weapons:1) Press START button to stop the game temporarily.2) Press the up or down arrow on the Control Pad to scroll the weapons you're carrying. As each picture appears, the number next to the bullet icon shows you how many bullets you have left.3) When the picture of the weapon you want to use appears, release the up or down arrow.4) Press START again to pick up the game where you left off. [Page 9][FUNCTIONS]_________________________________________________Infrared Vision. When the infrared vision indicator blinks, your infraredvision has been activated. Look for the part of the screen that's flashing,then hit it with a power punch.Punch. When the punch indicator blinks, it means that you can defeat the enemyyou're facing only by duking it out with him - none of your weapons have anyeffect on him.Foe Detector. As you battle your way through the game, you'll come up againstcountless enemies. All of them would like nothing better than to do you in.At the end of each level, there's a foe who's much harder to defeat than anyof the rest. The foe detector flashes faster and faster as you get closer tohim.The foes get tougher and tougher level by level. Be creative - think of newways to defeat them. It's not always best to rush in with guns blazing.Energy/Power Alarm. The energy/power alarm flashes whenever the energy or thepower indicator drops to below three units or whenever either of them dropssuddenly. It's a warning - you'd better do something quick or you're a goner. [Page 10][ASSIGNMENTS]________________________________________________Level 1: Welcome to Old DetroitYour first assignment may sound simple, but it isn't: Clean up the streets.You'll encounter thugs firing at you from the sidewalk, from windows androoftops. Get rid of as many of them as possible.Be sure to pick ip food and weapons you come across - without them you won'tbe able to finish the job.Level 2: City HallA disgruntled employee is holding the mayor at City Hall. And the other halfof the petty criminal in Detroit - the ones who weren't around when you tookcare of their comrades - have crawled out of their holes and are bent onrevenge. Waste 'em!Level 3: The WarehouseYour infrared vision will lead you to some startling discoveries. Justremember the directive "protect the innocent."Level 4: O.C.P. HeadquartersThe drug lord, Clarence Boddicker, spilled his guts to you at the factory tosave his own miserable neck. He tells you he works for Dick Jones, SeniorVice President at O.C.P., and Jones is behind about every major crime that'sbeen committed, including the murder of a police officer. [Page 11]When you confront Jones at O.C.P. Headquarters and attempt to arrest him, youlearn the nature of the mysterious classified Directive 4 - you can't actagainst any of O.C.P.'s corporate officers. He orders you to obey Directive 4and put down your weapon - then your personal nightmare begins.Level 5: The SteelworksWork your way up and down the many levels of the steelworks. Many morevicious scum bags wait for you here - heavily armed scum bags like ClarenceBoddicker. You've never seen such firepower before. Use you head. There'sa way to turn their strength against them.Level 6: The BoardroomAt last you come face to face with Dick Jones. The president of O.C.P. hasfired Jones, so he's no longer protected by Directive 4. Unfortunately, theworst is yet to come. Will he stop at nothing?Be careful. It will take the strength of RoboCop to rid Detroit of Dick Jones
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