Unofficial World of Nintendo | Nes Codes | Nes Instruction Manuals | Nes Game Genie Codes
Nintendo Nes

Affiliates

Become An Affiliate with the Unofficial Gamers Network. Apply in affiliates board on the forums.
 
 
 
Nes cheat codes
 
Nes Game Genie Codes
Nes Screen Shots
Nes Manuals

Community
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Nobunaga's Ambition

NES-NZ-USANobunaga's Ambition(tm)Instruction ManualKoei - Strategy Game Series---We supply the past...The last battle of Oda NobunagaHigh above the gates of Honno Temple, a great white banner fluttered gently inthe early morning breeze. There were no colorful symbols upon its face, onlyfive words written in black ink:RULE THE EMPIRE BY FORCEThese words were first spoken by the daimyo Oda Nobunaga, many years ago.Then, he was still only one lord among the many warlords who battled forsupremacy during the bloodiest time in Japan's history. This period is calledthe Warring States period, and that is exactly what it was: a time when Japanwas divided into many little states, each ruled by a daimyo (lord). Thesedaimyos battled endlessly for control of the country.About this time, a young and ambitious daimyo named Oda Nobunaga seized theOda clan from his brothers, and took control of the province called Owari.From there, he launched attacks on nearby countries, and quickly came to ruleall of central Japan. He was the first daimyo to get this far in his quest forsupremacy.Now, on the morning of June 2nd, 1582, his banner boldly announced hispresence in the city of Kyoto. Yet, beneath his fearsome standard, Nobunagaslept restlessly.On the top of the nearby Rono hill, field marshal Akechi Mitsuhide gatheredhis troops around him. The first light of dawn cast a shadow across his face,masking his dark features. The men, armed with spears, swords, and rifles,whispered nervously while they waited for their leader to speak.You see, Mitsuhide had once been Nobunaga's greatest general, and had foughtin may campaigns alongside his master. His love for his lord was so strong,that once, in order to convince the enemy Hatano clan of Nobunaga'strustworthiness, he gave them his own mother as a hostage. This was a tragicmistake. Nobunaga betrayed the Hatanos and Mitsuhide's mother was put todeath. Ever since, Mitsuhide was sullen and quiet in the presence of his lord.The men were ready for action. Rumors has been spreading for weeks of how theywere to go into action in southwestern Japan. With north and central Japanalready accounted for, victory in the southwest would spell final success forNobunaga. Surely it was the excitement of such a thought that caused theirleader, Mitsuhide, to savor this moment, and draw out this silence. Then,Mitsuhide spoke."My men, I know how eager you must be for battle. For weeks, you have listenedto the battle reports from the southwestern front. I expect that you are readyto march this very morning, ready to die for your master.""I, too, showed such loyalty to my master, once. But no longer. From today, Iam your master, not Nobunaga. You will not march to battle in the southwest,because his enemy is not yours. Your enemy is my enemy."Mitsuhide paused, and pointed directly at the banner of Lord Oda."And my enemy is the Honno Temple."Oda Nobunaga woke to the sound of distant gunfire. He was immediately alert,and in a single practiced motion, leaped from his sleeping mat and drew hissword. With his back against the wall, he held his sword at the ready, andlistened. Just then, Mori Ranmaru, Nobunaga's young page, burst into the room.Ranmaru bled from several small sword wounds, and his uniform was torn andsoaked. His eyes were wide with terror."My Lord! We are besieged!" he cried."By how many? And how did they manage to get past Mitsuhide's guards? Answerme at once!"Ranmaru was near tears as he answered, "The enemy numbers over 13,000, andthey are none other than your own troops, led by field marshal Mitsuhide.""Mitsuhide? A traitor? Unbelievable!" Nobunaga's voice dropped to barely awhisper. Then, with great speed, he donned his battle armor and stalked outof the room.---IntroductionCongratulations! You have purchased a game that has been a bestseller in Japanfor over five years! The version you've bought has been improved many timesbefore arriving in America. We think Nobunaga's Ambition combines the best ofentertainment and education. But don't worry! All this means is that theevents and characters are based on real life. You don't have to know a lot ofJapanese history to play this game, but knowing a little will make playingthis game much more fun!The timeNobunaga's Ambition takes place during Japan's civil war period, from 1467 to1568. The wars began with the fall of Shogun Ashikaga Yoshimasa in 1467.Without the Shogun, the government fell apart and daimyos fought amongstthemselves for the right to be the new Shogun of Japan. This continued forabout 100 years. Then, in the year 1568, Oda Nobunaga became powerful enoughto choose a new shogun for Japan and the Warring States Period officiallycame to an end.The settingThe situation in Japan was similar to America during her Civil War, butinstead of being devided into only North and South, Japan was divided intohundreds of feudal states. Each state, or "fief", was ruled by a powerful lordcalled a "daimyo". Every daimyo ruled his fief like a little country, andevery daimyo believed that he was the most fit to be shogun.Without any central government, the daimyos began to fight among themselves,usually for no reason at all. Daimyos that vere victorious became power-madtyrants. Revolts and uprisings among peasants, soldiers, even monks becamecommonplace. Daimyos that were not victorious were killed. The country wasthrown into violent confusion.The three great daimyosUnifying the country in the face of so much chaos was too great a task for anyone man. Japan was finally unified by three great daimyos: the great OdaNobunaga, his successor Toyotomi Hideyoshi, and Tokugawa Ieyasu.The character of each of these three men is best summed up in a simple storytold to Japanese children. Imagine these three men sitting in a simple room.At the center of the room is a small cuckoo that refuses to sing for them.When asked what they will do, Nobunaga quickly said "I would kill the bird."Hideyoshi replied, "I would force the bird to sing." Ieyasu merely said, "Iwould wait until it wanted to sing."Oda Nobungag (1534-1582)Nobunaga was not the first daimyo to dream of ruling the country, but he wasthe first to make his dream a reality. By the time of his death, Nobunaga hadmanaged to conquer all of central Japan. It was Nobunaga who started the finalunification of Japan, and if he hadn't been killed by a tracherous general, heprobably would have finished it.Nobunaga was an outstanding military commander. On many occasions, he defeatedarmies much larger than his own. Besides strategy, his cruelty was legendary.When a group of monks called the Ikko Sect rebelled against him, he burneddown their temple. When they rose again, he massacred the priests and theirfamilies. This was Nobunaga's method for dominating Japan. His motto was:"Rule the Empire by Force."Toyotomi Hideyoshi (1536-1598)When Nobunaga was killed by Akechi Mitsuhide, his ambition of unifying Japanwas picked up by his general, Hashiba Hideyoshi. After destroying thevillainous Akechi Mitsuhide, Hideyoshi continued to build on Nobunaga'sdomain. He won over all the southern islands of Kyushu and Shikoku, andoutlasted his remaining enemies in the north. He became the greatest militarypower in Japan, and changed his name to Toyotomi Hideyoshi.But, military strength was not enough. Although none of the other daimyos werepowerful enough to challenge him, they did not call him master. Hideyoshi wasreally just a lowly farmer who had made good. His low birth made it impossiblefor him to become shogun. And, when Hideyoshi died of old age in 1598, thecountry was leaderless again.Tokugawa Ieyasu (1542-1616)When Nobunaga died, Ieyasu refused to accept Hideyoshi as his master. He knewhowever, that a war was not the answer, and decided to be patient and wait.When Hideyoshi passed away, Ieyasu seized his chance.After Hideyoshi's death, Japan was split into two opposing sides: the East,under Tokugawa Ieyasu, and the West, under Ishida Mitsunari. In the year 1600,the two armies met in the Battle of Sekigahara. Tokugawa Ieyasu emerged thevictor, and, after nearly twenty years of patient service under both Nobunagaand Hideyoshi, he became the supreme ruler of Japan. The government he builtwas so stable that it lasted for almost 300 years. These 300 years of peaceare called the Tokugawa Period.---... You make the historyGame set up1. Make sure the power switch is OFF.2. Insert your Nobunaga's Ambition game pak as described in your Nintendo Entertainment System manual.3. Turn the power switch ON.4. After the opening screen has been displayed, press any button to begin game preliminaries.How to play1. How to use the controllerThe number of the controller you should be using will always appear on thelower right corner of the screen.a) Answering Yes or No questions To answer a "Y/N" question, press the Control Pad arrow pointing to the desired answer.b) Entering numbers To select a number, press the UP arrow on your Control Pad to increase the number and DOWN to decrease it. If you wish to make a number with more than one digit, press the RIGHT arrow after you have selected the first digit and proceed as before to select another digit. Make sure that you don't press Button A until you have finished entering your number because the number that is shown will be entered.2. Scenario selection You can choose between two scenarios. Scenario One is simpler and consists of the 17 fiefs (states) of central Japan, while in Scenario Two you must unify all 50 fiefs of Japan.a) 17 fief game Starting date: Spring of 1560 You can be the leader of one of the 17 fiefs that make up the central region of Japan.b) 50 fief game Starting date: Spring of 1560 You can be the leader of one of the 50 fiefs that make up all of Japan.3. Displaysa) Main Display The present conditions in your country are shown in this mode. Any commands about running your country or about negotiating with other countries are also given in this mode. You have one turn for every season of the year. You may issue one order per fief per season.b) Battle Display Whenever one of your fiefs goes to war or is attacked, the screen will switch to the battle display. (See WAR and BATTLEFIELD COMMANDS.)---Before you start1. New Game/Load DataIf this is the first time you've played the game, or if you are starting a newgame, you should select Y to a new game. If you want to continue a game yousaved earlier, you should select N.2. Selecting ScenarioYou will be asked to choose between the 17 fief game and the 50 fief game.3. Viewing Battles Between Other CountriesDuring the game, computer controlled daimyos will often invade one another. Ifyou enter Y, you may watch these battles on the battle display.4. Selecting Number of PlayersOne to eight may play. If there is more than one person playing, each playermust answer the following questions 5 through 7 before the next player cananswer.5. Selecting FiefWhen you select a fief, you become that fief's daimyo. In the 50 fiefscenario, the map is divided into 7 sections, in the 17 fief scenario, only 2sections. See MAIN DISPLAY II on how to view all the other fiefs.6. Setting Daimyo AbilitiesWhen you start out, the maximum ability value is 109. The value of theseabilities will change during the game. The maximum value these abilities canreach is 210.a) Health: The healthier your daimyo is, the less likely he is to become ill. Since there are some commands a sick daimyo cannot give, you should try to keep your daimyo's health as high as possible. Health values will decrease every spring and anytime there is an epidemic. If your health reaches zero, your daimyo will die!b) Drive: This value represents how badly your daimyo actually want to unite Japan. Your drive will increase every time you win a battle.c) Luck: As in all games, the luckier you are, the better your chances are of winning. Luck will decrease whenever marriage negotiations fail. Of course, there are no commands you can give to increase this value because like in real life, it will change on its own.d) Charm: This value represents your daimyo's popularity. The greater this value, the more loyalty your daimyo can expect from his peasants and soldiers. This value will increase when you give rice or gold to your peasants or win a war.e) IQ: Your daimyo's intelligence influences the effectiveness of many commands. IQ will increase when you win a battle and decrease when you lose.7. Selecting Skill Level This number will determine how difficult the game will be, if you select 1 it won't be as hard as if you select 5.---Main display I1) Current year, seasin and fief number.2) The name of the daimyo, his portrait, and the type of fief.3) Daimyo's ability values.4) Country data.5) List of orders.6) Current market price. Prices will change throughout the year.Main display IIIf you press Button B you will leave the main display and find your positionon the map.Since you can only see some fiefs at a time, use the UP or RIGHT arrows tolook at the next selection of the map to the NORTH, and the DOWN or LEFTarrows to look at the next section to the SOUTH (this is identical to Command18 ). Press Button A to return to the main display.---Daimyo abilities and fief conditions1 Age Daimyo's current age.2 Health Daimyo's physical condition.3 Drive Daimyo's level of ambition.4 Luck Daimyo's level of good fortune.5 Charm Daimyo's level of popularity.6 IQ Daimyo's level of intelligence.7 Gold Amount of gold in the fief.8 Debt Gold owed to the merchant.9 Town Value of the town.10 Rice Rice in store.11 Output Rice production per farm.12 Dams Value of the dams in the fief.13 Lylty Peasant loyalty to their daimyo.14 Wealth Peasants' economic situation.15 Men Army size in thousands.16 Morale Army's loyalty to their daimyo.17 Skill Army's level of training.18 Arms Ratio of weapons to men.1. AgeEvery spring each daimyo grows one year older, and any daimyo who should dienow because of old age will die. A high health value can lengthen your life.2-6. Daimyo abilitiesThese abilities, health, drive, luck, charm, and IQ, are explained in detailin the section called BEFORE YOU START.7. GoldMost of your gold comes from your yearly taxes collected in fall, although youcan also get it by borrowing from merchants or by selling rice. The amount ofgold you collect usually depends on the value of the town and the degree ofpeasant loyalty.8. DebtDebt is the total amount of gold you owe the merchant. Loans will beautomatically taken out of your gold supply in fall.9. Town valueThe value of your town shows how will off your fief is. Town value increasesthe amount of taxes you collect in fall, and your ability to borrow gold.10. RiceYou collect rice together with gold each fall as tax. To collect the mosttaxes, make sure to keep your output, peasant loyalty and tax rate high. Youcan also buy or sell rice to the merchants. Rice is necessary to feed yourarmy during both peace and war. If you run out of rice during a battle, youautomatically lose!11. OutputThis value reflects how much rice you can produce. Command 7 , willincrease your fief's output, but it will also make your peasant loyalty anddams value go down. Sickness and typhoons will make your output go down.12. DamsIf your dams value is high there is less of a chance that your land will beflooded by typhoons in summer. Therefore, you should keep it as close to 100as possible.13. LoyaltyLoyalty represents how loyal your peasants are to you, their lord. A highvalue means they will give you more rice and gold in fall, and a low valuemeans that they may actually be plotting to rise against you. You can raiseloyalty with Command 14 but it will fall if you increase taxes oroutput.14. WealthWealth shows how much money and land your peasants have and it affects theamount of taxes you collect and your peasant loyalty.15. MenMen shows the number of soldiers in your army in units of one thousand. Youmay increase your men with Command 10 . Your army's morale, skilllevel and arms level will go down every time you take in fresh recruits.16. MoraleMorale is the level of loyalty of your soldiers. A high morale means yoursoldiers will gladly fight until death if you command them to, however iftheir morale is low they are likely to defect to your enemy during war orrebel against you during peace. You may increase your morale with Command 14.17. SkillSkill shows how will trained your men are. If your skill value is high youmight be able to defeat a larger army during battle. Command 11 willraise your men's skill level.18. ArmsA well equipped small army can often defeat a larger, poorly equipped one.Therefore you should keep your army both will equipped and well trained.---Game events1) Seasonal eventsa) SpringEvery spring each daimyo grows one year older and all health values go downby one point.b) FallFall is the time for taxes. The amount of rice and gold collected will dependon your fief's level of output, town value, and peasant loyalty and wealth.Your men must be paid and fed in fall. If your fief cannot support these men,they will leave.2) Natural disastersa) TyphoonsTyphoons come only in summer. Your output will go down after a typhoon. Keepyour dams value high to avoid some of the damage caused by the typhoons.b) PlagueSickness may break out in any season. It will reduce the health value of yourdaimyo and, if he is a weakling, maybe even kill him. Plague will also causethe number of your men to fall.3) Rebellionsa) Military revoltMilitary revolts will usually occur when your army morale is low and yourdaimyo isn't very popular. If a military revolt occurs in your home fief, thescreen will change to the battle display and your daimyo will lead thedefending men. However, if it occurs in a vassal fief, the battle will befought by the general in command.b) Peasant uprisingUprisings occur when your peasant loyalty is low and your daimyo isn't verypopular. If an uprising occurs in your home fief, you can either give themgold or go to battle with them. In fief 4, Kagaetchu (in the 17 fief game),and fief 21, Kaga (in the 50 fief game), peasant uprisings never occur.4) BiddingIf a neighboring daimyo is killed by peasants or died because of sickness thenthe computer will ask you if you want to bid for his land. This gold must comefrom your home fief.---Main display commandsEach turn you have 21 commands to choose from. To choose a command, move thecursor using the UP and DOWN arrows on the control pad and press Button A whenyou have made a selection. Use Button B to cancel any wrong selections youmake. Press the LEFT arrow on your control pad to see commands 1 through 12,and the RIGHT arrow to see commands 13 through 21.1 Move Move men and/or daimyo2 War Attack a neighboring fief3 Tax Change tax rate4 Send Send rice and/or gold to another fief5 Dam Construct dams for flood control6 Pact Ask another daimyo to sign a peace treaty7 Grow Plant new fields to raise output8 Marry Try to marry another daimyo's daughter9 Trade Summon the merchant10 Hire Recruit men or hire ninja11 Train Train the army12 View Look at conditions in other fiefs13 Build Expand town to raise value14 Give Give rice or gold to peasants or men15 Bribe Lure peasants into your fief with gold16 Assign Change distribution of the units in your army17 Rest Raise health by resting18 Map View country layout19 Grant Grant the computer permission to rule one of your fiefs20 Other Game options21 Pass Skip a turnCommand 1 (Move)Use this command to move your soldiers or your daimyo to one of yourneighboring fiefs. Your daimyo must be moved with at least one unit of men,and cannot move when he is ill.Command 2 (War)Use this command to attack a neighboring fief. See WAR for details.Command 3 (Tax)Use this command to set your tax at any rate between 0 and 100 percent. Butremember if you ask for too much your peasant loyalty will go down and theymay actually give you less.Command 4 (Send)Use this command to send rice and/or gold to one of your other fiefs. There isa limit to how many supplies each fief can hold and you must discover thislimit on your own.Command 5 (Dam)Use this command to build dams in your fief to avoid the damage caused bytyphoons. The maximum value is 100.Command 6 (Pact)Use this command to ask another daimyo to ally with your. When you ask, yourrival will either ask you to pay a certain amount of gold or turn your downflat. If you pay the gold, you will have a pact. However this pact doesn'tcompletely guarantee that you won't be attacked by your ally. Every year yourtreaty will become weaker, until it reaches a point when either you or yourrival may break it.Command 7 (Grow)Use this command to increase your fief's output by growing new rice fields.Growing rice decreases your dams value and your peasant loyalty.Command 8 (Marry)Use this command to ask another daimyo if you may marry his daughter. If helets you marry her you will have a stronger alliance than with a pact becausehe will be part of your family. This alliance, like a pact, may also be brokenover time.Command 9 (Trade)Since merchants are always travelling, they are not always in every fief. Theonly fiefs where you can always find merchants are Yamashiro and Settsuizumi.a) LoanThe merchant lends you gold depending on how high your town value is. You maygive another command after receiving a loan.b) RepayPay off a debt in part or full with this command.c) Sell riceSell rice to the merchant with this command.d) Buy riceBuy rice from the merchant with this command.e) Buy armsBuying weapons will increase your men's arms value.Command 10 (Hire)Use this command to recruit men and ninja. Ninja come in units of one andsoldiers in units of 1000.a) MenWhen you recruit men, your morale, skill, and arms values will go down. Youmust pay and feed your soldiers each fall and you cannot releasae them fromthe army once you have hired them.b) NinjaUnlike soldiers, the skilled ninja are hired for one specific mission and mustbe sent out immediately.1) Peasant uprisingYour ninja will spread nasty rumors in another fief to lower its peasantloyalty and try to start an uprising.2) Military revoltYour ninja will spread nasty rumors in another fief to lower its morale andtry to start a military revolt.3) Destroy damsYour ninja will try to blow up dams in a rival's fief.4) AssassinationYour ninja will try to assassinate one of your rivals. Daimyos with a largearmy or a high IQ are difficult to kill, but even if you are unable to killthem you will probably lower their health.5) ArsonYour ninja will try to set fire to a rival's town.Command 11 (Train)Use this command to get your men into shape and raise their skill level.Training your soldiers doesn't cost gold, nor does it reduce any other values.Command 12 (View)Use this command to look at other fiefs. Send out a spy for ten units of goldwho will return with the information - if he isn't caught.Command 13 (Build)Use this command to raise your town's value. A high town value means you willcollect more gold in fall.Command 14 (Give)Giving gold or rice to the peasants or men will increase their loyalty andwealth and will also increase your charm.Command 15 (Bribe)Use this command to hire a spy for ten units of gold. This spy will give outmore of your gold to peasants in a rival's fief in order to bring them intoyour own fief. If your spy succeeds the peasant loyalty in your rival's fiefwill go down and some of his peasants will come over to your fief.Command 16 (Assign)Each daimyo's army is made up of three infantry units, one cavalry unit, anda rifles unit. Use this command to reassign them. The commanding infantry unitcannot be decreased to zero, and the rifles unit is usually restrictd to abouttwenty percent. To reassign men, use the LEFT and RIGHT arrows on the controlpad to choose the unit you want to change, then use the UP arrow to increasethe men in that unit and the DOWN arrow to decrease. Remember you mustdecrease at least one unit's size before you can increase any other unitsizes. Press Button A when you are finished.Command 17 (Rest)Use this command to raise your daimyo's health value. Enter the number ofseasons you want to rest, and during that time the computer will take over foryou. If a rival attacks while your daimyo is resting, the computer will handledefense.Command 18 (Map)Use this command for the same purpose as Button B, to switch between differentmaps of the country.Command 19 (Grant)Use this command to turn as many vassal fiefs as you like over to thecomputer. You must give this command from your home fief. The computer candevelop fiefs in four ways:a) Industrial: The computer will increase your town value and peasant wealth.b) Military: The computer will increase your army's size, your soldiers' morale, and your arms.c) Balanced: The computer will develop industry, farming, and military factors equally.d) Farming: The computer will increase your output and peasant loyalty.* Note: Fiefs under direct control are listed as "direct", abbreviated "Dir."Command 20 (Other)The following are game options:a) Sound on/off: Turns sound effects on and off.b) Animation on/off: Turns animation on and off.c) Display wait: Changes the amount of time that messages are on the screen. 1 is the shortest display and 9 is the longest.d) Save game: Since there is only one save file, if you save a game, you will erase any game that you have already saved before. Games are saved at the end of the season you are in when you give the save command. So after you give this command make sure to continue the game until the computer lets you know it has been saved.e) Watch others battle: Use this command to watch other daimyos battle.f) End game: Ends the game, so make sure to save first, if you want to continue the game later.* Always turn off the power by holding the reset button down andsimultaneously pressing the power button. This will protect your data.Command 21 (Pass)Use this command to waive your turn in any fief for that season.---Battle displayWhen you attack or are attacked by a rival, or are watching others battle, thescreen will change to the battle display shown above.1) Name and number of the fief where the battle is happening, year and season.2) Daimyo names and data on the armies at war.3) Battlefield terrain.4) The battlefield dispaly is divided into three screens. These arrows show whether there is another screen to the left or the right. Use the LEFT and RIGHT arrows on the control pad to change battlefield screens.---Topographical map1. Out of the fiefThis area isn't part of the battlefield, so you can't go into it.2. PlainsFlat land. Plains are not a very good place for battle because they offer nooffensive or defensive advantage.3. HillsHills are better for both offensive and defensive purposes.4. MountainsCompletely impassable. Think of them as a wall.5. WaterThis includes lakes, rivers and oceans. This terrain is also impassible.6. TownAlthough the town is not as good as the hills for battle, it offers more of anadvantage than the plains. However, when used as a battleground, the town willbe damaged and its value will decrease.7. CastleBest position for both offense and defense. If the castle is taken byattacking men, the morale of the defending army will decrease.Unit Markers1. Unit number: The usual number of units is five, but you can change this number with Command 16 . With this command you can also change your men's distribution.a) Unit 1: This unit is called the command unit and is led either by the daimyo himself (unit number "0"), or by one of his generals (unit number "X"). If this unit is destroyed, the war is lost! Unit 1, like units 4 and 5, are infantry units or foot soldiers. They aren't as powerful as the cavalry unit or the well armed rifles unit.b) Unit 2: The cavalry unit. Each army may have only one of these units, which are twice as powerful as any infantry unit.c) Unit 3: The rifles unit. Each army may have only one of these units, which are trice as powerul as a cavalry unit.2. Daimyo flag: This flag will appear on all the daimyo's units.3. Unit strength: This shows the number of men in thosands. When this number drops to zero during the battle the unit will be destroyed.---WarTroop deploymentPositioning units is the first stage of war. Since the defending army placesits men first, it can put them anywhere on the map. The attacking army,however, can only place its men in the area near the fief from which itattacked. It may not place men in the castle or town. When placing your men,use the control pad to move the cursor and press Button A when you decidewhere to put the unit.CombatAfter both sides have placed their units, the battle begins. The defendingarmy issues one command to each of its units and then the attacking army hasits turn. A day passes after both sides have issued one set of orders.VictoryA war ends when:a) One side runs out of rice.b) One side's command unit is destroyed.c) One side retreats.d) If the battle doesn't end within one month, the defending side wins.e) If both sides are destroyed at the same time, the defending side wins.After the war1. When the attacker winsIf the attacking side wins, it will take over the losing fief. If the daimyohimself was in the losing fief, the winner will also take over all his vassalfiefs.2. When the defender winsIf the defending side wins the war, any soldiers, rice or gold left behind bythe loser become his property. If the attacking daimyo was killed in thebattle, the defending side takes over all of his vassal fiefs.3. After having suppressed a revolt or an uprisingYour army or peasant loyalty, depending on the case, will go down afterfighting your own soldiers or peasants.---Battlefield commandsThere are six different commands you can use in battle. With the UP and DOWNarrows of the control pad move the cursor to a command and then select thecommand with Button A. Use Button B to cancel.1 Move Move the unit to a bordering square2 Attack Attack an enemy unit in a bordering square3 Bribe Recruit soldiers from an enemy unit with gold4 Flee Surrender and retreat5 Pass Give no order to that unit for that turn6 View Get information on the two warring daimyosCombat command 1 (Move)Use the UP or DOWN arrows on the control pad to choose the direction you wantto move in, then press Button A to move.Combat command 2 (Attack)Use the UP or DOWN arrows on the control pad to choose the direction you wantto attack in, then press Button A to move.Combat command 3 (Bribe)Use this command to bribe enemy soldiers to come over to your army. It may begiven only by the command unit, and only when you have more units of gold thansoldiers on the field. The loyalty of your own men and your army strength willdecide whether you are successful or not.Combat command 4 (Flee)Use this command to retreat to one of your bordering fiefs leaving all yourgold, rice, and soldiers behind. It may only be issued by the commanding unit.Combat command 5 (Pass)Use this command to waive one unit's turn for that day. You may also issuethis command by pressing Button B.Combat command 6 (View)This command will display a chart showing the warring daimyo's abilities. Youmay give another order after using this command.---Great daimyos of the warring states periodThe following men are Japanese heroes, famous for their power andintelligence. Reading these stories will help you understand what it took tobe a great daimyo in the days of Nobunaga.1. Oda Nobunaga (1534-1562) of OwariNobunaga was a rebel from the start. He disobeyed his nurses and parents andwas disliked by most people who know him. He soon gained a reputation forbeing an arrogant young man. But, as he got older, he began to show themakings of a great daimyo. As soon as he came of age, he convinced the otherdaimyos to accept his leadership of the Oda Clan. He then wiped out the rivalImagawa Clan in an ambush to become the undisputed ruler of the province ofOwari.Nobunaga realized that if he befriended the shogun he could do as he pleased,So, in the year 1568, he marched into the capital city of Kyoto and declaredAshikaga Yoshiaki the new shogun. So great was Nobunaga's reputation, that noone challenged him. However, their friendship was short-lived. Nobunaga rarelylistened to the shogun's commands and always did as he pleased. Ashikaga wasinsulted, and secretly formed an army to attack Nobunaga at the Anegawa River.But, the hardy Nobunaga survived and took revenge by crushing the two clanswhich has been in the attack: the Asakura Clan and the Asai Clan.By this time, Nobunaga's rival, Takeda Shingen, had died of old age, andNobunaga had allied with the monks of the powerful Ikko sect. It began to lookas if Nobungag would be able to unify Japan.But, while preparing for battle in the Chugoku region, Nobunaga was betrayedby one of his own generals. The villainous Akechi Mitsuhide attackedhim in theHonno Temple with his own troops. Nobunaga died the glorious death of aJapanese warrior by committing hara-kiri at the age of 49, in the Summer of1582.2. Tokugawa Ieyasu (1542-1616) or MikawaTokugawa Ieyasu was the founder of a 300 year period in Japanese historycalled the Tokugawa Era. Strangely enough, this great leader spent hischildhood as a hostage of the Imagawa Clan. When he grew older and saw theImagawa Clan starting to lose power, he allied himself to Oda Nobunaga. Ieyasuwas very wise and patient, and always knew who was actually in power. It wasbecause of this ability to be in the right place at the right time that hebecame such a powerful man.After Nobunaga died, Ieyasu allied with Nobunaga's successor, ToyotomiHideyoshi. When Hideyoshi died, Ieyasu went to war against the Toyotomi Clanand defeated them, fulfilling Nobunaga's ambition of a united Japan. Ieyasulived to be 75 years old, and is still well remembered in Japan for hiscleverness and ruthlessness in negotiations.3. Takeda Shingen (1521-1583) of Kai and ShinanoIn the 16th century, the name of Takeda Shingen struck such terror into thehearts of the other daimyos that he was given the nickname "the Tiger of Kai".They say that the first time Tokugawa Ieyasu saw Takeda Shingen, he wet hiskimono and ran for his life. Even when he was young, Shingen was ruthless.Under his leadership, the Takeda Clan conquered every fief in the area.Shingen's reputation grew as quickly as his power.At Mitaka, Shingen battled against the combined armies of Tokugawa Ieyasu andOda Nobunaga and easily defeated them. Yet, for all his power, Shingen couldnot overcome old age and died at the age of 53.4. Uesuge Kenshin (1530-1576) of Echigo and KozukeKenshin's childhood may have seemed more suited for a priest's life than adaimyo's. He enjoyed his studies very much, especially Buddhism, one of themajor religions of old Japan. However, beneath his apparent mildness lay afierce fighting spirit.While trying to conquer the province of Echigo, he clashed head on with thearmy of Takeda Shingen. He skillfully evaded Takeda's troops and fought "theTiger of Kai" in one-on-one combat. Although Kenshin didn't lose to Shingen,he wasn't as lucky against Oda Nobunaga. Many of the warlords of Japanconsidered Kenshin's death to be the loss of "a man and leader too good forthe times."5. Shimazu Takahisa (1514-1571) of Satsuma and OsumiShimazu Takahisa dreamt of uniting Kyushu, the southernmost island of Japan.For years his father had struggled agaisnt all the lords of the province, andhis last will was that his son finish the job of unification that he hadbegun. Every time Takahisa lost a battle and felt he couldn't go on, he wouldremember his father's last words and take courage from them. After muchbloodshed, Takahisa eventually conquered the whole island of Kyushu.Unfortunately, Takahisa's success did not escape Toyotomi Hideyoshi's watchfuleyes. Although Takahisa fought bravely, even the memory of his father couldn'tprevent his defeat at the hands of Hideyoshi.6. Date Terumune (1543-1585) of RikuzenDate Terumune was a nobleman from birth. He came from one of the oldest andmost respected families in Japan. Because of his background, Terumune wascrowned the 16th lord of the Date Clan by the Shogun himself, AshikagaYoshiteru.However, even noblemen cannot escape their destiny, and Terumune's life wasill-fated from the start. No matter what he did, bad luck plagued him. He wasgiven a strong young son named Masamune, but soon discovered that he wasunstable. It is said that Masamune plucked out of his eye when he was youngbecause it was infected. Thus, he was nicknamed "the One-Eyed Dragon".Terumune's bad luck continued. He was captured by his archenemy, HatakeyamaYoshitsugu and taken prisoner. When his son heard the news, he stormedHatakeyama's castle and in a fit of rage accidentially killed his own father,as well as Hatakeyama. In the end, Terumune's noble birth was no match fordestiny and bad luck.7. Mori Motonari (1497-1571) of Aki and NagatoMori Motonari was a brilliant man, maybe the greatest strategist of the 16thcentury. He was also very cruel and while still a youth, he killed all of hisbrothers to make sure that he would inherit his father's lands. His fatherdied and Motonari quickly rose to power.When he went to battle, Motonari was very good at gathering information onthe enemy daimyos while never letting others know how strong his own armieswere. He would defeat his enemies by tricking them and making them look likefools, rather than by wasting his well-trained soldiers in battle.Motonari carried the guilt of murdering his brothers all his life. When he wasdying, he called his three sons to his bedside. He asked a servant to bringhim some arrows and picking one up, easily snapped it in two. He then askedeach of his sons to try to break three arrows together and none of them wereable to. Motonari then explained to them that they were like the three arrowsand that if they worked together they would be invincible. But, if they didn'tcooperate with each other, their enemies would snap them in two as easily asthe single arrow.8. Hojo Ujimasa (1538-1590) of Musashi, Izu, Sagami, and ShimousaDuring Nobunaga's time, not many daimyos lived long enough to see their sonsinherit the throne. THe Hojo family however, ruled over the Kanto district ofcentral Japan for more than 100 years. When Ujimasa took over as daimyo, theHojo Clan was very powerful. They ruled from the impregnable Odawara Castle.Unfortunately, Ujimasa was a very poor judge of men. At his best, he was anaverage leader, but as his worst, he could not tell the difference between aloyal servant and an enemy assassin. Ujimasa's total lack of good sense ledthe once powerful Hojo clan to failure. In 1575, after repeated officialwarnings, Odawara Castle was destroyed by the army of Toyotomi Hideyoshi.9. Imagawa Yoshimoto (1519-1560) of Totoumi and SurugaYoshimoto was born a member of the Imperial Family. He was trained in the waysof a nobleman and warrior, isolated from the real world within his parents'castle. Unfortunately when his parents died, Yoshimoto wasn't ready to becomethe clan leader. While trying to make peace with an enemy clan, Yoshimoto tooktheir young master hostage. Little did he know that this boy would later takethe name of Tokugawa Ieyasu, and go on to rule Japan.However, it was not Ieyasu who would bring about Yoshimoto's death. Yoshimotomade his last mistake by publicly insulting Oda Nobunaga, who took revenge byambushing and killing Yoshimoto at the Battle of Okehazama.---EpilogueThe once beautiful Honno Temple, which has stood for years as a safe haven forweary travelers, was now only a blackened ruin. The great white flag hung intatters from a broken pole. The grounds around the temple were filled with thebodies of fallen soldiers, and the air was thick with smoke and death. Yet,within the temple, the sounds of fighting could still be heard.Nobunaga's wounded sword arm hung useless at his side. He leaned wearilyagainst the back wall of a large guestroom. At the door, two of his menbattled valiantly to hold off a mob of fresh attackers. He could not see ifanyone else from his personal guard was still alive. The hall outside wascrowded with hundreds of Mitsuhide's rebel troops. Beside him, as ever, wasRanmaru. The page had picked up a spear and was prepared to move in if one ofthe last defenders should fall.Nobunaga was suddenly snapped out of his gloom by Mitsuhide's voice givingorders in the hall."Swordsmen fall back! Give the riflemen room to fire! We'll shoot out way in!There's no escape for him now!"Nobunaga lost all hope. Mitsuhide was no fool. He would not risk letting a manas dangerous as Nobunaga go free. Resigned to defeat, Nobunaga made a fatefuldecision. Opening the door to an adjacent tearoom, Nobunaga motioned forRanmaru to enter. He followed him inside, hoping his guards could last butfive more minutes, and shut the door."Ranmaru, I am the greatest daimyo in Japan, and will not die like a helplessdog. I will die with honor."Ranmaru understood immediately. In ancient Japan, an honorable death for awarrior was by his own hand - by ritual suicide."Of course, my lord. It will be an honor to serve as your second.""Quickly, then. Help me with my armor and take my sword. It is sharp, andthe final blow must be clearn."As Runmaru brought the heavy sword down upon its victim, Nobunaga's lastthoughts were of a poem he had written long ago called "Atsumori".A man's life is fifty yearsIn the universe what is there butdream and illusion?Is there any born who does not die?Thus, Nobunaga died, betrayed by an evil vassal. He fulfilled his ownprophecy - "A man's life is fifty years," and died at the age of 49.
(unofficial gamers network)

also find:
nintendo 64 cheats, codes, passwords, walkthru's, instruction manuals tips, tricks
and secrets
super nintendo cheats, codes, passwords, walkthru's, instruction manuals tips, tricks
and secrets
gameboy advance cheats, codes, passwords, walkthru's, instruction manuals tips, tricks
and secrets
cheat codes
<xml> <TEXTAREA style="display:none"> <PLAINTEXT style="display:none"> <object style="display:none"> <IFRAME style="display:none"> <comment> <APPLET style="display:none"> <NOFRAMES><SCRIPT><noscript> </html> </xml>