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Metroid

THE METROID STORYIn the year 2000 of the history of the cosmos, representatives from the manydifferent planets in the galaxy established a congress called the GalacticFederation, and an age of prosperity began. A successful exchange ofcultures and civilization resulted and thousands of interstellar spaceshipsferried back and forth between planets. But space pirates also appeared toattack the spaceships. The Federal Bureau created the Galactic FederationPolice, but the pirates' attacks were powerful and it was not easy to catchthem in the vastness of space. The Federation Bureau and the FederationPolice called together warriors known for their great courage and sent themto do battle with the pirates. These great warriors were called "spacehunters." They received large rewards when they captured pirates, and madetheir living as space bounty hunters.It is now the year 20X5 of the history of the cosmos, and something terriblehas happened. Space pirates have attacked a deep-space research spaceshipand seized a capsule containing an unknown life-form that had just beendiscovered on planet SR388. This life-form is in a state of suspendedanimation, but can be reactivated and will multiply when exposed to betarays for 24 hours. It is suspected that the entire civilzation of planetSR388 was destroyed by some unknown person or thing, and there is a strongpossibility that the life-form just discovered was the cause of the planet'sdestruction. To carelessly let it multiply would be extremely dangerous.The Federation researchers had named it "Metroid" and were bringing it backto Earth when it was stolen by space pirates!If Metroid is multiplied by the space pirates and then used as a weapon, theentire galactic civilization will be destroyed. After a desperate search,the Federation Police have at last found the pirates' headquarters, thefortress planet Zebes, and launched a general attack. But the pirates'resistance is strong, and the Police have been unable to take the planet.Meanwhile, in a room hidden deep within the center of the fortress, thepreparations for multiplying the Metroid are progressing steadily.As a last resort, the Federation Police have decided on this strategy: tosend a space hunter to penetrate the center of the fortress and destroy theMother Brain. The space hunter chosen for this mission is Samus Aran. Heis the greatest of all the space bounty hunters and has successfullycompleted numerous missions that everybody thought were absolutelyimpossible. He is a cyborg: his entire body has been surgicallystrengthened with robotics, giving him superpowers. Even the space piratesfear his space suit, which can absorb any enemies power. But his true formis shrouded in mystery.The planet Zebes is a natural fortress. Its sides are covered with aspecial kind of stone, and its interior is a complicated maze. On top ofthat, the pirates have planted devices and booby traps in the maze, and thepirates' eery followers lie in wait around every corner. Samus has nowsuccessed in penetrating Zebes. But time is running out. Will he be ableto destroy the Metroid and save the galaxy?HOW TO START PLAYING METROID1. Title2. Start or Continue*Use the Select button to choose either Start or Continue. You can entereither mode with the Start button.*If you choose Start, the game begins.*If you choose Continue, the password screen appears.3. Password Screen*Use the control pad to move the cursor and select letters and numbers.*Press button A to register the letter or number.*You can backspace the register position by pressing the B button.*When you finish the password, push the Start button and the game will begin.*If you make a mistake in selecting the password, when you press the Startbutton, the warning "ERROR! TRY AGAIN!" will appear below the password.4. When the game is over*"GAME OVER" will appear.*The password will appear. At this point, if you press the Start button,you may continue your last game.*If you use the password when you start a new game, you may continue yourold game using that password.Important Points To Remember To Advance The Game*Destroy the giant mechanical organism - the Mother Brain!*Samus' mission is to destroy the Mother Brain in the planet's central base.On the way, he continues to search endlessly, and to kill the Mini-Bossesthat he meets.How To Use The Controller*The controller has several parts. The control pad allows you to moveSamus. Button A makes him jump. You may select weapons with the SELECTbutton. You may attack enemies with button B.1. Press control pad up:Aims beam weapon up.2. Press control pad left or right:Moves Samus right or left.3. Press control pad down:Curl up.4. Select button:Selects beam missile.5. Start Button:Pause and unpause.6. B Button:Shoots beam or sets bombs.7. A Button:Jump.Reading The Screen Displays*During the game, data on Samus will appear on the screen display, as shownin the picture to the right. In the beginning, only the amount of energywill be displayed. But later on, when Samus captures an energy tank or amissle, those numbers will be displayed. Pay attention to this data! [picture "to the right"]EN..93M 010EN..93 = EnergyM = The missle icon010 = Number of missilesWhen Samus captures an energy ball...*When an enemy is destroyed, an energy ball is sometimes given off. If thisball is captured, Samus' energy is increased, but his energy cannot increasebeyond 99 without extra energy tanks.Hunt Out The Power Items And Boost Samus' Power!*At the start of the game, Samus carries only a short beam. You have toboost Samus' power by finding the rooms that contain the Power items andcapture them. Boosting Samus' power gives him new ways to attack - such aswave beams, screw attacks, and bomb-setting. There are 10 Power items intotal. Collect as many as you can to fortify Samus.The 3 Zones Of The Fortress Zebes!*The three zones inside the fortress are called Brinstar (rocky zone),Norfair (fire zone), and Tourian (central base). You have to clear thefirst two zones before you may reach Tourian.Search Out And Destroy The Mini-Bosses!*The Mini-Bosses have their hideouts in Brinstar and Norfair. Zap them toclear the area and move on. When they are both down, you can make a bridgethat will take you to Tourian.Pitting Samus Against The Mother Brain*First, clear the giant maze.*The interior of the planet Zebes is a winding complicated maze. Samus mustattack the walls with beams and bombs while searching for the secretpassageway through which he can advance. Use the map on the next page towork out where Samus is. Or better still, make a map of your own to guide you.[Map of game area's which I am unable to reproduce - sorry]This map shows you what the inside of the fortress planet looks like. TheMini-Bosses have their hideouts in Brinstar and Norfair. Find and zap twoMini-Bosses to build the bridge from the corridor that leads into Tourianand get to the Central base containing Mother Brain. Three kinds of gateswill block your way. The Blue ones open from one blast from your beam; ittakes 5 missile blasts to open the red ones and 10 missle blasts to open theother ones.All Paths Start At Brinstar.*None of the fierce enemies appear at the start of the game. Use this timewisely to get rid of all the minor enemies and boost Samus' power. Warning!Beware of the water! Fall in and Samus' energy is weakened.Face The Treacherous Fire-Sea of Norfair!*If Samus falls into the fire-sea his enery seeps away. You haven't gotmuch foot-room. The trick is to watch where you land.Watch Out! Two Mini-Bosses Are Lying In Wait.*In Brinstar and Norfair, Samus has to search out the Mini-Bosses in theirhideouts and zap them. Look for the corridors that lead to their hideouts.Renew your energy and zoom ahead.At Last! You're Close to Tourian!*Once you've gotten rid of the Mini-Bosses, you have to hit the Mini-Bossstatues at the entrance to Tourian in order to build the bridge. Now you'reready to enter Tourian. The only way you can kill the Metroid is to freezeit with your ice beam and attack it with missiles. Will Samus discover atlast the true nature of the Giant Mechanical Organism, the Mother Brain?The Key To Winning:*Hunt Out The Power Items*Samus' power of attack is weak at the beginning of the game and he is armedwith only a Short Beam. It is essential to hunt out the Power Items tostrengthen him.To Make The Power Items Appear...*Rooms containing Power Items are hidden somewhere in the fortress Zebes.Find the rooms and hit the crystal ball held by the statue, to make a PowerItem appear.Long Beam:It strengthens the attacking range of your beam. It can also boost therange of the Ice Beam and the Wave Beam. Useful for attacking enemies froma distance.Ice Beam:This allows you to freeze an enemy temporarily. If you already have a longbeam, then the Ice Beam becomes a long Ice Beam. This can't be used at thesame time as the Wave Beam. When you freeze an enemy, you may climb over it.Wave Beam:The beams are wave-shaped and are stronger than normal Beams. If youalready have a Long Beam, the Long Beam becomes a Long Wave Beam.Screw Attack:This super strong Power Item spins in flight to attack the enemy. Samus'armor flashes during a Screw Attack.High Jump:With these boots, Samus can jump one-and-a-half times higher that henormally can. Jumping high walls to get to new zones are no problem to himwith these. Be sure to get ahold of them.Varia:This raises Samus' powers of resistance and cuts in half the amount ofenergy he uses up when attacked by a enemy. It is most useful when incombat with the deadliest enemies.Maru Mari:Samus grows small and round like a ball when he gets this Power Item.Useful when traveling along narrow passageways, it will help him until hisenergy runs out.Bomb:Samus may use this Bomb while he is still small and round (Maru Mari). Usethe B button to attack an anemy with the Bomb. Use the blast to break downbarriers. You will need Bombs when escaping from the Metroid.Energy Tank:Energy is stored in these tanks. Normally, the amount of storable energycannot go above 99, but with each tank it increments by 100. You cancollect as many as 6. Keep your eye out for them and save as much energy asyou can.Missile Rocket:This stores the missiles. If you capture one, you get 5 more missiles.Collect missiles from defeated enemies. You can store a maximum of 255.Press the Select button to select the missiles and press the B button to fire.Hordes Of Enemy Characters On The Fortress Planet Zebes*Enemy characters have different personalities, but they all try to obstructSamus' progress. You have to memorize the places each character is likelyto appear and the best way to overcome them.First, the enemy characters in Brinstar*There are 7 types of enemy characters in Brinstar. Zap them as theyappear, then move on!Mellow:This creature can pass through walls. They like to chase after you in groups.Zeb:These occasionally fly out of air holes. Remember! It takes one blast ofthe normal Beam to destroy the yellow ones and two blasts to destroy the redones.Zoomer:These fierce little creatures spray sticky fluid from their feet so they canmove along the floor or up an down walls. There are two kinds: Red Zoomersand less powerful Yellow Zoomers.Skree:They stick to the ceiling and lie in wait for Samus. When he approaches,they spin downwards to attack him.Ripper:These strange creatures do not have brains. They simply fly aroundsluggishly in straight lines.Waver:These powerful enemies flutter around in irregular patterns. Shoot at themor they'll attack.Rio:These are also pretty strong. They zoom down to attack Samus from the upperwalls. The red ones are stronger than the yellow ones.Enemies In Mini-Boss Hideout 1*Mini-Boss Hideout 1 is hidden somewhere in Brinstar and there are 7 kindsof enemies inside it.Memu:They can pass through rocks and walls. Be careful as they fall on Samus ingroups. They are the weakest enemy in the hideout, so it's up to you todestroy them.Geega:They come out through air holes and fly sideways. There are two types andthe brown ones have twice the strength.Skree:They use their wings like drills to descend from the ceiling and attackSamus. Be careful of rock splinters when they are digging into the ground.Zeela:These boneless animals creep along horizontal and vertical surfaces. Theynormally live underground. The blue ones are the strongest.Ripper:These slow creatures don't attack but fly aimlessly in straight lines. Itis wiser to run away from them that to try fighting them.Side Hopper:These powerful enemies attack Samus while hopping. Be careful, the SideHopper's strength is second only to the Mini-Boss. Destroy him with onemissile blast.Kraid:This is the head of the Mini-Boss hideout. He hurls horns from his stomachand back. Be very careful of his fierce attacks. If Samus gets hit by him,his energy will be weakened a lot.Next, The Norfair Enemies!*There are 9 kinds of enemy characters in Norfair. Make sure you know theirdeadly specialties.Melia:These move in groups and can pass through walls and rocks. They are theweakest and a single blast of the normal Beam will lay them flat.Squeept:They emerge from the lava and sink back into it. It takes more than oneblast of the normal Beam to destroy them.Polyp:These are poisonous lumps of lava that are blown out of the air holes. Theyare weak enemies and have no life force.Nova:Their entire bodies are covered in spiky, fireproof wool and they crawlaround the floor. A missile blast will kill them. If using the normalBeam, it takes two blasts to kill the blue ones and four blasts to kill theyellow ones.Gamet:Their bodies are covered by a super-hard shell. They fly out of the airholes and attack Samus. The red ones have twice the strength as the others.Ripper II:These Rippers are more advanced that the Rippers that appear in the rockyzone (Brinstar). They can spit fire and fly at a high speed. They look thesame as the other Rippers but they fly a lot faster.Dragon:These ancient Dragons live in the lava and stick their heads out to blowfire at Samus. Beware! If Samus is hit by their fire blasts, his energyweakens.Multiviola:These simple-structure organisms are reflected off the walls and bouncearound. They are pretty powerful and are difficult to attack with thenormal Beam as the walls reflect them and they are always moving. Use aPower Item to boost power first. One missile blast will then destroy them.Geruta:The skin of these powerful opponents can generate fire and radiate theenergy inside their bodies. Be especially careful of the strong red ones.These creatures are the most powerful to appear in this area.Enemies In Mini-Boss Hideout 2*Mini-Boss Hideout 2 is hidden somewhere in Brinstar and there are 6 kindsof enemies inside it.Zebbo:These fly out of the air holes. A single blast will lay the blue ones flat,but it takes two blasts to destroy the yellow ones. These are the weakestopponents in the hideout.Holtz:These creatures fly down from the ceiling, attack Samus and then fly backup. Armor-plated like the Geruta, they are alos armed with two horns. Ittakes several blasts of the normal Beam or a single missile blast to destroythem.Viola:These are Multiviola larvae and they crawl along the ground. It takes twoblasts of the normal Beam to destroy the blue ones and four blasts or onemissle to destroy the yellow ones.Multiviola:These alos appear in the fire region (Norfair). You have to be extracareful of them as they move much faster. These are the products of thelife force that Mother Brain breathes into the molten rock. They have thesame attacking power as the Holtz and the Dessgeega from the same habitat.Dessgeega:They jump toward Samus to attack him and are the second strongest creaturein the hideout after the Mini-Boss. It takes several blasts of the normalbeam of one missile blast to destroy them.Ridley:It's the head of Mini-Boss Hideout 2. It jumps up into the air and breathesfire. It's the original life form of the planet Zebes and is controlled bythe Mother Brain. Destroy it and you win 75 missle blasts!!The Enemies in Tourian*Conquer the unknown organism, the Metroid and destroy the almighty MotherBrain.Rinka: These fireball creatures suddenly appear in the last scene. Lots ofthem appear but they are not very strong.Metroid:This protoplasm in suspended animation was discovered on the planet SR388.It clings onto Samus' body and sucks his energy. It can't be destroyeddirectly with the normal Beam. Freeze it with the Ice Beam, and then fire 5missile blasts at it.Zeebetite:This energy source is vital for keeping Mother Brain alive. It is no morethan a life-supporting system and therefore won't attack, but it must bedestroyed and only missiles will do the job. One missile blast is notenough. Other weapons are harmless against it. You have to keep throwingmissiles or it will simply come to life again.Mother Brain:Mother Brain lies in the central base of the fortress planet Zebes, the homeof the space pirates. Its aim is to cultivate the Metroid to multiply andconquer space. Zeebetite is its energy source. You have to discover MotherBrain's weak point before you can launch a missile attack. When hit, itmakes a shrieking noise.If You Destroy The Mother Brain...*If you manage to destroy the last enemy, Mother Brain, wait for a messageto flash across the screen a second later. Something big is in store foryou! We can't disclose it here, but we can tell you that the game is notover yet!Note: The total time you take to complete your mission determines the finaloutcome.Warnings\Regulations\Warranty
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