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Nes cheat codes
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Mega Man{1 - cover}MEGA MANCAPCOMtmGame Pak InstructionsLicensed for play on Nintendo Entertainment System{2}A Special Message FromCAPTAIN COMMANDOThank you for selecting exciting and fun-filled MEGA MANtm... one of our exclusive family of computer/home video games from CAPCOM's Captain Commandotm "Challenge Series."MEGA MANtm, created by CAPCOMtm... premier world-wide arcade game designer...features colorful state-of-the-art high resolution graphics.Licensed by Nintendo For PlayOn The Nintendo Entertainment SystemCAPCOM and Captain Commando are registered trademarks of CAPCOM U.S.A. INC.Nintendo and Nintendo Entertainment System are registered trademarks of Nlntendo of America Inc.{3}SAFETY PRECAUTIONSPlease take time to read the important instructions in this booklet. Observing the step-by-step instructions and complying with the warnings will be your personal guarantee to greater satisfaction over a long period of time.SAFETY PRECAUTIONS1. Avoid subjecting this high precision GAME PAK to extreme temperature variances. Store at room temperature.2. Do avoid touching terminal connectors. Keep clean by inserting GAME PAK in protective storage case.3. Never attempt to disassemble your GAME PAK.4. Use of thinners. solvents, benzene, alcohol and other strong cleaning agents can damage the GAME PAK.5. For best results, play the game a distance away from your tele- vision set.6. Pause for 10-20 minutes after 2 hours or more of continuous game playing. This will extend the performance of your GAME PAK.Nintendo recommends against using a rear projection television with yourNES as image retention on the screen may occur.{4}HELPFUL GAME-PLAYING HINTSA thermometer-shaped MEGA MAN "Energy Meter" appearing upperleft in game-playing scenes serves to monitor MEGA MAN's powerlevels. If and when MEGA MAN is bodily struck or hit with enemyprojectiles, degrees of energy are lost.Conversely, the player's MEGA MAN power is boosted by winningenergy capsules.{picture}1 UPAdds One Player{picture}Player's life energy increases{picture}Player's weapon energy increases{picture}Yashichi100,000 points{5}A Magnet Beam will appear during the middle of the Elecman stage.Snare the Magnet Beam to create steps for climbing upward.{picture}Magnet BeamBecomes a step for playerThe Iceman stage offers real challenge when square-shaped steps quicklyappear and disappear on the backdrop. When MEGA MAN's jumps and leaps are timed perfectly, he's able to scale walls and press onward toward defeating empire leader Iceman.Each time MEGA MAN successfully out-duels each of his six foes, he acquiresnew firepower he will need as MEGA MAN enters final stage seven to defeat evil Dr. Wily.Ah! MEGA MAN must use the newly-acquired armament wisely, for he can use them just once while engaged in battle with Dr. Wily.{6}THE MEGA MAN STORYIt's MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis -- that strange multi-faceted land of robot-like Humanoids.Brilliant scientist Dr. Wright conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near human robot -- MEGA MAN -- proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals: Cutman: Designed to function as a lumberjack. Powerful saw-toothed{picture} Scissorlike instrument protrudes from head, cap- able of gnawing through giant forest timbers Iceman: Impervious to chilling sub-zero tempera-{picture} tures, capable of human like performances under extreme climatic condi- tlons Gutsman: A bulldozing{picture} character capable of lifting and transporting huge boulders Bombman: A real "blast- er" as a heavy duty laborer who uses in-{picture} tensely powerful explo- sives to clear lands for Dr Wright's construction prgects{7} Fireman: Melts and{picture} molds metals with flame- throwing torch flaring from atop his head. Elecman: Dr. Wright's electrifying creation -{picture} planned for conducting electrical operations - even supervising nuclear power plants.{picture} But, with the exception of MEGA MAN, all of Dr. Wright's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright's Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources.Resisting re-programming, MEGA MAN is chosen the defender of theuniverse and its inhabitants. MEGA MAN dares to single-handedly penetrateseven separate empires of Monsteropolis, eliminating the leadersand followers of these sovereignties.Get ready for some very exciting challenges!{8}HOW TO PLAYNAMES OF CONTROLLER PARTS& OPERATING INSTRUCTIONSController *1 -- Moves MEGA MAN in 1 player game.Button A:Press to makeMEGA MAN jump.Button B: {picture of NES controller}Press to fire.Control Pad Four Separate Action TipsEach tip is imprinted Pressing any of four tips moves youwith letter to show and MEGA MAN in that direction.direction ormovement: ( MEGA MAN moves left. ) MEGA MAN moves right. ^ MEGA MAN leaps upward. v MEGA MAN crouches down.{9}HOW TO PLAYPress START ButtonSix of MEGA MAN's seven empire enemies will be displayed on theTV/monitor screen. Player selects the character he chooses to challengeby pressing the control pad's tip "R".Re-press START ButtonTo begin encounter with the enemy character selected by the player.Special FeatureEvery time a key character is defeated by MEGA MAN, the backgroundof enemy's illustration becomes black. When all of Dr. Wily's re-programmed humanoids are eliminated, and all backgrounds appearblack. Dr. Wily appears automatically. It is now time for the player toconquer Dr. Wily in this seventh and final stage.{10}DR. WILY'S EVIL EMPIRE LEADERS{picture} {picture} {picture} {picture} Cutman Gutsman Fireman Bombman{picture} {picture} Elecman Iceman{picture} {picture} Dr. Wily Dr. WrightEarn From 50,000 to 100,000 Points Per Victory{11}ENEMY CHARACTERS/POINTS SCORED{picture}Blader500 PointsIt appears on Cutman, Gutsman, Elecman and the final stage{picture}Met500 PointsIt appears on Gutsman.{picture}Flea300 PointsIt appears on Cutman, Bombman and the final stage.{picture}Spine200 PointsIt appears on Iceman, Bombman, Fireman, and Elecman stage.{picture}Octopus Battery300 PointsIt appears on Cutman, Bombman, Iceman and the final stage.{picture}Screw Bomber500 Pointsit appears on Cutman, Bombman, Fireman and the final stage.{12}ENEMY CHARACTERS/POINTS SCORED{picture}Watcher800 pointsIt appears on Elecman and the final stage.{picture}Peng500 pointsIt appears on Iceman and the final stage{picture}Killer Bullet800 pointsIt appears on Bombman, Fireman, and the final stage.{picture}Flying Shell800 pointsIt appears on Cutman and Bombman stage.{picture}Beak200 pointsIt appears on Cutman, Bombman, and the final stage.{picture}BombombIt appears on Bombman and the final stage.{13}ENEMY CHARACTERS/POINTS SCORED{picture}Sniper Joe5000 pointsIt appears on Bombman stage{picture}Foot HolderIt appears on Iceman and the final stage.{picture}Crazy Razy500 pointsIt appears on Iceman stage.{picture}Picket Man1500 pointsIt appears on Gutsman stage{picture}Tackle Fire200 pointsIt appears on Fireman stage{picture}Big Eye10,000It appears on Cutman, Gutsman, Iceman, Elecman, and the final stage.{14}ENEMY CHARACTERS/POINTS SCORED{picture}Dr. Wily200,000 PointsIt appears on the final stage{15}BONUS SYMBOLS{picture}The player's life energy increases.{picture}The player's weapon energy increases.{picture}1UPIt adds one player.{picture}Magnet BeamThe player can create a step to go up.{picture}Yashichi100,000 points bonus.{16}90-DAY LIMITED WARRANTY{Legalese}{17}COMPLIANCE WITH FCC REGULATIONS{Legalese}{18}Look For These Popular Arcade-Proven Capcom Game PaksLicensed for play on the Nintendo Entertainment System{picture}{19}WARNING: DO NOT USE WITH FRONT OR REAR PROJECTION TVDo not use a front or rear projection television with yourNintendo Entertainment System(R) ("NES") and NES games.Your projection television screen may be permanentlydamaged if video games with stationary scenes or patternsare played on your projection television. Similar damage mayoccur if you place a video game on hold or pause. If you useyour projection television with NES games, Nintendo will notbe liable for any damage. This situation is not caused by adefect in the NES or NES games; other fixed or repetitiveimages may cause similar damage to a projection television.Please contact your TV manufacturer for further information.{bc}PREMIER WORLD-WIDE ARCADE GAME DESIGNERCAPCOMtm1283-C Old Mountain View/Alviso RoadSunnyvale, CA 94089Telex: 62916740FAX: 408/745-7920800-843-4632 (Outside CA)408-745-7081Printed in Japan
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