|
Nes cheat codes
|
M.C. KidsNES-4Q-USAVirgin(r) GamesM.C. Kids(tm)Instruction booklet---StoryWhile spending the night in their tent, Mick and Mack decided to read aboutRonald's adventures. One sunny day while Ronald McDonald is performing magictricks at a picnic, the Hamburglar runs off with Ronald's Bag of Magic. TheHamburglar is hiding in the worlds of McDonaldLand. The M.C. Kids must collectthe Puzzle Cards for each level to track down the Hamburglar and return theBag of Magic to Ronald McDonald. Keeping them from their quest is a variety ofunique creatures sent by the Hamburglar to keep the Bag of Magic to himself!They must hurry, before they are too late!Mick and Mack went to sleep and were magically transformed into the M.C. Kids.Being Ronald's friends, they want to catch the Hamburglar just as much as youdo!---Getting startedInsert the M.C. KIDS (That's pronounced "EmCee" Kids) cartridge and turn on your Nintendo Entertainment System. The title screen will appear where you will choose to play ONE or TWO players. If you choose to play a one playergame, you may play either Mick or Mack. Jump up and touch the Mick Mack'er tochange between Mick and Mack. Walk off the left side of the screen to play aONE player game, or walk off the screen to the right to play a TWO playergame. Pressing the START button will play a ONE player game.ObjectivesTo get through the land, you must successfully solve all the levels in thatland. However, before you can proceed to the next land, you must return PuzzleCards of that land to the proper McDonaldLand character. At the beginning ofeach land, the McDonaldLand character of that land will tell you how manyPuzzle Cards you need to continue to the next land.Track the Hamburgler before he uses the Bag of Magic for his own use!The story will begin and you will learn of Ronald McDonald's plight - how hisBag of Magic was stolen by Hamburglar.You will begin the game at the first level of the first land: Ronald McDonald's Clubhouse.To pause the game, press the START button.To abort a level and start with a new character at any time during the game,press the START button, and then the SELECT button on the control pad.---Controller operationThe controls for M.C. KIDS are quite simple but take time to master. Toincrease your skills, be sure and practice, practice, practice!Pushing right and left on the control pad will move Mick and Mack right andleft. This works at any time that they are moving, even if they are jumping orfalling.PickupYou may pick up one object by standing next to it and facing it, or by standing on top of it and ducking down to pick it up pressing the B button.JumpPress the A Button to jump in the direction you are facing. If you duck justbefore you jump, you'll jump higher. When Mick or Mack are running, you canpress the A Button and jump higher and farther!ThrowTo throw an object, press the B button. If you push UP on the control pad andpress the B button, you will throw an object up in the air. To throw an objectfarther, try this while you're moving!To throw straight down, press DOWN on the control pad and press the B button.DuckTo duck, press DOWN on the control pad. If a block or other object is underyou when you duck and are pressing the B button, you will pick up that object.Be careful! If you're standing on a block in the air, and you pick it up, youwill fall!When you begin, you are given either four Mick or four Mack characters tocomplete the game. Each player starts with three hearts per character. WhenMick or Mack is touched by a creature, he loses a heart. When he loses all hishearts, you must start over with another Mick or Mack character. The momentthat Mick or Mack loses a heart, he will flash for a few seconds. During thistime he cannot be touched - use this time wisely to get past the tricky spots!While you play the game, you will be given the chance to earn more herats forMick or Mack by doing super-shots. For example, if you hit two or more creatures with the same block, this qualifies as a super-shot. You will alsoreceive a heart for hitting ten creatures. You can have up to four hearts. Ifyou lose your last heart, you will have to start over with a new Mick or Mackcharacter, and will have only three hearts.---The map screenOn the screen are several items of interest to you. On this screen, you willsee the land that the M.C. Kids are currently in, the level they are currentlyon, and the number of Puzzle cards necessary to go to the next land. You willalso see a puzzle in the right upper corner of the screen. As you collectPuzzle cards, pieces of this puzzle will be turned over.The path allows Mick and Mack to move between the levels within a land. Whenyou are on top of an arch, press the A button to enter that level. You cannotmove to the next level until you have crossed the ending line for the currentlevel. Once a level is completed, the stripes on that arch disappear and youmay now proceed to the next level. You may return to visit levels you havecompleted as often as you like, perhaps to search for a hidden puzzle card!---Special itemsPuzzle cards:When you begin each land, you will be instructed by the McDonaldland characterof that land to collect a spcific number of Magic Cards for that land. SomePuzzle Cards are very well hidden and will take patience and practice to find!As you collect Puzzle Cards for the land that you are in, you will see a partof the puzzle in the right upper corner of the screen flip over. Not all cardsfound in a specific land will be for that land. This means that you may need to visit other lands to find cards to complete your current land. If you cannot find some of the Puzzle cards, visit the character of the land you arein, they must have some helpful hints or clues.If you collect all the Puzzle Card in a set, return the cards to the characterin that land to receive additional bonuses. There are 42 cards in all.Golden arches:Collect as many of these as you can! If you collect 100, you will have a chance to play the bonus game. If successful, you will have a chance to be able to get up to five 1-UPs!1-ups:Get as many of these as you can! Each one will give you an extra Mick or Mackcharacter.Zipper:To use a zipper, stand in front of the zipper and press the B button on thecontrol pad.Reverser:Touching a reverser will send Mick and Mack spinning back to the start of thelevel.Spinner:At the end of some walkways in the sky, this device has a way of spinning Mick and Mack all around so that the sky is now the ground! You need to run across spinner at full speed to turn upside-down or right-side up again!Mick Mack'er:Touching this will switch your character between Mick and Mack.Springboards:There are two types of springboards that Mick and Mack can use to jump higher!The small springboards that are raised above groun must be jumped on to beactivated.Super springboards:The other type of springboard is very large. Because of this springboard'ssize, it will take a very heavy object to make it bounce!BridgesIce bridge:This bridge is covered in ice and is very slippery to walk across! In additionto that, you cannot carry anything across this bridge or it will break through. Beware - if you fall on it, it will also break and you will fallbelow.Fire bridge:This bridge appears to be perfectly fine - until you make that first step! Thefire will start to burn from the left to the right, so you'd better run acrossas fast as you can!Falling bridge:These blocks form a bridge that you must cross. As you move across, some ofthese blocks will fall once you have stepped on them.Bones:The bones are only in certain lands that the M.C. Kids must go through. If youstep quickly, you can use them more than once, but if you don't move fast,they'll crumble and fall!---Things the M.C. Kids can throwBlock:The M.C. Kids can find these in a variety of areas, and will find them veryuseful.Porous blocks:These blocks are necessary to get across tricky sections, such as lava. WhileMick and Mack are using them, they have no control over the direction that theporous block floats!Fill-in blocks:These blocks are items that Mick or Mack can find to help them use alternateroutes through the levels. Look for an outline of the block in the sky andthrow the block up to fill in the outline block. Once filled, you can stand onit and be transported to another area in the level.Sand:In some places, there will be sand that blocks the route that Mick and Mackmust use. To get by this, they must "dig" through the sand by pressing the Bbutton on the control pad.Snow:When the M.C. Kids are by a pile of snow, they can use it to throw at thecreatures! To get the snow, press the B button on the control pad.Boat:A boat is very useful for moving Mick and Mack across water. To use a boat, you can pick it up and throw the boat into the water and jump in it. While youare in a boat, you control which direction it move in by pressing right or left on the control pad. To move out of the water, jump safely to land. Besure to move quickly and don't let Gnash touch you!---LiftsThere are four types of lifts that Mick and Mack can use, they are:Travel lift:This lift only operates when Mick or Mack are standing on it. Once they jumpon, it will begin to move. The moment they jump off, it will stop.Continous lift:While this lift is moving in a never-ending loop, Mick and Mack must calculatewhen they should jump on and off, as it will continue on it's path whether they are on it or not!Conveyor lift:The most difficult to master, the M.C. Kids must move the opposite direction(pressing left and right on the control pad) that they wish to go! Pressing left goes "foward" and pressing right moves "backward!"Clouds:Clouds are very useful to Mick and Mack! They will float them toward the skywhere they can find bonuses and other useful items!---Ending line:When Mick and Mack have finished a level, there will be a tight rope with aspinning Golden Arch going back and forth across it. For extra bonuses, to beused at the end of the game, when you jump over the line, land on the GoldenArch! The farther to the right you land, the bigger your bonus will be. If you jump far enough to the right AND land on the spinning arch, you'll receivea magic brick to be used in the final stage of your quest! Remember, only atrue ending line has a travelling Golden Arch that spins!When Mick and Mack finish a level for the first time or whenever they havecompleted a level AND found a Puzzle Card, they will high five each other!---CharactersMackHalf of the dynamic team that is the M.C. Kids. Mack loves to adventure through McDonaldLand.MickThe other half of this loveable pair, Mick can't wait to return Ronald's Bagof Magic!Creatures Mick & Mack should avoidAlbertThis creature flitters, trying to fly, but all he ends up doing is getting inyour way!GoforitA creature that spends his time chasing you around wherever you go!Jack RabbidThis is one rabbit you only WISH would disappear!PropbotFlying around and looking around, Propbot will distract you from your goal!Watch out for the propeller!SplinterThis busy little beaver is always trying to foil your progress!PuttDon't get too close to this bird!McMooseWhen he starts charging, you'd better get out of his way!Hanging HarryHanging from trees, Harry will catch you by surprise!FineousIdentifiable by his tell-tale fin in the clouds, you'd better keep your eyesopen for this sharp creature!FitchWhile it might appear to be harmless, appearances can be quite deceiving!FrogoDistant relative to the Goforit, this creature is able to withstand the freezing cold! Hitting him just right is considered a Super-Shot!Shno-zerHe may not look dangerous, but the snowballs he will throw at you are realtroublel!Dee-thawA close cousin to Shno-Zer, he will JUMP right for you!I. PsychoDwelling in the snow, you'd better not touch these!GnashHe's waiting for you in the water, so be sure he doesn't have a chance to getyou! You will lose your character if he touches you even once!GergGerg follows you wherever you try to go - even into the sand!PokumsThese spikes are just waiting for you to try to pass!NerbAvoid the walls in the volcano where Nerb will get you!Krome-domeHis protective helmet keeps him coming after time after time! Hitting him justright is considered a Super-Shot!LeinadWith his large eyes, Leinad knows every move you make!WhirleeMoving back and forth across the cliffs, Whirlee will keep you unsettled!FizzieGoing by water can be hard with Fizzie around!NerradWaiting for you to cross the bridge, Nerrad will come across after you!TyeWhile they were once inside Ronald's Bag of Magic, they are now unstoppable!You will need to hit a Tye more than once!Magic WandWith Ronald's magic, Mick and Mack will have to work overtime! The magic wandmust be hit several times!DraggieWhile moving slowly, the M.C. Kids should make sure they quickly jump over this one!---The six landsThere are six major areas that make up McDonaldland. Each area is distinctively different, beautiful and dangerous in its own way. You mustconquer them all to find Ronald's Bag of Magic!When Mick and Mack run out of characters to play, the game will give you theoption of pressing the START button to continue playing. If this option isselected, you will start the game at the last location that Mick and Mackviewed in their book. Any Puzzle Cards they found after viewing the book willbe returned to their original locations and must be found again.Ronald's ClubhouseThis is where Mick and Mack begin their quest. There are meadows and forestlands that they must travel through if they are going to complete all thelevels and find Ronald's Puzzle Cards.Birdie's TreehouseOnce Mick and Mack have completed Ronald's Clubhouse, they will be taken toBirdie's Treehouse, where they must find more Puzzle Cards for Birdie, as wellas complete levels with clouds and mountains!Grimace's HighlandsThis land is full of cliff levels and lake levels. Mick and Mack must seek outGrimace in his rather large purple house and find his Puzzle Cards. Watch outfor the large waterfall!Professor's WorkshopWithin all the sand, the enchanted forest, and the ship, Mick and Mack must find the Professor's Puzzle Cards. In exchange for the Cards, the Professorwill let Mick and Mack use his newest invention!CosMc's RetreatThis land is full of lunar caves and moon tunnels. In addition to a maze, Mickand Mack face a gravitational pull totally unlike what they're accustomed to.Hamburglar's HideoutJust when Mick and Mack thought they'd seen it all, the Hamburglar has a landfull of volcanos, complete with hot lava that they must get through to findRonald's Bag of Magic! Be sure you don't abuse the machines in the lava or they might stop working!---The bonus levelWhen the M.C. Kids have collected 100 Golden Arches in a level, they will betaken to a special bonus level. To reach the top of the screen, you must jumpon the lift with the UP arrow in it. Only one of the lifts go up! Each liftis active for only a second. Once a block has moved, be prepared to jump toanother block with the UP arrow in it to continue your ascent. Once they reachthe top, you'll get a chance to earn 1-UP's!---Tips and hintsTo get through tricky spots, carry a block with you. While you're jumping up,press down on the control pad and the B button on the control pad - this willenable you to get by without the risk of losing hearts!If you throw a block up while you are moving, you will be able to eliminate the creatures before they are a threat!
|