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Nes cheat codes
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MappylandNES-YD-USAMappyland (tm)Instruction Booklet---The storyMappy is almost always busy at work as a policeman. But, today he is on vaca-tion. Mapico is his girlfriend, and Mappy wants to marry her if he can findthe ring that was stolen by the Guchi Gang. Today is Mapico's birthday andMappy bought many wonderful presents for her.Unfortunately, Nyamco and Muky of the Guchi Gang have stolen, and hidden themsomewhere in the eight areas of Mappyland. Mappy will be late for Mapico'sbirthday party, and he may never have a chance to look for the ring unlessyou help him find the presents.Other exciting adventures await, as Mappy tries to capture the Guchi Gang withsome very odd weapons that include fish, fireworks and bowling balls. Only youcan help. Are you clever and brave enough to accept the challenge?---How to use the controllerA button - WeaponsB button - JumpingPress the Start button during the demonstration to display the game and pressthe Start button again to begin.If you wish to pause, press the Start button. Press the Start button again when you wish to resume the game.The highest score to date remains when you press the Start button.Press the Control pad to choose between game stages, to continue playing whenthe game ends, or to begin a new game.You may only choose stages 1,3,5 and 7 from each story. You must reach theother stages by playing the game.You lose one Mappy:1. When Mappy's body and an enemy's touch (except while Mappy's jumping on a trampoline).2. When Mappy falls on the ground (except when falling from a trampoline). When you lose the last Mappy the game is over.---Progress of the game1. Get the presents and take them to Mapico's castle.2. Retrieve all the presents visible on the current screen. If you fail you can't proceed to the next area.3. You must avoid Nyamco's and other's intervention by using weapons.4. To go up or down use ladders or trampolines.5. When you have retrieved all the presents, go to the exit on the right-hand side. From there you can proceed to the next area.---Composition of the gameThis "Mappyland" has four stories. The goal of story 1 is to retrieve a pieceof cheese for Mapico's birthday party. The goal of story 2 is to retrieve awedding ring for Mappy and Mapico's wedding. The goal of story 3 is to ret-rieve a Christmas tree. The goal of story 4 is to retrieve a ball for MappyJr.'s birthday party.Each story consists of eight areas. Mappy retrieves the presents in the areasand brings them to the castle where Mapico is waiting. Nyamco wears a differentcostume in each area.1. Railroad Town2. Western World3. Tropical World4. Jungle World5. Pirates World6. Ghost Town7. Seventh Avenue8. Muky Town---Weapons for protectionTo be used when in trouble. The A button operates the weapons.When the weapons appear you must pick them up by moving underneath them. Col-lected weapons are displayed on the screen and you can get them from the rightside of the screen when you need them by pressing the A button.Toys - Mukies dance around toys.Gold Coins - Nyamco dances around gold coins.Pots - Mukies faint near pots.Fish - Nyamco and Mukies chase after fish.---Weapons for fightingEach area has one of the "Weapons for Fighting" which can be retrieved by mov-ing underneath it and jumping up to get it. Defeated enemies won't come backfor a while. It's a very effective way to score and to get through troublespots.1. Pulleys2. Punching Bags3. Fireworks4. (no weapon)5. Horizontal Bars6. Flashlights7. Sticks8. Bowling Balls---Playing techniquesHow to use the trampolinesPress the MOVE button when you wish to get back to the floor while Mappy isbouncing up. If you land on the red trampoline you will lose points.Combination attacksWhen you mix "Weapons for Protection" and "Weapons for Fighting" you can defeat most of your enemies at the same time and score a lot of points. Forexample: After distracting Muky with toys (weapons for protection) use theFireworks and Pulleys (weapons for fighting) to add to your score.Jumping techniquesYou can jump above the enemies, but this trick must be used only in troublespots.---How to get through the sub-areaIn some areas the exit which allows you to proceed to the next area will beclosed. In this case you must find a secret entrance which will take you toa sub-area. For example, in the sixth area, after retrieving the key, youmust find the secret entrance into the church, and locate the cross. When youhave done this you can proceed to the seventh area.In some areas, you must find a certain spot and then jump to enter the sub-area. For example, in the Third story-first area, you must go between thefirst and second cars of the train, then jump.
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