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Magician

Magician by Taxan-------------------------------------------------------------Thank you for purchasing TAXAN's Game Pak, MAGICIAN. Please read thisinstruction manual to ensure proper handling of your new game, and keepthe manual for future reference. TABLE OF CONTENTSQuick Start.......................................1The Story Unfolds.................................7Using the Controller.............................10Backpack Screen Information......................13Backpack Screen Modes............................17Inventory Objects................................20Spellbook Spells.................................24Enemies..........................................28Magician Ratings.................................32Playing Hints....................................33Super Hints for the Hopelessly Stuck.............35Compliance with FCC Regulations..................38Limited Warranty.................................39------------------------------------------------------------ Page 1 QUICK STARTRead this as you play level one; it will get you started quickly. Lateron, you can refer to the rest of the manual for more detailedinstructions. Before you begin, you should turn on the game and watchthe Demo.--------------------------------------------------------------- Page 2Before you start on your long quest, you'll have to stock up on someitems and spells. Your initial inventory will be built in this town, sobe sure to buy enough items. After leaving this town, you will begin along hard fight towards the east.TALKINGIn towns, and across the land, you'll meet people who can give youvaluable information - be sure to talk to everyone! TO TALK, STAND IN FRONT OF THE PERSON, AND PRESS UP.You must be facing each other to be heard. Sometimes the character willignore you. Don't worry; try to talk again, they will answer withinfour tries. Also, you can only talk to each character once, so listen(read) carefully for important information.------------------------------------------------------------- Page 3ENTERING BUILDINGS TO ENTER A BUILDING, STAND IN FRONT OF THE DOOR AND PRESS UP.Most doors are locked, but the doors which are open are important, socheck them all!You should try to go into every door which you find.IN THE GUILDSIn the Guilds, drink, talk, and listen. TO DO ANYTHING ON A SUBSCREEN (IN BUILDING, OR SEARCHING CHEST), MOVE ARROW WITH THE CONTROL PAD, AND CHOOSE THE FUNCTION WITH THE "A" BUTTON.Listen carefully to what is said in the guild; most of the informationis vital to your long term survival!BUYING ITEMSIn the shops, let the buyer beware! Be careful to save money, but alsocarry lots of food and water!! TO BUY SOMETHING IN A SHOP, SELECT THE ITEM WITH THE CONTROL PAD, PRESS "A" TO EXAMINE THE ITEM AND THE PRICE, THEN PRESS EITHER "A" TO BUY, OR "B" TO SKIP.HINT: At least buy Help, Ven, and Lightning. The Help spell will reallyhelp; use it when you see something strange, and it will give you aclue on what to do.--------------------------------------------------------------- Page 4SAVING YOUR GAMEBefore leaving town, you will meet your first enemy. Save your game,then fight! Before you fight, here is a description of the inventoryscreen, which is shown when you press "Select." TO SAVE A GAME, PRESS SELECT TO GO TO THE INVENTORY SCREEN, PRESS "DOWN" UNTIL YOU SEE THE LETTER "A", PRESS START TO RETURN TO THE GAME, AND PRESS "B" TO SAVE.If you want to restart your saved game: From the title screen, press"Select", then choose which saved game you want to play by pressing"Right" or "Left", then press Start to resume your game from the pointwhere you saved.------------------------------------------------------------- Page 5USING THE BACKPACK SCREENBefore you fight, you'll have to select a magic power to use in yourfight. This warrior is easily poisoned, so try the spell "VEN" on power4. Here's a picture of the Inventory screen, where you control allwhich you carry, select spells, and build magic!A. THIS IS YOUR BACKPACK - THESE ARE THINGS USED WITH THE "B" BUTTON. If you get hungry or thirsty, put food or water in this space by pressing up or down witht he arrow here; then return to the game screen and press "B". B. THESE ARE THE SPELLS IN YOUR SPELL BOOK - THE SPELLS ARE CONTROLLED WITH THE "A" BUTTON.C. THIS IS WHERE YOU BUILD SPELLS TO PUT INTO YOUR SPELL BOOK. See page 18 for more on spell building; you don't need to do this in the first town.D. THIS AREA SHOWS YOUR STATUS. See page 13 for more information on this section of the inventory screen.---------------------------------------------------------- Page 6 TO SELECT THE SPELL "VEN" ON POWER 4, PRESS "SELECT". TO GO TO THE INVENTORY SCREEN, PRESS SELECT AGAIN. TO GO TO THE SPELLS, PRESS UP OR DOWN UNTIL YOU SEE "VEN" (YOU HAVE TO BUY "VEN" IN THE SPELL STORE), PRESS RIGHT UNTIL YOU SEE A "4", THEN PRESS "START" TO RETURN TO THE GAME.Now you are ready to fight! Shoot the warrior about 6 times (with the"A" button; then walk left until his bullets are missing you, and waitfor the poison to take effect! Listen for him to stop shooting - youwill also be able to hear him fall. Now you can walk over, search thebody by pressing "Down" while standing over it, then continue rightuntil you exit level one.NOW THE REAL CHALLENGE STARTS!!!------------------------------------------------------------- Page 7 THE STORY UNFOLDS...Long ago in a land far, far away there lived the peaceful people ofMerlwood. Merlwood was a small but beautiful country with tallmountain ranges, deep forests, and a large lake filled with fish. Thepeople of Merlwood had all that anyone could want: good food, goodfriends, and great surroundings. At this time, there were powerfulwizards and magicians throughout the land. THe art of magic had beenrefined until all aspects of life were in some way related to magic.The magicians controlled all of Merlwood's major activities, keepingeverything in order, without adversely affecting anyone's lifestyle.Then the inevitable happened: one of the most powerful magiciansdecided that he was tired of always helping the people. He figured thatwith a little help, he could easily rule over them, and become therichest, most powerful wizard in all the known land. His name wasAbadon.------------------------------------------------------------ Page 8Abadon used his power to conjure up all sorts of evil beasts, then hewent deep into the eastern mountains and built a massive castle. Afterthis was completed, he sent his evil followers out into thecountryside, with their first mission being to destory all of the mostpowerful wizards of the land. Because Merlwood was such a peacefulland, he accomplished this with unbelieveable ease, destroying all ofthe most powerful wizards, and converting most of the minor magicians.While all of this was going on in the east, Paul, a young apprenticeMagician from Serenna, a small village on the western border ofMerlwood, was preparing to depart on his Magician's trek. In order tobecome a Magician, an apprentice must first travel to the distantcorners of the land to learn all of the secrets from the ancientmasters. Just as Paul was preparing to depart on his quest, word ofAbadon's treachery came to Serenna. There are no wizards left to fightthe evil Abadon. The only hope left seems to lie in you, Paul, a simpleteenage Apprentice - out to defeat the most powerful Magician in allMerlwood!---------------------------------------------------------- Page 9Good luck - your mission will be long and difficult, filled with epicbattles and magic spells. Along the way, you will meet many friends whocan teach you spells, and give you scrolls. There is only one realhope to defeat Abadon: the ancient Ultimate Potion.Legends say that if the four vials of the elements can be broughttogether, the ultimate potion will be formed. This is your only hope,Paul: search out the vials of Earth, Air Fire, and Water, form theminto the Ultimate Potion, and confront Abadon!!!---------------------------------------------------------- Page 10 USING THE CONTROLLERTitle SequenceThe Title sequence displays a static picture and plays the title music.SELECT BUTTON: Enter the game restore code screen.START BUTTON: Start a new game on Level 1.If Start or Select are not pressed within 20 seconds, the demo mode isactivated.DEMO MODEThe demo mode shows a small selection of the game's features lastingabout 3 minutes, then it returns to the title screen. Using the ControlPad during the demo mode returns you to the title screen.------------------------------------------------------------ Page 11RESTORE SCREENOn entry, if the first save position holds a saved game, theinformation it contains will be displayed; otherwise, the informationarea will be blanked.SELECT BUTTON: Return to the title sequence.START BUTTON: Attempt to restart the game stored in the current saveposition. If the position is empty or invalid, nothing happens.CONTROL PAD LEFT/RIGHT: Select save position.If you restore a game successfully, you will restart the game at theexact point at which you saved it.MAP SCREENBefore you start on a new level, you are presented with a map of theland. Your current position is pointed out by a large hand, and you aregiven a small text description of the level you are about to enter.Any use of the Control Pad will take you into the game.The game is effectively paused while you remain on this screen.-------------------------------------------------------------- Page 12MAIN GAMESELECT BUTTON: Enter the BACKPACK screen.START BUTTON: Pause the game. Any button restarts.A BUTTON: Answer multiple-response question; cast the CURRENT spell (the one in the SPELLBOOK window on the BACKPACK screen).B BUTTON: Use the CURRENT object (the one in the INVENTORY window onthe BACKPACK screen).CONTROL PAD UP: Move upwards if the FLY spell is active; move upwardsthrough doorways; attempt interaction; move upwards in subgames.CONTROL PAD DOWN: Move downwards if the FLY spell is active; movedownwards through doorways; attempt searching, move downwards insubgames.CONTROL PAD LEFT: Select multiple-response answer; move left throughdoors; move left.CONTROL PAD RIGHT: Select multiple-response answer; move right throughdoors; move right.To enter the BACKPACK from the game, press Select. You cannot enter theinventory from a shop or house.INSIDE BUILDINGS AND INSIDE TREASURE CHESTSSELECT BUTTON: Not used.START BUTTON: Not used.A BUTTON: Talk, take, buy, or drink.B BUTTON: Not used.CONTROL PAD UP/DOWN/LEFT/RIGHT: Select item.If you try to collect more than three of any normal object, or one ofany scroll, you will get the message "You have enough of thosealready."-------------------------------------------------------------- Page 13 BACKPACK SCREEN INFORMATIONMANAMana is the amount of magical pwoer you currently have available. Thisvalue is displayed on the BACKPACK screen.This slowly and constantly increases up to your current maximum manalevel. This maximum level determines your rating, which is displayed onthe BACKPACK screen. It is increased as you play the game by solvingthe various problems.Your current mana level is decreased as you build and cast spells. Theamount of decrease depends on aspects such as the power level, type ofspell, etc.GOLDGold is the amount of money you have available to buy items in shops,and also for use with various problems. This value is displayed on theBACKPACK screen.HEALTHThis is your current physical state. This is displayed on the BACKPACKscreen.It is increased by HEAL potions, and also increases slowly with time(as does the health of the enemies).------------------------------------------------------------- Page 14It is decreased slowly if your food or water level reaches zero, if youare hit by bullets, poisoned or harmed by enemies, etc.As it deteriorates, you will be periodically warned by differentmessages. If it reaches zero, you lose your life.FOODThis is your current food level. This is displayed as a percentage onthe BACKPACK screen.It is increased by varying amounts by eating food items from yourBACKPACK.It is decreased slowly as you progress through the game.If it reaches zero, you are warned by a message, and your health startsto deteriorate.----------------------------------------------------------- Page 15WATERThis is your current water level. This is displayed as a percentage onthe BACKPACK screen.It is increased by drinking from your water flask. The number of drinksremaining in the flask will be displayed each time you take a drink,and under the flask icon in the BACKPACK.It is decreased slowly as you progress through the game.If it reaches zero, you are warned by a message, and your health startsto deteriorate.VENOMThis is the current level of poison in your body. This is displayed asa percentage on the BACKPACK screen.If the value is over zero percent, the value will start flashing.It is increased by being hit by venomous bullets (usually green) or bybeing touched by venomous enemies.It is zeroed by using anti-ven potions.Roughly 1/12th of this value is periodically subtracted from yourhealth, so it is wise to always keep a very close check on this value.The player is always warned by a message and sound-effect whenever heis affected by venom.----------------------------------------------------------- Page 16SHIELDSThere are four different types of shields, each protecting you fromdifferent types of bullets. The current level of each shield is shownon the BACKPACK screen. If the level of a shield is greater than zeropercent, when you are hit by a bullet or enemy, the bullet will bounceoff you with a special sound effect, or the enemy will do no damage toyou. Each hit depletes the relevant shield a little. When the shield isdown to zero, further hits start affecting your health or venom level.NOTE: Most enemies also have the same types of shield at theirdisposal.The physical shield protects you from physical damage. Your physicalspells are RAZOR, AXOR, BOOMERAXE, BOULDER, SPEAR (colored brown in theSPELLBOOK). The shield also protects you from enemies which hit, stab,or bite you.The ven shield protects you from venom. Your only venom spell is VEN(colored green in the SPELLBOOK). The shield also protects you fromenemies which poison you on contact.The fire shield protects you from fire. Your fire spells are FIREBALL,FIRESTORM, FIRE RING, FIRE SPRAY (colored red in the SPELLBOOK). Theshield also protects your from other types of fire damage.The power shield protects you from power damage. Your power spells areDISPEL, LIGHTNING, REPELLENT, EXORCISE, DEATH RING, PSYCHIC (coloredblue in the SPELLBOOK).----------------------------------------------------------- Page 17 BACKPACK SCREEN MODESThe inventory has three "modes" which are selected using Select. Thecurrent inventory mode is shown by a large white arrow to the left ofthe screenTo EXIT the BACKPACK at any time press Start.The bottom half of the inventory screen is dedicated to your status/health report.MODE #1: INVENTORY MODEThis mode is active when the arrow is in the first (top) window of theinventory screen.This is where you select a new object to use. You cannot use an objectwhile still on the inventory screen. Objects are used in the main gameby pressing the B button.CONTROL PAD UP/DOWN: Select object.SELECT BUTTON: Change to SPELLBOOK mode.NOTE: If you have any SCROLLS you may use them as objects. They can beused to cast spells, but always at power level 1.---------------------------------------------------------- Page 18MODE #2: SPELLBOOK MODEThis mode is active when the arrow is in the second window of theinventory screen.This is where you select a new spell to cast from your spell bookand/or select a new power level to use when casting spells. Spellscannot be cast while still on the BACKPACK screen. Spells are cast inthe main game by pressing the A button.CONTROL PAD UP/DOWN: Select spell.CONTROL PAD LEFT/RIGHT: Increase/decrease power level of current spell.SELECT BUTTON: Change to SPELLBUILD mode.MODE #3: SPELLBUILD MODEThis mode is active when the arrow is in the third window of the inventory screen.In this mode, you can build any spells that you may have learned asrune-names.CONTROL PAD LEFT/RIGHT: Select rune/book icon.A BUTTON: Add selected rune/rune name to spell name.B BUTTON: Delete last rune/rune name from spell name.SELECT BUTTON: Change to INVENTORY mode.------------------------------------------------------------- Page 18To build a spell, you must make up the magic name using the correctrunes, and then select the BOOK icon to translate the spell-name intoa name that can be recognized and recorded in your SPELLBOOK. As youbuild a spell, the runes and rune names will appear in the secondwindow (SPELLBOOK). If the magic name is known, its translated namewill appear in this window, and the spell will be added to your SpellBook. Otherwise the spell will be named unknown, and will not be addedto your SPELLBOOK.EXAMPLE - TO BUILD THE RAZOR SPELL:The magic name for Razor is PHOLRA.Select the PH rune. Press B,Select the OL rune. Press B,Select the RA rune. Press B,Move onto the book icon and press B.The spell should then appear in the SPELLBOOK, translated as RAZOR.Then press SELECT until you are in the SPELLBOOK mode, and then you maychange the power level as described before. You can now exit theBACKPACK and use this spell.--------------------------------------------------------- Page 20 INVENTORY OBJECTSWATER FLASK: Holds zero to five drinks. Each drink you take adds 20%to your water level.CRUST OF BREAD: General food. Eating it adds 20% to your food level.CHICKEN: General food. Eating it adds 30% to your food level.VEGETABLES: General food. Eating it adds 40% to your food level.POUCH OF COINS: Contains your gold. Select this whenever you need touse your money for a problem.KEY: Used to unlock chests.MANA POTION: Adds 500 to your current mana.-------------------------------------------------------------- Page 21HEAL POTION: Adds 20% to your health.ANTI VEN POTION: Sets your venom to zero.ULTIMATE POTION: Made from all four elements. Used to defeat Abadon.VIAL OF EARTH: An element of the ultimate potion.VIAL OF AIR: An element of the ultimate potion.VIAL OF FIRE: An element of the ultimate potion.VIAL OF WATER: An element of the ultimate potion.STAFF OF MALICE: Fires umlimited level 1 fireballs. Uses no mana.STAFF OF KNELL: Fires unlimited level 1 ven. Uses no mana.----------------------------------------------------------- Page 22STAFF OF POWER: Fires unlimited level 1 lightning. Uses no mana.STAFF OF BLAYZE: Fires unlimited level 2 fireballs. Uses no mana.STAFF OF MAYHEM: Fires unlimited level 1 dispel. Uses no mana.RING OF HALE: Fires unlimited level 1 exorcise. Uses no mana.RING OF ANA: Sets your food and water to 100%. Can only be used once.RING OF VEN: Cursed treasure. Periodically poisons you. Cannot beremoved once taken.AMULET OF MOR: Adds 50% health. Can only be used once.AMULET OF SHIELD: Adds 15% to all four shields. Can only be used once.AMULET OF TAMMUS: Adds 500 to your current mana. Can only be used once.MAGIC CHARM: Use three to...------------------------------------------------------------ Page 23DRAGON EGG: This has to be good for something.MAGIC WATER: You can drink it for 20% water. But if you throw it in...SUNGLASSES: Why does one need sunglasses?WALKING STICK: Paul has no trouble walking...But buy this anyway.-SAVE GAME TO A-: Saves exactly current game status to Save PositionA for later restoring.-SAVE GAME TO B-: Saves exactly current game status to Save PositionB for later restoring.-SAVE GAME TO C-: Saves exactly current game status to Save PositionC for later restoring.-SAVE GAME TO D-: Saves exactly current game status to Save PositionD for later restoring.-QUIT GAME-: Asks you to press button B again to quit the game.SCROLL: When you get a scroll, the spell is automatically entered intoyour SPELLBOOK. Also, if you use scrolls, the spell will be cast usingpower level 1. This enables you to have a spell on both buttons.---------------------------------------------------------- Page 24 SPELLBOOK SPELLSPHYSICAL SPELLSRAZOR (_____): Fires straight, fast razors. Power level determinesdamage caused.AXOR (_____): Fires spinning axes in a curve. Power level determinesdistance and damage caused.BOOMERAXE (______): Fires spinning axes in a boomerang-like curve.Power level determines distance and damage caused.BOULDER (______): Fires large boulders in a curve. Power leveldetermines distance and damage caused.SPEAR (_______): Fires a spear diagnally upwards. Power leveldetermines damage caused.VENOM SPELLSVEN (_______): Fires straight, slow venom bolts. Power leveldetermines size and venom added.FIRE SPELLSFIREBALL (______): Shoots straight, fast fireballs. Power leveldetermines size and damage caused.FIRESTORM (______): Fiery rain falls from the sky. Power level determines time spell lasts for and damage caused.---------------------------------------------------------- Page 25FIRE RING (_____): Fires a small ring of fireballs in the directionfacing. Power level determines the number of fireballs and damagecaused.FIRE SPRAY (______): Causes a fountain of fireballs to erupt fromwithin Paul. Power level determines time spell lasts for, size offountain, and damage caused.POWER SPELLSDISPEL (______): Fires a lightning ball in the direction facing. Powerlevel determines damage caused.LIGHTNING (_____): Shoots straight, very fast lightning bolts. Powerlevel determines size and damage caused.REPELLENT (______): Fires two lighting balls in the direction facing.Power level determines damage caused.EXORCISE (_____): Fires six lightning balls outwards. Power leveldetermines damage caused.DEATH RING (_____): Causes a ring of lightning bolts to radiateoutwards. Power level determines damage caused.PSYCHIC (____): Activates a shield of lightning balls. Power leveldetermines the time spell lasts for and damage caused.-------------------------------------------------------------- Page 26MISCELLANEOUS SPELLSHELP (_____):Gives gradually more cryptic help messages as the gameprogresses. The messages relate to the current problem facing theplayer.FLY (____): Enables you to fly. Power level determines time spell lastsfor.JUMP (____): Endables you to jump. Power level determinesheight/length of jump.PHYS SHIELD (_____): Protects against physical damage. Power leveldetermines amount of damage that can be protected against. The Shieldscan be built up to 100% with a number of casts.VEN SHIELD (_____): As Phys Shield, but protects against venom damage.FIRE SHIELD (_____): As Phys Shield, but protects against fire damage.POW SHIELD (_____): As Phys Shield, but protects against power damage.REVEAL (_____): Revelas hidden items, doors, etc.FLEET FOOT (____): Enables you to walk faster. Power level determinestime spell lasts for.SLOWMO (_____): Slows something down somewhere.FEATHERLITE (______): Makes you weigh less. Power level determinestime spell lasts for.------------------------------------------------------------ Page 27IRON BOOTS (_____): Makes you weigh more and slows you down. Powerlevel determines time spell lasts for.WAKEY WAKEY (____): Brings inanimate/sleeping objects to life. Powerlevel defaults to one.LIGHT (_____): Provides light on dark levels. Power level determinestime spell lasts for.TRANSLATE (______): Enables you to understand the mysterious languageof the...TWIN (_____): Works great at the end of level...SPECIAL SPELLSMUZAK (_____): Cycles through all the music in the game.WHO'S WHO? (______): Displays the credits for the game.-------------------------------------------------------------- Page 28 ENEMIESHere are some of the enemies you will encounter.ZUGFANTOMOID---------------------------------------------------------- Page 29EVEL MDIEVELBONEJABMAZARATTY----------------------------------------------------------- Page 30MANUBATGARGOLIANOCULUSTARANTULON--------------------------------------------------------- Page 31WARRIORAK(Not always an enemy)PYTHONOPLANTMONDO FUNGO--------------------------------------------------------- Page 32 MAGICIAN RATINGSAPPRENTICE 0-499TALENTED 500-999ADEPT 1000-1499DEXTROUS 1500-1999COMPETENT 2000-2499EXPERIENCED 2500-2999SKILLED 3000-3499EXPERT 3500-3999MASTER 4000-9999MAGICIAN 10000+This is based on the players current maximum mana and is displayed onthe BACKPACK screen.The top rating of MAGICIAN can only be achieved if the player doeseverything right during the game, and manages to defeat Abadon at theend.---------------------------------------------------------- Page 33 PLAYING HINTS --------------------- | THESE HINTS | | WILL HELP YOU | | IN YOUR QUEST. | ---------------------* Be sure to talk to everyone who will listen - powerful informationawaits those who ask for it.* Get the Help Scroll in level one. When in doubt, use it - it willreally help!!!* Always carry lots of food and water.* Build Shields to help defend against enemy attacks.* Look everywhere; there are hidden items which must be found to complete your quest.* Whenever possible, use the staffs to fight - you won't use any Mana.---------------------------------------------------------- Page 34* Write the spellnames in your manual in the provided spaces; this way,when you start again, you can save valuable gold by building spellsinstead of buying them.* Try to determine which weapon spells are best for which enemies; theenemies can be wearing magical shields just as you do. If a weaponbounces off an enemy, he has a shield to protect him from that weapon;try another, or continue shooting until you wear down that shield.* You do not have to defeat all enemies; learn which must be defeated,and which can be avoided.* Don't be upset if you find yourself totally stuck in a situationwhere the only option is to start the quest all over again. This is nota typical Role-Playing Game. You will almost certainly miss something,or not be powerful enough, so that you may have to start the game overin order to successfully complete the full game. That's just a day inthe life of a Magician dude!* LIMITED SAVE FEATURE: This game has a limited save feature, whichwill allow you to save at anytime, but only a total of 15 times pergame. For this reason, it is wise to save your saves!!! There areenough saves to save once at the beginning of each level, and oncemore inside each level. You should try each level, find the hardestpoint in the level, and then save right before that point.----------------------------------------------------------- Page 35 SUPER HINTS FOR THE HOPELESSLY STUCKDO NOT READ THE NEXT PAGES UNLESS YOU ARE TOTALLY CONFUSED, AND YOUFEEL THAT YOU HAVE GIVEN YOUR VERY BEST TO COMPLETE THE GAME. ONLYLOSERS AND NON-GAMERS WILL READ THESE PAGES BEFORE PLAYING THE GAMEFOR AT LEAST SEVERAL HOURS.------------------------------------------------------------ Page 36ITEMS FOR EACH LEVEL WHICH YOU MUST FIND, AND THE BEST WEAPONS.LEVEL ONEITEMS: Key, Sunglasses, and Walking Stick.MAGICS: Lightning, Ven, Help, and Phys Shield.ACTIONS: Be sure to mail the letter!LEVEL TWOITEMS: Dragon's Egg, Anti-Ven Potion, Rune Stone (turns Walking Stickinto Staff), and Vial of Earth.MAGICS: Wakey Wakey, Reveal, Light, Fly, and Featherlight.ACTIONS: Use the sunglasses in this level - you'll save water.LEVEL THREEITEMS: None.MAGICS: Dispel, Fire Shield, Resurrect, and Jump.ACTIONS: Power up your Shields; save before the jumping starts. Usethe pouch of coins to cross the lake.LEVEL FOURITEMS: None.MAGICS: Boulder.ACTIONS: Give the beggar food three times; don't take ring behindsecond door; put magic water into poisoned water; talk to tree.------------------------------------------------------------ Page 37LEVEL FIVEITEMS: Three Magic Charms and Vial of Water.MAGICS: Slo Mo.ACTIONS: Must pass fourth door to find Slo Mo.LEVEL SIXITEMS: Vial of Air.MAGICS: Twin.LEVEL SEVENITEMS: Vial of Fire.LEVEL EIGHTITEMS: Ultimate Potion.You'll also need to use the fleetfoot spell in level seven.These are items which you definitely need; there are many other itemsand magics which will really help you a lot - you figure those out!!!Anyway, good luck - with these hints, you should do better.----------------------------------------------------------- Page 38 COMPLIANCE WITH FCC REGULATIONSThis equipment generates and uses radio frequency energy and if notinstalled and used properly, that is, in strict accordance with themanufacturer's instructions, may cause interference to radio andtelevision reception. It has been type tested and found to comply withthe limits for a Class B computing device in accordance with thespecifications in Subpart J of Part 15 of FCC Rules, which are designedto provide reasonable protection agains such interference in aresidention. However, there is no guarantee that interference will notoccur in a particular installation.If this equipment does cause interference to radio or televisionreception, which can be determined by turning the equipment off and on,the user is encouraged to try correct the interference by one or moreof the following measures:- Reorient the recieving antenna.- Relocate the NES with respect to the reciever.- Move the NES away from the reciever.- Plug the NES into a different outlet so that computer and reciever are on different circuits.If neccessary, the user should consult the dealer or experiencedradio/television technician for additional suggestions. The user mayfind the following booklet preparted by the Federal CommunicationsCommission helpful:How to identify and Resolve Radio-TV interference ProblemsThis booklet is available from the U.S. Government Printing Office.Washington. D.C. 20402. Stock No. 004-000-00345-4.
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