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Nes cheat codes
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Karate ChampKarate Champ(tm)Instruction ManualData East(r)---Data East brings you arcade realism at home!Put on your black belt and challenge your friends or the computer through ninepicturesque settings to become the Karate Champ. Flatten your opponent bydeftly executing the kicks and punches at your command. Sharpen your martialart skills through the series of karate matches in this super arcade classic.---1. Precautions1) Always turn the power off before inserting or removing the Game Pak from your Nintendo Entertainment System.2) This is a high precision game. It should not be stored in places that are very hot or cold. Never hit it or drop it. Do not take it apart.3) Avoid touching the connector, do not get them wet or dirty. Doing so may damage the game.4) Do not clean with benzene, paint thinner, alcohol or other such solvents.---2. Names of controller parts and operating instructionsController 1 - For 1 player gameController 2 - For second player in 2 player game.Control PadMoves player on the screen. Use either the A button or B button, or both, to execute the various moves.Select button: When this button is pressed, the mark will move between "1player" and "2 players".Start button: Press this button to begin.---3. How to playOne-player versionIn the one-player version, you are the white player and the computer is red.You can expect the computer to get smarter and faster at the more competitivelevels of the game.Two-player versionThroughout a series of karate matches at various locations, your objective isto flatten your opponent as often and as quickly as you can, by deftly exe-cuting the kicks and punches at your command.Each match consists of a series of rounds at nine picturesque settings. Two points win a round and two rounds (out of three) win a match. The winner of amatch earns the exclusive right to earn bonus points before the next match begins at another location.One round lasts for 30 seconds or until one player gets two points. The firstplayer to score two points, or the player with more (match) points when theclock runs out, wins that round.The RefereeThe referee begins all rounds, and determines the winner of a round whereneither opponent has scored two match points after 30 seconds have elapsed. the referee will award the round to the player who has earned the higher num-ber of match points.TiesIf the clock runs out and each opponent has earned an equal number of matchpoints, the referee will award the round to the player who has scored thehigher number of "score points", based on the value of his kicks and punches.(See Scoring for the distinction between "match points" and "score points".)---Player movesMove Match Points Score pointsLunge punch Full 100 Half 50Low punch Full 200 Half 100Front kick Full 300 Half 150Back kick Full 300 Half 150Round kick Full 500 Half 250Low kick Full 300 Half 150Foot sweep Full 400 Half 200Jumping kick Full 800 Half 400Jumping back Full 800kick Half 400Back round Full 700kick Half 350---How to select movesRight lever Joystick Left leverA+B B A - - - B A A+BRound Back Lunge - - - Lunge Back RoundKick Kick Punch - - - Punch Kick Kick------------------------------------------------------------Round Back Jumping Jump Up Jump Jumping Back RoundKick Round Kick Kick Round Kick Kick Kick ------------------------------------------------------------Jump Jump Front Forward Right Withdraw Low Low Jumpright Back Kick /block Kick Kick right Kick ------------------------------------------------------------Low Foot Foot Squat Down Squat Foot Foot LowPunch Sweep Sweep Sweep Sweep Punch left right left right ------------------------------------------------------------Jump Low Low Withdraw Left Forward Front Jump Jumpleft Kick Kick /block Kick back left kick ---------------------------------------------------------------Mastering your movesMaster your moves by playing a two-player game against an invisible person.Your opponent's player will remain static, and you can learn the differentcharacteristics of your moves. Learn which moves execute quickly, which workbest in close range or long range, how to quickly move out of reach of youropponent. You can block moves only if your opponent is attacking you.Properly executing movesTo fully execute a selected kick or punch, you must hold the button down longenough to register. Releasing the button too early results in a half-executedmove, and leaves you vulnerable to counter-attack.---Bonus screen scoringAt the end of each match, the victor has an opportunity to gain some bonuspoints. Any one of three screens will present you with an intriguing challenge.Knock down flying objects for bonus points.If you survive the first challenge, you'll get a chance to do it again, up toa maximum of five per bonus situation - unless, of course you get flattenedfirst.
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