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Joust

NES-JU-USAHow to play Joust(tm)HAL(tm) America Inc.---The storyIn the medieval age, knights were proving their skills and bravery by playingthe game called JOUST. In the future well beyond our knowledge, the knights ofhyperspace are playing their version of JOUST. They saddle up the spaceostrich, and fight with aliens. You must adjust yourself to this unknownenvironment called hyperspace. You are not fighting for fame or glory, you arefighting for your own life. Knock the aliens off before they get to you. It isnot an easy task, but somebody must do it. Can you be the survivor of thisspace fight? Good Luck! Believe me you will need it.---How to use the controllerUp: Move upDown: Move downLeft: Move leftRight: Move rightSelect buttonSelect type of gamesStart buttonStart game/Pause gameB ButtonLaunch Smart Bomb (limited quantity)A ButtonShoot LASER Beam---How to playInsert the game pak into your NES, and turn on your computer. Use the SELECTBUTTON to choose a one- or two-player game. Game A is for the beginner andgame B is for the expert. If you want to pause the game, press the STARTBUTTON after the game started. Press it again to resume the game. Use the padto move your ostrich to the direction you wish. Press A BUTTON to flap slow,and B BUTTON to flap faster.As a bird-borne Knight, you ride an ostrich into combat, beginning the gamewith five lives. Your opponents are the Buzzard Riders. There are three types,each more fearsome than the one before. The Bounder (least fearsome); theHunter; and the Shadow Lord (most fearsome). The Buzzard Riders attack inwaves.Both you and the Buzzard Riders materialize for the first time in the grayspaces on top of the ledges. Until a bird and rider fully materialize, they'reprotected from attack. Once moving, they become fair game for a joust, inwhcih one mounted Knight attacks another.If you lose a joust, you lose a life, and you materialize again (if you havelives remaining) in a gray space. If your opponent loses, his riderless mountlays an egg in frustration.The egg then sails through space until it comes to rest on a ledge, or fallsinto the lava and is destroyed. If it's on a ledge, pick it up before ithatches to an menacing opponent.After the second wave of attacking Buzzard Riders, the Troll's fire burnsaway the bridges that kept the jousters safe from the Troll of the Lava Pits.If the Troll captures you, you may be able to escape by flying away fast andbreaking his grip.When you've vanquished all your opponent and picked up all the eggs in a wave,a new wave with new menaces begins.---Playing tipsThere is only one way to win the joust. It is to attack from above theopponent. You must also pick up the eggs as soon as possible. If you leavethem too long they will hatch and will attack you. You should use the A and BBUTTONS wisely. Use the B BUTTON to move swiftly to attacking hight andposition, then use the A BUTTON to wait for the opponent to come.To clear the wave, there are many different ways. For example, in wave 1, killthree Bounders. For wave 2, kill four Bounders. For wave 3, Kill 5 Bounders.There are some bonus stages also.---CharactersBounderHunterShadow LordPterodactyl - This character will appear from time to time to prevent the gamefrom going into an endless loop. You can not fight and win with him.
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