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Nes cheat codes
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Gotcha! The Sport!-----------------------------------------------------------------------------* Page 1 is the outside front cover* Page 2 (this page was split into two columns and they are noted as such)* left columnTHIS GAME IS LICENSED BY NINTENDO FOR PLAY ON THE Nintendo ENTERTAINMENT SYSTEM* Nintendo's Seal of Quality logo is here...NINTENDO AND NINTENDO ENTERTAINMENT SYSTEM ARE TRADEMARKS OF NINTENDO OFAMERICA INC.* right columnTreat Your LJN Game Carefully This LJN Game Pak is a precision-crafted device with complex electronic circuitry. Avoid subjecting it to undue shock or extremes of temperature. Never attempt to open or dismantle the Game Pak. Do not touch the terminal leads or allow them to come into contact with water or the game circuitry will be damaged. Always make sure your NES Control Deck is SWITCHED OFF when inserting the Game Pak or removing it from the NES Control Deck. Never insert your fingers or any metal objects into the terminal portion of the expansion connector. This can result in malfunction or damage.* Page 3 INTRODUCTIONIt's just you now...you're alone...no one to turn to for help. Sure the oddsare against you, but this is when you can really show your stuff. You've gotyour Nintendo Zapper in your hand and a pretty good supply of paintpellets. Don't waste any 'cause you'll need them all. Your opponents are allaround and they're good shots.Whether you're in the dense green woods, the steamy urban ghetto, or the snowcovered winter forest, there's only one thing on your mind...survival.Register a hit on an enemy player and mark him with a paint splot. Watch outthough, because in this game they shoot back and the only way to be safe isto shoot first and shoot straight. This is the ultimate challenge...dare totake it...try to survive.TABLE OF CONTENTSHOW TO USE THE CONTROLLER .......................................4HOW TO USE THE ZAPPER ...........................................5HOW TO PLAY .....................................................6THE SCREEN ......................................................9INTRODUCTION OF EACH STAGE & CHARACTERS ........................10SCORING ........................................................13* Page 4 (1) HOW TO USE THE CONTROLLERIn this game you need to use both the controller and the Zapper® at thesame time. Shoot opponents with the Zapper® while you move the screen backand forth with the control Pad.CONTROLLER DESCRIPTION AND OPERATING INSTRUCTIONSCONTROL PAD- move right or leftA, B BUTTONS- not usedSELECT BUTTON- use to select one of three skill levelsSTART BUTTON- press this button to start the game, to Pause the play during the game and to release the Pause.* Page 5 (2) HOW TO USE THE ZAPPER®TARGET RANGE: Approx. 6 feetThe target range depends somewhat on the size of your TV.ADJUSTING THE TV SCREENThe TV screen must have its contrast and brightness adjusted properly forthis game. If not, shots may not hit the targets.Plug your controller into socket # 1Plug your ZAPPER® into socket # 2* Page 6 (3) HOW TO PLAYSELECTION OF THE SKILL LEVELPress the start button and the "SKILL LEVEL SELECTION" screen is displayed.Select one of three skill levels with the SELECT button.RULES OF THE GAMEYou operate the control pad to move the screen ahead to opponent's base,sometimes to attack opponents and sometimes to avoid their attacks. Aftertaking opponent's flag (red) from their base, you must safely return to yourbase with that flag to win a victory. Once you shoot the red flag, the courseis switched over to the return one.You are given three Blasters at the start of the game. Each Blaster comeswith ten Ammo Bursts. When you shoot all your Ammo or you get shot, oneBlaster is lost.* Page 7Five Ammo Bursts are supplied if you shoot at the Ammo box on the ground. Ifyou shoot at the Ammo box carried by an opponent, ten Ammo Bursts aresupplied.When the opponent tries to take aim at you, the SIGHTING DEVICE is displayedat the lower position on the screen. You have to shoot before he does or movethe screen ahead to avoid his attack.If you shoot an opponent, a SPLOT will mark his chest, he will then hold uphis arms and leave the screen. If you are shot, a BIG SPLOT is displayed onthe screen and you lose one Blaster.* Page 8In case your flag (yellow) is captured, shoot the opponent who holds the flagin order to take it back. If you are shot on the way back to your base, youdo not lose the opponent's flag (red), but will restart the game further backin the course. GAME IS OVER When all Blasters are lost. When the clock counts down to zero. When your flag is carried back to the opponent's When all* Note: The above is not my mistake. It abruptly ends here in the manual...* Page 9 (4) THE SCREEN 1 2 3 4 | | | |--------|---|-----------|--------|--| AMMO-)10 SCORE-)001150 R-)01 || ---------MAP------------ || |P| O |P| TIME ---- 5| ------------|----------- 35 || | || ----------------------- 6| || || || || || || || || |------------------------------------1) Number of Ammo Bursts per BlasterIf Ammo counter shows zero, you lose one Blaster.2) Number of Blasters3) Score counter4) Round counter5) Time counterIf the counter shows zero, the game is over.6) MapMark (o) shows your position with each team's flag at either end. Once theflag is taken, that flag is displayed on the Map to show its position.* Page 10 (5) INTRODUCTION OF EACH STAGE & CHARACTERSFOREST (1st stage)The fight in the forest. Some opponents hide themselves behind trees and someclimb up trees to shoot you through the leaves.* Page 11BRONX (2nd stage)Gun battle in the city. Here, opponents fire at you through windows, too.* Page 12WINTER (3rd stage)There are fewer trees here than in the forest stage. Instead, opponentsappear from behind the fort or the log cabin to attack you.* Page 13 (6) SCORINGLARGE MEDIUM SMALL OPPONENT SMALL OPPONENTOPPONENT OPPONENT WITH AMMO BOX WITH FLAG100 pts. 150 pts. 300 pts. 200 pts.AMMO BOX FLAG200 pts. 500 pts.* Page 14 COMPLIANCE WITH FCC REGULATIONSThis equipment generates and uses radio frequency energy and if not installedand used properly, that is, in strict accordance with the manufacturer'sinstructions, may cause interference to radio and television reception. Ithas been type tested and found to comply with the limits for a Class Bcomputing device in accordance with the specifications in Subpart J of Part15 of FCC Rules, which are designed to provide reasonable protection againstsuch interference in a residential installation. However, there is noguarantee that interference will not occur in a particular installation. Ifthis equipment does cause interference to radio or television reception,which can be determined by turning the equipment off and on, the user isencouraged to try to correct the interference by one or more of the followingmeasures: - Reorient the receiving antenna - Relocate the NES with respect to the receiver - Move the NES away from the receiver - Plug the NES into a different outlet so that computer and receiver are on different circuits.If necessary, the user should consult the dealer or an experienced radio/television technician for additional suggestions. The user may find thefollowing booklet prepared by the Federal Communications Commission helpful:How to identify and Resolve Radio-TV Interference Problems. This booklet isavailable from the U.S. Government Printing Office, Washington, DC 20402,Stock NO. 004-000-00345-4.* Page 15 LIMITED WARRANTYLJN TOYS, LTD. warrants to the original purchaser of this LJN softwareproduct that the medium on which this computer program is recorded is freefrom defects in materials and workmanship for a period of ninety (90) daysfrom the date of purchase. This LJN software program is sold "as is," withoutexpress or implied warranty of any kind, and LJN is not liable for any lossesor damages of any kind resulting from use of this program. LJN agrees for aperiod of ninety (90) days to either repair or replace, at its option, freeof charge, any LJN software product, postage paid, with proof of date ofpurchase, at its Factory Service Center. This warranty is not applicable to normal wear and tear. This warrantyshall not be applicable and shall be void if the defect in the LJN softwareproduct has arisen through abuse, unreasonable use, mistreatment or neglect.THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONSOR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE LJN. ANY IMPLIEDWARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OFMERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THENINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL LJN BE LIABLE FORANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,USE OR MALFUNCTION OF THIS LJN SOFTWARE PRODUCT.Some states do not allow limitations as to how long an implied warranty lastsand/or exclusions or limitations of incidental or consequential damages sothe above limitations and/or exclusions of liability may not apply to you.This warranty gives you specific rights, and you may also have other rightswhich vary from state to state.* Back cover pageLJN Toys, Ltd.1107 Broadway,NY, NY 10010TM a trademark of LJN Toys, Ltd.Licensed by Merchandising Corporation of America, Inc.(C)1985 Universal City Studios, Inc. All Rights Reserved.Nintendo and Nintendo Entertainment System® are trademarks of Nintendo ofAmerica Inc.Game Pak "NES-GP"
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