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Final Fantasy

Final Fantasy Instruction Manual(Information in [brackets] is shown for picture and/or title information.)[Table of Contents]___________________________________________How to Begin Your Final Fantasy Adventure .................................. 2Your Adventure Begins ...................................................... 4Begin at Castle Coneria .................................................... 5Outfit Your Trek in Coneria ................................................ 9Journey to the Temple of Fiends ........................................... 17Meanwhile, Back in Coneria ................................................ 27To the North Bridge ....................................................... 32How to Organize an Adventure Party ........................................ 34Go to Pravoka! ............................................................ 38Castle of Elf ............................................................. 47Go Shopping in ElfLand .................................................... 50The Dwarf Cave ............................................................ 52Find Astos ................................................................ 54Return to the Northwest Castle ............................................ 56Return Matoya's CRYSTAL ................................................... 57Wake the Sleeping Prince .................................................. 58Remember All the Locked Doors? ............................................ 59Help Nerrick .............................................................. 60The Town of Melmond ....................................................... 61Titan's Tunnel ............................................................ 63Enter the Earth Cave ...................................................... 64Pass Through Titan's Tunnel ............................................... 65Visit Sarda ............................................................... 66Solve the Mystery of the Earth Cave ....................................... 67Crescent Lake ............................................................. 68Gurgu Volcano ............................................................. 70The Ice Cave .............................................................. 72The Ryukahn Desert ........................................................ 73Soar Over the Entire World ................................................ 74Class Change .............................................................. 75White Magic ............................................................... 76Black Magic ............................................................... 78Index ..................................................................... 80 [Page 1][How To Begin Your Final Fantasy Adventure]___________________Insert your Final Fantasy Game Pak into your NES as described in your NEScontrol deck manual. Turn the POWER on and you're ready to embark on yourjourney!Select "NEW GAME" or "CONTINUE"After you turn the POWER on, a small portion of the Final Fantasy story willbe shown. Press the START button on controller #1 to advance to the CONTINUE/NEW GAME screen. Use the Control Pad to select NEW GAME (CONTINUE is used tocontinue a saved game) and press START Button. The basic controller functionsare as follows:Control Pad - Move party and select optionsA Button - Talk, search, or enter selectionsB Button - Cancel/Go back one screenSelect - Change marching orderStart - Bring up status screen.RESPOND RATEOn the CONTINUE/NEW GAME screen, you can change the RESPOND RATE by using leftand right on the Control Pad. A rate of 1 will result in a slow message speedA rate of 8 is very fast.HOW TO SAVE (IMPORTANT)Your Final Fantasy Game PAk is equipped with a battery that allows you to SAVEyour game in order to CONTINUE at a later time. It is a good idea to SAVEyour game often. The easiest way to SAVE is to stay at an INN. You can alsoSAVE by using a HOUSE, CABIN, or TENT. These will be explained later. Alwayshold in the RESET button when turning the power off! [Page 2]ASSEMBLING YOUR PARTYAfter you select NEW GAME, you will see the screen shown below. Use theContol Pad to choose a character type (occupation) starting with the upperleft character. Refer to page 34 for more information about each charactertype.CHARACTER TYPESEach of the different character type has its advantages. For instance, theFighters are good at using weapons, but a Magician may have trouble with someweapons. As you learn more about the game, you will find the characters thatwill work best for you.ENTER THE NAMESA letter selection screen will appear. Using the Control Pad and the Abutton, spell out each character's name (up to four letters.) If the name isless than four letters, use the space below the 'T'. Repeat the process forall four characters. Then press the A Button to start the game.Sample the Game With the Default PartyTo get into the game quickly, just press the A Button repeatedly until thegame starts. Later, you will want to rename them, but it's a goof way tosample the game. [Page 3][Your Adventure Begins...]_________________________________Your Four Warrior begin their quest at the entrance to Coneria, the DreamCity. WIthin sight are many geographical features of this world. It isimportant to understand the terrain in order to guide your adventure party onits quest.CastleThe pleas of the people within the castle will guide you on your quest. Usetheir information wisely.TownThe townspeople will also assist you on your quest. The use of their SHOPS,INNS, and CLINICS is vital.HeroYour adventure party's lead character.Grassy Plains (dark green ground)Travel here is unlimied.Forest (dark green treetops)Travel here is limited to foot traffic only.Port (a white brick inlet from the sea)At ports your SHIP can dock, allowing you to explore new lands, or to returnhome.Ocean (blue water with swells)To navigate the oceans and seas you must use your SHIP. [Page 4][Begin at Castle Coneria]________________________________________The Castle Coneria is where your journey begins. Inside, find people to guideyour quest. Solve their puzzles and mysteries, and return after doing so toreceive your rewards.Enter the CastleWalk into the castle to enter. As you enter the castle, the screen will closeon the castle scene. When it re-opens you will be inside the castle.CASTLE CONERIA -- 1ST FLOORThis castle is two stories tall. Explore the ground floor making sure to talkto everyone. Keep an eye out for the staircase leadind to floor 2.(Inside you will find the Queen, a Scholar, a Sage, Locked and Open Doors, afew Guards, and the stairs.) [Page 5]Gain information TALK TO EVERYONEWhile in a castle, town, cave or dungeon you must talk to everyone, evenanimals! To do this simply face towards them and press A. Make sure tosearch out all the inhabitants of any area you visit. The gathering ofinformation is basic to the playing of any Adventure Game. When you wish tocancel the conversation press A again.[Face the guard to begin your conversation. Press A to talk. Then press Aagain when you finish reading the message.][You will meet a great variety of people as you travel on. Some will tell youall that you need to know while others will present a mystery.]Use the door ENTER THE CLOSED ROOMSMany areas will be closed off to your view upon first entering the castle. Donot worry though, many of these can be opened to reveal what is hidden inside.If a door does not open, push A to investigate the trouble.[Walk towards the door, and continue through. The ceiling will disappearallowing you to guide the Warriors to what awaits inside.]Face the Queen, and press A. She will reveal her dilemma.[Princess Sara has been kidnapped!] [Page 6]Stairs and Doors OPEN THE LOCKED DOORSNot all of the doors that you will encounter can be opened at the beginning ofyour adventure. Some of those doors were locked long ago to keep outunauthorized personnel, and inexperienced Light Warriors. Luckily for you,those that locked the door left the key. Unfortunatley the key was sent to adistant city.[You push and push against the door, but it just won't open.][Pushing A to investigate, you find that the door has been locked.][To enter the treasury you must locate the mystic KEY. After the Elf Princegives it to you, return here to gain access.]Use The Stairs CLIMB TO THE SECOND FLOORTo climb up or down a stairway, walk across the top of it. The screen willclose on the current scene, re-opening on that of the next floor. Make sureto search out and investigate all of the stairways that you find on yourtravels.[Walking over the Up staircase will take you to the next floor. Now, a wholenew floor of this castle can be investigated.][Walking over the down staircase will return you back one floor, but don't dothis until you've examined this new floor.] [Page 7]CASTLE CONERIA -- 2ND FLOOROn the second floor of the Castle Coneria, lies the Throne Room of the King.The guards say that he is looking for you, the Light Warriors.(Inside you will find the King, two Guards, and the stairs.)Proceed To The Throne MEET THE KINGOn the scenod floor you will find clues telling you of a missing princess.Search every corner to receive every clue.[The King pleads for the rescue of Sara, his daughter.][It's no great mystery where Garland hides. Go get him.]Use The Stairway RETURN TO FLOOR 1Walking directly over a stariway will allow you to go up or down, depending onthe stairs direction.NOTEBOOK* The Princess needs to be rescued.* Garland has kidnapped the Princess and hides to the Northwest in the Temple of Fiends.* The Treasury is locked and the Elf Prince holds the Key. [Page 8][Outfit Your Trek In Coneria]____________________________________Just outside the castle walls lies the town of Coneria. Called the DreamCity, it will become the base of your travels on your quest to save theprincess.Which Town Do I Go To?Although what you see looks like six different villages before you, it doesn'tmatter which you enter. They are all the same.CONERIAInside Coneria you will find more peole who will assist you on your quest.For guidance, talk to everyone. Visit the shops to buy the tools and magicyou will need to defeat your enemies. The INN and CLINIC will heal yourbattle wounds and casualties.(Inside you will find Townspeople, a CLINIC, a Potion Shop, an INN, a Well, aWeapon Shop, an Armor Shop, and White and Black Magic Shop.) [Page 9]BUY WEAPONSWhile in SHops or INNS, the keeper will direct you to the choices avaliable toyou. Using the Control Pad, point the 'finger' to your chosen action, thenpress A. Pressing B will withdraw your last selection.A Call To Arms PURCHASE YOUR IMPLEMENTS OF DESTRUCTIONThere are different types of store in each town. The stock and prices at eachshop will vary as you move to each new town or village. Some items will beavaliable at only one particular shop.THE WEAPON SHOPEach storekeeper will guide your visit to his store. Point the 'finger' toyour choice, then push A to execute. Make as many purchases as you wishbefore exiting. Push B to cancel.[1 Welcome to my shop. You wish to make a purchase?][2 You'd like to buy a rapier?][3 It costs 10 Gold, do you still want it?][4 Who will carry this weapon?][5 Your transaction is completed. Is there anything else?] [Page 10]SELL SURPLUS WEAPONSYour journet to new towns, and the exploration of dungeons, will allow you tofind more effective weapons. Each Warrior is able to carry up to four weaponsat a time. When a Warrior's inventory beccomd full you should sell yoursurplus weapons.[Select SELL, choose who will sell an item and press the A button.][Next, choose which item you would like to SELL.][The shopkeeper will make you an offer. Select YES to accept it.]Key To On Screen Symbols[Weapon] [Armor]Staff (a hooked cane) Armor (a breastplate)Dagger (a small curved blade) Shield (a shield with a cross print)Nunchuck (two pieces of wood w/chain) Bracelet (a round neck piece)Hammer (a hitting surface with a stick) Helmet (looks like a trojan helmet)Sword (a long straight blade) Gauntlet (looks like a stubby blade)Axe (a sharp cutting device on a stick)Each character uses different weapons. Some character can't use certainweapons. This list shows which weapons to purchase first.[Character Type] [Weapon] [Armor]Fighter Rapier Chain ArmorThief Rapier Wooden ArmorBlack Belt Wooden Nunchuck Wooden ArmorRed Mage Rapier Chain ArmorWhite Mage Iron Hammer ClothBlack Mage Small Dagger Cloth [Page 11]EQUIPPING WEAPONS AND ARMORBefore you go out of the town, you will need to EQUIP yourself with theweapons and armor that you have purchased. If you don't, you may find youselfface to face with a group of enemies with nothing in your hands to protectyou.EQUIPTo EQUIP your weapons and armor you first need to go to the MENU screen. Todo this, press the START button, Move the 'finger' to where it says WEAPON andpress the A Button. Then follow the directions below.[With the 'finger' on EQUIP, press the A Button.][Put the 'finger' in front of the weapon you wish to hold and press A.][An 'E' will appear next to the item that has been equipped.]TRADEIf you would like to give a weapon or armor from one character to another, usethe TRADE command. Use the A Button to pick up an object, move it and pressA again.DROPThe DROP command simply drops the object that you indicate.EQUIP ARMOR THE SAME AS WEAPONSEquipping armor is done the same way as weapons except that you move the'finger' on the menu screen to ARMOR instead of WEAPON. Always remember thateach character can only carry four weapons and four kinds of armor.[Put the 'finger' on EQUIP and press the A Button.][Select the armor you wish to wear and push the A Button again.] [Page 12]THE MENU SCREEN(There is a confusing picture so I'll try to explain it.)[In the top left corner there is a picture of four circles.]These are the Four Orbs that you must restore.[Below that is...]GOLD[Under that is...]Options that you may select.[Off to the right is...]Here are the four Light Warriors. Each block contains a lot of vitalinformation.(This is the Warrior's Name, Level, HP, and Magic meter.)This area shows how many spells of each level this warrior can use.Press the START Button to get this screen!BUY MAGICMagic is a very important part of Final Fantasy. There are two types of magic- White and Black. Magic level is not the same as Experience Level. Forexample, if you are at level 4 Experience, you won't necessarily be able tocast level 4 spells. As you gain more experience, the higher level spells willbecome avaliable for use.White Magic is usually used for defense and for healing purposes. Black Magictends to be more destructive in nature. It's often used while attacking.[Here is the Black Magic FIRE spell in action.] (Fire shown flying forward.)[The White Magic CURE spell beign used to help a comrade.] (Heals lost HP.) [Page 13]BUYING WHITE AND BLACK MAGICIn the towns you will find two kinds of magic shops. Different characterswill be able to learn different kinds of magic.[Selecting the character to learn the spell.][The list of spells sold in this shop.][This message appears if the character cannot learn the spell. (Says: Sorryyou cannot learn that, Someone else?)MAGIC LEVEL AND EXPERIENCEAt the start of the game you will only be able to learn level 1 spells. Asyour magic users gain experience, they will be able to purchase higher levelspells. The most useful level 1 spells are CURE (White Magic) and FIRE orSLEP (Black Magic). Be sure that you obtain these if you can. Each magicuser can learn up to 3 spells for each spell level.If you have enough money, BUY POTIONS!If you have enough money, it is very wise to find a Potion Shop and make somepurchases. Some very helpful items are avaliable here. If youdon't have verymuch money it is wise to return as sonn as you do have the necessary funds.Remember that different shops sell different goods.[Here is a list of items avaliable for sale at this Potion Shop.] (Heal 60,Pure 75, and Tent 75.) [Page 14]THE ITEMSHere is a listing of the items that you can buy at Potions Shops as well aswhat they can do for you.HEAL (Potion)Extracted from a rare tree. It restores HP. You can use it during a fight orwhile traveling.PURE (Potion)This potion will cure you if you are poisoned by an enemy.SOFT (Potion)This potion will restore to life any character turned to stone by an enemyspell. It works instantly, but you can't use it during a battle.TENTA magic TENT that you can keep in your pocket. It can be used to SAVE yourgame and to recover some valuable hit points (HP).CABINA CABIN that works similar to the TENT. It SAVEs your game data and recoversmore hit points than the TENT.HOUSEEven better than the CABIN, the HOUSE will allow you to SAVE your game andrecover a lot of hit points (HP) and magic power (MP).Saving you game at THE INNS -- VERY IMPORTANT!Staying at an INN will SAVE your game. Your hit points (HP) and magic power(MP) will return to maximum also. The Innkeeper will always remind you topress and hold the RESET button on your NES while you turn the power off toensure that your quest is retained in Final Fantasy's battery backed memory.[To Save your data, put the 'finger' in front of YES and press the A button.] [Page 15]The CLINIC A PLACE TO REVIVE THE DEADIf you lose any of your characters during a fight, you can go to a CLINIC tohave them revived - for a cost. The price of being revived varies from townto town. NOTE: A newly revived character will have HP of 1. Be sure to go toan INN before you continue.DON'T MISS ANY INFORMATION!In the towns, you will find many people to talk to. Remember to talk toeveryone and be aware that sometimes their stories change![Try speaking with things other than people. You never know what you'll find.]NOTEBOOK* The Princess needs to be saved.* Pravoka, a city to the east, has a port.* Lukahn, who prophesied your coming, has left for Crescent Lake. [Page 16][Journey To The Temple of Fiends]___________________________No one knows why this place was named the Temple of Fiends. Only have thebravest of warriors have gone near and none of them have returned! Garlandhides here with the kidnapped Princess Sara.DON'T GO UNPREPAREDGarland is a very tough enemy. You must be very serious about yourpreparation proir to meeting him. Before heading here buy several HEALpotions.[This party was unprepared, and a Geist has made short work of them. "Life-up" before entering dangerous places.] (Picture of a slain party!)LINING UP TO BATTLEYour party of four always lines up vertically to fight or travel. The leader(character at top of line-up) is more exposed to the enemy attack. You shoulduse a character with the best ability (usually defense) for this position. Tochange your line-up, press SELECT, point to a character, then press A. Pointout the replacement and press A again. After the replacement takes place,another can be made. Press B to exit this screen. [Page 17]ON TO BATTLEWhen you encounter an enemy while traveling, the screen will flash and theBattle Screen will appear. Then enter a command for each of your fourcharacters. After these command have been entered, the battle will begin.Now watch as your party executes their orders. Continue until the battle isover (Either the enemy or your are completely defeated or you succesfullyRUN). Then press the A Button to see how much Gold and Experience you willobtain.[When you win a battle, you gain Gold and Experience.]THE BATTLE SCREEN(This area is broken into many different areas.)[Top Left Box shows...]Background and Enemies.[Bottom Left Box shows...]Enemy names.[Top Middle Box shows...]Your characters.[Bottom Middle Box shows...]Commands (Fight, Magic, Drink, Item, and Run).[Right Boxes (4) shows...]Your party's HP.BATTLE COMMANDS[FIGHT] When you enter a battle situation, you should first look to see if youare greatly overpowered. If you see that the enemies are too powerful for youto defeat, it is to your advantage to choose the RUN command. Otherwise,select FIGHT with the A Button to attack. After you choose FIGHT, you mustalso choose which enemy you will hit.[Move the 'finger' with the Control Pad and press the A Button to select whichenemy to FIGHT.][This is what you see while your characters are battling.] [Page 18][MAGIC] To use a magic spell during a fight, select MAGIC and press the AButton. A subscreen will appear with a list of your magic spells. Use theControl Pad to choose a spell and press the A Button. Depending on the spell,you may need to choose which enemy to use it on (some spells will affect allenemies on the screen). Some types of magic are not for attack - some willprotect or heal your party. You may have to choose who in your party toaffect.[This is the MAGIC subscreen. The number on the right of the subscreen tellsyou how many spells you ahve left.[Selecting the enemy to use the magic on.][Choosing to use a spell on another person in the party.][DRINK] During a battle, the DRINK command is used to consume a PURE or HEALpotion. Keep in mind that you will not be able to attack while taking adrink![Drinking a much needed HEAL potion during battle.][ITEM] The ITEM command allows you to use an ITEM during battle. Selecting anITEM works the same way as the DRINK command. You will not be able to FIGHTwhile you are using an ITEM.[Select the ITEM desired and press A to execute.][RUN] If you are overpowered, you can try to RUN. There is no guarantee thatyour escape will be successful - it depends on your agility level.[He who RUNs away, lives to FIGHT another day!] [Page 19]WAYS TO RESTORE YOUR HP AND MPIf yuor character's HP get very low, your character will begin to look weak.You need to get their HP up quick! Here are different methods of raising yourHP.1) STAY AT AN INNStaying at an INN is the most efficient way to recover HP and MP. Both yourHP and MP will be restored to their maximum levels. Tour game will be SAVEDtoo.[Look for the INN sign in any town.][Once inside, the Innkeeper will greet you.]2) TENTS, CABINS, AND HOUSESUsing a TENT, CABIN, or HOUSE is a very convenient way to SAVE your game. Abig advantage is that you do not have to find a town to use them. All ofthese items have been shrunk down to a very small size so that you can storethem in your pocket. This means that you can carry up to 99 of each. Whenyou use one, it magically enlarges to normal size. You cannot use them insidea dungeon.[This looks like a good place to camp!][Press START to bring up the MENU screen, them select ITEM.][Choose TENT and press the A Button.][Push the A Button if you want to SAVE your game.] [Page 20]3) USING POTIONSUtilizing a HEAL potion is another way to regain lost HP. The PURE potion isvery important too. If one of your characters is poisoned. PURE will'purify' their system. An advantage to potions is that you can use themduring battle.[Press START to go to the MENU Screen, select ITEM and press the A Button.][On the ITEM Screen move the 'finger' to PURE and press A.][Move the 'finger' to the person that you wish to use the potion on.]4) USING MAGICThere are many types of magic that can be used to raise a character's HP. Thefirst spell of this type is the CURE spell (White Magic). Magic is veryversatile - you can use it while in battle, or during travel. Of course,higher level magic spells are going to restore more HP than low level ones.[During travel, select MAGIC from the MENU screen and press A.][Then select which character's magic you would like to use and press A.][Choose the desired spell and enter it by pressing the A Button.][On this screen, you can select who you wish to use the spell on.] [Page 21]THE CLINIC CAN REVIVE A SLAIN ALLYAn adventure party that loses an ally in battle should not fear the temporaryloss. In most towns a CLINIC can be found. Inside, you will find a Magicianof Life. For a fee he will revive any of your allies slain in battle.[The Magician asks you to select the candidate for revival.][Your band of Light Warriors returns to a full staff.][REMEMBER!! After revival your HP is only 1!]LET'S GO SHOPPING!When you return to town, or journey to new ones, you should go shopping. Youshould learn new and different magic spells, and stock up on potions andTENTs. Don't forget to upgrade your weapons and armor. As you enter newareas you will encounter more and more ferocious monsters. To quicklyeliminate your foes and protect yourself, you must constantly spend you hardearned Gold.[So many shops, with such great things to buy. Start with any of them.]STATUS SCREEN(This area is broken down into many areas.)[Top Left Box shows...]Name.[Top Middle Box shows...]Class.[Top Right box shows...]Experience Level.[Middle Box shows...]Experience Point Total, and Experience Points Needed to Advance Levels.[Bottom Left Box shows...]Attribute Levels.[Bottom Right Box shows...]Strength & Agility Levels. [Page 22]STATUSOn the STATUS Screen you will find valuable information for making manydecisions. Knowing how many Experience Points you need for the next level isquite valuable in determining whether to return to town of continue battling. Each class of Light Warrior has different characteristics than the others.The attributes of that class, in combination with the Experience Levels andcurrently EQUIPped weapons and armor, contribute to the status of a Warrior. Use the strength and agility levels to help in your determination of whatweapons and armor to EQUIP. Higher numbers and more desirable.BEFORE VISITING GARLANDYou must take a short journey to the Temple of Fiends to confront Garland.Before heading you, review a few points that should become a standardprecaution before leaving any civilized area. This will insure the easiestjourney possible.WEAPONS AND ARMOR[Make sure that all of the weapons and armor you wish to have with you inbattle are EQUIPped. The fanciest sword or shiniest armor will do no good inthe heat of battle if it in not EQUIPped.]BATTLE[On the journey, many monsters will attempt to stop you. Fight through, orattempt to RUN from the enemies that block your path to your destination.Battle to gain Gold and Experience.]ITEMS[It is quite wise to take provisions. Being able to resotre your life duringyour journey, or even in battle, is important. A poisoned ally cannot survivelong without some antidote (PURE).]SAVE YOUR GAME[After making all other preparations, it is a very good idea to SAVE beforeleaving town. If you are unsuccessful on your mission you can restart fromhere.] [Page 23]PLAN YOUR BATTLE WISELYGOOD EXAMPLE 1 (A party of two Grey Wolves, a Grey Imps, and Imps attack you!)[The enemy party may be made up of several different monsters. Eliminatefirst the monsters that pose the greatest threat.][If the Grey Wolf survives longer he can inflict more damage than the weakerenemies.][Next concentrate on the Grey Imps, before working on the Imps.]GOOD EXAMPLE 2 (A party of a single Ogre attacks you!)[Conserve your spells wisely by being aware of your enemies' maximum HP andhow much damage can be inflicted by your allies.][The use of the ICE spell has inflicted 33 HP of damage to the Ogre.][In round 2 of this battle, another spell is not needed to terminate thisogre.]GOOD EXAMPLE 3 (A party of four Sahags attack you!)[Battle with the Sahags has taken a toll on poor the HOWA. Choose the Warriorwith the highest agility to give the HEAL potion.][To minimize the unwise use of a potion, the Warrior that risks being slainshould choose to fight.][Phil saves the day with a much needed HEAL to restore some HP to the weakenedHOWA.] [Page 24]While engaged in battle it is always wisest to plan ahead. Wise battletactics will minimize the damage to your party. Unwise battle practices willlead you to the CLINIC.BAD EXAMPLE 1 (A party of two Ogres attack you!)[A party this weak whould never try to fight two Ogres.][28 HP of damage. They can't last that long can they?][Here lies NEST;s party - R.I.P.]BAD EXAMPLE 2 (A party of a Grey Wolf and five Wolves attack you!)[Know how much to attack each individual enemy.][Multiple attacks on weak, or weakened enemies do no good.][Continuing to fight a defeated enemy is ineffective.]BAD EXAMPLE 3 (A party of a Grey Wold and six Wolves attack you!)[The defensive power of the leader of your party is very important.][The leader will receive the brunt of the enemies attack.][PHIL has been slain. TOMY and the rest of the party RUN for their lives.] [Page 25]BATTLE TECHNIQUES<1> RUN AS A STRATEGYEven if you elect to, there is no guarantee that you can safely RUN away fromthe enemy. Each character's agility, regardless of enemy or ally, dictatesthe order of execution. Be aware that the enemy might hurt you before you RUNaway.[RUNning away from enemies while weak, can be a smart thing to do.]<2> KNOW THE ENEMIES' WEAK POINTSIn order to survive battle and gain large amounts of Gold and Experience,stopping to analyze your enemies' weak points will bring you success. Youmust experiment to find the most effective ways to use your magic and weapons.Many strong enemies have a weak point that you should exploit to your bestadvantage.[Use magic spells from the Lightning (LIT) category while fighting in, orunder water.][Weapons and magic of the ICE category are most effective against enemiesusing and made of FIRE.][HARM is effective against Undead monsters, such as ghosts, zombies, and othernon-living enemies.]<3> USING ITEMS DURING BATTLEITEMs can be useful while in battle. One advantage is that you can use anITEM that is not EQUIPped. Often this itm will be used on all enemies or onyour entire party.[Using an ITEM while engaged in battle.] [Page 26][Rescue the Princess at The Temple of Fiends]__________________Garland holds the Princess Sara captive at The Temple of Fiends. This muchwas told to you by the guard in Coneria. Beware as you journey to free her.No on has been seen leaving the temple in over 400 years.THE TEMPLE OF FIENDSSeated on the throne in the middle is Garland. He does not fear your coming,and waits to battle.(Inside the Temple of Fiends is two treasure boxes, two locked doors, andGarland and Princess Sara in the middle.)BEWARE OF FEROCIOUS ENEMIESThe enemies that you run into here are quite strong. Be sure to watch your HPvery closely. Use HEAL potions if you need to.[A large group wicked wolves. Look out!][Ghouls have the capability to paralyze members of your party.] [Page 27]Prepare your Party HEAD WEST YOUNG WARRIORSUpon entering the temple turn left to find some Treasure Boxes to raid. InThe Temple of Fiends, as well as in most dungeons, you may find weapons andarmor that can help you in upcoming battles. Seek these out and use them toyour best advantage.[Enter the door to find a Treasure Box.][Opening the box you find a CAP!]OPENING TREASURE BOXESIn order to obtain the contents of a Treasure Box, you must first open it.Facing towards the box press A. If you do not squarely face the box, itcannot be opened.Inside the Temple LOCKED DOORSWhile exploring, if you find a door which can't be entered, try pushing A toinvestigate. Many times you will be told that the door requires the mysticKEY to enter. When you have the mystic KEY the doors will open automatically.[Pushing against the door doesn't gain entry for you.][Press A to find the door is locked with the mystic KEY.] [Page 28]Be Courageous GET READY TO RUMBLE!Garland waits upon his throne in the center of the temple. He does not fearanyone who walks through his door, least of all four youths who think thatthey are the Light Warriors. Garland has no fear of you, so do not takelightly your preparations prior to doin battle with him. Fully prepare, andyou may win![After entering the door to the Throne Room, stop to restore your HP.][After doing so, proceed towards Garland, and try to reason with him.][Unfortunately, Garland doesn't want to negotiate.][All Warriors should choose FIGHT. Magic users should use MAGIC.]Good Job! THE PRINCESS IS FREE!The battle with Garland is done. Most likely you have suffered greatly andperhaps lost one of your party. Walk forward to talk to the Princess. Aftershe finishes press A again to warp to Castle Coneria.[Talk to the grateful Princess.][Pressing A again warps you back to see the King in Castle Coneria.] [Page 29][Meanwhile, Back in Coneria]_______________________________After successfully defeating Garland, make sure to talk to the Princessrepeatedly. After thanking you for saving her, if you press A again you willbe warped back to the Throne Room of Castle Coneria. Here, the King willreward the Light Warriors.A ROYAL REWARDThe King, happy to see his daughter safe again, cheerfully orders a bridgebuilt to the main continent. Princess Sara, also wishing to help out theLight Warriors, gives you the LUTE. Both of them do this in fullfillment ofLukahn's prophecy.[The King has ordered the building of the North Bridge.][Sara gives you her mother's LUTE.][Certainly this will do more than play music.]TALK, TALK, TALK!!!Make sure to talk to everyone present in the castle agai nto receive newclues. Keep talking until their conversation no longer changes.[The King sends you on your way.][Return to find that the Princess is concerned.] [Page 30]TALK TO EVERYONE ELSE TOO!As you find items and accomplish your goals, the people will give you newclues. Write these down in a notebook to help guide your quest. In the eventthat you cannot determine what actions to take, always go back and talk toeveryone again to find and clues that you have forgotten or missed!BEFORE AFTEROh.... My sister.... My sister is back safe! After you have rescued her Thank you! sister, she is very happy.Garland used to be a Legend says that the The Scholar who was concernedgood knight until.... LUTE can break the evil about Garland knows the LUTE gate. has a purpose.Please! Matoya has poor This woman's concern hasSave the Princess! eyesight. She needs the shifted to Matoya, the victim CRYSTAL to see. of a crime.Please! North of Coneria lives Maybe you should go north toSave the Princess! a witch named Matoya. Matoya, the townspeople seem concerned about her now.NOTEBOOK* The King had a bridge built.* The Princess gave you her LUTE.* The LUTE can break the evil gate.* Matoya, a witch who lives to the north, needs the CRYSTAL. [Page 31][To The North Bridge]________________________________Up until now, your world has been very small. It has consisted of Coneria,The Temple of Fiends, and the path between the two.With the new North Bridge, your world has just expanded.THE KING FULFILLS HIS PROPHECYAs your reward for the rescue of his daughter, the King has built this bridge.BEFOREBefore the rescue there is no bridge.AFTERThe King's men work fast, the bridge was built, just as he said.BACK TO THE TEMPLE?Back at the Temple of Fiends, you will find a mysterious black Orb sitting inGarland's former throne room. This orb seems quite similar to the darkenedorbs that you carry. However, this orb is not black with the lack of internallight, it radiates its blackness from within.[The black Orb cannot be attacked.] [Page 32]CROSS THE NORTH BRIDGECrossing the North Bridge end the prologue of this story. Sit back and enjoythe opening credits of FInal Fantasy. Carefully read the story, it is yourstory, for this is your Final Fantasy.[As you begin walking across the North Bridge, it seems that a battle is goingto take place.][The title screen appear, read the story.]What awaits the Four, they do not know. Each holding an ORB, that 2000 yearsago shined with beauty from within. But know, only darkness. Come!! Startyour journey! Return the light of peace to our world.YOUR FINAL FANTASY HAS BEGUN.Now your adventure truly begins. If you are not satisfied with some aspect ofyour party it is not to late to restart. The amount of time that you haveinvested to this point is quite minimal compared to the total time that youwill spend in completing this adventure.[Choosing a NEW GAME now will erase your old data.] [Page 33][HOW TO ORGANIZE AN ADVENTURE PARTY]___________________How you organize your party in Final Fantasy is entirely up to you. Make itup any way you like, it cannot be wrong. The game will require differentstrategies depending on who is in your party.1 SELECTING YOUR CHARACTERSTo start your Ginal Fantasy, select NEW GAME when you turn it on. A screenshowing your Four Warriors will appear. Starting with the character in theupper left, you can change occupations by using the Control Pad. There aresix different occupations to choose from. Press the A Button when theoccupation you want it shown.Then the name entering screen will be shown. Name your character (up to fourletter by using the Control Pad and the A Button.) If the name you wish touse is less than for letters long, use the 'space' located below the 'T'.After entering the fourth letter the character name, the screen will return towhere the four warriors are shown. The occupation selection and namingprocess then proceeds with the upper right character. This continues untilall characters are chosen and named. [Page 34]2 CHARACTER OCCUPATIONSEach of the Four Warriors in your party must have an occupation. Here is someuseful information to help you choose.FIGHTERA professional fighter trained in the use of all weapons. The Fighter is ableto wear heavy armor and is skillful with large swords. Even with this bulkyequipment, quick moves are still possible.THIEFAgility and dexterity are the strong points of this character. The Thief isgood to have when you need to avoid an attack from the enemy.BLACK BELT (Bl. BELT)A master of martial arts. Tough both mentally and physically. This Warriorcan fight effectively with bare hands (no wepaons equipped).RED MAGEThe Red Magician has the ability to learn some of both black and white magicspells and is a fairly good fighter.WHITE MAGE (Wh. MAGE)Using White Magic, this character can heal wounds and cast many defensivespells. The White Magician is not a very good fighter, but can learn powerfulmagic.BLACK MAGE (Bl. MAGE)This character is skilled with Black Magic - very powerful spells used toattack the enemy. [Page 35]ADVENTURE PARTY EXAMPLESYour game's course of development will differ depending on the combination ofyour party. Make it up and way you like, it cannot be wrong. Below aresuggested party combinations, and some good and bad points of each.<1> FOR THE BEGINNER (FIGHTER, Bl. BELT, Wh. MAGE, & Bl. MAGE)This combination works well together. It is well balanced and is highlyrecommended. The battle skills of the Fighter and the Black Belt combineeffectively with the magic supplied by the White and Black Mages.<2> DEFAULT PARTY (FIGHTER, THIEF, Bl. BELT, & RedMAGE)This is the party that you will use if you do not change the selections. Itis a balanced party also and will do quite well. Although it is somewhat weakin the magic department, the fighting skills of the party will more than makeup for that.3 AN ALTERNATE CHOICE (Bl. BELT, Bl. BELT, Wh. MAGE, & Bl. MAGE)This combination is quite different than the previous two. While notrecommended for those who are inexperienced, the veteran player should have alot of fun with this one. The money saved by not having to buy expensiveweapons and armor can be used for powerful magic and potions. [Page 36]4 MAGIC USERS (FIGHTER, RedMAGE, Wh. MAGE, & Bl. MAGE)The lone Fighter's place in this party is not just that of offensive attack.His other purpose, with the help of the White Mage's powers, will protect theRed and Black Mages and allow the destructive power of their magic to defeatthe enemies.5 HEAVY MAGIC USE (RedMAGE, Wh. MAGE, Bl. MAGE, & Bl. MAGE)You must like magic to use this party. In the beginning, many trips will bespent returning to town for revival. If you could purchase HEAL potion by thebarrel you would do so. When this party becomes experienced, the quantity andtypes of magic spells that can be brought into battle is formidable.6 POWERFUL FIGHTING (FIGHTER, THIEF, Bl. BELT, & Bl. BELT)When this party goes into battle it is strong and quite menacing . It will bequite expensive to outfit this party with weapons and armor. The Gold savedat the Magic Shop will be wisely used buying potions. Until this partyreaches class change (see page 75) it will not have the benefit of magic.MORE PROS AND CONSThe course of your game's development will depend upon the make-up of yourparty. Enjoy the development of your Final Fantasy, the combination ofcharacters is your own making. There are over 100 different charactercombinations possible. Some parties will be much easier to develop thanothers. [Page 37][The Cave of Matoya]____________________________________After you've rescued the princess and the North Bridge has been built, it'stime to go to the Cave of Matoya. Matoya, a friendly witch lives there.LOOK FOR THE ENTRANCE!The entrance of the Cave of Matoya is north of the North Bridge, Refer to themap above.[This is the cave. Go visit Matoya!]THE CAVE OF MATOYAHere is what you will find inside the cave. Right after you enter, look for adoor and go through it. then search the area. (Tip: You can walk over theskulls!)(Inside you will find Matoya, Treasure Boxes, and a few Brooms.) [Page 38]Talk to the Witch REMEMBER MATOYA'S NEEDSIf you search the entire cave, you will proably find Matoya the witch. (Ifyou're having trouble finding her, she's up at the top of the cave.) Talk toher and find out what she needs.[After you enter the door, go up as far as you can. Find Matoya and talk toher. Remember what she say. It is wise to write down anything that you thinkis important!]Look Everywhere EXAMINE THE TREASURE BOXESOn the far left side of the cave, you will find three treasure Boxes. To openthem, act as if you were talking to one of them - stand facing one and pressthe A Button. Your party will automatically receive the box's contents.[Open this box to obtain a HEAL potion.] (Top Box)[Another HEAL potion.] (Middle Box)[Here you will find a PURE potion.] (Bottom Box) [Page 39]A Special Spell WHAT IS TCELES B HSUP?When exploring an area, you should examine everything. Even if it seemssilly! For instance, in the Cave of Matoya, you can talk to the brooms. Theygive you a very useful piece of information.[Talking to a broom?!? It's been said that brooms can talk BACKWARDS. Thebrooms hold a secret![THE ANSWER] THE SPELL TO BRING UP THE OVERWORLD MAP!If you read the broom's text backwards, it says PUSH B SELECT. Go outside thecave. Push and hold the B Button and press SELECT. The Overworld Mapappears. Amazing! You've solved one of the riddles embedded in FinalFantasy![Pushing B and SELECT brings up the Overworld Map. The little flashing dotsare towns or places of great importance. Be sure to visit ALL of them. Theflashing 'cross' is your location. This world is HUGE! [Page 40][Go To Pravoka!]_____________________________________In the town of Coneria, you may have spoken with a boy talking about Pravoka,a town to the east. This is your next destination. Here, you will be able totravel on the open seas.TOWN OF PRAVOKAThe town of Pravoka has been under seige by pirates. Explore the town andfind out what's going on!(Inside you will find an INN, White and Black Magic Shops, CLINIC, Armor Shop,Weapons Shop, Potion Shop, Townspeople, and Bikke the Pirate.) [Page 41]Explore Everywhere TALK TO THE TOWNSPEOPLEPirates have taken over the town of Pravoka. Talk with all of the townspeopleand see if you can gather more information. DON'T talk to the pirates yet![The people of the town cry for help!][A man with a blue mohawk provides information.]Spend the Night SAVE AT THE INNBefore you battle it out with the pirates, go to the INN to SAVE your game andrecharge your HP. Another great reason to SAVE here is that if you lose tothe pirates in this town, you can CONTINUE your game from here instead oftravelling all the way from Coneria. It pays to SAVE![The INN in Pravoka is found at the top of the town, in the center.]Get Ready DEFEAT BIKKE THE PIRATE!In Pravoka, you will find Bikke the Pirate. Talk to him and his crew willchallenge you to a fight. After you defeat them (hopefully you are strongenough), talk to Bikke again. Since you have beaten his crew, he will giveyou his SHIP.[Aye Mates. It's Bikke the Pirate!] [Page 42]FIGHT![Bikke orders his crew to attack!][9 pirates? Think fast!][The pirates have been defeated.][The humbled Bikke gives you his SHIP. Now you can sail the high seas (butnot the rivers, yet).WHY CAN'T I DEFEAT THE PIRATES?If you're having trouble defeating the pirates, here area few tips. 1) Spreadout your attack: Don't have all of your characters attack the same pirate.Have everyone attack someone different. 2) Use the sleep spell: If you havethe sleep (SLEP) spell, use it! It works great![Don't concentrate on one pirate. Spread out your attack.][Use the sleep (SLEP) spell to put those big burly pirates away.] [Page 43]LEAVE PRAVOKA TO FIND YOUR SHIP!Leave the town of Pravoka (you should probably go to the INN to SAVE your gamefirst). You will see your ship docked at the port. To board it, just walk onto it. You will notice the SHIP moves a lot faster than you can walk. Notethat you can only go ashore where there is a port.[Your new SHIP is waiting for you. Let's go sailing!][This SHIP really cruises!]GET READY FOR OCEAN TRAVELYour ship can only be docked at a port (shown with white bricks). You willhave to do some exploring to find all of them. Most importantly, REMEMBERWHERE YOU'VE DOCKED YOUR SHIP! It's very easy to lost track of where you gotout of the water.ENEMIES OF THE DEEPThe ocean is no easy ride. There are many monsters out here that would justlove to mess up your trip. Here are some of the creatures that you will meetin the sea. [Shark, Eye, Sahag, and Kyzoku] [Page 44]THE PEOPLE OF PRAVOKA COME OUT!After you defeat the pirates in Pravoka, the people that were afraid to stepout of their houses are now free to come out. Be sure to talk to all of them![The citizens of Pravoka are relieved!][Aha! A clue to go find the elves across the sea.][Useful information from the townsfolk.][Another clue! The people in Melmond need your help.]BUY WEAPONS, ARMOR, AND LEVEL 2 MAGICIn Pravoka, there are some great shops. The Weapons Shop and the Armor Shopare selling things that you couldn't get back in Coneria. Remember to EQUIPthe items that you buy. Also pick up level 2 magic. If you don't have enoughmoney, go out and fight for some more Gold![White Magic: LAMP 400, MUTE 400, ALIT 400, & INVS 400][Black Magic: ICE 400, DARK 400, TMPR 400, & SLOW 400][Weapons: Iron Hammer 10, Short Sword 550, Hand Axe 550, & Scimtar 200][Armor: Wooden Armor 50, Chain Armor 50, Iron Armor 800, Wooden Shiled 15, &Gloves 60] [Page 45]NOTEBOOK* The Elves live beyond the sea.* Their Prince is asleep.* The town of Melmond is West of Pravoka.* Melmond is under attack.YOUR WORLD EXPANDS!Now that you have the SHIP, you can explore a lot of new places. It's time todo some serious exploring. Sail everywhere you can and look for ports and newtowns. SAVE your game before you leave, just in case. Remember to look atthe World Map (B and SELECT) often to see where you are. [Page 46][The Castle of Elf]________________________________________South of Coneria, across the Aldi Sea lies ElfLand. The good Elves are indanger of losing their kingdom to the leader of the dark Elves, Astos.TRAVEL CROSS COUNTRY FROM THE PORTSail due south of Coneria until you reach the coastline. As you approach thiscoast, turn west to find ElfLand's northern port.CASTLE OF ELFFive years ago, Astos led a raiding party of dark Elves on this castle.Unable to find the CROWN, he placed the Prince under a sleeping spell.(Inside this castle you will find Elves, the Treasury, and the Prince.) [Page 47]Shhhhhh, Be Quiet THE PRINCE SLEEPSEnter the Throne Room to find the sleeping Prince, guarded by an attendant.He talks about Matoya, the witch you already met, who needs her CRYSTAL back.[Nothing will wake this sleepy head!][If only you could find that witch's CRYSTAL!]DO YOU REMEMBER?While exploring the Castle Coneria, the Sages you found outside the Treasuryinformed you that the Prince of ElfLand was given the mystic KEY.[You must wake the Prince to get that KEY.]Look Carefully FIND THE PATH TO THE TREASURYEven though you can clearly see the Treasury, the path is not that obvious.Carefully walking around the right side will lead you there.[Walk close to the edge of the castle.][Still next to the wall, continue on around.][Here is the Treasury. Too bad the door is locked!] [Page 48]NOTEBOOK* The Dwarves live across the Aldi Sea.* Astos attacked, leaving the Prince under a spell.* Only Matoya's HERB will cure the Prince.* The Prince holds the mystic KEY.PLAN FOR OBTAINING THE MYSTIC KEYMany doors locked witht he mystic KEY have prevented you from exploringnumerous places. Follow this guide to get the mystic KEY.ELFLAND Obtain information, go shopping.DWARF CAVE Obtain information.NORTHWEST CASTLE Obtain information.MARSH CAVE Obtain the CROWN.NORTHWEST CASTLE Battle Astos.MATOYA'S CAVE Trade Matoya the CRYSTAL for the HERB.CASTLE OF ELF Revive the Prince to be rewarded with the mystic KEY. [Page 49][Go Shopping in ElfLand]__________________________________Your quest to obtain the mystic KEY will first take you to ElfLand. Here, youshould go shopping for everything you can afford. You must invest a lot ofGold in order to reach your goal.ELFLANDIn ElfLand there are two levels of each type of Magic Shop. Don't worry yetabout buying spell above your magic level. You will be making many returntrips to this town, so only buy what you can afford and can use at the time.(Inside this town you will find an INN, a CLINIC, an Armor Shop, a WeaponsShop, Black and White Magic Shops for Lv.3 and Lv.4 magic, and Townspeople.) [Page 50]ASTOS WAITS IN HIDINGAfter ravaging ElfLand, Astos took a disguise and waits for his opportunity totake control, and become King of all Elves. His disguise is so good that youmay talk to him and not even know it.[Astos' strike and disappear tactics cause the Elves to be wary - beware!][A spooky castle in the northwest? Light Warriors shouldn't be afriad.]POWER-UP BY BATTLINGIn order to purchase the spells and weapons that you desire in ElfLand, youwill need to earn a lot of Gold. In the forests surrounding the town, youwill find many enemies who can persuaded to give you their Gold. Look for theOgre/Creep combination to supply a good share.[Return to ElfLand to spend your hard earned GOLD.]NOTEBOOK* To get the mystic KEY the Prince must awake.* A disguised Astos lies waiting.* The Northwest caslte is a mystery.* Level 4 magic is expensive! [Page 51][The Dwarf Cave]_________________________________________You should now travel to the Dwarf Cave. Here you will find many curiousDwarves and LOTS of information.INSIDE THE DWARF CAVEHere is what you will see in the Dwarf Cave. Luckily, there are no enemieshere - just a bunch of friendly Dwarves. As always, be sure that you talk toevery single Dwarf you can find and check every door.(Inside the cave you will find Dwarves, the Black Smith, Nerrick, and TreasureBoxes.) [Page 52]Useful Information ASTOS STOLE THE CRYSTALThis Dwarf informs you that the dreaded Astos was the one who stole theCRYSTAL from Matoya.[You've got to find a way to get the CRYSTAL from Astos!]Meet Smith THE BLACKSMITHThis Dwarf is a master blacksmith. He would love to help you out, but hehasn't got the raw materials needed. Maybe he can assist you later.[Looks like you should keep an eye out for some ADAMANT!]Help the Dwarves NERRICK WANTS TNTA Dwarf named Nerrick turns out to be a construction engineer. He need yourhelp to complete his project.[If you find any TNT bring it to Nerrick.]NOTEBOOK* Nerrick is building a canal and needs TNT.* The blacksmith needs ADAMANT.* Astos is the one who stole Matoya's CRYSTAL.* The earth is rotting from the west.* There is talk of a FLOATER? [Page 53][Find Astos]____________________________________________Your search fir Astos leads you to the mysterious and spooky Northwest Castle.Maybe here you will find a clue that will lead you to the Dark Elf.NORTHWEST CASTLEOnce inside it doesn't seem all that spooky, just deserted. Your explorationreveals one locked room and a Lone King on his throne.TALK TO THE LONE KINGAlone the King sits on his throne. He tells you a tale of woe, but doesn'tmention what has become of his subjects. Of course, you are curious. Whatcould he be hiding?[The King sits in seclusion.][A terrible tale. Maybe you can help him!] [Page 54][The Marsh Cave]__________________________________________So far Astos is nowhere to be found. The Lone King has directed you here tosearch for the CROWN. Maybe after you bring it back to him he will rewardyou.DESCEND INTO THE HOLEIn this cave you will find legions of enemies whose sole purpose in life is todispose of amateur Light Warriors. Bring many potions to restore your HP andto aid you if you get poisoned.[Earn Gold for shopping near the town.][Then purchase many potions at the shop.]EXPLORE EVERY ROOMHidden inside of many rooms you may find Treasue Boxes. You will also spotladders and staircases that will allow you to descend to the lowest levels.It is important to check all of these to find everything hidden.[A ladder leading down.][You've found some armor for free! Remember to EQUIP it.][That's it! You found the CROWN.] [Page 55][Return to The Northwest Castle]______________________________You return with the CROWN, just as the Lone King asked you to. If you did notSAVE after leaving the Marsh Cave, do so before entering the castle. If youare in a weakened state an Ogre, or some other lowlife, could cause you tolose the CROWN.YOU'VE BEEN DOUBLE-CROSSED!!The Long King was actaully Astos in disguise. He tricked you into believinghe was in trouble and needed you to retrieve the CROWN for him. Warriors, donot lose your battle with Astos and allow him to have the CROWN.[The battle begins!][When you defeat Astos you can return the CRYSTAL to Matoya.][Attack Astos.][If Matoya has her CRYSTAL, she will help you to wake the Prince of ElfLand.] [Page 56][Return Matoya's CRYSTAL]____________________________________After defeating Astos, the next step to obtaining the mystic KEY is to returnthe stolen CRYSTAL to Matoya the witch.SAIL IN YOUR SHIPWhen you return to see Matoya, it won't be necessary to dock at Coneria andtravel overland. The North Bridge was built high enough to sail under.[Even a 3 masted schooner can under here!][This port is much closer to Matoya's Cave.]MATOYA HAS THE HERBIn exchange for returning her CRYSTAL, Matoya will give you the HERB. TheHERB is a powerful medicene that can wake the sleeping Prince of ElfLand.[By all means, make the trade!][Once you have the HERB you can go.][Maybe the Elf Prince won't mind the taste.] [Page 57][WAKE THE SLEEPING PRINCE]_________________________________Now that Matoya has given you a magical HERB, it's time to return to theCastle of Elf. If you haven't SAVED your game recently this is a good time todo so.WAKE THE PRINCE WITH THE HERBProceed to the room where the Prince is sleeping. Enter and use the HERB towake him. As a reward the Prince will give you the mystic KEY. This is, ofcourse, a very useful item to have. The mystic KEY will open any door![For being such nice Light Warriors, the Prince rewards you with the mysticKEY.]THE PRINCE IS AWAKENow that the Prince is awake, the people in the castle and in ElfLand havemore information to give you. As a general rule, after you complete asignificant event, you want to talk to people again to see if their storieschange.[An AIRSHIP?!? Sound exciting!][Better check out this cave to the west.] (Marsh Cave) [Page 58][Remember All the Locked Doors?]____________________________Now that you have the mystic KEY, you can go back and open all of those lockeddoors. There is bound to be a lot of special things waiting for you.USE THE MYSTIC KEY TO OPEN ANY DOORFirst, SAVE your game so that a group of wandering monsters doesn't make youlose the mystic KEY. Now go see what's behinf all of those doors!CASTLE CONERIA 2 ROOMSTHE TEMPLE OF FIENDS 2 ROOMSCASTLE OF ELF 1 ROOMDWARF CAVE 1 ROOMNORTHWEST CASTLE 1 ROOMCAVE OF MARSH 4 ROOMS [Page 59][Help Nerrick]___________________________________________In the process of opening all of the locked doors, you proably found some TNTin the Treasury Room of Coneria. Remember Nerrick in the Dwarf Cave? Go talkto him now.[Nerrick needs some TNT to make a canal.]HAND OVER THE TNTGive the TNT to Nerrick and you will see that he is overjoyed. He immediatelyleaves to start work. The canal that he builds is located a small distancesouth of the Dwarf Cave. The beat thing about this canal is that it allowsyou to sail into a brand new area![Nerrick wants to get to work now that he has the materials that he needs.]WHEN THE CANAL OPENS, YOUR WORLD GETS LARGERSailing through the newly built canal will open up a very large area for you.Go out and look around. As always, it's a good idea to SAVE your game beforeyou take off.[This is the otnw of Melmond just west of the canal.][You can sail anywhere in the world now!] [Page 60][The Town of Melmond]_______________________________________Melmond is a village of farmers. They are greatly concerned with the fate ofthe earth.THE FIRST TOWN WEST OF THE CANALAfter you pass through the canal, Melmond is the first city that you will see.When you explore the town you will see that it has been virtually destroyed.The townspeople keep mentioning that a vampire is to blame.[Here is the port close to Melmond. Stop and visit this town.]MELMONDMelmond sure looks different from any town we've been to so far. What hashappened here?(Inside this town you will find an INN, a CLINIC(destroyed), a Weapon Shop, anArmor Shop, and a White and Black Magic Shop.) [Page 61]MELMOND IS IN RUINS!Notice the large number of gravestones and patches of destroyed land. Thepeople here say that a Vampire is to blame for the surrounding destruction.[Bad news! let's go see what's become of the CLINIC.][Looks like the CLINIC was the Vampire's main target. You won't be able torevive and Warriors here!]TALK TO EVERYONEThe people of Melmond have a lot of important information for you. Be sureto talk to EVERYONE![These people think that the Vampire is responsible for the rotting of theearth.][A clue to travel south and meet with Sarda.][The Titan loves rubies.]NOTEBOOK* The Vampire has ransacked Melmond.* A sage named Sarda lives in a cave to the south.* The Earth Cave is on a peninsula south of Melmond.* Dr. Unne is here.* With the destruction of the CLINIC, no revivals can take place here.* The ancient people used a floating stone?* The civilization to the north is also in ruins. [Page 62][Titan's Tunnel]_________________________________________If you head west from Melmond, you'll find Titan's Tunnel.TITAN'S TUNNEL(Inside you will find the Titan, Tresaure Boxes, and the Exit.)[You must pass through Titan's Tunnel in order to get to Sarda's Cave.]THE TITAN BLOCKS THE ROADIt seems that the Titan will not let you pass. Remember the clue back inMelmond that said Titan loves rubies? Looks like it's time to go search for aRUBY.[Boy, it's dark in here!][The Titan will not let you pass.] [Page 63][Enter the Earth Cave]______________________________________The Earth Cave can be found on a peninsula south of Melmond. The people inMelmond said that the Vampire is here.SEARCH FOR THE HIDDEN STARCASEOn the first level of this cave there is a staircase hidden from view.CAUTION: The arm on the far left of the first floor is populated by Giantsthat will attack you with every step. This is a goodd place to gain moreExperience and Gold, but it is a VERY dangerous place.[Look out for the Giants!]THE VAMPIRE IS ON THE 3RD FLOOR.Use the map of this cave to help you get down to the third floor. Here youwill find the Vampire that the people in Melmond were so concerned about. Ifyou can defeast him, there is bound to be a substantial reward.[It's time for you to meet the Light Warriors, Vampire!][It's a fight to the finish. Watch your neck!] [Page 64]YOU FOUND A RUBY!If you are successful in defeating the Vampire, open the Treasure Box. It's aRUBY! Remember the Titan?[Open this Tresaure Box to find a RUBY!]A PLATE COVER THE FLOOR...When you continue past the Vampire's area, you'll discover something on thefloor. Pushing A to investigate, you find that it's a stone plate that cannotbe moved.[You have accomplished a lot in this cave. Maybe it's a good idea to get outof here and deal with this stone plate later.][Pass Through Titan's Tunnel]_______________________________After you've left the Earth Cave, you should SAVE your game. Use a TENT or goback to Melmond. Then go to Titan's Tunnel.GO TO THE TITANYou now have a delicious RUBY (well, the Titan thinks so anyway). After yougive him the RUBY, be sure to investigate the Treasure Boxes, their contentsmay come in handy.[Supper Time for the Titan!][Go through the exit to return to the light of day.] [Page 65][Visit Sarda]____________________________________________After passing through Titan's Tunnel, you will gain access to Sarda's Cave.Go in and see what he has for you.SARDA'S CAVEInside Sarda's Cave, you will find (who else?) Sarda the Sage. He must havesome great information.SARDA WILL GIVE YOU AN IMPORTANT OBJECTGo into Sarda's room and talk to him. He will give you a special ROD and someimportant information.[Where is that sneaky sage?][Oh, he's hiding in his bedroom!][Now you'll be able to complete your investigation of the Earth Cave. ThisROD will move that stone plate you found.] [Page 66][Solve the Mystery of the Earth Cave]___________________________SAVE your game, then go back to the Earth Cave. It's time to find out justwhat is under that stone plate on the third floor.[This looks like a good place to set up a CABIN!]USE THE RODWork your back down to the third floor and go to the stone plate. When youpry on it with the ROD, the stone plate breaks into small pieces.[Use the ROD by going to the ITEM screen, selecting ROD and pressing A.][The stairway leads you further into the depths of the Earth Cave.]FIDN LICH, THE EARTH FIENDUse the map to find your way to the Earth Altar. Hopefully, you have a largeenough stock of HEAL potions to make it there. Enter the room on the fifthfloor and meet Lich, the Earth Fiend. If you succeed in defeating him,proceed forward to the altar to restore the power of Earth to the Orb. Afterdoing so, step forward to warp from the cave.[You enter the room to find a strange glowing ball.][Stepping up to the altar restores the power of Earth to the Orb.] [Page 67][Crescent Lake]________________________________________The town is named for the large crescent shaped lake to its east. In Coneriayou were told that Lukahn left to join his colleagues here. Here you receivethe CANOE from a Sage.THE CIRCLE OF SAGESNear the magic shops you will find a break in the town wall that will allowyou to reach the Circle of Sages.(Inside this town you will find an INN, a CLINIC, a Weapon Shop, a PotionShop, an Armor Shop, White and Black Magic Shops, Townspeople, and the Circleof Sages to the east.)VISIT THE CIRCLE OF SAGESTravel the path you will find through the hole in the town wall near the BlackMagic Shop. The path leads you to the Circle of Sages. Here you find Lukahnthe prophet, in consultation with his colleagues.[Be sure to return later, the Sages have good information.] [Page 68]YOUR REWARD, THE CANOEAs a reward, one of the Sages will present you with the CANOE. This newvehicle allows you to travel the lakes and rivers in your path.[Your reward for a job well done will lead you to a new goal.]CRUISE THE WATERWAYSBy using the CANOE, you will be able to shortcut through lakes and rivers thatyou previously had to go around. Most importantly though, you will be able totravel to Gurgu Volcano to battle the Fire Fiend.[Walking up to the riverbank, your journey continues in the CANOE.][With the CANOE, the mouth of any stream can be like a port.]NOTEBOOK* The twelve Sages are here.* The Fire Fiend is at Gurgu Volcano.* You must use the CANOE to navigate to Gurgu Volcano.* The apprentice sleeps.* Everything here is expensive! [Page 69][Gurgu Volcano]_______________________________________Here is where the Sage told you to go to find the Fiend of Fire. SAVE youjournet before entering the volcano by using a TENT or CABIN.A WACKY, WINDING, WATERWAYBy following the river that leads from Crescent Lake you can find GurguVolcano. Deep within the fiery hollow of this ancient place hides Kary, theFiend of Fire. If you do not stop her, she will burn everything she can.[These waterways can be confusing, be sure to make a map!][At the foot of the Gurgu Volcano. A nice place to set up a HOUSE.]MONSTERS OF FLAMEWeapons, and magic spells from the ICE category are most effective againstenemies that are made of, live in, or use FIRE. The reverse is also true, youshould use magic spells, and weapons and armor from the FIRE category whendealing with ICE monsters. [Page 70]AVOID WALKING THROUGH LAVAAll throughout the volcano you will find puddles and streams of molten lava.Your boots will protect you to a small extent, but to avoid unnecessary lossof HP, do not walk through it whe nyou can avoid it.[Tread lightly brave Warriors.]BATTLE AGAINST THE FIRE FIENDThe Sages are counting upon you to defeat Kary, the Fiend of Fire. Wind yourway into the depths of the Gurgu Volcano. Fight to stay alive with each step.By the time you reach the Fire Altar you would much rather defeat Kary andwarp out than retrace your path.[She sure is torchy, isn't she?][Defeat this fiend to protect the world from the fury of her flame!][After defeating Kary, step forward to restore the Power of Fire to the Orb.Continue forward to be warped to the outside world.] [Page 71][The Ice Cave]____________________________________________North of the volcano you will find the Ice Cave. This is what the apprenticeSage in Crescent Lake was probing for. Hidden deep inside you will find theFLOATER.PADDLE UP THE CREEKYou must sail your SHIP north along the coastline from the port near CrescentLake. When you find the river, sail your SHIP to the mouth. You willcontinue up the river in the CANOE.[With the CANOE, ports are no longer the only place to dock.]FIND THE FLOATERThe Ice Cave is a treacherous place for Light Warriors with insufficientexperience. If you just cannot survive the trek through, you should gain moreExperience before attempting to find the FLOATER.[The FLOATER has to be in that box. How can you get to it?] (Center Box)[Locate the stairway to the next floor.][What can this hole be for???][Step in the hole and warp to the box you just couldn't get to.] [Page 72][The Ryukahn Desert]______________________________________________The prophets of ElfLand inform you that they now have their visions. Now thatyou have possession of the FLOATER, they can see the AIRSHIP buried in theRyukahn Desert.WHERE TO DOCKSail your SHIP to the mouth of the river east of the Ryukahn Desert. Weighanchor and use the CANOE to get ashore. A short journey west will find theopening to this desolate, arid wasteland.[Weigh anchor and CANOE ashore.][The Ryukahn Desert, where is the AIRSHIP?]AN AIRSHIP APPEARS!!Once in the Ryukahn Desert you can use the FLOATER to raise the AIRSHIP frombeneath the sands. So much time has passed since the AIRSHIP has been seen.Everyone will be amazed.[Where is it? The Elves said it would be here!][Go to the ITEM Screen, select FLOATER, then push A to reveal its location.][It's time to cruise around in your awesome AIRSHIP!] [Page 73]WHERE CAN I LAND THIS THING?Taking off in the AIRSHIP is easy. Simply walk over the top of it and pressthe A Button. However, landing is another story. Flat fields or grassyplains are its only landing spots. To tell if you can land, observe theterrain marked by the ARISHIP's shadow. If the shadow is completely on alanding area press A to land. If the sight you picked is unsuitable, theAIRSHIP will not touch down.[The shadow is your indicator to know where you can touch down.][Soar Over The Entire World]________________________________With the AIRSHIP your world has now expanded to its full limit. Its cruisingspeed is four times what you can achieve on foot. Best of all, there are noenemies in the sky to attack you! Make sure to keep track of all you clues asyou soar your way around the world completing your quest to restore the lightto the other two Orbs. [Page 74][CLASS CHANGE]______________________________________Each character wil mature into an adult state after certain conditions aremet. This will enable them to purchase some magic spells, and EQUIP someweapons that they were not previously able to. After the class change somecharacters will becomd magic users and will gain a Magic Level meter on theMENU screen.KNIGHT KNIGHT (Adult)THIEF NINJABLACK BELT GRAND MASTER (Master)RED MAGE RED WIZARD (Red Wiz)WHITE MAGE WHITE WIZARD (Wh. Wiz)BLACK MAGE BLACK WIZARD (Bl. Wiz) [Page 75][* WHITE MAGIC *]_____________________________________White Magic is used mainly for the protection of your adventure party.Remember that Magic level in not the same as Experience level.--------------------------------------------------------------* LEVEL 1 *CURE (one ally) ....... HP will be recovered slightly.HARM (all enemies) .... Hurts Undead monsters ranging from 20 to 80 HP.FOG (spell caster) .... Shields by envelopment in a think fog. Armor will increase 8 points.RUSE (spell caster) ... The enemy is fooled into seeing multiple images of the magician. Evade rate increases 40%---------------------------------------------------------------* LEVEL 2 *LAMP (one ally) ....... Removes the enemies' DARK spells.MUTE (one enemy) ...... Magic users are rendered unable to speak.ALIT (all allies) ..... Anti-lightning, reduces damage received by 25 to 50%.INVS (one ally) ....... Invisibility, 20% increase in ability to avoid attack.-------------------------------------------------------------* LEVEL 3 *CUR2 (one ally) ....... Second CURE spell, HP will recover from 32 to 64 points.HRM2 (one ally) ....... Second HARM. Damages to Undead monsters will range from 40 to 160 points.AFIR (all allies) ..... Anti-FIRE spell, reduces damage from Fire spells by 25 to 50%.HEAL (all allies) ..... Restores 12 to 24 HP.--------------------------------------------------------------* LEVEL 4 *PURE (one ally) ....... Magicial antidote for poison.FEAR (all enemies) .... Causes the enemies to run away in terror.AICE (all allies) ..... Anti-ICE spell, decreases the effect by 25 to 50%.AMUT (one ally) ....... Anti-MUTE spell will nullify the enemies' MUTE spell. [Page 76]---------------------------------------------------------------* LEVEL 5 *CUR3 (one ally) ....... Third CURE spell. HP will recover by 64 to 128 points.LIFE (one ally) ....... Revives a slain ally. Cannot be used during battle. CAUTION: HP is only 1 after being revived.HRM3 (all enemies) .... Third HARM spell. Damages to Undead monsters range from 60 to 240 points.HEL2 (all allies) ..... Second HEAL spell. HP will recover by 24 to 48 points.-------------------------------------------------------------* LEVEL 6 *SOFT (one ally) ....... Releases one ally from enemies' STONE spells.EXIT (all allies) ..... Will warp the adventure party from the dungeon, but does not work in battle.FOG2 (all allies) ..... Second FOG, increases armor defensive rating by 12 points.INV2 (all allies) ..... Second Invisiblity spell. Results in a 40% decrease in the enemy attack.-------------------------------------------------------------* LEVEL 7 *CUR4 (all allies) ..... Fourth and most powerful CURE spell. HP will be completely restored.HRM4 (all enemies) .... Fourth and most powerful HARM spell. Will damage Undead monsters by 80 to 320 HP.ARUB (all allies) ..... Offers protection from enemies' RUB spell.HEL3 (all allies) ..... Third, and most powerful HEAL spell. HP will recover by 48 to 96 points.---------------------------------------------------------------* LEVEL 8 *LIF2 (one ally) ....... Revives a slain ally with complete restoration of HP.FADE (all enemies) .... Causes evil to be gone.WALL (one ally) ....... Places a protective wall around one Warrior, preventing the enemies use of magic on them.XFER (one enemy) ...... Deprives strong enemies of their special defense. [Page 77][* BLACK MAGIC *]_____________________________________Black magic is used offensively, for assisting your allies in battle, and as aprimary attack.-----------------------------------------------------------* LEVEL 1 *FIRE (one enemy) ...... A small fireball capable of 10 to 40 HP of damage is thrown at the enemy.SLEP (one enemy) ...... Causes the enemy to fall asleep, leaving him unable to defend himself.LOCK (one enemy) ...... "Locks-in" the enemy for attack. The success rate of inflicting damage increases by 10%.LIT (one enemy) ....... LIGHTNING is fired at the enemy, from the magician's fingers. Damages range from 10 to 40 points.------------------------------------------------------------* LEVEL 2 *ICE (one enemy) ....... The cold wind and driving snow of a blizzard is directed at the enemy. Damages range from 20 to 80 points.DARK (all enemies) .... The enemy is blinded by darkness.TMPR (one ally) ....... Weapons strength is increased by 14 points.SLOW (all enemies) .... Slows the enemies' thinking and actions.-------------------------------------------------------------* LEVEL 3 *FIR2 (all enemies) .... Second FIRE spell. Larger fireballs are directed at the enemy party; damages from 30 to 120 points.HOLD (one enemy) ...... Similar to SLEEP, the enemy becomes comatose. Does not work on some enemies.LIT2 (all enemies) .... Second LIGHTNING spell. Tremendous results are possible when used in water.LOK2 (all enemies) .... More powerful LOCK spell, works on entire enemy party, making them easier to hit.----------------------------------------------------------* LEVEL 4 *SLP2 (one enemy) ...... Most powerful SLEEP spell.FAST (one ally) ....... Raises agility, nullifies SLOW, and increases fire rate of weapon 2 times.CONF (all enemies) .... Confusion enters the enemies' minds. They cannot identify their enemy and will attack themselves.ICE2 (all enemies) .... Second ICE spell. Damages range from 40 to 160 points. [Page 78]----------------------------------------------------------* LEVEL 5 *FIR3 (all enemies) .... Third and most powerful FIRE spell. Damages range from 50 to 200 points.BANE (all enemies) .... A vapor trail of poison smoke will completely terminate many enemies.WARP (all enemies) .... Teleports your party to the previous level of a dungeon. Use it when you are lost.SLO2 (one enemy) ...... Most powerful SLOW.-----------------------------------------------------------* LEVEL 6 *LIT3 (all enemies) .... Third and most devastating LIGHTNING spell. Damages range from 60 to 240 points.RUB (one enemy) ....... Erases an enemy from the face of the earth completely. Does NOT work on Undead monsters.QAKE (all enemies) .... An earthquake rocks the ground under the enemies' feet. When cracks appear, they fall in.STUN (one enemy) ...... Paralizes any enemy of up to 300 HP.------------------------------------------------------------* LEVEL 7 *ICE3 (all enemies) .... Most powerful ICE spell. Damages range from 70 to 280 points.BRAK (one enemy) ...... Breaks the enemy into little pieces.SABR (spell caster) ... Makes your weapons sharper magically. Success rate increases by 40% and damages increase by 15%.BLND (one enemy) ...... The enemy is blinded and cannot see well enough to effectively attack.------------------------------------------------------------* LEVEL 8 *NUKE (all enemies) .... Melts everything with tremendous heat.STOP (all enemies) .... Time is stopped for the enemies.ZAP! (all enemies) .... The enemy is pushed into the 4th dimension. Does not work all the time.XXXX (one enemy) ...... Similar to, but more effective than RUB. Those enemies are defeated completely. [Page 79][Index]_____________________________________________Adventure Party ............................................ 3, 34, 35, 36, 37 How to Organize an Adventure Party .................................. 3, 34 Character Occupations .................................................. 35 Adventure Party Examples ........................................... 36, 37AIRSHIP ................................................................... 74Basic Controller Functions ................................................. 2Battle .................................................... 18, 19, 24, 25, 26 Battle Screen .......................................................... 18 Battle Commands .................................................... 18, 19 Wise Battle Tactics ................................................ 24, 25 Battle Techniques ...................................................... 26Black Magic ....................................................... 13, 78, 79CANOE ..................................................................... 69Class Change .............................................................. 75Displaying the Overworld Map .............................................. 40Game Starting (NES GAME/CONTINUE) .......................................... 2How to Search .......................................................... 7, 16How to Talk ................................................................ 6HP & MP (Restoring) ................................................... 20, 21Lining up to Battle ....................................................... 17Magic Level and Experience ................................................ 14Opening Treasure Boxes .................................................... 28Quitting the Game/How to SAVE ...................................... 2, 15, 20RESPOND RATE ............................................................... 2Reviving a Slain Ally (CLINIC) ........................................ 16, 22Screen Symbols (Weapons and Armor) ........................................ 11SHIP ...................................................................... 44Shop and INN Instructions ............................. 10, 11, 13, 14, 15, 16Subscreen ............................................. 12, 13, 20, 21, 22, 23 WEAPON & ARMOR EQUIP ................................................... 12 WEAPON & ARMOR TRADE ................................................... 12 WEAPON & ARMOR DROP .................................................... 12 ITEM Screen ........................................................ 20, 21 MAGIC Screen ........................................................... 21 STATUS Screen ...................................................... 22, 23White Magic ....................................................... 13, 76, 77 [Page 80]
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