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Batman[] = transcription notes---[FRONT COVER]NES-B4-USA-1Sunsoft (R) for the Nintendo Entertainment System (R)BATMAN (TM)Instruction Manual---[INSIDE FRONT COVER][SUNSOFT (R) Limited Warranty]This offical seal is your assurance that Nintendo has reviewedthis product and that it has met our standards for excellence inworkmanship, reliability and entertainment value. Always lookfor this seal when buying games and accessories to ensurecomplete compability with your Nintendo Entertainment System.[SEAL: Official Nintendo (R) Seal of Quality]This game is licensed by Nintendo (R) for play on the NintendoEntertainment System (R)Nintendo and Nintendo Entertainment System (R) are trademarks ofNintendo of America Inc.---[PAGE 1]THANK YOU*Thank You*...for purchasing the SUNSOFT "BATMAN" (TM) Game Pak.Please read this instruction booklet carefully *before* startingto play the game. In doing so, you will be able to play the gamebetter and enjoy it even more. Be sure to keep theseinstructions in a safe place.PRECAUTIONSBe sure to turn the power OFF before inserting the game pak orremoving it from the unit.This is a high-teck instrument. Do not store it in an areasubject to extreme hot or cold temperatures. Never drop it, bumpit or attempt to take it apart.Avoid touching the connectors. Do not allow them to get wet ordirty. Doing so will damage the unit.---[PAGE 2]CONTENTS PageGame Story 3Summary of Objectives 4&5Game Play Operation 6Inter-Stage Demonstrations 7Stages 1-5 8-13Enemies 14&15Bosses 16&17Weapons 18Bat Items 19Batman's Movements 20On Screen Display 21Batman's Power Life 22Scores 23&24---[PAGE 3]GAME STORYThe citizens of GOTHAM CITY (TM) are busy planning the city's200th Anniversary Festival, but there is not much to celebrate.Crime and violence rule the city.The only man who can free the city from THE JOKER'S (TM) evilclutches is the one and only - BATMAN (TM)!With your help, the CAPED CRUSADER (TM) can defeat THE JOKER andsave the good people of GOTHAM CITY. BATMAN is armed withspecial weapons and acrobatic strength. He must destroy 15different types of enemies and 5 bosses, while traveling through5 stages.Finally, BATMAN comes face-to-face with THE JOKER! But who willprevail? It's up to you!---[PAGE 4]SUMMARY OF OBJECTIVESStage 1: GOTHAM CITY Main Street High-Rise Buildings Front of City Hall Defeat Killer MothInter-Stage DemonstrationStage 2: AXIS Chemical Factory Liquid Waste Floor Spark Floor Conveyer-Belt Floor Nerve Center Defeat the Machine Intelligence SystemInter-Stage Demonstration---[PAGE 5]SUMMARY OF OBJECTIVESStage 3: Underground Conduit Underground Conduit I Underground Conduit II Underground Cavern Defeat the ElectrocutionerInter-Stage DemonstrationStage 4: Ruins of Laboratory Research Laboratory Storage Room Thermal Processing Plant Destroy the Dual-Container AlarmInter-Stage DemonstrationStage 5: Cathedral Stairway Belltower Defeat Firebug Final Battlefield of BATMAN and THE JOKER---[PAGE 6]GAME PLAY OPERATIONUse controller 1 onlyA - Press to jumpB - Press to attack/shootStart - Press to select a weapon of preference (but only whenoptional weapons are available)Select - Press to pause and show the score in the upper left ofthe screenJoystick 1. Press sideways to move BATMAN left or right 2. Press down to make BATMAN kneel 3. No action follows by pressing up---[PAGE 7]INTER-STAGE DEMONSTRATIONSGame-Play introductory demonstrations are shown before each ofthe five stages. The demonstrations are designed to familiarizeyou with the stage you are about to play.---[PAGE 8]STAGE 1 GOTHAM CITYBATMAN begins his adventure in GOTHAM CITY. As he investigatesthe "DDID" Nerve Gas Scandal, BATMAN travels through the dark,deserted main street. In the second area he encounters ashopping mall background with skyscrapers at the bottom. Thereis no sign of life, only the street skeletons of buildings andthe street structure of a freeway. Finally, BATMAN reaches CityHall, located in the center of GOTHAM CITY, where he must defeatthe boss, Killer Moth, to enter Stage 2.---[PAGE 9]AXIS CHEMICAL FACTORY STAGE 2THE JOKER'S hideout, the Axis Chemical Factory, is BATMAN'S nextchallenge. Here, he must cross a Liquid Waste Floor, the plantfor processing chemical waster; the Spark Floor, equipped withoperational panels of power for the entire factory; theConveyer-Belt Floor, where chemical materials are refined; andfinally the Nerve Center the Boss of Stage 2. In this area,BATMAN must out-smart security traps and destroy the entireMACHINE INTELLIGENCE SYSTEM.---[PAGE 10]STAGE 3 UNDERGROUND CONDUITEven though BATMAN successfully destroyed the Chemical Factory,he is caught in a trap and dropped into a underground conduit.Underground Conduits I and II are a network of sewers connectingall of GOTHAM CITY. Here, BATMAN must find the secret exit, theunderground Cavern. The water flowing through the conduitsgenerates power for the Underground Station in the Cavern. WhenBATMAN finds the exit, he must defeat The Electrocutioner who iswaiting, to advance to Stage 4.---[PAGE 11]LABORATORY RUINS STAGE 4THE JOKER'S other hideout, the Laboratory Ruins, is acontaminated, deserted laboratory. As BATMAN enters the ResearchLaboratory he sees an array of futuristic life samples made bygenetic engineering.---[PAGE 12]STAGE 4 LABORATORY RUINSThe next area BATMAN searches is the storage room, an almostempty warehouse with research engineering tools and equipment,energy conduits and power driving motors. Finally, BATMANreaches the Thermal Processing Plant where a burning hot flame isused to process waste and refuse. The CAPED CRUSADER can nowdestroy the Dual-Container Alarm Boss and reach his finaldestination.---[PAGE 13]CATHEDRAL STAGE 5The secret Transmitter leads BATMAN to his greatest challenge -The Cathedral. After climbing the dark narrow staircase to theBelltower, BATMAN is attacked by THE JOKER'S trusted bodyguard,Firebug, the boss of Stage 5. After eliminating Firebug, he isgreeted by none-other-than THE JOKER, where he has his finalbattle.---[PAGE 14]ENEMIES *Stage* *Function*----------------------------------------------------------------Shakedown 1&2 Rush toward BATMAN----------------------------------------------------------------Heatwave 1-5 Shoots Fire Gun----------------------------------------------------------------K.G.Beast 1 Attacks with sword and "Shuriken"----------------------------------------------------------------The Enforcer 1 Flys with rocket back-pack and attacks with machine gun----------------------------------------------------------------Deadshot 1&2 He waits sitting and shoots BATMAN----------------------------------------------------------------Nightslayer 2&4 His movement is slow, but his nail is sharp----------------------------------------------------------------Maxiezeus 4 He rushes at BATMAN----------------------------------------------------------------Jader 3&4 JOKER made this biological weapon to jump on BATMAN---[PAGE 15]ENEMIES *Stage* *Function*----------------------------------------------------------------Mobile Home Mine 1-4 Moving mine----------------------------------------------------------------Mobile Tracker 1-5 Rushes with accelerating speed at trespasser----------------------------------------------------------------Javelin 2&5 Attacks with long spear----------------------------------------------------------------Drop Claw 2-5 It sticks to the ceiling and drops bombs----------------------------------------------------------------Rail Runner 4 It moves left and right on a rail and attacks----------------------------------------------------------------EEV 3&5 Shoots like a cannon----------------------------------------------------------------Gluk 2 This industrial waste is a by-product of "DDID" nerve gas---[PAGE 16]BOSSES*Stage* *Boss* *Function*----------------------------------------------------------------1 Killer THE JOKER hired this assassin to Moth attack BATMAN by shooting fireballs.----------------------------------------------------------------2 Machine 3 Targets: Intelligence 1. Electric current controller - when destroyed the movement stops and BATMAN can move freely over the otherwise moving pillar. 2. A cannon 3. The Nerve Center is awakened after the first two targets are defeated.----------------------------------------------------------------3 The This boss is a self-electrogenic Electrocutioner man, the strongest warrior on earth, who is capable of transmitting a "Moon Attacker" (a 10 Mega-Giga volt killer beam) out of his arm.---[PAGE 17]BOSSES*Stage* *Boss* *Function*----------------------------------------------------------------4 Dual-Container This Boss controls dual-container Alarm vehicles that can stop any intruder. In an emergency, he is programmed to trigger fire bombs.----------------------------------------------------------------5 Firebug THE JOKER'S most trusted bodyguard wants revenge on BATMAN for personal reasons. BATMAN defeated his brother, so Firebug will stop at nothing to kill BATMAN. He can emit 600 million degree C fireballs that will instantly dissolve anything into atomic pieces. He is definitely BATMAN'S most powerful enemy besides THE JOKER.---[PAGE 18]BATWEAPONSBATMAN is equipped with his punch at all times. Optional weaponsto win:----------------------------------------------------------------Spear Gun To shoot a short pointed spear at the enemies.----------------------------------------------------------------Batarang Used like a boomerang. It is designed to throw at the enemy and return to BATMAN----------------------------------------------------------------Dirk To shoot in 3 split directions, to beat enemies in a broad area.---[PAGE 19]BAT-ITEMSThe player can earn each of the following three items only whenhe/she has defeated a certain enemy.----------------------------------------------------------------Bonus Item Item adds bonus points to score----------------------------------------------------------------Pellet Item Each pellet item shares 10 additional pellets when a certain enemy is defeated - 1. This pellet is BATMAN'S common offensive course for his three option weapons 2. Without the pellet item, BATMAN cannot use his weapons 3. The pellet consumption rate varies depending on the optional weapon the player is using.----------------------------------------------------------------Heart Item Item can regenerate 1 increment of BATMAN'S Life Power (see the Life Power Meter under BATMAN'S Power Life)---[PAGE 20]BATMAN'S MOVEMENTS----------------------------------------------------------------Normal Jump Tap "A" Button----------------------------------------------------------------BATMAN Jump Press and hold "A" Button----------------------------------------------------------------Wall Jump A special high jump! Press "A" Button while BATMAN is in the midst of a normal jump and in contact with a wall---[PAGE 21]ON SCREEN DISPLAY1. A double-row game-play indicator is provided at the upper leftof the screen.2. The indicator shows: Row 1: * Optional weapon(s) with the number of pellets available * When Punch Weapon is only available, the indicator will show BATMAN in blue * Press START Button to switch weapons * Optional Weapons cannot be used without pellets Row 2: BATMAN'S Power Life is in 8 increments---[PAGE 22]BATMAN'S POWER LIFEBATMAN'S Power Life is shown on the lower row of the game-playindicator. He has 3 Power Lives. Each Power Life has eightincrements. One increment is lost each time BATMAN is injured.When all eight increments are lost, BATMAN loses one of his 3Power Lives. Number of lives available and score can be seen bypressing the Pause Button.BATMAN, THE JOKER and all characters, phrases and indicia areTrademarks of DC Comics Inc. (C) 1989.All Rights Reserved.---[PAGE 23 - SCORES]---[PAGE 24 - SCORES]---[INSIDE BACK COVER -- COMPLIANCE WITH FCC REGULATIONS]---[BACK COVER]Sunsoft (R) for the Nintendo Entertainment System (R)Watch for the best arcade titles from the best new name in homeentertainment software.SUNSOFT.Sunsoft (R)A Division of Sun Corporation of America925 A.E.C. DriveWood Dale, IL 60191(708) 350-8800Sunsoft (R) is a registered trademark of Sun Corporation ofAmerica. TM & (C) DC Comics Inc. 1989. Nintendo (R) andNintendo Entertainment System (R) are registered trademarks ofNintendo of America, Inc. (C) 1989 Sun Corporation of America.Printed in Japan
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