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Adventures in the Magic KingdomDISNEY Adventures in the Magic Kingdom - Instruction ManualPage 3.-------TABLE OF CONTENTS ENGLISHSafety Precautions 4Getting Started 5Playing the Game 6The Select Feature 7Controlling the Character 9Pirates of the Caribbean 10The Haunted House 11Big Thunder Mountain 12Autopia 13Space Mountain 14Enemy Characters 15Page 4.-------SAFETY PRECAUTIONSPlease take time to read the important instructions in this booklet. Observingthe step-by-step instructions and complying with the warnings will be yourpersonal guarantee to greater game satisfaction over a long period of time.SAFETY PRECAUTIONS1.Avoid subjecting this high precision GAME PAK to extreme temperature variances. Store at room temperature.2.Do avoid touching terminal connectors. Keep clean by inserting GAME PAK in protective storage case.3.Never attempt to disassemble your GAME PAK.4.Use of thinners, solvents, benzene, alcohol and other strong cleaning agents can damage the GAME PAK.5.For best results, play the game a distance away from your television set.6.Pause for 10-20 minutes after 2 hours or more of continuous game playing. This will extend the performance of your GAME PAK.Page 5.-------GETTING STARTED1.Insert the Adventures in the Magic Kingdom GAME PAK and turn on your Nintendo Entertainment System. The title page will appear. At this point you will choose to start a new game by pressing the START button.2.The next page is the Name Entry page. You can enter your own name into the game by moving the arrow to the letters you desire and press the A button. If you wish to remove a letter, press the B button. When you have completed your name press START and you will go to the next stage.3.Mickey Mouse, Donald Duck, and Goofy appear in front of the Enchanted Castle and set the stage for the game. To continue their dialogue, press the A button. You can start the game from this stage by pressing START.Page 6.------PLAYING THE GAMEThere are six different games within Adventures in the Magic Kingdom. Five ofthem are attractions in the park and the sixth is a series of Disney triviaquestions that are asked throughout the Magic Kingdom. When you complete agame successfully, you will be awarded a silver key. When you collect allsix silver keys you can proceed to the enchanted castle to begin the parade.Page 7.-------THE SELECT FEATUREWhile you are walking through the park or in many of the attractions, you canpress the SELECT button to help your character. An options screen will appearthat offers information and items that can help you complete the next stage.This screen shows how many players are available, the time remaining (if youare on an attraction), and how many keys and stars have been collected.Page 8.-------THE SELECT FEATURE (cont.)You can collect stars in every attraction except for Space Mountain. Use thestars here by trading them for helpful items. Their cost in stars is next toeach item. To get the item, press the A button. The items are:Life Up - Each one gives player an extra heart in an attraction.Invincible - Enemy characters cannot harm you when this is used.Freeze - All enemies stop moving for a brief moment. Note: they will still harm the player if they are touched while being frozen.Player receives 1 star for every star collected in the Haunted Mansion andPirates of the Caribbean, and 5 stars for every star collected in Autopia andBig Thunder Mountain.Page 9.-------CONTROLLING THE CHARACTERThere are different instructions for each attraction in this game. Theelements that are consistent, however, are the START button and the LEFT andRIGHT directions on the control pad. The START button pauses the game.Pressing LEFT or RIGHT on the control pad moves the character (or the vehiclehe's riding) left or right.DISNEY TRIVIA SECTIONAs you walk through the Magic Kingdom you will meet several friends of MickeyMouse. Each of them will ask you a trivia question about Disney charactersand events. When you answer them correctly, they will tell you where to meetthe next person. When you answer the final question correctly, you will begiven a silver key.Page 10.--------PIRATES OF THE CARIBBEANSix villagers have been kidnapped and they need you to rescue them. You mustavoid the pirates until you find the special candle. With this candle, you caneither toss it at the enemy characters, or use it to ignite the cannons. Whenyou have gathered all of the villagers, you must light the signal fire tocomplete this section. Note: all of the attractions have a time limit. Youwill hear a warning sound when you are close to running out of time.The A button makes the character jump. The longer you hold the button, thehigher he jumps. The B button makes him throw his candle and light thecannon's fuses. Pressing Down on the control pad makes the character duckdown.Page 11.--------THE HAUNTED HOUSEThis thriller has the scariest ghouls and ghosts in the Magic Kingdom! Youwill start this level with a limited supply of candles (the monsters hate thelight). You'll need to collect extra candles as you progress through thisnightmarish section. You will need a lot of candles to defeat the MasterSpectre!The A button makes the character jump. Again, the longer you hold the button,the higher he jumps. The B button makes him throw his candles. Pressing Downon the control pad makes the character duck down. Note: you can throw candleswhile running and jumping!Page 12.--------BIG THUNDER MOUNTAINOn this attraction you'll have to steer a coal train across some pretty roughtracks. Avoid the dead ends, wrong-way crossing guards and rolling bouldersas you head for the Goal station. To slow down the train, press the B button.Page 13.--------AUTOPIAPeg leg Pete challenges you to a rough and ready auto race. Defeat him toclaim one of the silver keys as your victory trophy. Be careful not tocollide with the marker cones or the side of the track as this slows the cardown. If you leave the track you'll have to start again.Press Up while pressing the A button to shift gears up. Press the B button tobrake. Note: you cannot jump all of the gaps. Some require a complete bridgeto cross.Page 14.--------SPACE MOUNTAINCommand a starship as Mickey Mouse gives you navigation signals to reach star"F". The screen shows the command console and the view of space. One of sixsignals will flash on the console mini-screen to direct your ship. When anarrow points up, down, left, or right press those directions on the controlpad. When a meteor appears on the main viewing screen, you'll see a pictureof a button on the left or right side of the mini-screen. Press the A buttonif the button is on the right side, and the B button if it's on the left side.Page 15.--------ENEMY CHARACTERSTOMBSTONE GHOULMASTER SPECTREDANCING GHOSTSSCREAMING ZOMBIES
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