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Adventures of Gilligan's Island

NES-2L-USALicensed by Nintendo(r) for play on the Nintendo Entertainment System(r)The Adventures of Gilligan's Island(tm)Instruction booklet---1. Game descriptionGilligan's Island is an action/adventure game that tests your skills as youexplore the uncharted tropical jungle. The Skipper and Gilligan must wandertogether throughout a vast maze of paths and underground caverns in an effortto discover a means of escaping from their island prison. To win they mustsuccessfully solve the four episodes of the game by finding the other membersof the shipwrecked crew, the Professor, Mary Ann and Mr. and Mrs. Howell, andfollow whatever instructions or clues they receive.---2. How to operate the controllerA Button: Push to jump; push rapidly to swim, push to continue conversations.B Button: Push to punch or use weapons.Start Button: Push to start the game.Select Button: Push to access the menu screen.*Control Pad: Push left, right, up or down to move the Skipper.*Once you have selected the menu screen you may choose between map, food, andrope by pushing the control pad up and down. Once you have indicated whichitem you want, you can select the item by pushing the A button. Return to thegame screen by pushing the select button.---3. How to play the gameTo start the game press the Start button once and then press the start buttonagain or the A button. The screen will then indicate what episode you areabout to begin. Press the A button to begin the game.The game consists of four different episodes. Each episode begins withconversation among the members of the shipwrecked crew. When a flashing ballappears before the last sentence of dialogue on the menu screen, press the Abutton to continue reading. This conversation will sometimes provide valuableclues that will help you finish the episode. When the conversation is over,the game will begin.Playing the gameIn each episode you have a limited amount of time and food supplies with whichto help the Skipper and Gilligan search the island for the various members ofthe shipwrecked crew. In order to finish each episode you must find the crewmembers in a specific order. When the Skipper touches them, the crew membercan talk. In most instances (when you locate one) they will provide clues thatlet you know which character or object you need to search for next. Some ofthe clues are very obvious and some you will have to figure out for yourself.Helpful devicesAlong the path, the Skipper and Gilligan will find the following three typesof helpful items. When the Skipper runs into one of these items he gains anextra unit in the menu screen.Bananas: These provide the Skipper with one extra level of food.Hourglass: This adds one minute to the time clockRope: This allows the Skipper to retrieve Gilligan no matter where he is.To access the food and rope, you press select to enter the menu screen. Thenuse the control pad to select the desired item and press the A button toactivate your choice. The Skipper should access the food when his energy islow and use the rope when he wants to retrieve Gilligan in a hurry.The other helpful device that is accessed through the menu screen is a map ofthe twisting island paths. At the beginning of each episode this map shows thelocation of the Skipper, Gilligan and one other member of the crew. AsGilligan and the Skipper find the other members of the crew, their newinitials will also appear on the map. It is important to note that some of theunderground caves do not appear on the map. These must be explored at your ownrisk.Dangers on the pathsThe Skipper and Gilligan need to watch out for many dangers as they search fortheir crew-mates. There are many moving objects that can harm the Skipper andcause him to lose strength. These include the many wild animals that roam theisland as well as the local headhunters. The Skipper can also be harmed byfalling boulders and stalactites or by tripping over rocks, fallen trees, andother obstacles in his path.There are also other natural dangers on the paths including rushing rivers,quicksand bogs, narrow bridges, sinkholes and sand flows that can use upvaluable time by taking the Skipper and Gilligan far out of the way.When the Skipper and Gilligan get separated, a new clock appears which givesthe Skipper two minutes to find his little buddy. He can either find him onfoot or use the rope to retrieve him. It is important to note that the Skippercannot get any clues from his crew members unless Gilligan is with him.---4. EpisodesAll four episodes are won by figuring out the clues given by the crew members.Some of the less obvious clues can be deciphered by trying to understand thedifferent characters in the game. For example, the Professor would be thelikely person to deal with anything scientific (ie. electronics, archaeology,etc.) while Mr. Howell would be concerned with money. In general, anythingthat is lost can be found in the tree and certain items such as thetransmitter and pieces of the stone tablet can be found in a blue treasurechest.Episode 1As a tropical storm threatens to strike the island, the Skipper and Gilliganset out to collect the materials needed to build a protective hut. But firstthey must solve the mystery of the Howells' missing ring. Once the ring isfound, they learn from the Professor that a gorilla has stolen the transmitterand he needs them to get it back so he can fix it. Only after all of this canthey cut down the tree and build the hut.Episode 2Mary Ann has been captured by headhunters on the island. As Gilligan and theSkipper search for her they locate part of a stone tablet. When they bring itto the Professor they find out that he can't read it because Mr. Howell hasborrowed his translation book. Before Mr. Howell will return the book, heinsists that they find his missing golf ball. After finding the ball andreturning the book to the Professor they finally set out again to find MaryAnn. But she can only be freed if they defeat the chief of the headhunters whohas the key to her cage.Episode 3The belief that the stone tablet is part of a larger tablet that might providethe coordinates of the island brings with it the hope of a rescue. Finding theother pieces of the tablet will prove no easy task, as one of them is guardedby a ferocious bear. But after the Skipper and Gilligan return the tablet tothe Professor, he tells them he needs Mary Ann to make a cleaning solutionfrom special nuts so he can read the inscription.Episode 4As Gilligan and the Skipper search for the magical stone idol, Mary Ann askshim to find some coconuts so she can bake a pie. Meanwhile, Mrs. Howell hasbeen captured by the headhunters. Once again Gilligan and the Skipper must getthe key from the native chief. After freeing Mrs. Howell, they get some moneyfrom Mr. Howell and bring it to Mary Ann. In return she gives Mr. Howell hercoconut pie. Only then does Mr. Howell inform Gilligan and the Skipper thatMary Ann has the sacred weapon they need to defeat the curse that is guardingthe magical stone idol.---(c)1964 GLADASYA-UA TV(c)1989 Turner Entertainment Co(c)1989 Bandai America Inc
(unofficial gamers network)

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