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Mischief Makers

Get a free .com domain name or cash for freeafter you complete several offers by email.(Most of these are simple surveys and takes 20 minutes maxto complete them all) How to beat MercoGold gem in Blockman RisesGold Gem tipBoss tipsEasy Life Fill-upInfinite Red RubiesSkip the IntroSpeed DemonSound testFighting LunerWeapon pros and consWalkthrough

How to beat Merco

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterHere's how to beat Merco. Start out by grabbing Merco's spear And pull it out of Merco's hands so that he can't shoot his white crap at you and stab you. The steal his shield. Then he will try to ram you with shoulder. Watch out for those crushing blows. To advance, you will need to throw his shield at him enough times.He will then use his machine/weapon, Phoenix Gamma. You will need to watch out for Phoenix Gamma's laser wings, swinging pendulum tail, and pecking attack. After and before every pecking attack, you can grab Phoenix Gamma's head. Press the Down C button to pull it down to create a whiplash effect which will spring up and smash Merco in the face. (Watch out for Merco's white stuff that he shoots out of his spear at you when you do this.)After you smash him enough you'll advance to the final part of thisconfrontation. You have to avoid Phoenix Gamma's fire blasting. This firing goes in a cycle of three: He first shoots yellow stuff at you, then he shoots missiles, and then he shoot some more white at you. All of these can be easily avoided by doing large on screen circles, but it is the missile that you have to grab to finally beat Merco. Then it goes into a cut-scene showing Marina throwing the missile back at Merco and killing him.

Gold gem in Blockman Rises

Sent in by BrandonOne of the hardest gold gems to find is the one in "Blockman Rises". To find it, go to the part where the clancers are throwing bombs at you from stacks boxes. Go to the third one, but don't kill him. Get off blockman and grab the clancer and shake him. He'll give you the gold gem for that level. Then just finish the level as usual.

Gold Gem tip

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterEach Gold Gem acts as one minute added to the "ending". If you can get all 52 gold gems in each level, go to the ending and watch the WHOLE thing, even that surprise ending after the credits. Instead of having the "credits" at the end of the last bar of levels, press "R" for 12 new levels.

Boss tips

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterBoss tips - When fighting the giant bee, grab hold of him and use the digging move (press Down + B) to attack. When fighting the second boss, kill the smallest one first. Don't attack the big one because the little one will keep healing him.

Easy Life Fill-up

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterEasy Life Fill-up - To fill up on life really fast go to western world and go to the area with the clancer who is really strong and has the gun. Theenemies will come to fight you. If you grab a hold of one and shake him he will let out a green gem for every shake. This works with any of the enemies in that area.

Infinite Red Rubies

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterInfinite Red Rubies - Go to level 3-8 (the day before) and shake the first clancer and he will produce 30 red rubies. Press Start, choose Exit, then restart the level and repeated the process.

Skip the Intro

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterSkip the Intro - To skip the level introduction, press the Z button.

Speed Demon

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterSpeed Demon - In the running events of the competition press Right on the direction pad very quickly to win the race. Pressing C-Right won't work.

Sound test

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterHold L + A + C-Left + C-Right and press Start at the title screen for a sound test.

Fighting Luner

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterWhen beating Luner in the 2nd stage (the fight with him offhis vehicle), keep jumping up and down past him. Eventuallyyou can grab him and throw him, this is extremely helpfulwhen your trying not to get hit (in order to get the yellowgem).

Weapon pros and cons

Sent in by Tips, Codes, Hints, Cheats, and Secrets HunterThe Machine Gun can give you health! All you have to do is grab a bullet when the robot Clancer fires it and it should turn into a blue crystal. The missiles from the Missile Launcher can be used as shields. When the robot Clancer fires, grab a missile and the missile can withstand one hit and you can use it as a weapon by throwing it at an enemy. As you know, you can improve a weapon by shaking it. Here's the pros and cons of improving the weapon. Missile LauncherPro : The missiles become homing missiles and will follow the enemy.Con : The missiles don't do as much damage.Machine Gun Pro : The chances of hitting an enemy are better.Con : It doesn't fire rapidly.Combinations for the Clanpot2 Flowers = 1 Ninja Star4 Small Bombs = 1 Clanbomb3 Ninja Stars = 1 Boomerang6 Blue Gems = 1 Green Gem2 green gems= 1 yellow gemMachine Gun + Missle Pod = Missle Launcher Here is the solution to the ASTER'S MAZE.Begin the levelGo to the right and into the warp starFall down the hole that you will find there.Go to the right and enter Green 3Enter Red 4Go to the Clancer, and use the war starEnter Green 5Enter Red 1Fall down the hole that you will find there Enter Red 7Enter Green 8Talk to the ClancerEXIT

Walkthrough

Sent in by ChucklesThis will give you instructions on how to beat each board and how to find to yellow gem hidden in those boards. Notes on the game.Clancer: On planet Clancer, there are good Clancers and bad Clancers. The good ones often want to talk with you. The L and R buttons let you talk. Ifyou want to rush through the text, the best way is to hold down L and tap R alot. If you are waiting to start a stage, pressing Z fast forwards the gameto the actual start of the board where you can begin playing. (This is goodfor getting past animations you've already seen, or reading the rule for theOlympics that you've already read)Grades: You receive a grade after completing each level. It is for the mostpart entirely determined by how quickly you complete each stage. The fasteryou finish, the higher the grade, ranging from D, C, B, up to A. It is alsopossible to receive a grade of S, but it is extremely difficult to do. Youbasically need to know the board inside out and be able to execute it flawlessly with an insane time. It is better than an A and does count towards your GPA favorably.Yellow Gems: A board is truly complete if you have obtained the yellow gemin that stage. Every level has 1. Typically the boss levels must be playedperfectly in order to get the gem and that can be tremendously difficult, andwill require a lot of practice before succeeding. Getting more of the yellowgems will reward you more time to view the entire ending. The age and genderyou choose at the beginning of the game will affect one of the final secretscreens in the ending if you find all 52 gems from the boards, have a GPA ofA, and win the final gem from the ending (see 5-9). TechniquesAir boosting: Marina can air boost while jumping. This can be done in anydirection by pressing twice in the desired direction, or once with the appropriate C button.Ball Hopping: While holding on to one of the balls that float in mid-air,Marina can use them to boost to other locations or reach other balls. Moveto the side you want to jump off from, hold up or down depending on how youwant to move, and press B. Be sure to let go of B and press it again to grabthe next ball.Ball Tugging: Many mid-air balls will present Marina with an item or means tomove on if they are tugged on. This can be done by tapping down twice orpressing C-down once while holding on to one of the balls. [Note: Red balls with bows on top are advice givers at the cost of 10 red gems. Not worthwhile if you're playing the Japanese version and you can't read Japanese. Tugging on them is the command to pay.] Bombs: Bombs destroy red block constructions, one block at a time, in a chainreaction. Bombs will only affect red blocks. Digging: Press down and B at blocks which have stars rising slowly from themto take what's inside.Jar Mixing: When holding the jar, press down to see the contents inside. Ifyou press R or L, you can single out one of the contents. The item that isnumber 1 or the item you single out will be what you receive if you dig inthe jar. When you have a certain number of a particular item in the jar, youcan shake the jar to mix them together to get a new item. Here are the possibilities: 6 blue gems= 1 green gem2 green gems= 1 yellow gem2 flowers= 1 throwing star3 t. stars= 1 boomerang4 grenades or mines (any combination)= 1 bomb Springing: Some balls are attached to springs. You can hold onto them and airboost to make the spring compress. When you stop, the spring will release andfling you away. Some springs can be directed in different angles. World I - Planer ClancerLevel 1 - Meet Marina!!Objective: Talk to Geold, and learn about bombs. Beneath the large pile ofred blocks is the star that leads to the exit.*Yellow Gem: Inside the first hut after the little fire, there is a Clancerstatue that you must pick up and drop on the fire. Level 2 - Meet Calina!!Objective: Learn more about air boosting and digging. Air boost over the rowof flames. On the other side, press down and B at the purple block with starsrising from it to get red gems. Take the first star to the next board whichis a Clancer hospital and reach the exit in the upper left wing.*Yellow Gem: Above a green house to the left of the row of flames are somepurple blocks. You must jump, air boost up, and quickly move right to makeit on to the high ledge containing the gem. Level 3 - Clanbll LandObjective: Navigate the Clancer's carnival. Learn about ball tugging, springing, and ball hopping. In the first area, tugging on white balls release stars. The one at the top releases the star to the second area. In the second area, advance to the left where the baller-coaster is and tug at the fast moving white ball. Ride it towards the top and get off when you reach the new white ball in the glowing circle. Tug that one and find the new ball above and to the right of the bally-go-round. Tug that to make a new star appear above and to the right of the ball spring. Take the star to the exit.*Yellow Gem: In the baller coaster, the very fast orange ball drops bombs whenyou tug at them. Wait until you get over the red blocks and tug at it todrop a bomb and reveal a star that will transport you to the gem. Level 4 - Spike LandObjective: Learn about spike-balls. If you hit them they hurt you and thendisappear from the screen shortly until they come back. Tug the white ballat the right to make another ball appear. Then continue up and left to reachthe exit.*Yellow Gem: Just before the moving circle of spike-balls, jump high to theright to reach a ledge. Avoiding the rotating spike-balls, run right. Level 5 - 3 Clancer KidsObjective: You must capture 3 Clancers kids and return them to the beginning of the stage. The small one jumps back and forth over the fire. To get the medium one, tug at the orange ball over the flames to make a spring appear. Use it to fly up, and use the next spring to fly left to grab the medium one who is jumping over spike balls. The last one is to the farright. If he runs away from you, he will continue to run upwards until he reaches the top and jumps down. If you don't catch him before he jumps down, go back the way you came and try to grab him before he jumps up to the ledge and repeats the process. In order to get him back, you'll probably have to throw him left over the spike balls that are in your way. Do so and quickly get back to him so he doesn't return to where he came from. Bringing all three back will get you 10 red gems and the exit star.*Yellow Gem: After you capture all three Clancers, direct the spring to faceright, push it down and fling yourself to the right. You'll have to air boostup at the last moment to reach the high block. Dig in the block with thestars for a bomb. Take the bomb and run back to the maze and reach the redblocks in time to blow them up. Shake up the guy behind the wall, and you'llget the gem. That Clancer is the lady's husband, and you can bring him backto the house for more, albeit weird, dialog. Level 6 - Blacokman RisesObjective: One Clancer named Teran will help you out in this mission bydestroying everything in your path. Move him left and right by air boosting. Air boosting up will make Teran punch up, and boosting down twice will make him attack on each side. The only things you must worry about are the spike balls that you can make Teran punch, and the grenades thrown by some of the enemy Clancers that can loosen your grip on Teran.*Yellow Gem: This one is found on the third and last grenade tossing Clancer.Get off Teran and grab him and shake him up to get the gem. Level 7 - Wormin' Up!!Objective: The lady Clancer's garden is being attacked by a giant worm. Youmay grab the worms head and attack it by throwing it against either cliffside wall or even faster, right into the ground. Don't be alarmed when itcharges you, just time your grab so that you pick him up when he passes by.*Yellow Gem: It's on the worm. Pick him up and shake him once and he'll giveit up easily.Level 8 - Crisis NeptonObjective: Help Teran and another Clancer defend the Clancer's gem collectionby fending off waves of invading cowboy Clancers.*Yellow Gem: All four gems will be yours if you successfully defend the gemswithout causing either Clancer to become overly hurt. As long as Teran andthe bigger Clancer aren't crying when the fight is over, the gems are yours.Level 9 - Western WorldObjective: Learn how to use machine guns for clearing out blocks. Destroy thelittle tank that the gun rests on and take the gun to shoot the dark brownblocks. Reach the end by first destroying the gun wielding Clancer so you mayget past the first blockade. Then dig in the star block for a bomb to destroythe next red wall. Take another bomb and continue right to destroy the wallblocking off the exit.*Yellow Gem: After you reach the bomb, you will notice a series of floatingblocks. Take one bomb up and along these blocks to the right, until you seethe gem in a room blocked off by two red columns. Use the bomb on the firstone and repeat the process to destroy the second one and grab the gem. Level 10 - Volcano!!Objective: Avoid the falling volcano rocks and reach the end.*Yellow Gem: When you first come to the pair of purple and white platforms,jump on the bottom one, then reach the top, and continue back to the left.Jump across every platform to reach the Gem above where you first started.World 2 - Migen's ShrineLevel 1 - Sea of LavaObjective: Run right until you reach a green ball. Tug on it to make a starappear back to the left. Use the star and continue right. Avoid the lavaflows rising over the platforms. Reach the lower platforms and run until youfind the ball that you can ball hop from to reach the upper ledge. Go backleft once more and time your crossing over the flame shooting blocks.*Yellow Gem: You can clearly see towards the end of the stage and with cleverair boosting, you can grab it without falling in, although it's still yoursif you happen to fall in while getting it. Level 2 - Vertigo!!Objective: When you take the bomb out it's container, immediately throw it tothe right. Ball hop off the rising white ball, and tug on the green ball tomake the red blocks reappear. Continue up and along the platforms and reachthe next bomb. You'll have to quickly throw the bomb away twice. Tug thegreen ball to reset the screen again. The next bomb has to be throwndiagonally up and to the right. Again, tug the green ball. The next bomb has to be thrown so you have time to run ahead of the explosions. Stop at the blue platform and jump to the green to exit. If you mess this up, tug at the green ball below to start again, but wait until the explosions have stopped.*Yellow Gem: From the exit, continue to the yellow platform and up the redblocks ahead of the explosions. Jump to the lifting platform in time and rideit to the top to reach the gem.Level 3 - Sink or Float!Objective: Learn about throwing stars. They hurt you if you touch them unlessyou catch them at the right moment, and you may throw them back if you wish.Run right until you reach the moving ball. The platforms you are in sink withcontinuous weight so keep jumping if you have to keep them above the lava.Ball hop to the next platform and the next ball to reach the exit.*Yellow Gem: From the exit, dash jump and air boost to the right to anotherplatform, then do it once again to reach the gem. This one can be extremelyfrustrating as it requires precise timing. It's usually best to try to airboost up once before air boosting forward for additional height, but it won'talways help. Most importantly, jam on that right C button. Level 4 - Hot RushObjective: Escape the board before the lava destroys the platforms. Race tothe right to keep ahead of the explosions. Grab the first star to get aheadfaster. Dash over the blockade when it is clear. Grab the second star toget teleported near the exit.*Yellow Gem: You need to get to the white circle enclosed in the red blocks.You might try to very quickly dash backwards to tug on it after the firststar and turn around, but it might be easier try something else. Stand above it and wait for the blocks to explode. Grab it as you fall, and then ball hop off of it and air boost to the star. It's not easy and it has to be done quickly or there won't be any platform left to teleport to. When you tug the white ball, another white ball will appear just before the exit. When you arrive, jump back to it and tug on it and grab the gem as it falls out. Level 5 - Searin' Swing!Objective: Learn to swing from the Clancers. You can grab them at any heightand use them just like balls. Position yourself to grab the most gems. Swingalong until you reach the exit star.*Yellow Gem: From the exit continue to swing across Tarzan style until youreach the gem. Then swing back to the exit. Level 6 - Flambee!!Objective: Grab the bees head as he attacks you, and air boost off the side ofthe platform you're closest too into the lava, dragging the bee after you so itgets burned. If you're concerned about health, let the bee dive bomb you andgrab it's back and tug on it for blue gems.*Yellow Gem: Grab the bees head and tug on it for as long as it will take forthe gem to appear. Grab it before it disappears. Level 7 - Tightrope RideObjective: Navigate the moving balls over the lava. When you come to a stop,you can tug the ball in the direction that you want to continue in. Avoid thespike balls to keep from losing your grip. When you get to the ball pin-wheelremember that you can lengthen and shorten the distance of the rope by airboosting in a particular direction, and that the pinwheel can be rotated. Usethe star. Ball hop off the balls that move downward. Learn the pattern andmove quickly so you can progress up. The exit star will be in sight.*Yellow Gem: From the exit, continue moving up as fast as you can until youreach a platform high up to the left where the gem is. Level 8 - Freefall!!Objective: Fall down and grab the right stars to exit the level. The firststar is just before you reach the bottom. If you miss it, take the risingplatform to a star that will bring you back to the top. When in a side passage, the correct star is always closer to the middle part way down.*Yellow Gem: As you are falling and the pathway splits in two around the enclosed star, bear right and find the opening in the wall. Hit the spikeballs if you have to get inside. Once in, begin falling and stay as closeto the left wall as you can and the gem will come into view. Grab it quickly.Level 9 - Magma Rafts!!Objective: Start by riding the black platform and switching to the red onewith the Clancer when it comes near. Use the Clancer to kill the spike ball.Jump to the next black platform and repeat. Get to the spring ball and waituntil it starts moving down. Air boost it back and let it fling you across.Start riding the sinking platform. In order to prevent it from going underthe lava, you must kick anyone who tries to stay on it off. Don't forget tojump a lot when no one else is on it so it rises again. Keep the platformaloft and you'll reach the exit.*Yellow Gem: Just after the spring ball gets started, there's a Clancer standingon the platform. Jump down and shake him for the gem and continue back on thespring ball.Level 10 - Seasick ClimbObjective: Reach the top by jumping from platforms and ball hopping. Ignorethe back and forth motion and focus on when the platforms are moving in andout of the walls. Jump when they begin to approach you so you can make it on.Many of the balls located near where spike balls fall from stop the flow ofspike balls when you tug on them. Other balls make platforms appear so youcan keep moving on. Reach high enough and you will find the exit.*Yellow Gem: From the exit, continue moving up, timing your ball hops so thatyou land on the platforms. Go as high as you can and jump left behind thewall of blocks. Fall down to the gem.Level 11 - Migen Brawl!!Objective: Migen Jr. stars out with his companion teleporting from one side tothe other. If you attack Migen first, his companion will help him out, so youmust destroy the companion first. To grab Migen's fists, hold up while pressing B, and you'll catch them as they come down. Throw the fists into thecompanion three times to get rid of him. Now you must wait for your opportunity to catch Migen's fists and throw them back up in his face. The moredamage he takes, the less cooperative he'll be. To get him to throw a fistthat you can hold try grabbing the sideways fists. You'll miss, but it willanger him more. Enough hits to the face frees the Professor.*Yellow Gem: Beat Migen Jr. without getting hit once. Remember, you can hitback the fists that you can't catch. You'll bounce off them, but you won'tget hurt.World 3 - Mt. SnowLevel 1 - Clanpot ShakeObjective: Learn about the jar. Place the jar under each of the balls and tugon them to make the contents fall in the jar. Collect two grenades from oneof the balls and continue on with the jar. Catch two more grenades from theskiing Clancers and reach the red blocks. Mix the 4 grenades in the jar tomake a bomb. Then dig the bomb out and blow up the red blocks. Take thestar to the top to reach the springing Clancer. Grab hold of him and pressleft or right to make him move. Hold up if you want him to bounce higher anddown if you want him to bounce lower. He can safely bounce over the spikeballs and up to the exit.*Yellow Gem: Using the Jar, collect 6 blue gems from one of the first ballsin the stage, and collect six more after the red blocks are cleared. Mixeach 6 into a green gem and mix the two greens into the yellow gem. Level 2 - Clance WarObjective: Avoid the mines and grenades to reach the star at the end. Onceyou take the star, you must beat the Clancer in the mecha-pod by destroyingthe pod.*Yellow Gem: Between the first two Clancers in flying Saucers is a guy withthrowing stars that tends to get taken out very quickly. Grab him before hedies and shake him for the gem.Level 3 - Missile Surf!!Objective: Ride the missile through the passage. Jump on the missile as itflies by. Run to the back to tilt it up, and forward to tilt it down. Ifthe missile comes in contact with the wall, it will blow up and you'll haveto start again. Towards the end, be sure to grab the bomb for the red wall coming up. Do not let it get hit by the smaller missiles firing upwards.Throw the bomb at the wall to reach the exit.*Yellow Gem: Once you reach the exit, keep going with the missile pointed up.As it flies towards the ceiling, you will see the gem come into view. Catchit and then air boost your way back to the exit star. Level 4 - Clanball Lift!Objective: Start by riding the balls to the middle of the level. Adjust theposition of the balls so that you are safe from danger. Reach the high plat-form and fall down. Ball hop across the gap, and air boost up off the lastone to get over the barrier. Grab the swinging Clancers and reach the exit.*Yellow Star: It sits above the swinging Clancers so air boost over them when you have the chance to grab it.Level 5 - Go Marzen 64Objective: For the first part of this board, you need only reach the starall the way to the right. Nothing else is needed, but you can play aroundwith the jar which comes ready to mix up a bomb and some other weapons. Thesecond part has more tricky jumps and springers which you must get across.Navigate around to the right and through the maze to reach the next star. Nowyou must fight the hover Clancer by throwing the smaller Clancers that hechucks at you right back at him. When Marzen is out of his ship, attack himdirectly to finish him off.*Yellow Gem: After air hopping from some orange balls with blue gems betweenthem in the second part, drop down and find the white ball. Tug on it to dropa bomb, but you must catch it instead of letting it hit the red blocks below.Bring it left and drop it above the area with the jar. Grab the jar before itfalls through the floor. Mix it up and a jet-pack Clancer will appear thatwill actually allow you to fly all over the board. Fly up to the top and grabthe yellow gem among all the red gems.Level 6 - Chilly Dog!!Objective: Beat the Frost Wolf. The strategy here is similar to the rest.Grab his head when he charges you and throw it down into the ground to hurthim until he dies.*Yellow Gem: When you grab his head and tug it down, he reluctantly gives offblue gems. Keep tugging and eventually he'll give you his yellow gem. Level 7 - Snowstorm MazeObjective: First ride the tricycle into the open space above where it's found.Then, similarly, ride the springing Clancer into the compartment opposite fromthe other Clancer to make the true star appear. Take it and tug the whiteball you see when you arrive to get a jar. Tug the next white ball and letthe bombs fall into the jar. When you reach a wall and three white balls,throw the jar over the wall and ball hop across. Retrieve the jar and digout one of the bombs and place it over the star under the red bricks. Takethat star and get a jar from the next white ball. Now you must collect allthe children Clancers that are playing in the snow into the jar. When youhave collected them all, bring the jar all the way up the hill and releasethem in the snowman area for the true exit.*Yellow Gem: At the beginning, grab the springing Clancer, take him under thestar and up from the right side. Holding up, move left and make him bounceoff the spike balls higher and higher to reach the gem. Level 8 - Lunar!!Objective: You must beat Lunar to proceed. The easiest way to do that is tocatch some of the grenades he drops behind him and throw them back at him.*Yellow Gem: Actually catch a couple of the large energy bursts he fires fromhis gun.Level 9 - The Day BeforeObjective: Reach the end at the right. A lot of the Clancers that paid a lotof money to stay at this hotel are pretty upset and will run to the owner whenyou talk to them.*Yellow Gem: Just past the exit are some Clancers playing jump rope over spike balls. Join them and jump the rope a bunch of times to win the gem.Level 10 - The Day ofObjective: Go for the gold. You must beat out the other Clancers in the Clancer Olympics. There are 7 events: 100M/200M/400M Dash: Tap right as fast as you can until the finish [NOTE: Do NOT use C-right!]Long Jump: Jump as far as you can from the line. You may use air boost. Use the technique to get the yellow gem in 2-3 and you can reach 500.Obstacle Course: Like the dash only you have one opponent and youmust jump over blocks. Air boost when you can.Ball Toss: Catch more White balls in the jar than Red balls to win.Math Contest: After the equation appears, grab the corresponding numbers to create the answer. If there are two digits in the answer, pick the ten's digit, let it go, and grab the single's digit next. If you make a mistake, grab the arrow to erase your answer.*Yellow Gem: Do the 100M dash in under 11 seconds. You must nail the startright on time to do this.Level 11 - Cat-astrophe!!Objective: Beat the dodge ball kitty. The easiest way to do that is to throwone ball in the far corner, and wait for the kitty to pick it up and nail herwith the other ball.*Yellow Gem: Beat the kitty without getting hit and the kitty will release itwhen the exit star appears. You also may not step over the line. Level 12 - Cerberus alphaObjective: The dodge ball kitty will help you beat the next boss. She iscapable of grabbing on to a missile and riding it, so do so by jumping on onewhen it flies overhead. Lunar has four stages in this level.Stage 1 - He attacks behind you, firing his gun and a large cannon. Aftergetting on top of one of the missiles, pick up another missile that flies byand throw it back at Lunar. You can shake the missiles to make them largerand more powerful.Stage 2 - After hitting him a couple of times from the front, he leaps aheadof you and starts the attack from the front. Repeat stage 1 and throw themissiles back at him.Stage 3 - Lunar transforms his bike into an animal and leaps off. He'll takeyou head on now. Try to leap over him when he charges and he'll be vulnerablefor a short period of time. Grab him and slam in into the floor a few times.Stage 4 - Lunar hops on the back of his machine. Grab the gun that's bouncingaround and try to fire at Lunar. Shaking the gun will build up a more powerful shot that kills him quicker.*Yellow Gem: You must kill Lunar without getting hit once. No, I'm not kidding. Stage 1 and 2 can be gotten through after a lot of practice, but Stage 3 is where you must be careful. Jump away as soon as you slam him and prepare for the next attack. Stage 4 can be finished quickly if you charge up the gun fast.World 4 - Aster's LairLevel 1 - Rolling Rock!!Objective: Beat the boulder down to the bottom. You may not touch the boulderfrom any side. Take the first star and get rid of the brown blocks quickly(throw one into another). and keep going down. If you are too slow, you won'tbeat the boulder down to the exit on the left and you'll have to take the staron the right and start all over.*Yellow Gem: There's a star in the green area right next to where the gem isthat will simply transport you to the gem. One of the containers has the bombyou need to get back out and continue.Level 2 - Toadly Raw!!Objective: Beat the frog. Catch his tongue when he whips it out at you andtug on it to shake the frog up. After a while, he'll call on a Clancer tothrow lightning at you. You can catch this lightning and throw it at thefrog to finish him off. Continuously hit B to gather the lightning and makeit more powerful.*Yellow Gem: Unless I did something I don't know about it, looks like the frogjust gives you the gem for winning.Level 3 - 7 Clancer KidsObjective: Rescue 7 members of a Clancer clan and lift their curse. Through-out the maze, there are 7 Clancers that will transform into a monster thatyou must beat in order to save them. The will transform into three differentpossible monsters:Spike ball: Grab any of the mines from the circle and toss it at him. Everymine will be replaced by a ball with spikes on it, so be careful towards theend. After all mines are used, the spike ball dies. Jar: Grab the rocks that fall from the jar and toss them back up at the jar. Every now and then a green gem will fall so look for them. Laser ball: A ball with lasers on either side will mine into the ground and unearth rocks. Take the rocks and throw them at the ball. The stage is over after all 7 Clancers have been beaten and saved.*Yellow Gem: As you rescue each Clancer, you must talk to them to move on.Before you begin talking, pick them up and shake them and one of them willhave the yellow gem on them. Make sure you do this before you start talking.Level 4 - Rescue! Act 1Objective: With Marina out of commission, you must guide Teran through the nexttwo stages. Teran moves much like Marina, except that he can punch instead ofgrab, and he can do three consecutive mid-air jumps. After passing throughthe first hall of friendly talkative Clancers, the real stage begins. Teranmust punch through the brown blocks. Try pressing down and A to slide tacklethe gunman on the other side. When you reach the tricycle, hop on and guideit to the end. Unlike Marina, Teran can hop with the tricycle and control it,rather then letting momentum carry the bike. Place it in the room oppositeother tricycle to exit the stage.*Yellow Gem: After break through the brown blocks, move right, and backtrackto the left on the high route. From here on, you'll find stars. Some starshave flashing points of light blinking near them. You'll will be teleportedto wherever one of the flashes happens to be present at that moment. Makethe right choices and eventually you will be on a very high route made ofblocks that form the letters MARINA. At the A, you will see a star with threeflashes indicating possible teleportation sites. Obviously, you want theone in the middle where the yellow gem is. Time your movement correctly.Level 5 - Rescue! Act 2Objective: Teran must beat the Lolita Clancer. He can do this simply by pressing up and B to give her an uppercut when she hovers directly over hishead. Watch out for the bombs which blast away the blocks supporting Teran.*Yellow Gem: It can be found in the right most blue block. Teran must lether drop bombs over this column of blocks to gain access to the gem. Fallingwhile grabbing the gem is fine.Level 6 - Tarus!!Objective: Beat Tarus. He will either try to stomp on you, or punch you. Sometimes when he stomps, he jumps straight up and slams the ground. If you're too close and standing on the ground, you'll be hit by the shockwaves. After he does this, rocks will fall that you can catch and throw at him. If he tries to charge and punch you, grab his hand and throw him in the direction he was going as soon as you can.*Yellow Gem: As mentioned above, you can grab his hand and throw him in whatever direction he was coming at you. Stand by a wall and wait for him tocharge at you, and grab his fist and slam him into one of the walls and he'llrelease the gem.Level 7 - Ghost CatcherObjective: King Aster would like you collect 13 Clancer ghosts in his specialgray Spirit Jar. All you need to do is place the opening of the jar under theghost and it is collected. Here are descriptions of the ghosts: 1) Right past the first elevator cloud.2) Just past the brown destroyable blocks.3) Take the first cloud up and go left. Pluck the flowers.4) Grab a bomb from the container just past ghost 2, take the first cloud upand go right. Bomb the two statues and one will reveal a ghost.5) To the right of the second cloud, shake the gold statue.6) Take the second cloud up, go left, and bomb the two gold statues.7) In the very same room as 6, bomb the gray statue as well.8) Take the second cloud up, go right, and tug on the green ball to receivea boomerang. Use the boomerang (actually, you don't have to) to clear thefour spike balls to reveal a ghost.9) From there continue right past the third cloud, and capture the flamethrowing ghost in the room.10) As you take the third cloud down, you will see a ghost behind the wall onyour right. Get off the cloud, position yourself under the ghost, eventhough you can not see it, jump, and throw the jar at the ghost to get it.11) After coming down the third cloud, go right, and capture one ghost...12) ...and the other.13) Now go left. Stand next to the gap in the green wall, and throw the jarthrough the hole. It will capture the ghost. Now go below, and tap downtwice to roll underneath the gap in the floor and repeat the process theother way to get back out unless this is your last ghost to collect. Now return the jar to King Aster to exit.*Yellow Gem: In the room with ghosts 11 and 12, bring a bomb and destroy the gray statues.Level 8 - Aster's Tryke!Objective: King Aster awaits your return with a tricycle. You must have thetricycle when you reach the end of the level or you must repeat it. As youmove the tricycle, waves destroy the path behind you so move as quickly aspossible. Moving fast helps you gain enough momentum to carry you over manyof the gaps.*Yellow Gem: easy to see, hard to get. When you make the last launch off thetricycle and arrive at King Aster, try to keep the dive of the bike shallow topick up the gem before you hit the ground. If you do hit the ground and don'tgo too far, you might be able to backtrack for it. Level 9 - Moley Cow!!Objective: Beat the Mole. This is very simple, pick up his head and slam himinto the ground. Do it enough and he'll self destruct.*Yellow Gem: When the mole is lying on his back, you can jump on his tummy.Among blue gems, you'll eventually be given his yellow gem Level 10 - Aster's MazeObjective: Navigate the teleport maze. There are two structure exactly thesame, only one has green numbers and one has red. You must figure out how touse the stars to make it to red 8 and exit the stage.Level 11 - Sasquatch betaObjective: Beat Tarus in his vehicle. He has two stages.Stage 1: Riding his tank, he will chuck rocks at you which you can just throwback at him. When his cannon charges up, quickly grab it and star air boosting it up and wait until the shot is fired. This will get rid of him much faster. Stage 2: His tank transforms into a mecha-bot. It will come after you untilit is close enough to kick you. When it does, grab it's foot, and jerk itback so the cyborg falls out. While he's on the ground, air boost the mechaup, and then quickly slam it down on the cyborg. All together, you need topress B, C-right, C-up, and C-down very fast. It only takes a couple of triesto kill him.*Yellow Gem: Beat him without getting hit once. Don't worry, this one is mucheasier to beat perfectly than Lunar.World 5 - Imperial HQLevel 1 - Clance War 2Objective: Reach the end of the war zone. You must keep pushing right, gettingpast all of the foes. You will have to face four Clancers in Mecha pods anddefeat each one to move on to the next part of the stage or to the exit. *Yellow Gem: As you pass through each leg of the stage, you will notice apredominate color theme matching the boss of that leg. Among the normal colored Clancers will be a few gray ones. I have found the gem on the firstgray one in the fourth leg of the stage among all the green Clancers. See ifyou can find him and shake him. It may take a few tries. Level 2 - CounterattackObjective: Beat the General Clancer using an ostrich. (Where did an ostrichcome from all of a sudden?) Catch the balls he sends you and throw them back.*Yellow Gem: You can catch the energy bursts he sends to you. Catching onewill get you the gem.Level 3 - Bee's the one!Objective: Ride the bee to the air fortress. All you have to do is let thebee do the flying and avoid the missiles and rocket pack Clancers. You canthrow the missiles and Clancers all you like.*Yellow Gem: It will be on one of the missiles, but never the same missileeach time you play this stage. There doesn't seem to be any chance of missing which missile it is, just keep picking up missiles and shake them until one of them reveals a yellow gem. Be sure to catch it. Level 4 - Merco!!Objective: Beat Merco. When Merco attacks you, grab him, and yank his shieldaway from him. This will enable you to attack from any direction. If he hashis shield, he is only vulnerable from behind. To defeat him, pick him up,and slam him into the ground a few times.*Yellow Gem: When he lunges at you with his sword, grab it and yank it awayfrom him, and give it a shake.Level 5 - Trapped!?Objective: Infiltrate the air fortress. First beat the guy in the mecha pod.In the next room, you must figure out how to get through the room using theteleport stars. (Hopefully you're only reading this if you're stuck...) Do not let the bomb fall on the red blocks. Instead, yank on the pink ballfirst, use the star, yank on the green and blue balls, go back to the pinkone, and tug the new blue ball. Place that statue directly under where thebomb will fall from so when it does appear, it won't detonate. Release a bomband use it on the right wall. Repeat once more on the farther set of redblocks and your out. Now you have to deal with the pirate Clancer. If youback him into a corner, he'll shoot a grappling hook and swing over you. Tryto grab him and air boost down when he's more than half way through his swing so he lands on his back. Do it enough times and he's gone and the exit star is just beyond the door.*Yellow Get: After getting rid of the second set of red blocks, go back anddestroy the very first set to reveal a star. Use it, tug on the ball youarrive next to, go out, and tug on the new ball, and go back to tug on thepink ball that appears which contains the yellow gem. Level 6 - Phoenix gammaObjective: Defeat Merco and his vehicle. He has three stages:Stage 1: First he will dive at you. When you get the chance, grab him andyank away his shield. Next chance you get, yank away his sword. Be carefulbecause you can still get hit by the drill while you're doing this. When heloses his stuff, he will try to charge at you. Take his shield or sword andthrow it at him after he's banged against the side and is vulnerable.Stage 2: He will jump on his bird, and the bird will try to peck you. When itstops, grab his head and air boost down until it springs back up. Now watchout for the laser blasts coming from his wings. Dodge them all and repeat.Stage 3: After pulling his head back, the bird will chase you, firing a machinegun, missiles, and some kind of blast. When he fires the missiles, startgrabbing everything in sight. You only need to manage to catch one missile,and the rest is history.*Yellow Gem: As you might have guessed, beat him without getting hurt once.Level 7 - Inner StruggleObjective: Beat the Monolith. Grab the bad words floating by, shake them upto turn them into good words and throw them at the Monolith. Dodge the ballsthat he sends back at you.*Yellow Gem: Eventually the word Dire will appear. Grab it and shake it intoLucky, and smash Lucky on the ground to reveal the yellow gem. I've neverseen the word Dire appear more than once per chance in the stage. Level 8 - Final BattleObjective: Beat Beastector. Straight out of a Voltron nightmare, Lunar, Tarus, and Merco team their machines up into one gestalts machine to kick your behind. Strategy is pretty simple. Grab the foot before it slams down on you. If he runs into the background, he is preparing to fire at you. Keep running all the way to one side to avoid the shot. The way to kill him is by grabbing the arm he fires at you and aiming back at him. He will run from side to side to avoid you, but he usually pauses after he's run in one direction. So if he starts by running to the right, aim a little to the left of him. A couple of hits with the fists take him out.*Yellow Gem: You can figure this one out by now. Beat him perfectly. "Level 9" EndingObjective: There is none! You did it! You won the game. Now depending onhow many yellow gems you got, you'll either see a little or a lot of the ending, while the yellow gems slowly count down until they reach 0. Now ifyou managed to get through the game with a GPA of A, and you have all 52 gems,you will have the opportunity to catch Teran as he approaches you, and theending will change slightly.
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