Super Mario 64

Typed out by Da WackoReleased: 1996Game Code: NUS-NSMP-AUS--------------------------------------------------------------------------------Page 1CONTENTSUsing the Controller....................2Story...................................4Before Starting the Game................6How to Operate Mario....................8How to Play the Game...................16Items..................................18Camera Operation.......................20Tips and Other Details.................22Important Information..................24Warranty and Service Information.......25--------------------------------------------------------------------------------Page 2[pages 2-3 contain information on how to operate the control stick and whichhand configuration to use. Use the 'Right position' to play Super Mario 64.]--------------------------------------------------------------------------------Page 3[see above]--------------------------------------------------------------------------------Page 4StoryWill Princess Toadstool be kidnapped again? Is there no end to the constantfeuding between Mario and Bowser?"Mario, please come to the castle. I've baked a cake for you. Yours truly,Princess Toadstool.""Wow, an invitation from Peach! I'll head out right away. I hope she can waitfor me!"Mario is so excited to receive the invitation from the Princess, who lives inthe Mushroom Castle, that he quickly dresses in his best and leaves right away."Hmmmm, something's not quite right here... It's so quiet..."Shaking off his uneasy premonition, Mario steps into the silent castle, where heis greeted by the gruff words,"No one's home! Now scram! Bwa, ha, ha."The sound seems to come from everywhere."Who's there? I've heard that voice somewhere before..."Mario begins searching all over the castle. Most of the doors are locked, butfinding one open, he peeks inside. Hanging on the wall is the largest paintinghe has ever seen, and from behind the painting comes the strangest sound that hehas ever heard...--------------------------------------------------------------------------------Page 5"I think I hear someone calling. What secrets does this painting hold?"Without a second thought, Mario jumps at the painting. As he is drawn into it,another world opens before his very eyes.And so begins the grandest of all adventures!Once inside the painting, Mario finds himself in the midst of battling Bob-Ombs.According to the Bob-Omb Buddies, someone...or something...has suddenly attackedthe castle and stolen the "Power Stars". These stars protect the castle; withthe stars in his control, the beast plans to take over the Mushroom Castle.To help him accomplish this, he plans to convert the residents of the paintingworld into monsters as well. If nothing is done, all those monsters will soonbegin to overflow from inside the painting."A plan this maniacal, this cunning...this must be the work of Bowser!"Princess Toadstool and Toad are missing, too. Bowser must have taken them andsealed them inside the painting. Unless Mario recovers the Power Starsimmedietly, the inhabitants of this world will become Bowser's army."Well, Bowser's not going to get away with it, not as long as I'm around!"Stolen Power Stars are hidden throughout the painting world. Use your wisdom andstrength to recover the Power Stars and restore peace to the Mushroom Castle."Mario! You are the only one we can count on."--------------------------------------------------------------------------------Page 6Before Starting the GameBefore you start the game and guide Mario on this quest use the opening screento become familiar with the new controller!Insert the Game Pak into the Nintendo 64 Control Deck and slide the POWER switchto the "ON" position. (While doing so, make sure not to touch the controlstick.)Mario's face will be displayed, followed by the title logo.Press START again to go to the SELECT FILE screen. Select one of the four gamefiles (Mario A, B, C or D) with the control stick, and press START to begin thegame. Your progress will be saved into the selected file.AUDIOChoose from three modes. The one selected will be displayed.*STEREO*MONO*HEADSET (when using headphones, select this mode for a more natural sound.)SCOREYou can see the score of each save file. (See page 17 for details.) Press the AButton on the SCORE screen to switch between MY SCORE and HI SCORE.COPYYou can copy the contents of one save file to another. This will allow you toplay someone else's saved game without affecting their saved data.ERASEUse this only if you want to erase the data saved in a selected file. Erasingthe saved data will let you play from the very beginning.--------------------------------------------------------------------------------Page 7On the opening screen where Mario's face appears, you can move Mario and playwith his face. Press the A Button to display the hand-shaped cursor.At the spots marked with the circle on the above screen shot, [they are 'M' onhis cap, left ear, right ear, nose, left side of mustache, right side ofmustache and mouth] you can "pinch" Mario's face. Using the control stick, movethe cursor to any of the circle marks, and press the A Button to pinch him. Holdthe A Button as you move the cursor to make Mario's face stretch. Release the AButton, and his face will return to normal. Before releasing the A Button, ifyou hold the R Button, you can pinch any other circle mark and the face willkeep its distorted form.Press the B Button to make Mario's face zoom and scale in three steps.* You can rotate Mario's face up and down using the C-up and C-down buttons.* You can rotate Mario's face left and right using the C-left and C-rightbuttons.* You can zoom away from Mario's face with the B Button.--------------------------------------------------------------------------------Page 8How To Operate MarioDo not be overwhelmed at first by the multitude of moves that Mario can do. Youneed not memorise everything right away. Just master the basics, and you'llquickly learn the rest while playing the game.- Operations That Mainly Use the Control StickMotionMario moves in the direction that you move the Control Stick. The farther youtilt the Control Stick from the center, the faster Mario will move. If youalways run at top speed, you'll make mistakes. The trick is to make deliberatemovements using subtle adjustments of the Control Stick.Push a little to walk Push a lot to runIt might take all of Mario's strength to go up some hills. On those, Mariocannot go forward, even if he jumps. Also, some hills are slippery, and Mariowill not be able to climb them at all.Side StepAfter stepping up next to the wall, tilt the Control Stick in the direction youwant Mario to move along the wall.Read Signs/TalkTo read a sign or talk to someone, press the B Button. (You can talk to somepeople just by stopping right in front of them.) If the message is long, pressthe A or B Button to continue reading. Often, important hints are written onthe signs.--------------------------------------------------------------------------------Page 9SwimMario will turn in the direction the Control Stick is tilted.Breast StrokePress A repeatedly to swim faster.Flutter KickPress and hold A.When Mario's face is above water, press the A Button as you pull the ControlStick toward you to make Mario jump out of the water.* When Mario is under water, he will be holding his breath, so remember to riseto the surface to occasionally breathe. Mario can also replenish his air supplyif he touches air bubbles, or coins under water.* Use the Z Button to:CrouchPress the Z Button when stopped.Crouch and SlidePress the Z Button while running.CrawlMove the Control Stick while crouching.--------------------------------------------------------------------------------Page 10* Operations That Mainly Use the A ButtonRegular JumpPress A once.- Jump and stomp on enemies.-Ways To Jump High-Continuous JumpJump once, then press the A Button again as you land.Triple Jump (with Forward Somersault)While running, jump repeatedly, and as you land, press the A Button again andagain. You need speed to do this.Side SomersaultWhile running, press the A Button as you make a U-turn.Wall KickJump toward the wall, and jump again as you hit it.--------------------------------------------------------------------------------Page 11Using the Z Button...Backward SomersaultCrouch (where you are) and jump.-How to Jump Great Distances-Long JumpAs you run, press the Z Button to "Crouch and Slide" and press the A Button tojump. The distance you'll jump depends on how fat you run.--------------------------------------------------------------------------------Page 12Fly Higher and FartherWing Cap(To fly without running)If you do the Triple Jump when Mario is wearing the Wing Cap item (see page 19),he can fly for a certain period of time.While Mario is flying, move the Control Stick left and right to turn, pull ittoward you to ascend and press it forward to descend. To land, press the ZButton. You can look around while flying using the C Buttons.Cannon ShotYou will find cannons in many courses (see page 18). If Mario gets inside thecannon, it'll shoot him out. If Mario has the Wing Cap on, he will fly.On the cannon aim screen, change the direction and angle of the cannon's aimusing the Control Stick.Other Ways to FlyYou can also fly using other methods. They include stomping on special enemiesthen jumping, and being carried by the wind.--------------------------------------------------------------------------------Page 13At Certain Places...Swing Or ClimbIf you jump onto the edge of tall and vertical objects, cliffs or stone steps,Mario can swing up.Move the Control Stick in the direction Mario faces to make him climb up. Ifyou press the A Button, Mario will climb faster. When standing at the edge of acliff or stone steps, tilt the Control Stick slowly to swing. When you want torelease, tilt the Control Stick in the opposite direction or press the Z Button.Hang On to Trees or PolesIf you jump onto a tree or pole, Mario can hang on to it. Move the Control Stickleft or right to rotate around the object. Move up and down to ascend anddescend. When Mario is at the top of an object, move the Control Stick up to doa handstand.While hanging on to the tree or stick, press the A Button to jump and landbackward. When you jump from a handstand, Mario will jump higher. Press the ZButton to let go.Hang On To a Wire NetAt Places where a wire net is suspended overhead, Mario can hang onto it if youjump and hold the A Button. While Mario is hanging on, you can move him using theControl Stick. (There are other things that Mario can hang onto besides wirenets.)--------------------------------------------------------------------------------Page 14* Operations That Mainly Use the B ButtonPunchPress B once.KickIf you punch repeatedly, Mario will kick the third time.Jump KickPress B while jumping to kick high.Hold and ThrowApproach something Mario can hold, then press the B Button to lift it. Press theB Button again to throw it in the direction the Control Stick is tilted. If theControl Stick is in the neutral position, Mario will just set the object down.There are some things that Mario cannot throw.SwingMario can swing some enemies around when he holds them. After grabbing the enemy,swivel the Control Stick. Press the B Button again to toss the enemy. The fasteryou swivel the Control Stick, the farther Mario can toss the enemies.--------------------------------------------------------------------------------Page 15Slide AttackWhile running at top speed, press the B Button to do a slide attack.-Use the Z Button to...Pound the GroundPress the Z Button while jumping to squash enemies or to destroy blocks. You canalso smash some objects into the ground.TripPress th B Button while crouching.Slide KickPress the B Button while Crouching and Sliding.--------------------------------------------------------------------------------Page 16How To Play the GameThe Power Stars stolen by Bowser are hidden throughout the courses. To restorepeace to the castle, retrieve the Power Stars!The Castle Layout and the CoursesSee the sketch of the castle's structure. [I'm not going to draw it out foryou!] Inside the castle, there are 15 main courses and several mini courses. Toenter most courses, jump into the paintings hanging on the walls. Look carefully,there are a few courses that you'll enter from unexpected places.The Relationship Of Power Stars and the * DoorHidden in each course, there are six Power Stars. Inside the castle, there aredoors marked with *. Behind these doors lie new courses. To open these doors,you need to collect a certain number of Power Stars. The more Power Stars youcollect, the more places you can go to in the castle and the more courses youcan attempt. It is not necessary to find every Power Star.* Before entering a course, press START inside or outside the castle to see thenumber of *s you have collected in each course.--------------------------------------------------------------------------------Page 17Keys and DoorsBesides * Doors, there are doors that cannot be opened without a key. To getthe Key, you must find...[gee, I wonder what??]About Saving the GameEvery time you collect Power Stars or Keys, you can save the game to that point.(Previously collected Power Stars are displayed in a dimmed-out fashion on thecourse. If you pick up the same star again, you can end the course, allowing youto save as well.) You can see the contents of saved games by selecting SCORE onthe SELECT FILE screen.The On Screen DisplaysRemaining Number of Marios(When your Power Meter is exhausted or you fall out of the course, you lose aMario.)Power Meter(If you touch an enemy or fall from a high place, the meter will decrease. Theamount depends on the damage received.) When all power is gone, Mario will passout.)The Number of Power Stars CollectedThe Number of Coins CollectedCamera Distance (Page 20)Is the edge of a course the end of the World?When you get to the edge of a course, you can go no farther. You have reachedend of that world. If you jump or fly into an invisible wall at the edge of acourse, it might bounce you back into the course.How do I get out of the course?If you want to leave the course you are currently in, let Mario come to a stopand PAUSE by pressing START. Select "Exit Course" to return to the main hall ofthe castle.--------------------------------------------------------------------------------Page 18ItemsSome of these items are needed to collect Power Stars; some items willreplenish strength, too.Star Coins - 3 Different ColoursYellow Coins: If you collect one Yellow Coin, your power meter will recover byone. If you collect 50 coins, you'll earn a 1 UP. If you collect 100 coins...?The coins that appear when you defeat enemies will disappear after a short time.Blue Coins: The Blue Coins equal five Yellow Coins. They appear when you pressthe Blue Coin switch, and they'll disappear after a short time. Blue coins willalso appear when you destroy certain enemies.Red Coins: The Red Coins equal two Yellow Coins. There are eight of these coinsin each course. Collect all eight in one play to make a Power Star appear. (seepage 22).Handy ItemsSpinning Heart: If you pass through it, your strength (power meter) willrecover. The faster you run through it, the more power strength you'll recover.1UP Mushroom: Collect this to increase the number of Marios remaining by one.Koopa Shell: Hit a yellow block or stomp on Koopa to find this item. If Mariorides on the shell, he will be invincible until he hits a wall or goes to aplace he could not go normally.Cannons and Bob-Omb Buddies: On some courses you can find Bob-omb Buddies. Whenyou talk to one, it will open the cannon hatches. Cannons can be used to shootMario far away.--------------------------------------------------------------------------------Page 19Three Switches and Three CapsSomewhere hidden in the castle are red, green and blue Cap Switches. If you stepon these switches, all the semi-visible blocks of that colour in all courseswill fill in. Jump at the blocks to break them open and reveal the caps hiddeninside. With these caps on, Mario will gain a power for a certain period oftime. You can save the game after stepping on a switch.Red Block - Wing CapWith a Wing Cap, Mario is able to fly. (see page 12)Green Block - Metal Cap* You can bounce back off enemies.* You won't be damaged when you touch flames.* You won't be affected by water or toxic gases.* You will be able to walk on the sea floor; but you won't be able to swim.Blue Block - Vanish Cap* You won't be damaged by flames.* You can pass through an enemy's body without being damaged.* You can walk through wire nets or special walls.When you lose your cap...Sometimes an enemy will steal Mario's regular cap, or Mario might drop and loseit. When Mario is not wearing his cap, he takes more damage than usual. You canalways find a cap Mario lost in the course where he lost it, so retrieve it assoon as you can.--------------------------------------------------------------------------------Page 20Camera OptionsOne of the tricks to this game is to use the camera skillfully. You are not justthe player, but the cinematographer, too!Mario's camera operators are the Lakitu Bros. When you switch the camera angle(or viewpoint) during the game, you do it by controlling the Lakitu Bros.Throughout the game, they'll follow Mario's every move. You control the Lakitususing the C Buttons.By looking up or around, you might discover something. Exploring yoursurroundings can be useful as you search for the Power Stars.C Up - Get Close to MarioIn this viewpoint, move the Control Stick to see wherever Mario can look. Toreturn movement control, press any of the A, B or C Buttons (except C Up).C Left/Right - Circle around MarioWhen you cannot go any further, you will hear a buzz.C Down - Pull away from Mario.--------------------------------------------------------------------------------Page 21Camera Operation ModeDuring the game, depending on the scene, the Camera Mode will automaticallyswitch to the "recommended" view. If you press the R Button, you can change tothe Special Camera Mode. There are two optional Camera Modes that can be set onthe PAUSE screen.Lakitu <-> Mario* Press the R Button once to switch to "Mario-Cam." Press the R Button again toreturn the camera to Lakitu.Operate the Mario-Cam with the same controls as on the previous page. In someareas though, it might be difficult to play with this close-up view.Lakitu <-> Stop* Press and hold the R Button to halt the camera movement. Release the R Buttonto return to Lakitu.This will fix the camera position, which could be handy when you do not want thecamera to follow Mario.- The Lakitu display in the screen's lower right shows the distance betweenMario's current position and camera. (Yellow Up Arrow = near, Yellow Down Arrow= far)--------------------------------------------------------------------------------Page 22Tips and Other DetailsDoes it seem you have reached the game's limits? Have you reached your ownlimits? Is it possible that you could be forgetting or not noticing somethingvery simple!For those of you who are having difficulty finding Power Stars...There are several ways to get Power Stars:* When Power Stars are visible, you can pick them up if you reach them. (This isthe most basic way.)* If an enemy has one, defeat the enemy to earn it.* You can receive one as a gift from someone for completing certain objectives.* At certain places, if you accomplish a specific task, a Power Star willappear.* Collect eight Red Coins in one play in a course to earn one.* Find hidden places that you can get to only by using an advanced technique,such as the Wall Kick.* Power Stars are sometimes hidden in secret places.As you can see, some of the six Power Stars in each course are easy to retrieve,while others are difficult even to find. To collect some of them, you'll have tostep on the coloured Cap Switches to fill in the coloured blocks. You need notcollect all six Power Stars in each course before moving onto the next.- The *s are numbered, and a hint on where they are or how to get them will bedisplayed on the screen when you enter the course. To replay a section you'vealready completed, select a star that you've already collected.- There are eight Red Coins in each course. The number of Red Coins that you havecollected is displayed on the lower right corner of the PAUSE screen. Collectall eight to make a * appear somewhere on the course.--------------------------------------------------------------------------------Page 23For those of you who cannot find the next course...Not all courses are entered from paintings on the walls. Some entrances arefound in unexpected places, so search everywhere.For those of you who are impatient or overly eager...When crossing a narrow bridge, is is easier if you tilt the Control Stick just alittle and walk slowly or even crawl. Take it easy! Some enemies will not noticeyou or attack you if you sneak up on them.For those of you who tend to fall from high places...You will take less damage when you fall onto slopes instead of flat areas. Ifyou "Pound the Ground" just above the ground as you fall, you'll sustain lessdamage.For those of you who cannot go where you want to go...Are there any actions or movements that you have not tried with Mario? Use themovements that best fit your circumstances.For those of you who do not know how to defeat enemies...There are some enemies you cannot defeat with a regular punch or kick. Spinaround them, step on them, throw them...try everything.For those of you who get a little HOT...When Mario gets flamed, he takes off running. You can still move him with theControl Stick, so do not give up.For those of you who get a COLD head...Remember that if you save and quit the game when Mario has lost his cap, he'llstill be missing it when you resume the game. It is better not to save whenMario is capless, if you can avoid it.--------------------------------------------------------------------------------Page 24-25[Precautions and warranty of Game Pak]All names and characters are copyright and TM their respective owners. Thisis NOT to be used as a permanent manual. This text file is only to be used fortemporary situations where you may have lost your manual. If you need a newmanual, click here.