Quest 64

Typed out by Michael J OlsenTABLE OF CONTENTSGetting started..............................2Controls.....................................3The Spirit Tamer's Quest.....................4Playing The Game.............................6 Conversing........................7 Elements..........................7The Items Inventory..........................8 Getting items from chests.........8 Using your items inventory........8Travel.......................................9 In town...........................9 In countryside....................9Using Your Compass...........................9Magic Spells................................11 Spell types.........................11 Fire spells.........................12 Earth spells........................13 Wind spells.........................14 Water spells........................15Battle......................................16 Weapons.............................16Force field.................................16Turn-based combat...........................16Attack! Cast A Lethal Spell................17 staff attack........................17 Defeating an enemy..................18 Healing wounds......................18 Escape..............................18Strength....................................19 Hit points..........................19 Magic points........................19 Defense and agility.................20 Know the enemy......................20Battle Icons................................21Status And Option Screens...................22 Status..............................22 Environment.........................22 Elements............................22Save-Load Game..............................23Defeat-Victory..............................24PAGE 2 Basic warningsPAGE 3controlsWhen travelingR button- open/close items inventoryStart- display status screenC buttons- select magic: only heal, return, and exit spellsA button- advance through conversation, use highlighted inventory item,collect elementsB button- rotate viewL button- change camera viewIn battleStart- not usedR button- open/close items inventoryC left- summon earthC right- summon windC up- summon fireC down- summon waterA button- cast spell, attack with staff, bypass turnB button- cancel magicL button- change viewZ button- same as A buttonPAGE 4Spirit tamer's quest Celtland is a beautiful island. From a time beyond memory, aspirit of harmony pulses through the land. The surrounding seas are calmand inviting and the flame of freedom burns strong among the people. Thisworld is watched over by spirit tamers, magical guardians who hold a pactwith the spirits of nature. Their powerful magic secrets are inscribed inEletale's book. Only those worthy of becoming spirit tamers themselves areallowed to read from this sacred volume. But now an evil being has stolenthe book of the spirit tamers and is using it to cast deadly spells overthe land. Strange beasts lurk in the countryside. Rumors of terriblehappenings run through the towns. Citizens are edgy and fearful for thefirst time in a thousand years. Peace is shattered. Celtland is sinkinginto a dark age of chaos and misery. You are Brian, an apprentice spirit tamer. Your father, lordBartholomy, himself a spirit tamer, vanishes while trying to recover thebook. You vow to find him and the book, restoring Celtland to its glory. Begin your dangerous Quest through uncharted lands. Travelthroughout the kingdoms of Kennishire, Highland, and Carmagh. Search forclues and the powers you'll need to fulfill your Quest. Learn harmony withthe spirits of earth, wind, fire, and water. Declare war on the evil thatgrips your land. Battle supernatural beasts while solving mysteriouspuzzles. Rescue your father and return the book to worthy hands before allof Celtland descends in chaos.PAGE 6Playing the game You begin your quest at the Melrode Monastery where you live andstudy. Treacherous souls are on the loose, and you need all the help youcan muster to fight them. Throughout the quest, you learn what you shoulddo next by speaking to friends, strangers, leaders, and countrymen. Your weapons are magical spells and a staff for hand to handcombat. Your powers are at their weakest now, so you must learn toincrease your strength by drawing on the power of the spirits. Evil is growing and beasts will attack you. Your wits sharpen, andyour powers become monumental as you learn the art of summoning the forcesof nature.~ gain vital elements through battle victories and searching. Collectenough elements and your spell casting abilities become formidable.~ travel throughout the island on foot or move magically from place toplace.~ Sometimes, you must complete a task in order to gain valuable informationor items.(( picture of screen shot which labels the following))hit points and magic points- upper left hand cornerclock/compass- upper right hand cornerelements you posses- lower left cornerPAGE 7Conversing Discover important clues by talking to everyone you can - men womenchildren and beings you come across in unlikely places. Many haveinformation that is vital to your quest. Others will give you useful itemsto add to your inventory. Some characters will just want to make smalltalk, but it's worth your time to talk to everyone at least once. Considerreturning to people you have learned things from in the past to update yourinformation. To converse with someone:1. get close to the person. When a dialog balloon appears, that person isready to talk.2. Press the a button and the person will begin telling you what he/she/itknows. When a feather appears in a dialogue box, there's more to come. Continue pressing the A button until the conversation ends.Elements The spirits of earth, fire, wind, and water supply you withelements that give you the power to cast magical spells during battle. Themore you collect, the stronger your casting abilities become. Elements canbe hidden anywhere; be alert to find them. Special signs signal theirpresence. When you get close to a spirit, a "?" appears over your head. Press the A button and the element selection menu appears. Press the Cbuttons to choose which type of element you will acquire. The numbersindicate how many of each element type you already have. Sometimes you gain elements when you are victorious in battle. Youmay be awarded multiple elements at one time. In this case, continueselecting elements until the element selection menu closes. Your elementdisplay at the lower left corner of the screen shows the type and number ofelements in your possession. You can collect a maximum of 50 elements perspirit. NOTE: see "magic spells" and "battle" to understand how thepower of the elements is put to work.PAGE 8Items inventory You can acquire useful items such as food, mystical trinkets, andpowerful magic potions to carry on your quest. Some items can revive you,be used in battle, or instantly transport you to far-away places. Stillother items will be vital to you later in special circumstances. You begin the quest without supplies. Search for useful items fromthe beginning of the journey. Many items are in chests that you can findanywhere in Celtland.To acquire items:- Progress through your quest. (Some items, such as dew, automaticallybecome yours as you conquer enemies in battle)- find items in chests and pick them up- receive items from people you talk to getting items from chests:- move close to a chest. If something is inside a "!" appears over yourhead.- press the A button. The item appears over the chest. Press A buttonagain and the item becomes part of your inventory. Sometimes you don't have to search for an item. Instead, a personyou talk to may just give you something. When someone says they havesomething for you, it will appear in your inventory.Using your items inventory- press the R button to open the inventory- move the control stick to highlight items. A feather points to eachselected item and a description of its uses is displayed- press the A button to use the selected item. It will disappear from yourinventory.- press R button to close inventory.PAGE 9Travel In town: Towns buildings and castles have many rooms and passages. Theseare all interesting - sometimes dangerous- places for you to search. Openand pass through doors by walking up to them. Roam through passages androoms using the control stick. Search everywhere you can for people totalk with and items that may be hidden in secret storerooms.In the country side: Many things in the country side are not clearly visible, so youneed to be adventurous to find them. If you stay on the paths, you'll missimportant things. Make off-road excursions and see what you can find. Ifyou are lucky and resourceful, you may discover the power to transport toother realms of Cetland.Using your compass The compass shows you the direction of travel. It always appearsin the upper right corner of the screen. The compass needle moves to showyou in which direction you're traveling.PAGE 11Magic spells As Brian, you are an apprentice practitioner of the ancient art ofspirit taming. Your father, Lord Bartholomy, was in the process of passinghis secrets on to you. But you still have much to learn. In order to save Celtland, you must become a master of the magicarts. But this will only happen through many trials and battles. You willuse magic by summoning the spirits of Earth, fire, wind, and water. Castspells to wage war and heal yourself. Your spell-casting powers increaseas you collect more elements, use magic, and win battles.Some things to remember:- fighting spells can only be used in battle- you can cast healing spells at any timespell types: Each spirit element makes many spells possible. You can send awhirling cyclone careening into a crowd, hurl boulders thundering over amonster, roast it with a volcanic blast of flame, or shrink it to miniaturesize. As you advance in power, more powerful spells become available. Press the appropriate C buttons several times to see if you have acquirednew spells. Some spells must be aimed by positioning yourself with the controlstick to face your victim before you select and cast the spell. Otherspells seek out the enemy or attack every monster in the battle.NOTE: see "Attack! Cast a lethal spell" to understand how to use magic during combat.PAGE 12Fire ( C button up ) Cast spells that engulf the enemy in an inferno, pierce it withflaming arrows, or turn it into a memory.Fire ball: throw an intense blast of fire. Aim with control stick before castingFire bomb: roll a searing near-molten boulder over your target.Aim before casting.Homing arrow: Deadly arrows track down and spear the monster. Hot steam: Cook 'em like lobstersFire pillar: Send a wall of flame up and over your enemyExtinction: just like the dinosaurs - gone foreverCompression: shrink the monsters and weaken its attack. The reduced attackicon appears over the affected monsters head. Power staff: Increase the power of your staff attack. The increased attackicon appears over Brian's head.Vampires touch: increase your own hit points every time you attack an enemywith your staff.PAGE 13Earth ( C left ) Draw from the earth spirit to unleash the powers of stone.Rock: hurl one big rock. Aim before casting.Rolling rock: Send a huge sharp rock rolling over multiple enemies. Elemental armor: become furious and increase your resistance to attack. The increased defense icon appears over Brian's head.Rock shower: rocks fly out from you like shrapnelMagnet rock: Hurl a huge rock that's attracted to monsters.Weakness: Weaken enemy defenses. The reduced defense icon appears overaffected MonsterWeak all: Weaken multiple enemy defenses.Magic barrier: Shield yourself from magicAvalanche: Boulders fly in from everywhere.Confusion: When an enemy strikes, the amount of hit points lost areconverted to magic PointsPAGE 14Wind ( C right ) Lash out with the power of a deadly storm.Wind cutter: a razor-sharp wind slices into your victim.Large cutter: a larger more intense wind cutter.Restriction: The beast is bound and powerless to attack.Silence: The monster is stilled and unable to cast spells. The silenceicon appears over it's headCyclone: The sky darkens and a miniature storm slams into an attacker. Aimbefore castingEvade: increase your agility so you can avoid attacks better. Theincreased agility icon appears over Brian's head.Slow enemy: slow your enemy down. The reduced movement icon appears overmonsterUltimate wind: A broad blast of air slams into all enemiesWind bomb: An explosive blast spreads a shock wave in every directionEvade: enables you to move across the battle screen faster. Increasedmovement icon appears over Brian's head. PAGE 15Water ( C down ) Water spells can sustain life and repair damage or inflict graveinjury and icy devastation.Soul searcher: the soul searcher icon appears over the monster. You canview all the enemies statistics.Water pillar: drown your victims in a devastating column of water. Move inclose to your target before casting.Walking water: Same as the water pillar but it moves away from you. Aimbefore castingIce wall: engulf attackers in a fog of deadly frozen water vaporIce knife: Huge sword-like icicles pierce downward into an adversaryDrain magic: This spell will drain the magic points of your opponent andtransfer them to youInvalidity: will negate a freeze spellHealing: Restore your hit points. This may be your most important magic.Escape: run away from the attackers.Exit: takes you back to the beginning of an area.Return: takes you back to the beginning of the level you are currently on.PAGE 16Battle You will fight countless battles with fearsome creatures. Whoeveris misusing the magical book is transforming normal creatures intomonsters.- mere hares have been transformed into werehares who cast deadly magic- Formerly elusive wolves prowl and attack in broad daylight.- Toy puppets ambush in deadly trios.- Docile flowers have become gigantic, voracious predatorsweapons: your weapons are your staff and magic.- Use the C buttons to call in the spirits of earth, fire, wind, and water. Certain spell don't just destroy an enemy but weaken or paralyze them. Then you can move in for the kill.- Use A button to attack in close quarters with your staffforce field: When you are about to do battle, a force field surrounds Brian,restricting his movements. Various spells can change how confining theforce field is. Another force field surrounds the battlefield. If Brianis able to reach outside of the outer force field, he will be able toescape.Turn-based combat: You and the monsters take turns attacking and counter-attacking. Sometimes you will be attacked first; at other times the monsters will waituntil you attack.PAGE 17Attack! Cast a lethal spell When confronted by monsters, your movements become limited to asmall area by a force field. Turn and face your attackers. You must aimsome attacks or they will miss your prey.1. Move the control stick to aim Brian in the direction of the monster youwant to attack. NOTE: not all spells require you to aim.2. Choose which spirit you will summon to attack. Press the correspondingC button to display the battle spell menu for that spirit element.3. The battle spell menu now displays magic for only one element. Select aspecific spell from the menu by pressing the corresponding C button. Thespell you selected will be displayed in the active spell window at the topleft of the screen.4. Selecting one spell reveals more spells on the menu. You can replacethe selected spell with a new one by pressing the C button corresponding tothe new spell. NOTE: spells that are grayed out cannot be used in battle.5. Press the A button to cast your magic at the enemy. NOTE: you cancancel a spell before you cast it by pressing the B button. If you raisedthe level of the spell, you must press the B button multiple times to closethe spell menu.Close combat and staff attack: When you get close enough to a monster, a fighting staff appearsover it's head. It's time for close combat. Press the A button to strikethe enemy with your staff. Close combat raises your hit point value whileconserving the hit points you already have. NOTE: see "magic points" formore information on it's value.PAGE 18Defeating an enemy: You must inflict a certain number of hits against an enemy todefeat it. When an enemy is attacked, a number will display over it's headshowing damage in hit points. Sometimes a single devastating spell willdestroy a monster. Other times several attacks are needed to overwhelm abeast.Healing wounds: When your hit points are dangerously low or you become exhaustedfrom battle, you begin to sag and look winded. You are in danger. Quicklyreplenish your battle-depleted hit points with healing spells, food, orpotions.To cast heal spell:1. press the C down button2. press the C left button. Press C left again to increase the level {ifheal level two has been acquired }3. press A button to cast spell.To use heal item:1. press R button to open your inventory.2. Move the control stick to search for an item that repairs hit points3. Press the A button to use that item.Escape: Sometimes the adversary is too mighty and you are too close todefend yourself. It's time to run.You can escape two different ways:- Press the C button down and select the escape spell, if it's available.- Attempt to run out of the force field. Run towards the edge of the forcefield. If you can move beyond it you can escape.PAGE 19Strength Magic point and hit point values are measurements of your magicalpower and ability to survive. The more elements you collect, the strongeryou are in combat. REMINDER: you acquire elements by discovering themduring travel. You also receive elements as a reward for battle victories.Hit points: Hit point value is the ability to withstand attacks before beingdefeated. You begin he quest with a hit point value of 50. Battleinjuries reduce your hit point value unless the attacks are too weak tocause damage or miss you entirely. Watch your hit point total in the upperleft corner of the screen. When monsters attack, the damage to you in hitpoints is displayed over your head. If you see "miss" the attack had noeffect. If attacks cost you all your hit points, you lose the battle andreturn to the last place you saved the game.To increase your maximum hit point value:- use your staff to strike and defeat monsters in close combat.To replenish hit points lost during battle or travel:- cast a healing spell on yourself. ( C down + C left and press the Abutton)- use inventory items that replenish hit points.Magic points: Magic points give you the power to unleash magic spells. You beginthe quest with a magic point value of 15. Your magic point value increasesas you gain more spirit elements and attack opponents with magic. As themagic point value increases, you are able to cast a larger amount of spellsin combat. Each spell you cast reduces your magic point total. The morepowerful the spell, the more magic points that drain away. Level 3 spellsrequire more magic points then their level 1 counterparts. If you run outof magic points you cannot cast spells.To increase your magic point value:- use magic spells in combat.To replenish magic points lost in battle:- use inventory items that replenish magic points.- walk around the map to slowly replenish magic points.PAGE 20StrengthDefense and agility: Defense and agility help you wage war against the monsters. As youengage in more battles, your defense and agility values increase.- defense is the ability to take attacks without losing a lot of hitpoints. Your defense increases each time you are injured- agility is the ability to move quickly in battle, avoiding enemy spells. Your agility increases each time you successfully avoid an attack.You can view defense and agility values on the status screen. ( see "statusand option screens" ).Know the enemy: When the soul searcher spell is cast on an enemy, and they attack,an information window opens, revealing the type of beast and how powerfulit is. Judge how tough the enemy is by reading its stats. They aremeasure in the same way as yours.- HP: hit point value. You must reduce this to zero before the monsterdies. When you attack, the damage you inflict in hit points flashes overthe monsters head. When the total damage adds up to a monsters hit points,its destroyed.- ATK: attack value. Shows how powerful the monsters attack/spells are.- DEF: defense value, or the monsters resistance to attacks.- AGI: agility value, or the monsters ability to avoid attacks quickly.NOTE: some monsters can heal themselvesPAGE 21Battle icons During battle, Brian's skills may be either reduced or increased bycertain spells. Combat icons appear over Brian or the enemy to show theeffect of these magic spells. An up arrow next to the icon indicates theskill is increased. A down arrow indicates the skill is reduced.- HP: hit points. If this is displayed over Brian with an icon, your hitpoints are replenished every time you strike an enemy with your staff.- AGI: agility. The ability to move quickly and evade spell attacks.- DEF: defense. The ability to take attacks without losing hit points.- MOV: movement. The ability to move freely on the battlefield. Mov iconsmeans the force field around Brian enlarges, allowing a wider range ofmovement. You can now move in close to an enemy and strike with yourstaff. NOTE: see "battle" for more info on force fields.- ATK: power of staff attack.- SOUL SEARCHER: the soul searcher icon { which resembles a blue orb }appears over a monster. You can view all enemies' statistic.-SILENCE: you or the monster can't cast a spell. {icon has a giant X}PAGE 22Status and option screens The status screen contains important details about your magicalpowers. The option screen lets you adjust game options.To display the status or option screen:1. press start.2. Move the control stick left/right to select a screenStatus:HP: present hit points value.MP: present magic points value.DEF: present defense value, or ability to withstand attacks.AGI: present agility value, or ability to maneuver swiftly and avoidattacks.Environment: Use this menu to adjust the games background music and dialog boxdisplays. Press the A button to select option.Message: controls the speed of text display in the dialog boxes.To adjust:1. press the A button to highlight message.2. Move the control stick to adjust from minimum to maximum.3. Press the A button to exit.BGM: controls the volume of the background music. {adjust the same way as "message"}Elements: displays each element type, the number you currently have, the percentageshown displays the amount of experience you need in combat before youacquire another element from battle.PAGE 23Save load game NOTE: to save a game you must have the Nintendo 64 controller pak installed in your controller. WARNING: never insert a control pak when the power is on.Saving game: save your progress throughout Quest 64 by finding an inn torest at.1. Walk up to the innkeeper. When the dialog box appears over his head,press the A button.2. When he asks if you want to spend the night a box will appear for you torespond.3. Move the control stick to select "yes" and press the A button4. Press the A button again to end the conversation and display the savegame screen5. Your progress through Quest 64, your hit points and magic points valuesare saved to your Nintendo 64 controller pak.6. You can store up to 15 saves on one controller pak for Quest 64.Loading a saved game: NOTE: to load a saved game you must have the Nintendo 64controller pak containing saved games installed in your controller. WARNING: never insert or remove a controller pak when the power is on.1. Press start at the Quest 64 title screen.2. Move the control stick to select LOAD and press start.3. Move the control stick to select the saved game you want to load.PAGE 24Defeat victory Despite your bravery and magic, sometimes monsters will overwhelmyou. You are defeated in battle when all of your hit points are used up. But this is not the end of the quest. You are transported to the lastplace you saved. You keep the elements you collected and half of your hitpoints are returned. The final victory is yours when you rescue your father, recover thestolen book, and restore it to it's rightful place. Serenity will onceagain return to Celtland.
Deluxe Hotels in Brussels - Pet Supplies - Hawaii Vacation Rentals - Sklepy z żywnością bezglutenową - Charleston SC Real Estate
Game Cube Code Center - Game Boy Code Center