Mission Impossible

-----------------------------------------------------------------------------* Page 1 is the outside cover* Page 2WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONSBOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARESYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETYINFORMATION.THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FORINFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OFTHE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772.THE OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OFTHIS PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TOENSURE COMPLETE COMPATIBILITY. ALL NINTENDO PRODUCTS ARE LICENSED BY SALE FORUSE ONLY WITH OTHER AUTHORIZED PRODUCTS BEARING THE OFFICIAL NINTENDO SEAL OFOUALITY.* Nintendo's Seal of Quality logo is here...* Page 3 CONTENTS 4- The Nintendo 64 Controller 5- Good Morning, Mr. Phelps. 7- Main Menu 10- Game Controls 18- The IMF Menu 21- Game Difficulty 22- Strategy Hints 23- Mission: Impossible Cast 26- IMF Technology 30- Warranty and Service Information* Page 4CONTROL STICK FUNCTIONThe Nintendo 64 ControlLer contains a Control Stick which uses an analogsystem to read the angles and direction of its movement. This allows subtlecontrol that is not possible using the conventional + Control Pad.When turning the Control Deck power ON, do not move the Control Stick fromit's neutral position on the controller.If the Control Stick is held at an angled position when the power is turnedON, this position will be set as neutral. This will cause games using theControl Stick to operate incorrectly.To reset the neutral position once the game has started, let go of theControl Stick so it can return to its center position then press START whileholding the L and R Buttons.The Control Stick is a precision instrument, make sure not to spill Liquidsor place any foreign objects into it.* Page 5 GOOD MORNING, Mr. PHELPS...As long as enemy spies, bomb-wielding terrorists, international weaponsdealers and undercover agents still traverse the globe, your ImpossibleMission Force remains our most invaluable ally for peace on earth.A lethal combination of courage and stealth are the mandatory skills requiredfor such dangerous, death-defying missions as penetrating a top securityterrorist base or the KGB headquarters in Prague.Your mission, should you decide to accept it, is to assume the identity ofIMF's most capable agent and point man, Ethan Hunt, aiding him with yourconsiderable talents as well as the full support of the agency's specialweaponry and equipment to successfully carry out your assignments, no matterhow impossible.However, should you or any member of your IM Force be caught or killed, theSecretary will disavow any knowledge of your actions.This message will self-destruct in five seconds.* Page 6 is just an unimportant picture...* Page 7 MAIN MENUTo start the game, insert the Mission: Impossible Game Pak into your Nintendo64 system and move the POWER switch to the ON position. When the Titlescreen appears, press START to display the Game Save Screen.GAME SAVE SCREENYou can select saved game files to play in a game that is already started orselect an empty save file to start a new game. Two games can be saved in eachsave file, one for each difficulty level. Four files can be saved to thecartridge.Selecting a fileMove the Control Stick or the Control Pad right or left to the file you wantto select. You can read what is in the file and how far you have been in thegame for each difficulty level. Press A Button and then highlight the SELECTcommand in the menu that you validate by pressing START or the A Button.This allows you to play a game in the file. If you are playing for the firsttime, select an empty file to start the game from the beginning.Copying a fileMove the Control Stick or the Control Pad right or left to the file you wantto copy. Press the A Button to confirm and then highlight the COPY command inthe menu. Validate the command with START or the A Button.* Page 8 MAIN MENUThen, move the Control Stick or the Control Pad right or left to bring it tothe other file to which you want to copy the contents of the first selectedfile. Press START or the A Button.Erasing a save fileMove the Control Stick or the Control Pad right or left to the file you wantto delete. Press the A Button, and, then highlight the DELETE command in themenu. Validate the command with START or the A Button.This allows you to free space on a file in order to start a new game.NOTE: In all the Mission: Impossible Menus, it is possible to cancel a choiceand go back to the previous menu by pressing the B Button.DIFFICULTY LEVEL SCREENOnce you are inside the desired Game file, this screen allows you to selectthe difficulty level at which you want to play. If you have already playedmissions in a difficulty level, you will be allowed to play any level thatyou have already successfully completed as well as the last level you haveattempted in that same difficulty level.* Page 9Select POSSIBLE for an easy, beginner's play. Ethan will have a bulletproofvest and be more resistant to enemy fire, and his mission objectives will besimpler.Select IMPOSSIBLE if you think you can stand up to the challenge of being areal IM Force agent. Enemies will be more cunning and Mission objectives morecomplex, as well as special rewards for the elite player...When playing Mission.. Impossible for the first time, we suggest that youplay the game in the POSSIBLE mode and keep the more challenging IMPOSSIBLEmode for later.MISSION CHOICE SCREENCycle through the Different available Missions by moving the Control Stick orthe Control Pad right or left and select one with START or the A Button.Selecting with START will let you see the mission briefing sequence and beginplay at the first level of the mission. Selecting with the A Button willenable you to choose which level among those available you want to playwithout going through the mission briefing sequence and the previous levels.Select a level with START or the A Button and begin play.Remember: you can always go back to the previous menu with the B Button ifyou make a wrong choice.* Page 10 GAME CONTROLSGame screenHealth Bar: Don't let the fuse go all the way, or your mission is over!* Health bar is the bar at the bottom of the screen in the middle.Ethan's IMF Communicator:Check this device for information about possible actions:- White light: incoming message from the team. - Green light: possible talk with a character.- Red light: possible action on an object (open door, push Button, climbwall...).Use the A Button to read the messages or do an action.* IMF Comm. is the gadget at the lower-left of the screen...Field Scanner: It can show you objects or people with a special electronictag. All objects and equipment will be a red dot; key people will be greendots, and key spots to get to will be white dots (example: a place to dropexplosives).* Field Scanner is the radar in the upper-right of the screen...Weapon Icon: Shows the weapon selected with available ammo (see also:Inventory)* Weapon Icon is in the lower-right of the screen just above the Health Bar.RUMBLE PAK INFORMATIONThis game is compatible with the Rumble accessory. Before using theaccessory, please read the Rumble Pak instruction booklet carefully. Followthe on-screen instructions to determine when you should insert or remove theRumble Pak.* Page 11STANDARD GAME CONTROLSIn most levels, the game controls will be as follows:- L Button: Switch camera mode.- R Button: Hold to get the first-person view / aim mode.- Top C Button: When aiming: weapon zoom.- Right C Button: When aiming: right sidestep.- Left C Button: When aiming: left sidestep.- Bottom C Button: Press to crouch / stand up.- B Button: Inventory scroll (see also: Inventory)- A Button: Action (open door, push switch, receive message, etc.). Default function is Jump.- START: Pause and enter the IMF File Menu.- Z Button: Trigger, shoot or punch.- + Control Pad: Move the Camera around Ethan.- Control Stick: Direct Ethan's moves in the 3D environment.* Page 12 GAME CONTROLSPress the B Button during any time when you want to display Ethan'sinventory. Weapons will be displayed horizontally at the bottom of the screenand objects vertically on the right side. Pressing the B Button again willbring a new weapon in the highlighted area. Press the B Button as many timesas needed to get the desired weapon in the highlighted area. Press the AButton to validate your choice.Press the Bottom C Button to bring the cursor on the Objects inventory on theright side of the game screen. Press the Bottom C Button as many times asneeded to highlight the Object you want to use. Validate your choice with theA Button. If you want to get out of the inventory without selecting anything,cancel with the Left C Button or press B Button and inventory will closeitself after a few seconds.* Page 13Picking an object in the inventory does not pause the game. Keep on runningand interacting with the environment as you make your choice. It may saveEthan's life to keep on running until he can take one of his self-defensegadgets out of his pockets!CAMERA MODESThe game camera will always follow Ethan during his moves inside the missionenvironment and adjust in the most appropriate way depending on thedisposition of objects, obstacles and buildings around him. In some levels,the camera can be programmed to follow Ethan in two different ways. Bypressing the L Button, you can change the camera in many of the levels. Seealso in IMF menu: controller configuration.Flying Camera modeIn this mode, the camera will follow Ethan from above and allow you to have aclear view of Ethan's direct surroundings.Rear Camera modeIn this mode, the camera will follow Ethan from behind. It will always staybehind him, so you can always see what lies in his path.* Page 14 GAME CONTROLSRotating Camera ModeWhen using the + Control Pad you can move the camera around Ethan to explorethe environment. Handy for making big jumps or looking around corners.First-Person ViewKeep the R Button pressed to bring the camera on Ethan's shoulder and to giveyou a first-person view of the situation. Ethan will be displayed semi-transparent so as not to hide important details of the surroundings.Releasing the R Button will let the camera go back to a position furtheraway, depending on which Camera Mode you have set.If Ethan has a weapon in his hand, a visor will appear on the screen. Thecontrol stick will allow you to adjust the aim to any direction left, right,up or down- so that Ethan can shoot anything threatening him. To make Ethando a right or left Sidestep, press the Right or left C Button.When R Button is pressed:Up C Button: Zoom.Left C Button: Left Sidestep.Right C Button: Right Sidestep.Bottom C Button: Crouch / Stand up.Control Stick: Adjust Aim.* Page 15Also, you can zoom in on your target by pressing the Top C Button. Releasingthe Top C Button releases the Zoom. The zooming distance depends on theaccurate shooting distance of the weapon in Ethan's hand. The more powerfulyour weapon is, the further it will be possible to zoom. Watch out: apowerful zoom will not compensate if a weapon has poor accuracy.SPECIFIC GAME CONTROLSIn specific levels, you will command Ethan or his IMF team members in specialways.Sniper mode - Waterloo Station & MainlandSometimes, it is possible to help Ethan by playing one or two of his teammembers by covering him with a sniper rifle from a higher position.Use the inventory to go from the normal game mode to the Sniper mode andback. Once the Sniper icon is selected in the inventory, controls become thefollowing:Up C Button: Zoom in.Bottom C Button: Zoom out.B Button: Inventory / Sniper gun selection.START: Pause and enter the IMF File Menu.Z Button: Trigger, shoot.Control Stick: Aim the visor.R Button: Precision aiming* Page 16 GAME CONTROLSGun Boat CannonEthan will need to control a cannon when on a gunboat. Controls will be thefollowing:START: Pause and enter the IMF File Menu.Z Button: Trigger, shoot.Control Stick: Aim the visor.Descending down the Terminal RoomEthan will have to enter a security area by hanging from a ceiling attachedto a cable. Here is how you will help him to avoid obstacles and reach hisgoals:* Page 17R Button: Hold to get the view in the first-person.Up C Button: Move camera up.Right C Button: Move camera right.Left C Button: Move camera left.Bottom C Button: Move camera down.B Button: Go up.A Button: Go down.START: Pause and enter the IMF File Menu...Control Pad: As C Buttons.Control Stick: Swing and rotate Ethan around.* Page 18 THE IMF MENUPress START at any time during play to pause the game and display the IMFFiles Menu. These files can give you useful information for your ongoingmission. Highlight any file and select it with the A Button. Press the BButton to go back to previous choice. Press START at any time to resume play.BriefingThis is the explanation of the mission. It explains all the moves designed todeceive the enemy without a chance of them discovering who was behind thescenes. Check your briefing carefully in each game level in order not to missa vital step of the plan, but be careful! If things go wrong, you might haveto improvise...The briefing can be larger than the space provided by the screen. Move theControl Stick or the Control Pad down to view the complete text.This information screen is automatically displayed at the beginning of yourmission.* Page 19ObjectivesThese are your mission objectives. Check them during your mission to makesure that you haven't missed an important step in Jim Phelps's carefullyplotted plan. As you fulfill your objectives, they will be checked one afteranother. Failed objectives will be counter-checked. If this happens, it isalmost surely a sign that your mission is about to fail.TeamCheck all your team members' profiles in this databank and get insight ontheir different specialties and their role in the mission.Move the Control Stick or the Control Pad right and left to display thedifferent files.EquipmentA very useful file, with information about your IMF Equipment, gadgets andweapons, and even on some of your enemy's weapons. Be sure to have a look atthese files as vital clues can be found here.Move the Control Stick or the Control Pad right and left to display thedifferent files.* Page 20 IMF MAIN MENUOptionsHighlight any Item and move the Control Stick or the Control Pad right andleft to adjust the options. Music Level .....Adjust volume of game music Sfx Level ..... Adjust volume of game sound effects Audio Mode .... Mono / Stereo Screen Size .... 4/3 / 16/9 (For Widescreen TVs giving the game a more cinematic look) Controller ..... Switch to controller menu screenHere, the controls for the level you are playing will be explained as well asthe selection between left or right-handed controller configuration.Abort missionWhen one or more of your mission objectives has failed, you might want toquit the game right away. You will have to restart at the beginning of thissame level on your next attempt...GAME OVERToo many hits from enemy fire, deadly traps, or the noncompletion of yourmission objectives can cause a game to be over. When this happens, you willreturn to the Mission Screen, where you can have another try at the level.Pay attention to all the details while you play, the crucial element infulfilling your mission may not be obvious at first glance. A special agentmust keep his eyes open at all times and always be on the lookout for theunexpected ... even the impossible!* Page 21 GAME DIFFICULTYEach Save File contains two saved games, one for the POSSIBLE (easy)difficulty level and one for the IMPOSSIBLE (hard) difficulty level. It istherefore feasible on the same Save File to have, for example, the whole gamefinished in one difficulty level AND the game incomplete in the otherdifficulty level. It is not necessary to have finished the game in the lowerdifficulty level to start playing the higher difficulty level. Starting agame in a new difficulty level always brings you to the first level of thefirst mission.The first time that you Play Mission: Impossible, we recommend that you trythe POSSIBLE game mode for an easier play, so you can get into the gamequickly. Playing the possible mode, you will not be penalized for smallmistakes in the course of the mission. Ethan will wear a bulletproof jacketto protect him from enemy fire, mission objectives will be simpler and theenemies will be less smart than in the more challenging IMPOSSIBLE mode.The IMPOSSIBLE game mode will provide a greater challenge for the experiencedplayer. Ethan will be more vulnerable to enemy fire and all kinds of physicaldamage. The game will require advanced tactics and clever thinking in orderto solve new unexpected challenges, avoid enhanced traps, and defeat moreaggressive and resilient enemies. No mistake will be allowed in this mode,and you will get a real taste of an Impossible Mission!* Page 22 STRATEGY HINTSUnlike manyn action or adventure games, Mission: Impossible simulates thedangers and difficulties if a covert agent's life. Ethan Hunt, despite hisskill and abilities, is not a superman and cannot run through hordes ofenemies with blazing guns and get out of it without a scratch! Enemies arelethal, and in an unknown environment, any mistake can prove fatal.As you enter a new level, it will be useful to sneak around a bit andobserve, without shooting anyone, so you don't start an alarm that wouldbring more enemies on the spot. Keep an eye on searchlights, radars, orcameras that could spot you!Enemies are often more easily put to sleep or knocked out than killed,provided that you can make a silent approach from where they can not see you.When being chased by an enemy, make use of all possible hiding places,building corners, and obstacles in order to ambush them and turn the odds!Don't forget that whatever the situation, Ethan Hunt is a government agent.Shooting is not something an IMF agent will think lightly of and under nocircumstances will he or any of his team members be allowed to cause harm tocivilians and innocent bystanders. Watch your aiming in public places andcrowded situations...* Page 23 MISSION: IMPOSSIBLE CASTIMF MEMBERSJim Phelps: Leader of the IM Force, a true genius for organizing covertoperations relying on dissimulation and psychology.Sarah Davies: Four years living in Prague. Infiltrated native high society.Invaluable for local intelligence.Ethan Hunt: One of IMF's most reliable agents. Highest success rate in theagency. Numerous skills make him first choice for any mission.Dieter Harmon: Schooled in several East European countries. Son of atraveling caviar salesman. Functions as bartender with high access to partiesand social events. Valuable information source.John Clutter: Professional mountain climber and cold weather enthusiast.Specialized in radio systems and explosives. Participated in the successfulArctic Shield Mission in the North Pole.Candice Parker: Top cryptology expert. Former MIT researcher. Excellentsupport agent in missions involving computer security.Andrew Dowey: Ex-marine colonel, one of the finest triggers in the agency.An inestimable ally for his electronics skills and knowledge of alarmsystems.Robert Barnes: Ultra-reliable high-risk operative. Seemingly interceptedattempting rescue on Candice Parker. Status: Missing In Action* Page 24 MISSION: IMPOSSIBLE CASTJack Kiefer: Organizational expert, specializing in smooth getaways.Impeccable timing. Always counted on to get the IMF home safely.Luther Stickll: Disavowed CIA agent suspected of bypassing internal securityregulations. Allegations unproven. Trusted by Ethan Hunt.Krieger: Skilled CIA agent disavowed for unpredictability and hostilebehavior bordering on the sociopathic.VILLAINSBasil Prokosh: World-class international arms dealer. His global involvementwith terrorist organizations make him a formidable and powerful enemy. TheAgency has thus far been unable to loosen his grip on our planet's throat,but now the IMF has found a way to infiltrate Prokosh's secret base and putan end to his criminal reign forever, if they succeed, that is.Aleksander Golytsine: Former KGB line X officer now working internationalintelligence as a mercenary. Has captured and surrendered to the KGB one ofthe Agency's top cryptology experts and her half of the invaluable NOC list.MAX: Code name for anonymous mastermind of a privately-owned internationalintelligence ring. Suspected (but not proven) that Aleksander Golystine mightbe in MAX's employ.Terrorist Leader: His deal with Basil Prokosh's international arms ring forthe purchase of nuclear warheads has already gained notoriety with the IMF.* Page 25Only a decisive strike while these two enemies of world peace are together atthe same location can save our planet from mass destruction.* Page 26 IMF TECHNOLOGYWEAPONS7,65 mm silenced Gun: Very silent, very deadly. No IMF agent would riskentering the field without it.Sniper Rifle: High precision rifle with very powerful telescopeMini Rocket Launcher: A nice little hand rocket launcher. Very portable.Ideal for agents on the move.Dartgun: Used with sleep-inducing darts. Up to 20 rounds can be stored in oneclip. Quite powerful and very silent.Blowpipe: Primitive weapon best utilized when discretion is essential. Oneadvantage is that it doesn't react to metal detectors.Electro-Stunner: Sends a 40,000 volt shock that will positively electrifyrecipient. Leaves victim unconscious but doesn't kill.Gas Capsules: Small capsules when thrown to the ground produce same resultsas the gas injector. Work well in open space, but their effects dissipatequickly.Sensor Mine: Standard IMF sabotage device. Detonation can be set on contact,depth or height.Plastic Explosive: Can be used in minute quantities to blow away smallequipment. Shoot to activate if without fuse.* Page 27HI Power Explosives: Combined with radio controlled detonator makes for greatfireworks.Gasinjector: Very powerful and compact spray device. Used in closed area canrender almost entire army to sleep in secondsExplosive Gum: Looks like Christmas. Press red to green, stick somewhere andget away. Five seconds later it will blow your way into New Year's. Best notto chew.Gas Spray: Used by CIA guards as internal security weapon. When inhaled slowsdown all muscular movement and control.NON-IMF WEAPONS9 mm HI Power Gun: Standard street weapon needs no introduction. Imprecise,noisy, hazardous when pointing at you.UZl Sub-Machine-Gun: Popular black market item. Compact, automatic,frequently used in criminal circles and major motion pictures.Gun Boat Cannon: Mounted on an old river patrol boat, this double barrelcanon could of had its origins in the civil war. Very large caliber with verylow impact, only multiple hits will cause real damage.* Page 28 IMF TECHNOLOGYGADGETSFace-Maker: The most useful IMF gadget of all. Foam cartridges will reproduceany face with 100% accuracy. Time and temperature can effect the duration ofthe mask. A lot of laughs at Langley Alumni reunion parties.IMF Communicator: Miniaturized communication device that doubles as adatabase with info about the mission in progress.IMF Field Scanner: A small wrist-wielded scanning device, can pinpointpeople, locations or objects tagged with special CIA "homing" mechanism.Auto- Frequency Scrambler: The AFS when installed near an emitting devicemakes IMF communication completely undetectable.Night-View Glasses: Useful on sabotage missions where power outages arefrequent.Wire-Cutters: Zirconium bladed! Will cut through virtually anything.Insulated up to 50,000 volts.Radio-Control Detonator: Standard equipment. Radio controlled, requires nospecial installation.Nausea Powder: Tiny dose mixed in a drink will result in nasty stomach upset.Guaranteed to stall victim in restroom for hours.Smoke Generator: Compact gizmos give impression a serious fire's broken out.Only limited in duration. Great* Page 29for clearing areas, creating panic and assuring yourself a seat on the metroat rush hour.Video Freezer: Electronic jewel that blocks all flow of multimedia data.Spy Cam: Miniature video camera, can be easily placed to record hard-to-get-at information like digital codes.Fingerprint Scanner: For copying a person's fingerprints and reusing them foraccess to areas protected by digital scanners.Electro-Magnetic Scrambler: An electromagnetic scrambler for disturbingaircraft instrument readings and radar.Infra-Red Vision Goggles: Infra-red glasses enabling security personnel tosee security lasers normally invisible to the naked eye.Laser Deflector Prism: A special device used to create a passage in securitylaser barriers.* Page 30 is just a picture...* Page 31 WARRANTY AND SERVICE INFORMATIONInfogrames Entertainment, Inc. warrants to the original purchaser only thatthe game pak provided with this manual and the software program coded on itwill perform in accordance with the descriptions in this manual when usedwith the specified equipment, for a period of 90 days from the date ofpurchase.If this program is found to be defective within 90 days of purchase, it willbe replaced. Simply return the game pak to Infogrames Entertainment, Inc. orits authorized dealer along with a dated proof of purchase. Replacement ofthe game pak, free of charge to the original purchaser (except for the costof returning the game pak) is the full extent of our liability.THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES. WHETHER ORAL OR WRITTEN,EXPRESS OR IMPLIED. ALL IMPLIED WARRANTIES, INCLUDING THOSE OFMERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE, IF APPLICABLE, ARELIMITED IN DURATION TO 90 DAYS FROM THE DATE OF PURCHASE OF THIS PRODUCT.Infogrames Entertainment, Inc. shall not be liable for incidental and/orconsequential damages for the breach of any express or implied warrantyincluding damage to property and, to the extent permitted by law, damages forpersonnal injury, even if Infogrames Entertainment, Inc. has been advised ofthe possibility of such damages. Some states do not allow the exclusion orlimitation of any incidental or consequential damages or limitations on howlong an implied warrantly lasts, so the above limitations or exclusions maynot apply to you.This warranty shall not be applicable to the extent that any provision ofthis warranty is prohibited by any federal state or municipal law whichcannot be pre-empted. This warranty gives you specific legal rights and youmay also have other rights which vary from state to state.You may not reproduce, prepare derivative works based upon, distribute copiesof, offer for sale, sell, transfer ownership of, rent, lease or lend toothers the Program or accompanying documentation, or any portion or componentof the Program or accompanying documentation; provided, however, that you maytransfer the entire Program and accompanying documentation on a permanentbasis as long as you retain no copies (including archival or backup copies)of the Program, accompanying documentation, or any portion or component ofthe Program or accompanying documentation, and the recipient agrees to theterms of the Agreement. Further, you may not modify, reverse engineer,disassemble, decompile or translate the Program or accompanyingdocumentation, or any portion or component of the Program or accompanyingdocumentation, nor may you make any copies of the Program modules for usewith other programs. This Program is intended for private use only.INFOGRAMES ENTERTAINMENT, Inc.333 W. Santa Clara St., Suite 820San Jose, CA 95113(408) 289-1411* Outside cover pageOCEAN'S TIP LINEIn the U.S. just dial1 (900) 78-OCEAN($.95 per min.)Must be 18 years older, or have parent's permission to call.Touch-tone only. Prices subject to change without notice.INFOGRAMES ENTERTAINMENT, Inc.333 W. Santa Clara St. Suite 820, San Jose, CA 95113(408) 289-1411www.oceangames.comMISSION: IMPOSSIBLE(TM) and ©1998 PARAMOUNT PICTURES.All rights reserved.Mission Impossible game design and software code©1998 INFOGRAMES ENTERTAINMENT Inc.INFOGRAMES ENTERTAINMENT authorized user."MISSION IMPOSSIBLE THEME" Written by Lalo Schifrin.©1966 (renewed 1995) by Bruin Music Company.All rights reserved. Used By Permission.
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