Mario Kart 64
Typed out by DeezerMario Kart 64 Instruction Booklet NUS-NKTE-USACONTENTS1. Before Starting the Game ................... 42. Introducing the Racers ..................... 63. Game Modes Mario GP (Grand Prix) .................. 8 VS ..................................... 12 Battle ................................. 14 Time Trials ............................ 164. Using the Nintendo 64 Controller Pak ....... 205. Options .................................... 236. Mario Kart 64 Course Maps .................. 25 Mushroom Cup ........................... 26 Flower Cup ............................. 28 Star Cup ............................... 30 Special Cup ............................ 32 Battle Mode ............................ 34_________________________________________________________1. Before Starting the GameCorrectly insert the Game Pak into the Nintendo 64 Control Deck and move thePOWER switch to the ON position. Make sure not to touch the Control Stick atthis time. When the demo begins, press START to display the Title screen.Press START again to display the Game Select screen.1. How Many Players?First, use the Control Stick to select your choice. Press the A Button toconfirm. When selecting 2-4P game modes, make sure that the correct number of controllers have been connected.2. Which Game Mode?Next, select which of the four game modes you want to play. Some modes can only be played by a certain number of players. 1P 2P 3P 4P MARIO GP Eight racers will compete in a series of races O O X X for points. Racers not selected by a player are controlled by the computer. VS Compete with two, three or even four players X O O O in split-screen action. BATTLE This mode faces the players off in an attempt X O O O to pop the balloons that are attached to your Karts. You'll compete on special courses. TIME You will drive solo for three laps around O X X X TRIALS your favorite course to get the best time. Best times are saved in Game Pak memory.For the details about each mode, please see "Game Modes" beginning on page 8.On the Select Screen for each mode, confirm your choice by pressing the AButton, and cancel with the B Button. To make a selection, you can use the+Control Pad as well as the Control Stick. 4________________________________________________________3. Which Size Engine?When you select either MARIO GP or VS modes, you must decide which size Kartengine to use. There are three sizes available: 50 cc, 100 cc and 150 cc.Karts with larger engines will be faster and more difficult to drive.After setting all selections, "OK?" will flash on the lower-right corner ofthe screen. Press the A Button to confirm.4. Which Character?When the Player Select screen appears, select the character you want to usefor racing. There are eight characters to choose from. For details about eachcharacter, please read the following page.5. Which Course?Last, you must select the course on the Map Select screen. There are sixteencourses for racing and four courses for battle, making a total of twentycourses. How to select the course differs depending on which game mode hasbeen selected.[ PICTURE: Lakitu ]It's time to start! 5________________________________________________________2. Introducing the RacersThe eight racers in Mario Kart 64 are split into three groups, and eachcharacter has unique features. No matter which one you choose, the maximumspeed of all the Karts is about the same. Try playing with differentcharacters to find the one that best suits your style.PEACH TOAD YOSHIPros * The lightweights accelerate well and can get a good position off the starting line. * Due to their light weight, even when they leave the course onto sand or grass, they won't lose much of their speed. * Compared to the middleweights and heavyweights, their maximum speed is slightly higher.Cons * When turning corners without sliding, they lose much of their speed. * When they crash into heavyweights, they will usually be thrown around. 6________________________________________________________MARIO LUIGIThe middleweights are well balanced and don't have extreme pros or cons.DONKEY KONG WARIO BOWSERPros * When turning corners, even when not sliding, they won't lose much speed. * When they make contact with another Kart, they usually won't be thrown out.Cons * They do not accelerate very well. It takes them a long time before reaching their maximum speed. * Because of their weight, then they drive on sand or grass, their tires will sink in, rapidly reducing their speed. 7_________________________________________________________3. Game ModesMario Grand PrixYou will race a total of four courses in each Cup of the Mario GP. You and theother Karts (a total field of eight racers) will compete for the best combinedrank. Keep a watch out for attacks from the other racers who can crash intoyou or harm you with items. Because of this, drivers who have the best drivingtechniques won't always finish the race in the lead.Four CupsThere are four Cups in Mario GP. Each Cup consists of four unique courses. Tobegin, select the Cup you want to participate in on the Map Select screen.Mushroom Cup Flower Cup Star Cup Special CupAs you progress from Mushroom to Flower to Star and finally to the SpecialCup, the length of each course gradually increases, and they will have morecomplex corners and traps. It is recommended that beginners first challengethe Mushroom Cup. 8______________________________________________________Mushroom CupLuigi Raceway Moo Moo Farm Koopa Troopa Beach Kalimari DesertFlower CupToad's Turnpike Frappe Snowland Choco Mountain Mario RacewayStar CupWario Stadium Sherbet Land Royal Raceway Bowser's CastleSpecial CupDK's Jungle Parkway Yoshi Valley Banshee Boardwalk Rainbow Road 9________________________________________________________3. Game ModesThe information displayed on the screen differs slightly between the 1-Playerand 2-Player modes. During play, use the C [right] Button to toggle throughthe different displays.The Game Screen1 Player [ PICTURES: Three in-game screen shots ]A Type Item Window (Only visible when you have an Item.) Course Radar (The large mark indicates your current position.)C Type Rank data You can see comparative positions of all the racers. Once around the screen equals one lap of the course.2 Players[ PICTURES: Two in-game screen shots ]A Type Rank Data After completing one course lap, your Rank Indicator will return to the left side.Players can select their own display type. 10_________________________________________________________Rules Laps Three laps per course. Driver's Points If a player comes in fourth place or better, they receive Driver's Points and will advance to the next course. Place fifth or lower and a menu will appear after you reach the goal. Select RETRY to restart the same course. 1st Place 2nd Place 3rd Place 4th Place 9 Points 6 Points 3 Points 1 Point When you play the 2-Player mode, if either player places fourth or better, both will advance to the next course. Trophy Trophies are awarded to the drivers who have scored the highest cumulative points after the four races of each Cup are completed. First place receives the Gold, second gets the Silver and third lace must settle for the Bronze. Trophies earned are saved into Game Pak memory automatically and will be displayed on the Map Select screen. The trophies are given based on the engine size that is selected. If you use 150 cc engines and win the gold trophies in all four Cups, you will be able to experience a wonderful "bonus" ... Pause Screen If you select QUIT on the Pause screen during the race, you will return to the Game Select screen. Times from Mario GP are not saved into Game Pak memory. 11__________________________________________________________3. Game ModesVSTwo to four players can play the VS game choosing their favorite charactersand courses. Players have their own screen to watch, but to make the moststrategic use of their items, players should check the other players' screensand pay attention to their opponents' movements.Course SelectionSelect your favorite course from any of the sixteen courses in Mario GP. Eachrace is three laps. First, select a Cup, then select the course you want todrive from the four available.The Game Screen2-Player GamesThe screen is the same as Mario GP except no Total Time is displayed.3-Player GamesYou can toggle the Rank Data display ON or OFF by pressing the C [right]Button. The course radar will be displayed on the lower right screen.4-Player GamesPress the C [right] Button to switch the display between the Rank Data andCourse Radar.Win/LoseOnce the lower ranking player is determined, the game is over. On the ResultScreen, each player's score will be displayed. In 2-Player games, the numberof wins for each player will be displayed. In 3- and 4-Player games, thenumber of first, second and third place finishes will be displayed. (Thisscore is temporary and will be erased when the Control Deck POWER is switchedOFF.) After the game is over, a Menu screen will appear. Select from thefollowing: RETRY ............... Retry the same course with the same character. COURSE CHANGE ....... Select a new course. DRIVER CHANGE ....... Select a new character. QUIT ................ Quit the VS mode, and return to the Game Select screen.Except for RETRY, you can select any of the above on the Pause screen as well. 12_______________________________________________________Advice for VS ModeMini Bomb KartOn the course, you will see Mini Bomb Karts. If you hit one, you will crashand lose time. To best avoid it, remember its location and reduce your speedright before you get to it. Although difficult, it is possible to jump theMini Bomb Kart by pressing the R Button.Item TechniquesPart 1: Block With ItemPress and hold the Z Button to set the Green Shell, Red Shell, Spiny's Shell,Banana or the Fake Item to the ready position at the rear of your Kart. Whenyou release the Z Button, it will fire (or drop to the ground). When set inthe ready position, these items can deflect the attack of shells that comefrom behind. Also, after being set to ready, the Item Window will close.If you pass Item Boxes, you can stock another.Part 2: Throw Items Forward or BackThe Banana or Banana Bunch items can be thrown forward by pressing [up] onthe Control Stick. Also, the Green Shell can be fired back by pressing [down]on the Control Stick.Part 3: Use Thunder Bolt WiselyWhen invincible from the Super Star, or invisible from Boo, an opponent canavoid the Thunder Bolt attack. Before using a Thunder Bolt, check to make surewhat the other players are doing.Part 4: Avoiding the Banana SlipIf you run over a banana while turning, you will always slip. However, if youare going straight and hit a Banana, press the B Button when you'reunbalanced, and sometimes you won't slip. If a [music note] mark appearsabove your character's head, you've succeeded.For detailed information regarding each item, please see the Mario Kart 64Operation Card. 13________________________________________________________3. Game ModesBattleYour goal in this mode is simply to eliminate your opponents, not to be thefirst across the finish line. Because of this, it's very important to keep theother players' positions in mind.Course SelectionYou can select any of the for courses that are available only for the BattleMode. Please see pages 34 and 35 for Course Maps.The Game ScreenEach player's position on the game screen is the same as the VS mode. Thereare no alternate displays.Rules Three Balloons Three balloons are attached to each player's Kart. When their balloons have all been popped, they are out. The last surviving player is the winner. Popping Balloons Part 1: Slip on a Banana, or collide with an opponent. Part 2: Hit Shells or Fake Items, etc. Part 3: Fall off the edge of the course. When You Have No Balloons Left In the 3- or 4-Player mode, when players lose all of their balloons, they are transformed into "Mini Bomb Karts" and forfeit the ability to win the game. Although they cannot win, they can still collide with other players and cause them to crash. Mini Bomb Karts can explode only once, and after that can no longer participate. A Mini Bomb Kart cannot use items and will not be displayed on course radar. 14_______________________________________________________Battle Mode AdviceBe aware of the other players' positions. Check the course radar constantly,making note of your position in relation to your opponents.Anticipate your Opponents' MovesIt's not easy to attack when both players drive in the same direction. Byanticipating an opponent's route, you can easily ambush them.Use Spin-Turns Wisely!To change direction on narrow roads, or when you want to direct a Shell at anopponent, turn and press the A and B Buttons simultaneously, to do aSpin-Turn. 15______________________________________________________3. Game ModesTime TrialsIn this mode, your goal is to just drive as fast as you can. There are no goodor bad items to affect your play as in the other game modes. Perfect yourdriving technique to score the best times.Course SelectionJust like the VS mode, select your favorite course from any of the sixteenMario GP courses, and drive three laps. In Time Trials, the courses do nothave Item Boxes.ItemsTo start, you will begin with one Triple Mushrooms Item. This allows you todo three dashes anywhere you want during the three laps. Where you use thisitem can make a big difference in your time.Result ScreenAfter crossing the finish line, the lap time and the total time will bedisplayed. If any of the lap times surpass the previous best record, the newtime will be displayed as the Best Lap. If the new total time is in the topfive, Best Record will be displayed. Records are automatically saved into GamePak memory. 16______________________________________________________Menu SelectionAfter the race results have been displayed, you can select your choice fromthe menu. COURSE CHANGE, DRIVER CHANGE and QUIT are the same as the VS orBattle mode. There are three additional choices found only on the Time Trialsresult menu. Retry Challenge this course again with the same character competing against your Ghost./---------------------------------------------------------------------------\| What is Your Ghost...? || Your Ghost is "A recording of the course's best time" played during Time || Trials. While racing, the driving data is temporarily stored. Later, when || you RETRY, a half visible character will drive exactly in the same manner || as the stored data. With this ghost as reference, scoring the best time || should be easy. || || * If you don't finish the course (or if you Pause while racing), the || won't be saved. || * If you take too much time to reach the goal, or if you make severe || driving mistakes (becoming trapped, leaving the course, etc.), || sometimes the ghost will not be recorded. || * When the Ghost data cannot be stored, a message will appear under TIME || on the game display. || * If you select COURSE CHANGE, DRIVER CHANGE or QUIT, the temporarily || stored Ghost data will be erased. |\---------------------------------------------------------------------------/ Replay After you finish the course, you can replay your game play just like a videotape. A part of the ghost function, this item is not available from the menu if your driving record cannot be saved. On the Results menu, if you select any item other than REPLAY, it cannot be watched later. Saving the Ghost Your Ghost data cannot be saved to Game Pak memory. However, you can save the data for two different courses if you use an N64 Controller Pak, (sold separately). For details, please read pages 20 through 22. 17_______________________________________________________3. Game ModesDataOn the DATA screen you can view the best lap and total time records for eachcourse. On the GAME SELECT screen, press the R Button or select the TimeTrials mode, then select the DATA menu.Move the cursor using the Control Stick and select the course that you wantto see from any of the sixteen courses.ERASE RECORDS FOR THIS COURSESelect this when you want to erase the Best Record and the Best Lap of acourse from the Game Pak memory.ERASE GHOST FOR THIS COURSEUse this menu item to erase Ghost data previously saved to an N64 ControllerPak (see page 21).Using the Control Stick, you can view the records from the other courses inorder. 18__________________________________________________________Advide for the Time Trials ModeSlide Through the CornersIn most corners, you can just keep the throttle wide open and hold the RButton to slide through the turn. while sliding, you speed won't decreaseeven as you turn. To get the best time, learning how to slide is an importanttechnique.Advanced Sliding Technique (Mini Turbo)If you want to turn in even faster times, it's recommended that you masterthe "Mini Turbo" technique. To begin, start sliding as usual. You can tell when you're sliding by watching the white smoke rising from the rear of your Kart (it looks like "V.V.V.E.E.E..."). Next, as you slide, steer in the direction opposite of your turn, then quickly steer back in the original direction. If you succeed, the smoke will change to yellow "E.E.E..." Repeat the same operation and, if you succeed, the smoke will change to red. While doing this you must keep pressing the A Button (throttle) and the R Button. It might be easy to understand if you imagine turning real car's steering wheel left and right. When the smoke becomes red, release the R Button. For a moment, your speed will increase a little (watch the speedometer!). This acceleration trick is called Mini Turbo. After steering in the opposite direction, the trick is to correctly return the steering to the original direction.Rocket StartWhen you start, if you press the A Button when the signal changes from redto blue, you can make a dash start at maximum speed (called a "RocketStart"). But if you press too early, the tires will spin and you will starteven slower, so be careful. 19___________________________________________________________4. Using the Nintendo 64 Controller PakBy using an N64 Controller Pak (sold separately), you can save the Ghost datafrom two different Time Trials courses.When you select the Time Trials mode menu without an N64 Controller Pak inplace, a message will be displayed on the screen. Although you will not havethe option to save your Ghost data, game play and your course times will notbe affected.Before Saving the Ghost...Before use, make sure to read the instruction booklet that accompanied yourN64 Controller Pak. Do not remove or insert an N64 Controller Pak when thePOWER switch is in the ON position.1. Correctly install the N64 Controller Pak in Controller 1.2. The data saved for this game will require 121 pages of the N64 Controller Pak's memory. If you are going to use an N64 Controller Pak that already has other game data saved, make sure to check the remaining pages on the N64 Controller Pak Data Menu screen.The N64 Controller Pak Data Menu screenAfter correctly installing an N64 Controller Pak, press and hold START, thenslide the POWER switch to the ON position (or press RESET). This will displaythe N64 Controller Pak Data Menu screen as shown at right. If the number offree pages is less than 121, delete any old unwanted data until the free pagedisplay reads at least 121.Caution: Once deleted, saved data cannot be recovered. 20__________________________________________________________Saving to the N64 Controller Pak1. In Time Trials mode, finish your favorite course without leaving it to create Ghost data. During the drive, do not press START to pause.2. When you RETRY, the ghost will appear and race along with you. This driving data will become the data that will be saved (if you reach the finish line before the ghost, the newer data will be saved for the ghost).3. On the result screen menu, select SAVE GHOST. If this is the first time you have saved, the game data for Mario Kart 64 will be automatically created in the N64 Controller Pak.4. Select one of the two available files to save to. If the ghost from that course has already been saved in either file, you will overwrite that file and the old Ghost data will be erased. Remember, two Ghosts from the same course cannot be saved. If you turn the power switch OFF, press RESET or remove or insert the N64 Controller Pak while the data is being saved, it might not be saved correctly.Loading Saved Ghost DataThe saved Ghost data will be automatically loaded and displayed when youselect to play that course in Time Trials.On the DATA screen, when you want to erase the Ghost data file saved to theN64 Controller Pak, select the course from which the Ghost is saved, andselect ERASE GHOST. You will be asked to confirm with the message GHOST DATAFOR THIS COURSE WILL BE ERASED. IS THIS OK? If sure, select ERASE.A course with saved Ghost data will display GHOST on the top of the coursemap. 21___________________________________________________________4. Using the Nintendo 64 Controller PakError Messages When You Use An N64 Controller PakIf something goes wrong when you use an N64 Controller Pak, an error messagewill be displayed. Use the following solutions for each message. N64 CONTROLLER PAK IS NOT DETECTED. IF YOU WANT TO SAVE THE GHOST DATA, PLEASEINSERT THE N64 CONTROLLER PAK INTO CONTROLLER 1.Switch the Control Deck power to OFF, then insert an N64 Controller Pak inController 1. If you play Time Trials without inserting an N64 Controller Pak,you can still play the game normally, you just cannot save your Ghost data.INSUFFICIENT BLANK PAGES IN N64 CONTROLLER PAK, GHOST CANNOT BE SAVED. 121PAGES ARE NEEDED FOR THIS GAME. FOR DETAILS, PLEASE SEE INSTRUCTION BOOKLET.As explained on page 20, use the N64 Controller Pak Data Menu to free upsufficient space. Normal game play does not require this data to be saved.UNABLE TO READ CONTROLLER PAK DATAUNABLE TO CREATE GAME DATAUNABLE TO SAVE GHOSTUNABLE TO ERASE THE GHOSTMake sure each component is correctly installed, and repeat the procedure. Ifthese messages continue to appear, please contact Nintendo Consumer Service orthe nearest Nintendo Authorized Repair Center(SM). 22__________________________________________________________5. OPTIONSOn the Game Select screen, if you press the L Button, you will go to the Optionscreen an be able to select from the following:Sound ModeYou can select the sound type during the game play. Press the A Button tochange the menu. Stereo: Select this when you use a TV with the stereo sound (make sure that both left and right sound outputs from your N64 Control Deck are properly connected to your TV). Mono: Select this when you use a TV with monaural sound. Headphone: Choose this mode to enjoy a more natural sound when you use headphones.Erase All DataYou can erase all the data saved in Game Pak memory and return its originalcondition, jus like when you played the game for the first time.Caution: Once deleted, saved data cannot be restored.Copy to Another N64 Controller PakUsing a second N64 Controller Pak, you can copy the Ghost data saved in oneN64 Controller Pak to the other. For details, please read the following page. 23___________________________________________________________5. OPTIONS1 Prepare two N64 Controller Paks to have Mario Kart 64 data saved.2 The data saved to the N64 Controller Pak inserted into Controller 2 can be copied to the N64 Controller Pak in Controller 1. Make sure each N64 Controller Pak is inserted correctly, then slide the Control Deck POWER switch to the ON position.3 Select COPY N64 CONTROLLER PAK from the OPTION menu.4 The Ghost data files that are saved in both N64 Controller will be displayed. You'll be asked, WHICH FILE DO YOU WANT TO MAKE A COPY OF? Begin by selecting that file from the Controller 2 side.5 Next, you'll be asked, TO WHICH FILE DO YOU WANT TO COPY? Select one of the two slots on the Controller 1 side. The data file you have selected in step 4 will be copied to that location. If you already have data saved for the same course, only that slot can be selected.6 On the bottom of the screen, COPY will be displayed. Select it and press the A Button to decide. Note: The data file selected on the Controller 1 side will be overwritten and therefore will be erased.7 You can only copy one file at a time. If you want to copy the other file too, repeat the procedure starting with step 3. 24___________________________________________________________6. Mario Kart 64Introduction to the coursesMARIO KART 64 COURSE MAPS 25___________________________________________________________MUSHROOM CUPLuigi Raceway (Distance - 717m)Long straightaways and easy corners -- the perfect course for beginners topractice their sliding.Moo Moo Farm (Distance - 527m)A peaceful ranch course with an audience of contented cows. The road surfaceis a little rough, but not too difficult. Watch out for the mole Chubby whowill occasionally pop his head out. 26___________________________________________________________Koopa Troopa Beach (Distance - 691m)This course was named for the giant rock that can be seen right after thestarting line. There are jumps, a fork in the road, and even a shortcut. Thereis no best route; it all depends on the situation you find yourself in at thetime. Watch out! If you hit one of the crabs right before the goal, you'llKalimari Desert (Distance - 527m)The trick is to time it so that the steam locomotive that crosses the coursewon't block you. If the train is crossing in front of you, you shouldtemporarily stop. It's very dangerous to enter the train tunnel, even if itis a shortcut... 27________________________________________________________FLOWER CUPToad's Turnpike (Distance - 1036m)Normally, Karts shouldn't drive on a public road, but for some reason, Toad'sTurnpike is one of the courses! Drive in a way so that you won't block thebuses or trucks. Cutting one off or driving too slow can cause accidents.Frappe Snowland (Distance - 734m)A frigid course under constant snowfall. Naturally, the road is slippery. Thesnowmen you see might look cute, but run into one and you will crash. Don'tget too close! 28_________________________________________________________Choco Mountain (Distance - 687m)This mountainous course climbs and descends through extreme altitudedifferences and has continuous sharp curves. Your skills at sliding cangreatly affect your rank of time. Watch for the signs along the way warningwhere large rocks might fall on you.Mario Raceway (Distance - 567m)Although the distance of one lap is fairly short, it has complex corners andnumerous hairpin curves. This course, named after our mascot, is highlyrecommended by the game designers as their favorite Time Trials course.On the TITLE screen, press the R Button to display the best time recorded forMario Raceway. 29__________________________________________________________STAR CUPWario Stadium (Distance - 1591m)That rascal Wario was in charge of the design and construction of this course.A fan of motocross races, he brought in major amounts of sand to fill thishuge stadium in an attempt to build a course more suitable to bikes thanKarts. Each lap's distance is extremely long, making it difficult to stayconcentrated on the race.Sherbet Land (Distance - 756m)A very slippery world of ice populated by annoying playful penguins. With allthe penguins, one might think its location is near the South Pole. This is nota course for the faint of heart. You should take care not to slip and fallinto the sea, which will result in your being temporarily frozen. 30_________________________________________________________Royal Raceway (Distance - 1025m)Of the three speedway-type courses, this one covers the greatest distance. Thebig jump after the dash zone is very dramatic. Without guardrails along thelake, it can be very easy to overshoot the corner and fall in!Bowser's Castle (Distance - 777m)Surprisingly, the Bowser's Castle has been transformed into a race ground!Because it's inside the building, most of the corners are tricky angles.However, the most difficult part of the course is where the Thwomps are. Theywill block your path, and if you run into one, you will spin out. Should yoube stepped on by one, you'll find yourself squished flat as a pancake. 31___________________________________________________________SPECIAL CUPDK's Jungle Parkway (Distance - 893m)The home of Donkey Kong, the Jungle Parkway was developed as a touristfacility and equipped with a racing ground for Karts. Carved out of thejungle, the road is mostly narrow. Be careful--should leave the course, therestless natives will "voice" their complaints by throwing stones at you.Yoshi Valley (Distance - 772m)Steep canyons and a very large egg... Hmm... How does this course relate toYoshi? To make one lap, you can take any route you like through thecomplicated maze, but without keeping a careful eye on the course radar, youmight drive the wrong way and end up returning to where you started. Ofcourse, leaving the course is forbidden. With the complicated maze in Yoshi Valley, determining the correct rank positions during the race is impossible. For this course, the Top 4 Ranking Data will display "?". 32__________________________________________________________Banshee Boardwalk (Distance - 747m)A dark and mysterious boardwalk over water is the location for this course. Atthe corners, some of the guardrails are missing, making its design quiterough. At the old building that you pass through along the way, try not to runinto the large army of bats.Rainbow Road (Distance - 2000m)This course can be described in a word--LONG, very long. It is simply thelongest of all the courses. As the name indicates, the road is made of rainbowand it has a fantastic view of neon sculptures twinkling in the distance. Thefinal course of the Special Cup, it is definitely worth seeing. It isadvisable to slow down to avoid the Chomps that will attack. 33________________________________________________________BATTLE MODEBig DonutThis map is in the shape of a big donut. Because there is no guardrail alongthe inside, should you make a mistake, you will drive into the lava. Use thefour walls to hide and ambush your opponents.Block FortThe map consists of a series of floors, each three levels high. The fourblocks are colored red, yellow, green and blue so you can quickly check youropponents' screens to find their locations. 34_________________________________________________________Double Deck"Square" shaped floors four levels high are connected with ramps allowing youto go back and forth. Because the total area of the floor is wide, you mighthave lots of trouble trying to find your opponents.SkyscraperIt's a wild battle on top of the skyscraper! If you fall off the building, youwill lose one balloon. There are no guardrails to keep you from falling, sodon't speed too much. A highly effective strategy for attacking your opponentsis to crash into them in an attempt to knock them off instead of relyingsimply on the use of items. 35_________________________________________________________For further information or assistance, please contact:Nintendo Consumer Assistance Hotline1-800-255-3700 (U.S. and Canada) or your local authorized Nintendo retailer. 36
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